blob: e4ee86ab8fa3c2a0579b0a54f76b83392be850ac [file] [log] [blame]
/*
* Copyright 2011 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#ifndef SkPictureData_DEFINED
#define SkPictureData_DEFINED
#include "SkBitmap.h"
#include "SkPathHeap.h"
#include "SkPicture.h"
#include "SkPictureFlat.h"
#include "SkPictureStateTree.h"
class SkData;
class SkPictureRecord;
class SkReader32;
class SkStream;
class SkWStream;
class SkBBoxHierarchy;
class SkMatrix;
class SkPaint;
class SkPath;
class SkPictureStateTree;
class SkReadBuffer;
struct SkPictInfo {
enum Flags {
kCrossProcess_Flag = 1 << 0,
kScalarIsFloat_Flag = 1 << 1,
kPtrIs64Bit_Flag = 1 << 2,
};
char fMagic[8];
uint32_t fVersion;
uint32_t fWidth;
uint32_t fHeight;
uint32_t fFlags;
};
#define SK_PICT_READER_TAG SkSetFourByteTag('r', 'e', 'a', 'd')
#define SK_PICT_FACTORY_TAG SkSetFourByteTag('f', 'a', 'c', 't')
#define SK_PICT_TYPEFACE_TAG SkSetFourByteTag('t', 'p', 'f', 'c')
#define SK_PICT_PICTURE_TAG SkSetFourByteTag('p', 'c', 't', 'r')
// This tag specifies the size of the ReadBuffer, needed for the following tags
#define SK_PICT_BUFFER_SIZE_TAG SkSetFourByteTag('a', 'r', 'a', 'y')
// these are all inside the ARRAYS tag
#define SK_PICT_BITMAP_BUFFER_TAG SkSetFourByteTag('b', 't', 'm', 'p')
#define SK_PICT_PAINT_BUFFER_TAG SkSetFourByteTag('p', 'n', 't', ' ')
#define SK_PICT_PATH_BUFFER_TAG SkSetFourByteTag('p', 't', 'h', ' ')
// Always write this guy last (with no length field afterwards)
#define SK_PICT_EOF_TAG SkSetFourByteTag('e', 'o', 'f', ' ')
// SkPictureContentInfo is not serialized! It is intended solely for use
// with suitableForGpuRasterization.
class SkPictureContentInfo {
public:
SkPictureContentInfo() { this->reset(); }
SkPictureContentInfo(const SkPictureContentInfo& src) { this->set(src); }
void set(const SkPictureContentInfo& src) {
fNumPaintWithPathEffectUses = src.fNumPaintWithPathEffectUses;
fNumFastPathDashEffects = src.fNumFastPathDashEffects;
fNumAAConcavePaths = src.fNumAAConcavePaths;
fNumAAHairlineConcavePaths = src.fNumAAHairlineConcavePaths;
}
void reset() {
fNumPaintWithPathEffectUses = 0;
fNumFastPathDashEffects = 0;
fNumAAConcavePaths = 0;
fNumAAHairlineConcavePaths = 0;
}
void swap(SkPictureContentInfo* other) {
SkTSwap(fNumPaintWithPathEffectUses, other->fNumPaintWithPathEffectUses);
SkTSwap(fNumFastPathDashEffects, other->fNumFastPathDashEffects);
SkTSwap(fNumAAConcavePaths, other->fNumAAConcavePaths);
SkTSwap(fNumAAHairlineConcavePaths, other->fNumAAHairlineConcavePaths);
}
void incPaintWithPathEffectUses() { ++fNumPaintWithPathEffectUses; }
int numPaintWithPathEffectUses() const { return fNumPaintWithPathEffectUses; }
void incFastPathDashEffects() { ++fNumFastPathDashEffects; }
int numFastPathDashEffects() const { return fNumFastPathDashEffects; }
void incAAConcavePaths() { ++fNumAAConcavePaths; }
int numAAConcavePaths() const { return fNumAAConcavePaths; }
void incAAHairlineConcavePaths() {
++fNumAAHairlineConcavePaths;
SkASSERT(fNumAAHairlineConcavePaths <= fNumAAConcavePaths);
}
int numAAHairlineConcavePaths() const { return fNumAAHairlineConcavePaths; }
private:
// This field is incremented every time a paint with a path effect is
// used (i.e., it is not a de-duplicated count)
int fNumPaintWithPathEffectUses;
// This field is incremented every time a paint with a path effect that is
// dashed, we are drawing a line, and we can use the gpu fast path
int fNumFastPathDashEffects;
// This field is incremented every time an anti-aliased drawPath call is
// issued with a concave path
int fNumAAConcavePaths;
// This field is incremented every time a drawPath call is
// issued for a hairline stroked concave path.
int fNumAAHairlineConcavePaths;
};
#ifdef SK_SUPPORT_LEGACY_PICTURE_CLONE
/**
* Container for data that is needed to deep copy a SkPicture. The container
* enables the data to be generated once and reused for subsequent copies.
