| /************************************************************************** |
| * |
| * Copyright 2010 Luca Barbieri |
| * |
| * Permission is hereby granted, free of charge, to any person obtaining |
| * a copy of this software and associated documentation files (the |
| * "Software"), to deal in the Software without restriction, including |
| * without limitation the rights to use, copy, modify, merge, publish, |
| * distribute, sublicense, and/or sell copies of the Software, and to |
| * permit persons to whom the Software is furnished to do so, subject to |
| * the following conditions: |
| * |
| * The above copyright notice and this permission notice (including the |
| * next paragraph) shall be included in all copies or substantial |
| * portions of the Software. |
| * |
| * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, |
| * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF |
| * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. |
| * IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE |
| * LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION |
| * OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION |
| * WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. |
| * |
| **************************************************************************/ |
| |
| import "oaidl.idl"; |
| import "ocidl.idl"; |
| import "dxgi.idl"; |
| import "d3dcommon.idl"; |
| |
| const unsigned int D3D11_SDK_VERSION = 7; |
| |
| cpp_quote("#ifndef _D3D11_CONSTANTS") |
| cpp_quote("#define _D3D11_CONSTANTS") |
| const unsigned int D3D11_16BIT_INDEX_STRIP_CUT_VALUE = 0xffff; |
| const unsigned int D3D11_32BIT_INDEX_STRIP_CUT_VALUE = 0xffffffff; |
| const unsigned int D3D11_8BIT_INDEX_STRIP_CUT_VALUE = 0xff; |
| const unsigned int D3D11_ARRAY_AXIS_ADDRESS_RANGE_BIT_COUNT = 9; |
| const unsigned int D3D11_CLIP_OR_CULL_DISTANCE_COUNT = 8; |
| const unsigned int D3D11_CLIP_OR_CULL_DISTANCE_ELEMENT_COUNT = 2; |
| const unsigned int D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT = 14; |
| const unsigned int D3D11_COMMONSHADER_CONSTANT_BUFFER_COMPONENT_BIT_COUNT = 32; |
| const unsigned int D3D11_COMMONSHADER_CONSTANT_BUFFER_COMPONENTS = 4; |
| const unsigned int D3D11_COMMONSHADER_CONSTANT_BUFFER_HW_SLOT_COUNT = 15; |
| const unsigned int D3D11_COMMONSHADER_CONSTANT_BUFFER_REGISTER_COMPONENTS = 4; |
| const unsigned int D3D11_COMMONSHADER_CONSTANT_BUFFER_REGISTER_COUNT = 15; |
| const unsigned int D3D11_COMMONSHADER_CONSTANT_BUFFER_REGISTER_READ_PORTS = 1; |
| const unsigned int D3D11_COMMONSHADER_CONSTANT_BUFFER_REGISTER_READS_PER_INST = 1; |
| const unsigned int D3D11_COMMONSHADER_FLOWCONTROL_NESTING_LIMIT = 64; |
| const unsigned int D3D11_COMMONSHADER_IMMEDIATE_CONSTANT_BUFFER_REGISTER_COMPONENTS = 4; |
| const unsigned int D3D11_COMMONSHADER_IMMEDIATE_CONSTANT_BUFFER_REGISTER_COUNT = 1; |
| const unsigned int D3D11_COMMONSHADER_IMMEDIATE_CONSTANT_BUFFER_REGISTER_READ_PORTS = 1; |
| const unsigned int D3D11_COMMONSHADER_IMMEDIATE_CONSTANT_BUFFER_REGISTER_READS_PER_INST = 1; |
