blob: 9688cac650d094fbc4ebc169a24e70d8e3fd577e [file] [log] [blame]
/*
* Copyright 2014 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "GrAtlas.h"
#include "GrGpu.h"
#include "GrLayerCache.h"
/**
* PictureLayerKey just wraps a saveLayer's id in a picture for GrTHashTable.
*/
class GrLayerCache::PictureLayerKey {
public:
PictureLayerKey(uint32_t pictureID, int layerID)
: fPictureID(pictureID)
, fLayerID(layerID) {
}
uint32_t pictureID() const { return fPictureID; }
int layerID() const { return fLayerID; }
uint32_t getHash() const { return (fPictureID << 16) | fLayerID; }
static bool LessThan(const GrCachedLayer& layer, const PictureLayerKey& key) {
if (layer.pictureID() == key.pictureID()) {
return layer.layerID() < key.layerID();
}
return layer.pictureID() < key.pictureID();
}
static bool Equals(const GrCachedLayer& layer, const PictureLayerKey& key) {
return layer.pictureID() == key.pictureID() && layer.layerID() == key.layerID();
}
private:
uint32_t fPictureID;
int fLayerID;
};
#ifdef SK_DEBUG
void GrCachedLayer::validate(GrTexture* backingTexture) const {
SkASSERT(SK_InvalidGenID != fPictureID);
SkASSERT(-1 != fLayerID);
if (NULL != fTexture) {
// If the layer is in some texture then it must occupy some rectangle
SkASSERT(!fRect.isEmpty());
if (!this->isAtlased()) {
// If it isn't atlased then the rectangle should start at the origin
SkASSERT(0.0f == fRect.fLeft && 0.0f == fRect.fTop);
}
} else {
SkASSERT(fRect.isEmpty());
}
}
class GrAutoValidateLayer : ::SkNoncopyable {
public:
GrAutoValidateLayer(GrTexture* backingTexture, const GrCachedLayer* layer)
: fBackingTexture(backingTexture)
, fLayer(layer) {
if (NULL != fLayer) {
fLayer->validate(backingTexture);
}
}
~GrAutoValidateLayer() {
if (NULL != fLayer) {
fLayer->validate(fBackingTexture);
}
}
private:
GrTexture* fBackingTexture;
const GrCachedLayer* fLayer;
};
#endif
GrLayerCache::GrLayerCache(GrContext* context)
: fContext(context) {
this->initAtlas();
}
GrLayerCache::~GrLayerCache() {
SkTDArray<GrCachedLayer*>& layerArray = fLayerHash.getArray();
for (int i = 0; i < fLayerHash.count(); ++i) {
this->unlock(layerArray[i]);
}
fLayerHash.deleteAll();
// The atlas only lets go of its texture when the atlas is deleted.
fAtlas.free();
}
void GrLayerCache::initAtlas() {
static const int kAtlasTextureWidth = 1024;
static const int kAtlasTextureHeight = 1024;
SkASSERT(NULL == fAtlas.get());
// The layer cache only gets 1 plot
SkISize textureSize = SkISize::Make(kAtlasTextureWidth, kAtlasTextureHeight);
fAtlas.reset(SkNEW_ARGS(GrAtlas, (fContext->getGpu(), kSkia8888_GrPixelConfig,
kRenderTarget_GrTextureFlagBit,
textureSize, 1, 1, false)));
}
void GrLayerCache::freeAll() {
SkTDArray<GrCachedLayer*>& layerArray = fLayerHash.getArray();
for (int i = 0; i < fLayerHash.count(); ++i) {
this->unlock(layerArray[i]);
}
fLayerHash.deleteAll();
// The atlas only lets go of its texture when the atlas is deleted.
fAtlas.free();
// GrLayerCache always assumes an atlas exists so recreate it. The atlas
// lazily allocates a replacement texture so reallocating a new
// atlas here won't disrupt a GrContext::contextDestroyed or freeGpuResources.
