| /************************************************************************** |
| * |
| * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas. |
| * All Rights Reserved. |
| * |
| * Permission is hereby granted, free of charge, to any person obtaining a |
| * copy of this software and associated documentation files (the |
| * "Software"), to deal in the Software without restriction, including |
| * without limitation the rights to use, copy, modify, merge, publish, |
| * distribute, sub license, and/or sell copies of the Software, and to |
| * permit persons to whom the Software is furnished to do so, subject to |
| * the following conditions: |
| * |
| * The above copyright notice and this permission notice (including the |
| * next paragraph) shall be included in all copies or substantial portions |
| * of the Software. |
| * |
| * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS |
| * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF |
| * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. |
| * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR |
| * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, |
| * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE |
| * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. |
| * |
| **************************************************************************/ |
| |
| #ifndef I830CONTEXT_INC |
| #define I830CONTEXT_INC |
| |
| #include "intel_context.h" |
| |
| #define I830_FALLBACK_TEXTURE 0x1000 |
| #define I830_FALLBACK_COLORMASK 0x2000 |
| #define I830_FALLBACK_STENCIL 0x4000 |
| #define I830_FALLBACK_STIPPLE 0x8000 |
| #define I830_FALLBACK_LOGICOP 0x20000 |
| #define I830_FALLBACK_DRAW_OFFSET 0x200000 |
| |
| #define I830_UPLOAD_CTX 0x1 |
| #define I830_UPLOAD_BUFFERS 0x2 |
| #define I830_UPLOAD_STIPPLE 0x4 |
| #define I830_UPLOAD_INVARIENT 0x8 |
| #define I830_UPLOAD_RASTER_RULES 0x10 |
| #define I830_UPLOAD_TEX(i) (0x10<<(i)) |
| #define I830_UPLOAD_TEXBLEND(i) (0x100<<(i)) |
| #define I830_UPLOAD_TEX_ALL (0x0f0) |
| #define I830_UPLOAD_TEXBLEND_ALL (0xf00) |
| |
| /* State structure offsets - these will probably disappear. |
| */ |
| #define I830_DESTREG_CBUFADDR0 0 |
| #define I830_DESTREG_CBUFADDR1 1 |
| #define I830_DESTREG_DBUFADDR0 2 |
| #define I830_DESTREG_DBUFADDR1 3 |
| #define I830_DESTREG_DV0 4 |
| #define I830_DESTREG_DV1 5 |
| #define I830_DESTREG_SENABLE 6 |
| #define I830_DESTREG_SR0 7 |
| #define I830_DESTREG_SR1 8 |
| #define I830_DESTREG_SR2 9 |
| #define I830_DESTREG_DRAWRECT0 10 |
| #define I830_DESTREG_DRAWRECT1 11 |
| #define I830_DESTREG_DRAWRECT2 12 |
| #define I830_DESTREG_DRAWRECT3 13 |
| #define I830_DESTREG_DRAWRECT4 14 |
| #define I830_DESTREG_DRAWRECT5 15 |
| #define I830_DEST_SETUP_SIZE 16 |
| |
| #define I830_CTXREG_STATE1 0 |
| #define I830_CTXREG_STATE2 1 |
| #define I830_CTXREG_STATE3 2 |
| #define I830_CTXREG_STATE4 3 |
| #define I830_CTXREG_STATE5 4 |
| #define I830_CTXREG_IALPHAB 5 |
| #define I830_CTXREG_STENCILTST 6 |
| #define I830_CTXREG_ENABLES_1 7 |
| #define I830_CTXREG_ENABLES_2 8 |
| #define I830_CTXREG_AA 9 |
| #define I830_CTXREG_FOGCOLOR 10 |
| #define I830_CTXREG_BLENDCOLOR0 11 |
| #define I830_CTXREG_BLENDCOLOR1 12 |
| #define I830_CTXREG_VF 13 |
| #define I830_CTXREG_VF2 14 |
| #define I830_CTXREG_MCSB0 15 |
| #define I830_CTXREG_MCSB1 16 |
| #define I830_CTX_SETUP_SIZE 17 |
| |
| #define I830_STPREG_ST0 0 |
| #define I830_STPREG_ST1 1 |
| #define I830_STP_SETUP_SIZE 2 |
| |
| #define I830_TEXREG_TM0LI 0 /* load immediate 2 texture map n */ |