| const unsigned int D3D11_COMMONSHADER_IMMEDIATE_VALUE_COMPONENT_BIT_COUNT = 32; |
| const unsigned int D3D11_COMMONSHADER_INPUT_RESOURCE_REGISTER_COMPONENTS = 1; |
| const unsigned int D3D11_COMMONSHADER_INPUT_RESOURCE_REGISTER_COUNT = 128; |
| const unsigned int D3D11_COMMONSHADER_INPUT_RESOURCE_REGISTER_READ_PORTS = 1; |
| const unsigned int D3D11_COMMONSHADER_INPUT_RESOURCE_REGISTER_READS_PER_INST = 1; |
| const unsigned int D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT = 128; |
| const unsigned int D3D11_COMMONSHADER_SAMPLER_REGISTER_COMPONENTS = 1; |
| const unsigned int D3D11_COMMONSHADER_SAMPLER_REGISTER_COUNT = 16; |
| const unsigned int D3D11_COMMONSHADER_SAMPLER_REGISTER_READ_PORTS = 1; |
| const unsigned int D3D11_COMMONSHADER_SAMPLER_REGISTER_READS_PER_INST = 1; |
| const unsigned int D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT = 16; |
| const unsigned int D3D11_COMMONSHADER_SUBROUTINE_NESTING_LIMIT = 32; |
| const unsigned int D3D11_COMMONSHADER_TEMP_REGISTER_COMPONENT_BIT_COUNT = 32; |
| const unsigned int D3D11_COMMONSHADER_TEMP_REGISTER_COMPONENTS = 4; |
| const unsigned int D3D11_COMMONSHADER_TEMP_REGISTER_COUNT = 4096; |
| const unsigned int D3D11_COMMONSHADER_TEMP_REGISTER_READ_PORTS = 3; |
| const unsigned int D3D11_COMMONSHADER_TEMP_REGISTER_READS_PER_INST = 3; |
| const unsigned int D3D11_COMMONSHADER_TEXCOORD_RANGE_REDUCTION_MAX = 10; |
| const int D3D11_COMMONSHADER_TEXCOORD_RANGE_REDUCTION_MIN = -10; |
| const int D3D11_COMMONSHADER_TEXEL_OFFSET_MAX_NEGATIVE = -8; |
| const unsigned int D3D11_COMMONSHADER_TEXEL_OFFSET_MAX_POSITIVE = 7; |
| const unsigned int D3D11_CS_4_X_BUCKET00_MAX_BYTES_TGSM_WRITABLE_PER_THREAD = 256; |
| const unsigned int D3D11_CS_4_X_BUCKET00_MAX_NUM_THREADS_PER_GROUP = 64; |
| const unsigned int D3D11_CS_4_X_BUCKET01_MAX_BYTES_TGSM_WRITABLE_PER_THREAD = 240; |
| const unsigned int D3D11_CS_4_X_BUCKET01_MAX_NUM_THREADS_PER_GROUP = 68; |
| const unsigned int D3D11_CS_4_X_BUCKET02_MAX_BYTES_TGSM_WRITABLE_PER_THREAD = 224; |
| const unsigned int D3D11_CS_4_X_BUCKET02_MAX_NUM_THREADS_PER_GROUP = 72; |
| const unsigned int D3D11_CS_4_X_BUCKET03_MAX_BYTES_TGSM_WRITABLE_PER_THREAD = 208; |
| const unsigned int D3D11_CS_4_X_BUCKET03_MAX_NUM_THREADS_PER_GROUP = 76; |
| const unsigned int D3D11_CS_4_X_BUCKET04_MAX_BYTES_TGSM_WRITABLE_PER_THREAD = 192; |
| const unsigned int D3D11_CS_4_X_BUCKET04_MAX_NUM_THREADS_PER_GROUP = 84; |
| const unsigned int D3D11_CS_4_X_BUCKET05_MAX_BYTES_TGSM_WRITABLE_PER_THREAD = 176; |
| const unsigned int D3D11_CS_4_X_BUCKET05_MAX_NUM_THREADS_PER_GROUP = 92; |
| const unsigned int D3D11_CS_4_X_BUCKET06_MAX_BYTES_TGSM_WRITABLE_PER_THREAD = 160; |
| const unsigned int D3D11_CS_4_X_BUCKET06_MAX_NUM_THREADS_PER_GROUP = 100; |
| const unsigned int D3D11_CS_4_X_BUCKET07_MAX_BYTES_TGSM_WRITABLE_PER_THREAD = 144; |
| const unsigned int D3D11_CS_4_X_BUCKET07_MAX_NUM_THREADS_PER_GROUP = 112; |
| const unsigned int D3D11_CS_4_X_BUCKET08_MAX_BYTES_TGSM_WRITABLE_PER_THREAD = 128; |
