blob: a3b97e328a2183a7ddffe1053d36a5fe4aadc39c [file] [log] [blame]
/*
* Copyright 2014 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#ifndef GrLayerHoister_DEFINED
#define GrLayerHoister_DEFINED
#include "SkPicture.h"
#include "SkTDArray.h"
class GrAccelData;
struct GrCachedLayer;
class GrReplacements;
struct SkRect;
// This class collects the layer hoisting functionality in one place.
// For each picture rendering:
// FindLayersToHoist should be called once to collect the required layers
// DrawLayers should be called once to render them
// UnlockLayers should be called once to allow the texture resources to be recycled
class GrLayerHoister {
public:
/** Find the layers in 'gpuData' that need hoisting.
@param gpuData Acceleration structure containing layer information for a picture
@param query The rectangle that is about to be drawn.
@param atlased Out parameter storing the layers that should be hoisted to the atlas
@param nonAtlased Out parameter storing the layers that should be hoisted stand alone
@param layerCache The source of new layers
Return true if any layers are suitable for hoisting; false otherwise
*/
static bool FindLayersToHoist(const GrAccelData *gpuData,
const SkRect& query,
SkTDArray<GrCachedLayer*>* altased,
SkTDArray<GrCachedLayer*>* nonAtlased,
GrLayerCache* layerCache);
/** Draw the specified layers of 'picture' into either the atlas or free
floating textures.
@param picture The picture containing the layers
@param atlased The layers to be drawn into the atlas
@param nonAtlased The layers to be drawn into their own textures
@oaram replacements The replacement structure to fill in with the rendered layer info
*/
static void DrawLayers(const SkPicture* picture,
const SkTDArray<GrCachedLayer*>& atlased,
const SkTDArray<GrCachedLayer*>& nonAtlased,
GrReplacements* replacements);
/** Unlock all the layers associated with picture in the layer cache.
@param layerCache holder of the locked layers
@pmara picture the source of the locked layers
*/
static void UnlockLayers(GrLayerCache* layerCache, const SkPicture* picture);
};
#endif