| /************************************************************************** |
| * |
| * Copyright 2010 Luca Barbieri |
| * |
| * Permission is hereby granted, free of charge, to any person obtaining |
| * a copy of this software and associated documentation files (the |
| * "Software"), to deal in the Software without restriction, including |
| * without limitation the rights to use, copy, modify, merge, publish, |
| * distribute, sublicense, and/or sell copies of the Software, and to |
| * permit persons to whom the Software is furnished to do so, subject to |
| * the following conditions: |
| * |
| * The above copyright notice and this permission notice (including the |
| * next paragraph) shall be included in all copies or substantial |
| * portions of the Software. |
| * |
| * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, |
| * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF |
| * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. |
| * IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE |
| * LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION |
| * OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION |
| * WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. |
| * |
| **************************************************************************/ |
| |
| #ifndef D3D1X_PRIVATE_H_ |
| #define D3D1X_PRIVATE_H_ |
| |
| #include <algorithm> |
| #include <vector> |
| #include <string> |
| #include <float.h> |
| |
| #include "dxbc.h" |
| #include "sm4.h" |
| #include "sm4_to_tgsi.h" |
| |
| #include "d3d1xstutil.h" |
| |
| #include <d3d11.h> |
| #include <d3d11shader.h> |
| |
| extern "C" |
| { |
| #include "pipe/p_defines.h" |
| #include "pipe/p_screen.h" |
| #include "pipe/p_context.h" |
| #include "util/u_inlines.h" |
| #include "util/u_format.h" |
| #include "util/u_caps.h" |
| #include "util/u_debug.h" |
| #include "os/os_thread.h" |
| } |
| |
| #include "galliumdxgi.h" |
| #include "galliumd3d10_1.h" |
| #include "galliumd3d11.h" |
| |
| #ifdef CHECK |
| #define invalid(x) unlikely(x) |
| #else |
| #define invalid(x) (0) |
| #endif |
| |
| #define D3D10_STAGE_VS 0 |
| #define D3D10_STAGE_PS 1 |
| #define D3D10_STAGE_GS 2 |
| #define D3D10_STAGES 3 |
| |
| #define D3D11_STAGE_VS 0 |
| #define D3D11_STAGE_PS 1 |
| #define D3D11_STAGE_GS 2 |
| #define D3D11_STAGE_HS 3 |
| #define D3D11_STAGE_DS 4 |
| #define D3D11_STAGE_CS 5 |
| #define D3D11_STAGES 6 |
| |
| #define D3D10_BLEND_COUNT 20 |
| #define D3D11_BLEND_COUNT 20 |
| extern unsigned d3d11_to_pipe_blend[D3D11_BLEND_COUNT]; |
| |
| #define D3D11_USAGE_COUNT 4 |
| extern unsigned d3d11_to_pipe_usage[D3D11_USAGE_COUNT]; |
| |
| #define D3D10_STENCIL_OP_COUNT 9 |
| #define D3D11_STENCIL_OP_COUNT 9 |
| extern unsigned d3d11_to_pipe_stencil_op[D3D11_STENCIL_OP_COUNT]; |
| |
| #define D3D11_TEXTURE_ADDRESS_COUNT 6 |
| extern unsigned d3d11_to_pipe_wrap[D3D11_TEXTURE_ADDRESS_COUNT]; |
| |
| #define D3D11_QUERY_COUNT 16 |
| extern unsigned d3d11_to_pipe_query[D3D11_QUERY_COUNT]; |
| extern unsigned d3d11_query_size[D3D11_QUERY_COUNT]; |
| |
| #endif /* D3D1X_H_ */ |