| const unsigned int D3D11_CS_4_X_BUCKET08_MAX_NUM_THREADS_PER_GROUP = 128; |
| const unsigned int D3D11_CS_4_X_BUCKET09_MAX_BYTES_TGSM_WRITABLE_PER_THREAD = 112; |
| const unsigned int D3D11_CS_4_X_BUCKET09_MAX_NUM_THREADS_PER_GROUP = 144; |
| const unsigned int D3D11_CS_4_X_BUCKET10_MAX_BYTES_TGSM_WRITABLE_PER_THREAD = 96; |
| const unsigned int D3D11_CS_4_X_BUCKET10_MAX_NUM_THREADS_PER_GROUP = 168; |
| const unsigned int D3D11_CS_4_X_BUCKET11_MAX_BYTES_TGSM_WRITABLE_PER_THREAD = 80; |
| const unsigned int D3D11_CS_4_X_BUCKET11_MAX_NUM_THREADS_PER_GROUP = 204; |
| const unsigned int D3D11_CS_4_X_BUCKET12_MAX_BYTES_TGSM_WRITABLE_PER_THREAD = 64; |
| const unsigned int D3D11_CS_4_X_BUCKET12_MAX_NUM_THREADS_PER_GROUP = 256; |
| const unsigned int D3D11_CS_4_X_BUCKET13_MAX_BYTES_TGSM_WRITABLE_PER_THREAD = 48; |
| const unsigned int D3D11_CS_4_X_BUCKET13_MAX_NUM_THREADS_PER_GROUP = 340; |
| const unsigned int D3D11_CS_4_X_BUCKET14_MAX_BYTES_TGSM_WRITABLE_PER_THREAD = 32; |
| const unsigned int D3D11_CS_4_X_BUCKET14_MAX_NUM_THREADS_PER_GROUP = 512; |
| const unsigned int D3D11_CS_4_X_BUCKET15_MAX_BYTES_TGSM_WRITABLE_PER_THREAD = 16; |
| const unsigned int D3D11_CS_4_X_BUCKET15_MAX_NUM_THREADS_PER_GROUP = 768; |
| const unsigned int D3D11_CS_4_X_DISPATCH_MAX_THREAD_GROUPS_IN_Z_DIMENSION = 1; |
| const unsigned int D3D11_CS_4_X_RAW_UAV_BYTE_ALIGNMENT = 256; |
| const unsigned int D3D11_CS_4_X_THREAD_GROUP_MAX_THREADS_PER_GROUP = 768; |
| const unsigned int D3D11_CS_4_X_THREAD_GROUP_MAX_X = 768; |
| const unsigned int D3D11_CS_4_X_THREAD_GROUP_MAX_Y = 768; |
| const unsigned int D3D11_CS_4_X_UAV_REGISTER_COUNT = 1; |
| const unsigned int D3D11_CS_DISPATCH_MAX_THREAD_GROUPS_PER_DIMENSION = 65535; |
| const unsigned int D3D11_CS_TGSM_REGISTER_COUNT = 8192; |
| const unsigned int D3D11_CS_TGSM_REGISTER_READS_PER_INST = 1; |
| const unsigned int D3D11_CS_TGSM_RESOURCE_REGISTER_COMPONENTS = 1; |
| const unsigned int D3D11_CS_TGSM_RESOURCE_REGISTER_READ_PORTS = 1; |
| const unsigned int D3D11_CS_THREAD_GROUP_MAX_THREADS_PER_GROUP = 1024; |
| const unsigned int D3D11_CS_THREAD_GROUP_MAX_X = 1024; |
| const unsigned int D3D11_CS_THREAD_GROUP_MAX_Y = 1024; |
| const unsigned int D3D11_CS_THREAD_GROUP_MAX_Z = 64; |
| const unsigned int D3D11_CS_THREAD_GROUP_MIN_X = 1; |
| const unsigned int D3D11_CS_THREAD_GROUP_MIN_Y = 1; |
| const unsigned int D3D11_CS_THREAD_GROUP_MIN_Z = 1; |
| const unsigned int D3D11_CS_THREAD_LOCAL_TEMP_REGISTER_POOL = 16384; |
| const float D3D11_DEFAULT_BLEND_FACTOR_ALPHA = 1.0; |
| const float D3D11_DEFAULT_BLEND_FACTOR_BLUE = 1.0; |
| const float D3D11_DEFAULT_BLEND_FACTOR_GREEN = 1.0; |
| const float D3D11_DEFAULT_BLEND_FACTOR_RED = 1.0; |
| const float D3D11_DEFAULT_BORDER_COLOR_COMPONENT = 0.0; |
| const unsigned int D3D11_DEFAULT_DEPTH_BIAS = 0; |
| const float D3D11_DEFAULT_DEPTH_BIAS_CLAMP = 0.0; |
| const unsigned int D3D11_DEFAULT_MAX_ANISOTROPY = 16; |
| const float D3D11_DEFAULT_MIP_LOD_BIAS = 0.0; |
| const unsigned int D3D11_DEFAULT_RENDER_TARGET_ARRAY_INDEX = 0; |
