blob: f787ac711646a0686fe93210b426b445ea0fffd2 [file] [log] [blame]
/*
* Copyright © 2009 Intel Corporation
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
* IN THE SOFTWARE.
*
* Authors:
* Eric Anholt <eric@anholt.net>
*
*/
#include "brw_context.h"
#include "brw_state.h"
#include "brw_defines.h"
#include "intel_batchbuffer.h"
#include "main/fbobject.h"
/* The clip VP defines the guardband region where expensive clipping is skipped
* and fragments are allowed to be generated and clipped out cheaply by the SF.
*
* By setting it to NDC bounds of [-1,1], we don't do GB clipping. It's
* supposed to cause seams to become visible in apps due to shared edges taking
* different clip/no clip paths depending on whether the rest of the prim ends
* up in the guardband or not.
*/
static void
gen6_upload_clip_vp(struct brw_context *brw)
{
struct brw_clipper_viewport *vp;
vp = brw_state_batch(brw, AUB_TRACE_CLIP_VP_STATE,
sizeof(*vp), 32, &brw->clip.vp_offset);
vp->xmin = -1.0;
vp->xmax = 1.0;
vp->ymin = -1.0;
vp->ymax = 1.0;
brw->state.dirty.cache |= CACHE_NEW_CLIP_VP;
}
const struct brw_tracked_state gen6_clip_vp = {
.dirty = {
.mesa = 0,
.brw = BRW_NEW_BATCH,
.cache = 0,
},
.emit = gen6_upload_clip_vp,
};
static void
gen6_upload_sf_vp(struct brw_context *brw)
{
struct gl_context *ctx = &brw->intel.ctx;
const GLfloat depth_scale = 1.0F / ctx->DrawBuffer->_DepthMaxF;
struct brw_sf_viewport *sfv;
GLfloat y_scale, y_bias;
const bool render_to_fbo = _mesa_is_user_fbo(ctx->DrawBuffer);
const GLfloat *v = ctx->Viewport._WindowMap.m;
sfv = brw_state_batch(brw, AUB_TRACE_SF_VP_STATE,
sizeof(*sfv), 32, &brw->sf.vp_offset);
memset(sfv, 0, sizeof(*sfv));
/* _NEW_BUFFERS */
if (render_to_fbo) {
y_scale = 1.0;
y_bias = 0;
} else {
y_scale = -1.0;
y_bias = ctx->DrawBuffer->Height;
}
/* _NEW_VIEWPORT */
sfv->viewport.m00 = v[MAT_SX];
sfv->viewport.m11 = v[MAT_SY] * y_scale;
sfv->viewport.m22 = v[MAT_SZ] * depth_scale;
sfv->viewport.m30 = v[MAT_TX];
sfv->viewport.m31 = v[MAT_TY] * y_scale + y_bias;
sfv->viewport.m32 = v[MAT_TZ] * depth_scale;
brw->state.dirty.cache |= CACHE_NEW_SF_VP;
}
const struct brw_tracked_state gen6_sf_vp = {
.dirty = {
.mesa = _NEW_VIEWPORT | _NEW_BUFFERS,
.brw = BRW_NEW_BATCH,
.cache = 0,
},
.emit = gen6_upload_sf_vp,
};
static void upload_viewport_state_pointers(struct brw_context *brw)
{
struct intel_context *intel = &brw->intel;
BEGIN_BATCH(4);
OUT_BATCH(_3DSTATE_VIEWPORT_STATE_POINTERS << 16 | (4 - 2) |
GEN6_CC_VIEWPORT_MODIFY |
GEN6_SF_VIEWPORT_MODIFY |
GEN6_CLIP_VIEWPORT_MODIFY);
OUT_BATCH(brw->clip.vp_offset);
OUT_BATCH(brw->sf.vp_offset);
OUT_BATCH(brw->cc.vp_offset);
ADVANCE_BATCH();
}
const struct brw_tracked_state gen6_viewport_state = {
.dirty = {
.mesa = 0,
.brw = (BRW_NEW_BATCH |
BRW_NEW_STATE_BASE_ADDRESS),
.cache = (CACHE_NEW_CLIP_VP |
CACHE_NEW_SF_VP |
CACHE_NEW_CC_VP)
},
.emit = upload_viewport_state_pointers,
};