// TODO: Make GrLayerCache lazily allocate the atlas manager?
this->initAtlas();
}
GrCachedLayer* GrLayerCache::createLayer(const SkPicture* picture, int layerID) {
SkASSERT(picture->uniqueID() != SK_InvalidGenID);
GrCachedLayer* layer = SkNEW_ARGS(GrCachedLayer, (picture->uniqueID(), layerID));
fLayerHash.insert(PictureLayerKey(picture->uniqueID(), layerID), layer);
return layer;
}
GrCachedLayer* GrLayerCache::findLayer(const SkPicture* picture, int layerID) {
SkASSERT(picture->uniqueID() != SK_InvalidGenID);
return fLayerHash.find(PictureLayerKey(picture->uniqueID(), layerID));
}
GrCachedLayer* GrLayerCache::findLayerOrCreate(const SkPicture* picture, int layerID) {
SkASSERT(picture->uniqueID() != SK_InvalidGenID);
GrCachedLayer* layer = fLayerHash.find(PictureLayerKey(picture->uniqueID(), layerID));
if (NULL == layer) {
layer = this->createLayer(picture, layerID);
}
return layer;
}
bool GrLayerCache::lock(GrCachedLayer* layer, const GrTextureDesc& desc) {
SkDEBUGCODE(GrAutoValidateLayer avl(fAtlas->getTexture(), layer);)
if (NULL != layer->texture()) {
// This layer is already locked
#ifdef SK_DEBUG
if (layer->isAtlased()) {
// It claims to be atlased
SkASSERT(layer->rect().width() == desc.fWidth);
SkASSERT(layer->rect().height() == desc.fHeight);
}
#endif
return true;
}
#if USE_ATLAS
SkIPoint16 loc;
GrPlot* plot = fAtlas->addToAtlas(&fPlotUsage, desc.fWidth, desc.fHeight, NULL, &loc);
if (NULL != plot) {
GrIRect16 bounds = GrIRect16::MakeXYWH(loc.fX, loc.fY,
SkToS16(desc.fWidth), SkToS16(desc.fHeight));
layer->setTexture(fAtlas->getTexture(), bounds);
layer->setAtlased(true);
return false;
}
#endif
// The texture wouldn't fit in the cache - give it it's own texture.
// This path always uses a new scratch texture and (thus) doesn't cache anything.
// This can yield a lot of re-rendering
layer->setTexture(fContext->lockAndRefScratchTexture(desc, GrContext::kApprox_ScratchTexMatch),
GrIRect16::MakeWH(SkToS16(desc.fWidth), SkToS16(desc.fHeight)));
return false;
}
void GrLayerCache::unlock(GrCachedLayer* layer) {
SkDEBUGCODE(GrAutoValidateLayer avl(fAtlas->getTexture(), layer);)
if (NULL == layer || NULL == layer->texture()) {
return;
}
if (layer->isAtlased()) {
// The atlas doesn't currently use a scratch texture (and we would have
// to free up space differently anyways)
// TODO: unlock atlas space when a recycling rectanizer is available
} else {
fContext->unlockScratchTexture(layer->texture());
layer->setTexture(NULL, GrIRect16::MakeEmpty());
}
}
#ifdef SK_DEBUG
void GrLayerCache::validate() const {
const SkTDArray<GrCachedLayer*>& layerArray = fLayerHash.getArray();
for (int i = 0; i < fLayerHash.count(); ++i) {
layerArray[i]->validate(fAtlas->getTexture());
}
}
class GrAutoValidateCache : ::SkNoncopyable {
public:
explicit GrAutoValidateCache(GrLayerCache* cache)
: fCache(cache) {
fCache->validate();
}
~GrAutoValidateCache() {
fCache->validate();
}
private:
GrLayerCache* fCache;
};
#endif
void GrLayerCache::purge(const SkPicture* picture) {
SkDEBUGCODE(GrAutoValidateCache avc(this);)
// This is somewhat of an abuse of GrTHashTable. We need to find all the
// layers associated with 'picture' but the usual hash calls only look for
// exact key matches. This code peeks into the hash table's innards to
// find all the 'picture'-related layers.
// TODO: use a different data structure for the layer hash?
SkTDArray<GrCachedLayer*> toBeRemoved;
const SkTDArray<GrCachedLayer*>& layerArray = fLayerHash.getArray();
for (int i = 0; i < fLayerHash.count(); ++i) {
if (picture->uniqueID() == layerArray[i]->pictureID()) {
*toBeRemoved.append() = layerArray[i];
}
}
for (int i = 0; i < toBeRemoved.count(); ++i) {
this->unlock(toBeRemoved[i]);
PictureLayerKey key(picture->uniqueID(), toBeRemoved[i]->layerID());
fLayerHash.remove(key, toBeRemoved[i]);
SkDELETE(toBeRemoved[i]);
}
}