| const unsigned int D3D11_DEFAULT_SAMPLE_MASK = 0xffffffff; |
| const unsigned int D3D11_DEFAULT_SCISSOR_ENDX = 0; |
| const unsigned int D3D11_DEFAULT_SCISSOR_ENDY = 0; |
| const unsigned int D3D11_DEFAULT_SCISSOR_STARTX = 0; |
| const unsigned int D3D11_DEFAULT_SCISSOR_STARTY = 0; |
| const float D3D11_DEFAULT_SLOPE_SCALED_DEPTH_BIAS = 0.0; |
| const unsigned int D3D11_DEFAULT_STENCIL_READ_MASK = 0xff; |
| const unsigned int D3D11_DEFAULT_STENCIL_REFERENCE = 0; |
| const unsigned int D3D11_DEFAULT_STENCIL_WRITE_MASK = 0xff; |
| const unsigned int D3D11_DEFAULT_VIEWPORT_AND_SCISSORRECT_INDEX = 0; |
| const unsigned int D3D11_DEFAULT_VIEWPORT_HEIGHT = 0; |
| const float D3D11_DEFAULT_VIEWPORT_MAX_DEPTH = 0.0; |
| const float D3D11_DEFAULT_VIEWPORT_MIN_DEPTH = 0.0; |
| const unsigned int D3D11_DEFAULT_VIEWPORT_TOPLEFTX = 0; |
| const unsigned int D3D11_DEFAULT_VIEWPORT_TOPLEFTY = 0; |
| const unsigned int D3D11_DEFAULT_VIEWPORT_WIDTH = 0; |
| const unsigned int D3D11_DS_INPUT_CONTROL_POINT_REGISTER_COMPONENT_BIT_COUNT = 32; |
| const unsigned int D3D11_DS_INPUT_CONTROL_POINT_REGISTER_COMPONENTS = 4; |
| const unsigned int D3D11_DS_INPUT_CONTROL_POINT_REGISTER_COUNT = 32; |
| const unsigned int D3D11_DS_INPUT_CONTROL_POINT_REGISTER_READ_PORTS = 1; |
| const unsigned int D3D11_DS_INPUT_CONTROL_POINT_REGISTER_READS_PER_INST = 2; |
| const unsigned int D3D11_DS_INPUT_CONTROL_POINTS_MAX_TOTAL_SCALARS = 3968; |
| const unsigned int D3D11_DS_INPUT_DOMAIN_POINT_REGISTER_COMPONENT_BIT_COUNT = 32; |
| const unsigned int D3D11_DS_INPUT_DOMAIN_POINT_REGISTER_COMPONENTS = 3; |
| const unsigned int D3D11_DS_INPUT_DOMAIN_POINT_REGISTER_COUNT = 1; |
| const unsigned int D3D11_DS_INPUT_DOMAIN_POINT_REGISTER_READ_PORTS = 1; |
| const unsigned int D3D11_DS_INPUT_DOMAIN_POINT_REGISTER_READS_PER_INST = 2; |
| const unsigned int D3D11_DS_INPUT_PATCH_CONSTANT_REGISTER_COMPONENT_BIT_COUNT = 32; |
| const unsigned int D3D11_DS_INPUT_PATCH_CONSTANT_REGISTER_COMPONENTS = 4; |
| const unsigned int D3D11_DS_INPUT_PATCH_CONSTANT_REGISTER_COUNT = 32; |
| const unsigned int D3D11_DS_INPUT_PATCH_CONSTANT_REGISTER_READ_PORTS = 1; |
| const unsigned int D3D11_DS_INPUT_PATCH_CONSTANT_REGISTER_READS_PER_INST = 2; |
| const unsigned int D3D11_DS_OUTPUT_REGISTER_COMPONENT_BIT_COUNT = 32; |
| const unsigned int D3D11_DS_OUTPUT_REGISTER_COMPONENTS = 4; |
| const unsigned int D3D11_DS_OUTPUT_REGISTER_COUNT = 32; |
| const unsigned int D3D11_FLOAT16_FUSED_TOLERANCE_IN_ULP = 0.6; |
| const float D3D11_FLOAT32_MAX = 3.402823466e+38; |
| const float D3D11_FLOAT32_TO_INTEGER_TOLERANCE_IN_ULP = 0.6; |
| const float D3D11_FLOAT_TO_SRGB_EXPONENT_DENOMINATOR = 2.4; |
| const float D3D11_FLOAT_TO_SRGB_EXPONENT_NUMERATOR = 1.0; |
| const float D3D11_FLOAT_TO_SRGB_OFFSET = 0.055; |
| const float D3D11_FLOAT_TO_SRGB_SCALE_1 = 12.92; |
| const float D3D11_FLOAT_TO_SRGB_SCALE_2 = 1.055; |
| const float D3D11_FLOAT_TO_SRGB_THRESHOLD = 0.0031308; |
| const float D3D11_FTOI_INSTRUCTION_MAX_INPUT = 2147483647.999; |
| const float D3D11_FTOI_INSTRUCTION_MIN_INPUT = -2147483648.999; |
