| @ stub D3D10CompileShader |
| @ stdcall D3D10CreateBlob(long ptr) d3d10.D3D10CreateBlob |
| @ stdcall D3D10CreateDevice1(ptr long ptr long long long ptr) d3d10.D3D10CreateDevice1 |
| @ stdcall D3D10CreateDeviceAndSwapChain1(ptr long ptr long long long ptr ptr ptr) d3d10.D3D10CreateDeviceAndSwapChain1 |
| @ stub D3D10CreateEffectFromMemory |
| @ stub D3D10CreateEffectPoolFromMemory |
| @ stub D3D10CreateStateBlock |
| @ stub D3D10DisassembleEffect |
| @ stub D3D10DisassembleShader |
| @ stdcall D3D10GetGeometryShaderProfile(ptr) d3d10.D3D10GetGeometryShaderProfile |
| @ stdcall D3D10GetInputAndOutputSignatureBlob(ptr long ptr) d3d10.D3D10GetInputAndOutputSignatureBlob |
| @ stdcall D3D10GetInputSignatureBlob(ptr long ptr) d3d10.D3D10GetInputSignatureBlob |
| @ stdcall D3D10GetOutputSignatureBlob(ptr long ptr) d3d10.D3D10GetOutputSignatureBlob |
| @ stdcall D3D10GetPixelShaderProfile(ptr) d3d10.D3D10GetPixelShaderProfile |
| @ stub D3D10GetShaderDebugInfo |
| @ stub D3D10GetVersion |
| @ stdcall D3D10GetVertexShaderProfile(ptr) d3d10.D3D10GetVertexShaderProfile |
| @ stub D3D10PreprocessShader |
| @ stub D3D10ReflectShader |
| @ stub D3D10RegisterLayers |
| @ stub D3D10StateBlockMaskDifference |
| @ stub D3D10StateBlockMaskDisableAll |
| @ stub D3D10StateBlockMaskDisableCapture |
| @ stub D3D10StateBlockMaskEnableAll |
| @ stub D3D10StateBlockMaskEnableCapture |
| @ stub D3D10StateBlockMaskGetSetting |
| @ stub D3D10StateBlockMaskIntersect |
| @ stub D3D10StateBlockMaskUnion |
| |