| #define I830_TEXREG_TM0S1 1 |
| #define I830_TEXREG_TM0S2 2 |
| #define I830_TEXREG_TM0S3 3 |
| #define I830_TEXREG_TM0S4 4 |
| #define I830_TEXREG_MCS 5 /* _3DSTATE_MAP_COORD_SETS */ |
| #define I830_TEXREG_CUBE 6 /* _3DSTATE_MAP_SUBE */ |
| #define I830_TEX_SETUP_SIZE 7 |
| |
| #define I830_TEXBLEND_SIZE 12 /* (4 args + op) * 2 + COLOR_FACTOR */ |
| |
| enum { |
| I830_RASTER_RULES, |
| I830_RASTER_RULES_SIZE |
| }; |
| |
| struct i830_texture_object |
| { |
| struct intel_texture_object intel; |
| GLuint Setup[I830_TEX_SETUP_SIZE]; |
| }; |
| |
| #define I830_TEX_UNITS 4 |
| |
| struct i830_hw_state |
| { |
| GLuint Ctx[I830_CTX_SETUP_SIZE]; |
| GLuint Buffer[I830_DEST_SETUP_SIZE]; |
| GLuint Stipple[I830_STP_SETUP_SIZE]; |
| GLuint RasterRules[I830_RASTER_RULES_SIZE]; |
| GLuint Tex[I830_TEX_UNITS][I830_TEX_SETUP_SIZE]; |
| GLuint TexBlend[I830_TEX_UNITS][I830_TEXBLEND_SIZE]; |
| GLuint TexBlendWordsUsed[I830_TEX_UNITS]; |
| |
| struct intel_region *draw_region; |
| struct intel_region *depth_region; |
| |
| /* Regions aren't actually that appropriate here as the memory may |
| * be from a PBO or FBO. Will have to do this for draw and depth for |
| * FBO's... |
| */ |
| drm_intel_bo *tex_buffer[I830_TEX_UNITS]; |
| GLuint tex_offset[I830_TEX_UNITS]; |
| |
| GLuint emitted; /* I810_UPLOAD_* */ |
| GLuint active; |
| }; |
| |
| struct i830_context |
| { |
| struct intel_context intel; |
| |
| GLuint lodbias_tm0s3[MAX_TEXTURE_UNITS]; |
| GLbitfield64 last_index_bitset; |
| |
| struct i830_hw_state state; |
| }; |
| |
| |
| |
| |
| #define I830_STATECHANGE(i830, flag) \ |
| do { \ |
| INTEL_FIREVERTICES( &i830->intel ); \ |
| i830->state.emitted &= ~flag; \ |
| } while (0) |
| |
| #define I830_ACTIVESTATE(i830, flag, mode) \ |
| do { \ |
| INTEL_FIREVERTICES( &i830->intel ); \ |
| if (mode) \ |
| i830->state.active |= flag; \ |
| else \ |
| i830->state.active &= ~flag; \ |
| } while (0) |
| |
| /* i830_vtbl.c |
| */ |
| extern void i830InitVtbl(struct i830_context *i830); |
| |
| extern void |
| i830_state_draw_region(struct intel_context *intel, |
| struct i830_hw_state *state, |
| struct intel_region *color_region, |
| struct intel_region *depth_region); |
| /* i830_context.c |
| */ |
| extern bool |
| i830CreateContext(const struct gl_config * mesaVis, |
| __DRIcontext * driContextPriv, |
| void *sharedContextPrivate); |
| |
| /* i830_tex.c, i830_texstate.c |
| */ |
| extern void i830UpdateTextureState(struct intel_context *intel); |
| |
| extern void i830InitTextureFuncs(struct dd_function_table *functions); |
| |
| /* i830_texblend.c |
| */ |
| extern GLuint i830SetTexEnvCombine(struct i830_context *i830, |
| const struct gl_tex_env_combine_state |
| *combine, GLint blendUnit, GLuint texel_op, |
| GLuint * state, const GLfloat * factor); |
| |
| extern void i830EmitTextureBlend(struct i830_context *i830); |
| |
| |
| /* i830_state.c |
| */ |
| extern void i830InitStateFuncs(struct dd_function_table *functions); |
| |
| extern void i830EmitState(struct i830_context *i830); |
| |
| extern void i830InitState(struct i830_context *i830); |
| extern void i830_update_provoking_vertex(struct gl_context *ctx); |
| |
| /*====================================================================== |
| * Inline conversion functions. These are better-typed than the |
| * macros used previously: |
| */ |
| static INLINE struct i830_context * |
| i830_context(struct gl_context * ctx) |
| { |
| return (struct i830_context *) ctx; |
| } |
| |
| #endif |