| const float D3D11_FTOU_INSTRUCTION_MAX_INPUT = 4294967295.999; |
| const float D3D11_FTOU_INSTRUCTION_MIN_INPUT = 0.0; |
| const unsigned int D3D11_GS_INPUT_INSTANCE_ID_READ_PORTS = 1; |
| const unsigned int D3D11_GS_INPUT_INSTANCE_ID_READS_PER_INST = 2; |
| const unsigned int D3D11_GS_INPUT_INSTANCE_ID_REGISTER_COMPONENT_BIT_COUNT = 32; |
| const unsigned int D3D11_GS_INPUT_INSTANCE_ID_REGISTER_COMPONENTS = 1; |
| const unsigned int D3D11_GS_INPUT_INSTANCE_ID_REGISTER_COUNT = 1; |
| const unsigned int D3D11_GS_INPUT_PRIM_CONST_REGISTER_COMPONENT_BIT_COUNT = 32; |
| const unsigned int D3D11_GS_INPUT_PRIM_CONST_REGISTER_COMPONENTS = 1; |
| const unsigned int D3D11_GS_INPUT_PRIM_CONST_REGISTER_COUNT = 1; |
| const unsigned int D3D11_GS_INPUT_PRIM_CONST_REGISTER_READ_PORTS = 1; |
| const unsigned int D3D11_GS_INPUT_PRIM_CONST_REGISTER_READS_PER_INST = 2; |
| const unsigned int D3D11_GS_INPUT_REGISTER_COMPONENT_BIT_COUNT = 32; |
| const unsigned int D3D11_GS_INPUT_REGISTER_COMPONENTS = 4; |
| const unsigned int D3D11_GS_INPUT_REGISTER_COUNT = 32; |
| const unsigned int D3D11_GS_INPUT_REGISTER_READ_PORTS = 1; |
| const unsigned int D3D11_GS_INPUT_REGISTER_READS_PER_INST = 2; |
| const unsigned int D3D11_GS_INPUT_REGISTER_VERTICES = 32; |
| const unsigned int D3D11_GS_MAX_INSTANCE_COUNT = 32; |
| const unsigned int D3D11_GS_MAX_OUTPUT_VERTEX_COUNT_ACROSS_INSTANCES = 1024; |
| const unsigned int D3D11_GS_OUTPUT_ELEMENTS = 32; |
| const unsigned int D3D11_GS_OUTPUT_REGISTER_COMPONENT_BIT_COUNT = 32; |
| const unsigned int D3D11_GS_OUTPUT_REGISTER_COMPONENTS = 4; |
| const unsigned int D3D11_GS_OUTPUT_REGISTER_COUNT = 32; |
| const unsigned int D3D11_HS_CONTROL_POINT_PHASE_INPUT_REGISTER_COUNT = 32; |
| const unsigned int D3D11_HS_CONTROL_POINT_PHASE_OUTPUT_REGISTER_COUNT = 32; |
| const unsigned int D3D11_HS_CONTROL_POINT_REGISTER_COMPONENT_BIT_COUNT = 32; |
| const unsigned int D3D11_HS_CONTROL_POINT_REGISTER_COMPONENTS = 4; |
| const unsigned int D3D11_HS_CONTROL_POINT_REGISTER_READ_PORTS = 1; |
| const unsigned int D3D11_HS_CONTROL_POINT_REGISTER_READS_PER_INST = 2; |
| const unsigned int D3D11_HS_FORK_PHASE_INSTANCE_COUNT_UPPER_BOUND = 0xffffffff; |
| const unsigned int D3D11_HS_INPUT_FORK_INSTANCE_ID_REGISTER_COMPONENT_BIT_COUNT = 32; |
| const unsigned int D3D11_HS_INPUT_FORK_INSTANCE_ID_REGISTER_COMPONENTS = 1; |
| const unsigned int D3D11_HS_INPUT_FORK_INSTANCE_ID_REGISTER_COUNT = 1; |
| const unsigned int D3D11_HS_INPUT_FORK_INSTANCE_ID_REGISTER_READ_PORTS = 1; |
| const unsigned int D3D11_HS_INPUT_FORK_INSTANCE_ID_REGISTER_READS_PER_INST = 2; |
| const unsigned int D3D11_HS_INPUT_JOIN_INSTANCE_ID_REGISTER_COMPONENT_BIT_COUNT = 32; |
| const unsigned int D3D11_HS_INPUT_JOIN_INSTANCE_ID_REGISTER_COMPONENTS = 1; |
| const unsigned int D3D11_HS_INPUT_JOIN_INSTANCE_ID_REGISTER_COUNT = 1; |
| const unsigned int D3D11_HS_INPUT_JOIN_INSTANCE_ID_REGISTER_READ_PORTS = 1; |
| const unsigned int D3D11_HS_INPUT_JOIN_INSTANCE_ID_REGISTER_READS_PER_INST = 2; |