*/
struct SkPictCopyInfo {
SkPictCopyInfo() : initialized(false), controller(1024) {}
bool initialized;
SkChunkFlatController controller;
SkTDArray<SkFlatData*> paintData;
};
#endif
class SkPictureData {
public:
#ifdef SK_SUPPORT_LEGACY_PICTURE_CLONE
SkPictureData(const SkPictureData& src, SkPictCopyInfo* deepCopyInfo = NULL);
#else
SkPictureData(const SkPictureData& src);
#endif
SkPictureData(const SkPictureRecord& record, const SkPictInfo&, bool deepCopyOps);
static SkPictureData* CreateFromStream(SkStream*,
const SkPictInfo&,
SkPicture::InstallPixelRefProc);
static SkPictureData* CreateFromBuffer(SkReadBuffer&, const SkPictInfo&);
virtual ~SkPictureData();
const SkPicture::OperationList* getActiveOps(const SkIRect& queryRect) const;
void serialize(SkWStream*, SkPicture::EncodeBitmap) const;
void flatten(SkWriteBuffer&) const;
void dumpSize() const;
bool containsBitmaps() const;
const SkData* opData() const { return fOpData; }
protected:
explicit SkPictureData(const SkPictInfo& info);
bool parseStream(SkStream*, SkPicture::InstallPixelRefProc);
bool parseBuffer(SkReadBuffer& buffer);
public:
const SkBitmap& getBitmap(SkReader32* reader) const {
const int index = reader->readInt();
if (SkBitmapHeap::INVALID_SLOT == index) {
#ifdef SK_DEBUG
SkDebugf("An invalid bitmap was recorded!\n");
#endif
return fBadBitmap;
}
return (*fBitmaps)[index];
}
const SkPath& getPath(SkReader32* reader) const {
int index = reader->readInt() - 1;
return (*fPathHeap.get())[index];
}
const SkPicture* getPicture(SkReader32* reader) const {
int index = reader->readInt();
SkASSERT(index > 0 && index <= fPictureCount);
return fPictureRefs[index - 1];
}
const SkPaint* getPaint(SkReader32* reader) const {
int index = reader->readInt();
if (index == 0) {
return NULL;
}
return &(*fPaints)[index - 1];
}
void initIterator(SkPictureStateTree::Iterator* iter,
const SkTDArray<void*>& draws,
SkCanvas* canvas) const {
if (NULL != fStateTree) {
fStateTree->initIterator(iter, draws, canvas);
}
}
#ifdef SK_DEBUG_SIZE
int size(size_t* sizePtr);
int bitmaps(size_t* size);
int paints(size_t* size);
int paths(size_t* size);
#endif
#ifdef SK_DEBUG_DUMP
private:
void dumpBitmap(const SkBitmap& bitmap) const;
void dumpMatrix(const SkMatrix& matrix) const;
void dumpPaint(const SkPaint& paint) const;
void dumpPath(const SkPath& path) const;
void dumpPicture(const SkPicture& picture) const;
void dumpRegion(const SkRegion& region) const;
int dumpDrawType(char* bufferPtr, char* buffer, DrawType drawType);
int dumpInt(char* bufferPtr, char* buffer, char* name);
int dumpRect(char* bufferPtr, char* buffer, char* name);
int dumpPoint(char* bufferPtr, char* buffer, char* name);
void dumpPointArray(char** bufferPtrPtr, char* buffer, int count);
int dumpPtr(char* bufferPtr, char* buffer, char* name, void* ptr);
int dumpRectPtr(char* bufferPtr, char* buffer, char* name);
int dumpScalar(char* bufferPtr, char* buffer, char* name);
void dumpText(char** bufferPtrPtr, char* buffer);
void dumpStream();
public:
void dump() const;
#endif
#if SK_SUPPORT_GPU
/**
* sampleCount is the number of samples-per-pixel or zero if non-MSAA.
* It is defaulted to be zero.
*/
bool suitableForGpuRasterization(GrContext* context, const char **reason,
int sampleCount = 0) const;
/**
* Calls getRecommendedSampleCount with GrPixelConfig and dpi to calculate sampleCount
* and then calls the above version of suitableForGpuRasterization
*/
bool suitableForGpuRasterization(GrContext* context, const char **reason,
GrPixelConfig config, SkScalar dpi) const;
#endif
private:
void init();
// these help us with reading/writing
bool parseStreamTag(SkStream*, uint32_t tag, uint32_t size, SkPicture::InstallPixelRefProc);
bool parseBufferTag(SkReadBuffer&, uint32_t tag, uint32_t size);
void flattenToBuffer(SkWriteBuffer&) const;
// Only used by getBitmap() if the passed in index is SkBitmapHeap::INVALID_SLOT. This empty
// bitmap allows playback to draw nothing and move on.
SkBitmap fBadBitmap;
SkAutoTUnref<SkBitmapHeap> fBitmapHeap;
SkTRefArray<SkBitmap>* fBitmaps;
SkTRefArray<SkPaint>* fPaints;
SkData* fOpData; // opcodes and parameters
SkAutoTUnref<const SkPathHeap> fPathHeap; // reference counted
const SkPicture** fPictureRefs;
int fPictureCount;
SkBBoxHierarchy* fBoundingHierarchy;
SkPictureStateTree* fStateTree;
SkPictureContentInfo fContentInfo;
SkTypefacePlayback fTFPlayback;
SkFactoryPlayback* fFactoryPlayback;
const SkPictInfo fInfo;
static void WriteFactories(SkWStream* stream, const SkFactorySet& rec);
static void WriteTypefaces(SkWStream* stream, const SkRefCntSet& rec);
void initForPlayback() const;
};
#endif