| const unsigned int D3D11_HS_INPUT_PRIMITIVE_ID_REGISTER_COMPONENT_BIT_COUNT = 32; |
| const unsigned int D3D11_HS_INPUT_PRIMITIVE_ID_REGISTER_COMPONENTS = 1; |
| const unsigned int D3D11_HS_INPUT_PRIMITIVE_ID_REGISTER_COUNT = 1; |
| const unsigned int D3D11_HS_INPUT_PRIMITIVE_ID_REGISTER_READ_PORTS = 1; |
| const unsigned int D3D11_HS_INPUT_PRIMITIVE_ID_REGISTER_READS_PER_INST = 2; |
| const unsigned int D3D11_HS_JOIN_PHASE_INSTANCE_COUNT_UPPER_BOUND = 0xffffffff; |
| const float D3D11_HS_MAXTESSFACTOR_LOWER_BOUND = 1.0; |
| const float D3D11_HS_MAXTESSFACTOR_UPPER_BOUND = 64.0; |
| const unsigned int D3D11_HS_OUTPUT_CONTROL_POINT_ID_REGISTER_COMPONENT_BIT_COUNT = 32; |
| const unsigned int D3D11_HS_OUTPUT_CONTROL_POINT_ID_REGISTER_COMPONENTS = 1; |
| const unsigned int D3D11_HS_OUTPUT_CONTROL_POINT_ID_REGISTER_COUNT = 1; |
| const unsigned int D3D11_HS_OUTPUT_CONTROL_POINT_ID_REGISTER_READ_PORTS = 1; |
| const unsigned int D3D11_HS_OUTPUT_CONTROL_POINT_ID_REGISTER_READS_PER_INST = 2; |
| const unsigned int D3D11_HS_OUTPUT_CONTROL_POINTS_MAX_TOTAL_SCALARS = 3968; |
| const unsigned int D3D11_HS_OUTPUT_PATCH_CONSTANT_REGISTER_COMPONENT_BIT_COUNT = 32; |
| const unsigned int D3D11_HS_OUTPUT_PATCH_CONSTANT_REGISTER_COMPONENTS = 4; |
| const unsigned int D3D11_HS_OUTPUT_PATCH_CONSTANT_REGISTER_COUNT = 32; |
| const unsigned int D3D11_HS_OUTPUT_PATCH_CONSTANT_REGISTER_READ_PORTS = 1; |
| const unsigned int D3D11_HS_OUTPUT_PATCH_CONSTANT_REGISTER_READS_PER_INST = 2; |
| const unsigned int D3D11_IA_DEFAULT_INDEX_BUFFER_OFFSET_IN_BYTES = 0; |
| const unsigned int D3D11_IA_DEFAULT_PRIMITIVE_TOPOLOGY = 0; |
| const unsigned int D3D11_IA_DEFAULT_VERTEX_BUFFER_OFFSET_IN_BYTES = 0; |
| const unsigned int D3D11_IA_INDEX_INPUT_RESOURCE_SLOT_COUNT = 1; |
| const unsigned int D3D11_IA_INSTANCE_ID_BIT_COUNT = 32; |
| const unsigned int D3D11_IA_INTEGER_ARITHMETIC_BIT_COUNT = 32; |
| const unsigned int D3D11_IA_PATCH_MAX_CONTROL_POINT_COUNT = 32; |
| const unsigned int D3D11_IA_PRIMITIVE_ID_BIT_COUNT = 32; |
| const unsigned int D3D11_IA_VERTEX_ID_BIT_COUNT = 32; |
| const unsigned int D3D11_IA_VERTEX_INPUT_RESOURCE_SLOT_COUNT = 32; |
| const unsigned int D3D11_IA_VERTEX_INPUT_STRUCTURE_ELEMENT_COUNT = 32; |
| const unsigned int D3D11_IA_VERTEX_INPUT_STRUCTURE_ELEMENTS_COMPONENTS = 128; |
| const unsigned int D3D11_INTEGER_DIVIDE_BY_ZERO_QUOTIENT = 0xffffffff; |
| const unsigned int D3D11_INTEGER_DIVIDE_BY_ZERO_REMAINDER = 0xffffffff; |
| const unsigned int D3D11_KEEP_RENDER_TARGETS_AND_DEPTH_STENCIL = 0xffffffff; |
| const unsigned int D3D11_KEEP_UNORDERED_ACCESS_VIEWS = 0xffffffff; |
| const float D3D11_LINEAR_GAMMA = 1.0; |
| const unsigned int D3D11_MAJOR_VERSION = 11; |
| const float D3D11_MAX_BORDER_COLOR_COMPONENT = 1.0; |
| const float D3D11_MAX_DEPTH = 1.0; |
| const unsigned int D3D11_MAX_MAXANISOTROPY = 16; |
| const unsigned int D3D11_MAX_MULTISAMPLE_SAMPLE_COUNT = 32; |
| const float D3D11_MAX_POSITION_VALUE = 3.402823466e+34; |
| const unsigned int D3D11_MAX_TEXTURE_DIMENSION_2_TO_EXP = 17; |
| const float D3D11_MIN_BORDER_COLOR_COMPONENT = 0.0; |
| const float D3D11_MIN_DEPTH = 0.0; |
| const unsigned int D3D11_MIN_MAXANISOTROPY = 0; |
| const unsigned int D3D11_MINOR_VERSION = 0; |
| const float D3D11_MIP_LOD_BIAS_MAX = 15.99; |
| const float D3D11_MIP_LOD_BIAS_MIN = -16.0; |
| const unsigned int D3D11_MIP_LOD_FRACTIONAL_BIT_COUNT = 8; |
| const unsigned int D3D11_MIP_LOD_RANGE_BIT_COUNT = 8; |
| const float D3D11_MULTISAMPLE_ANTIALIAS_LINE_WIDTH = 1.4; |
| const unsigned int D3D11_NONSAMPLE_FETCH_OUT_OF_RANGE_ACCESS_RESULT = 0; |
| const unsigned int D3D11_PIXEL_ADDRESS_RANGE_BIT_COUNT = 15; |
| const unsigned int D3D11_PRE_SCISSOR_PIXEL_ADDRESS_RANGE_BIT_COUNT = 16; |
| const unsigned int D3D11_PS_CS_UAV_REGISTER_COMPONENTS = 1; |
| const unsigned int D3D11_PS_CS_UAV_REGISTER_COUNT = 8; |
| const unsigned int D3D11_PS_CS_UAV_REGISTER_READ_PORTS = 1; |
| const unsigned int D3D11_PS_CS_UAV_REGISTER_READS_PER_INST = 1; |
| const unsigned int D3D11_PS_FRONTFACING_DEFAULT_VALUE = 0xffffffff; |
| const unsigned int D3D11_PS_FRONTFACING_FALSE_VALUE = 0; |
| const unsigned int D3D11_PS_FRONTFACING_TRUE_VALUE = 0xffffffff; |
| const unsigned int D3D11_PS_INPUT_REGISTER_COMPONENT_BIT_COUNT = 32; |
| const unsigned int D3D11_PS_INPUT_REGISTER_COMPONENTS = 4; |
| const unsigned int D3D11_PS_INPUT_REGISTER_COUNT = 32; |
| const unsigned int D3D11_PS_INPUT_REGISTER_READ_PORTS = 1; |
| const unsigned int D3D11_PS_INPUT_REGISTER_READS_PER_INST = 2; |
| const float D3D11_PS_LEGACY_PIXEL_CENTER_FRACTIONAL_COMPONENT = 0.0; |
| const unsigned int D3D11_PS_OUTPUT_DEPTH_REGISTER_COMPONENT_BIT_COUNT = 32; |
| const unsigned int D3D11_PS_OUTPUT_DEPTH_REGISTER_COMPONENTS = 1; |
| const unsigned int D3D11_PS_OUTPUT_DEPTH_REGISTER_COUNT = 1; |
| const unsigned int D3D11_PS_OUTPUT_MASK_REGISTER_COMPONENT_BIT_COUNT = 32; |
| const unsigned int D3D11_PS_OUTPUT_MASK_REGISTER_COMPONENTS = 1; |
| const unsigned int D3D11_PS_OUTPUT_MASK_REGISTER_COUNT = 1; |
| const unsigned int D3D11_PS_OUTPUT_REGISTER_COMPONENT_BIT_COUNT = 32; |
| const unsigned int D3D11_PS_OUTPUT_REGISTER_COMPONENTS = 4; |
| const unsigned int D3D11_PS_OUTPUT_REGISTER_COUNT = 8; |
| const float D3D11_PS_PIXEL_CENTER_FRACTIONAL_COMPONENT = 0.5; |
| const unsigned int D3D11_RAW_UAV_SRV_BYTE_ALIGNMENT = 16; |
| const unsigned int D3D11_REQ_BLEND_OBJECT_COUNT_PER_DEVICE = 4096; |
| const unsigned int D3D11_REQ_BUFFER_RESOURCE_TEXEL_COUNT_2_TO_EXP = 27; |
| const unsigned int D3D11_REQ_CONSTANT_BUFFER_ELEMENT_COUNT = 4096; |
| const unsigned int D3D11_REQ_DEPTH_STENCIL_OBJECT_COUNT_PER_DEVICE = 4096; |
| const unsigned int D3D11_REQ_DRAWINDEXED_INDEX_COUNT_2_TO_EXP = 32; |
| const unsigned int D3D11_REQ_DRAW_VERTEX_COUNT_2_TO_EXP = 32; |
| const unsigned int D3D11_REQ_FILTERING_HW_ADDRESSABLE_RESOURCE_DIMENSION = 16384; |
| const unsigned int D3D11_REQ_GS_INVOCATION_32BIT_OUTPUT_COMPONENT_LIMIT = 1024; |
| const unsigned int D3D11_REQ_IMMEDIATE_CONSTANT_BUFFER_ELEMENT_COUNT = 4096; |
| const unsigned int D3D11_REQ_MAXANISOTROPY = 16; |
| const unsigned int D3D11_REQ_MIP_LEVELS = 15; |
| const unsigned int D3D11_REQ_MULTI_ELEMENT_STRUCTURE_SIZE_IN_BYTES = 2048; |
| const unsigned int D3D11_REQ_RASTERIZER_OBJECT_COUNT_PER_DEVICE = 4096; |
| const unsigned int D3D11_REQ_RENDER_TO_BUFFER_WINDOW_WIDTH = 16384; |
| const unsigned int D3D11_REQ_RESOURCE_SIZE_IN_MEGABYTES_EXPRESSION_A_TERM = 128; |
| const float D3D11_REQ_RESOURCE_SIZE_IN_MEGABYTES_EXPRESSION_B_TERM = 0.25; |
| const unsigned int D3D11_REQ_RESOURCE_VIEW_COUNT_PER_DEVICE_2_TO_EXP = 20; |
| const unsigned int D3D11_REQ_SAMPLER_OBJECT_COUNT_PER_DEVICE = 4096; |
| const unsigned int D3D11_REQ_TEXTURE1D_ARRAY_AXIS_DIMENSION = 2048; |
| const unsigned int D3D11_REQ_TEXTURE1D_U_DIMENSION = 16384; |
| const unsigned int D3D11_REQ_TEXTURE2D_ARRAY_AXIS_DIMENSION = 2048; |
| const unsigned int D3D11_REQ_TEXTURE2D_U_OR_V_DIMENSION = 16384; |
| const unsigned int D3D11_REQ_TEXTURE3D_U_V_OR_W_DIMENSION = 2048; |
| const unsigned int D3D11_REQ_TEXTURECUBE_DIMENSION = 16384; |
| const unsigned int D3D11_RESINFO_INSTRUCTION_MISSING_COMPONENT_RETVAL = 0; |
| const unsigned int D3D11_SHADER_MAJOR_VERSION = 5; |
| const unsigned int D3D11_SHADER_MAX_INSTANCES = 65535; |
| const unsigned int D3D11_SHADER_MAX_INTERFACE_CALL_SITES = 4096; |
| const unsigned int D3D11_SHADER_MAX_INTERFACES = 253; |
| const unsigned int D3D11_SHADER_MAX_TYPES = 65535; |
| const unsigned int D3D11_SHADER_MINOR_VERSION = 0; |
| const unsigned int D3D11_SHIFT_INSTRUCTION_PAD_VALUE = 0; |
| const unsigned int D3D11_SHIFT_INSTRUCTION_SHIFT_VALUE_BIT_COUNT = 5; |
| const unsigned int D3D11_SIMULTANEOUS_RENDER_TARGET_COUNT = 8; |
| const unsigned int D3D11_SO_BUFFER_MAX_STRIDE_IN_BYTES = 2048; |
| const unsigned int D3D11_SO_BUFFER_MAX_WRITE_WINDOW_IN_BYTES = 512; |
| const unsigned int D3D11_SO_BUFFER_SLOT_COUNT = 4; |
| const unsigned int D3D11_SO_DDI_REGISTER_INDEX_DENOTING_GAP = 0xffffffff; |
| const unsigned int D3D11_SO_NO_RASTERIZED_STREAM = 0xffffffff; |
| const unsigned int D3D11_SO_OUTPUT_COMPONENT_COUNT = 128; |
| const unsigned int D3D11_SO_STREAM_COUNT = 4; |
| const unsigned int D3D11_SPEC_DATE_DAY = 04; |
| const unsigned int D3D11_SPEC_DATE_MONTH = 06; |
| const unsigned int D3D11_SPEC_DATE_YEAR = 2009; |
| const unsigned int D3D11_SPEC_VERSION = 1.0; |
| const float D3D11_SRGB_GAMMA = 2.2; |
| const float D3D11_SRGB_TO_FLOAT_DENOMINATOR_1 = 12.92; |
| const float D3D11_SRGB_TO_FLOAT_DENOMINATOR_2 = 1.055; |
| const float D3D11_SRGB_TO_FLOAT_EXPONENT = 2.4; |
| const float D3D11_SRGB_TO_FLOAT_OFFSET = 0.055; |
| const float D3D11_SRGB_TO_FLOAT_THRESHOLD = 0.04045; |
| const float D3D11_SRGB_TO_FLOAT_TOLERANCE_IN_ULP = 0.5; |
| const unsigned int D3D11_STANDARD_COMPONENT_BIT_COUNT = 32; |
| const unsigned int D3D11_STANDARD_COMPONENT_BIT_COUNT_DOUBLED = 64; |
| const unsigned int D3D11_STANDARD_MAXIMUM_ELEMENT_ALIGNMENT_BYTE_MULTIPLE = 4; |
| const unsigned int D3D11_STANDARD_PIXEL_COMPONENT_COUNT = 128; |
| const unsigned int D3D11_STANDARD_PIXEL_ELEMENT_COUNT = 32; |
| const unsigned int D3D11_STANDARD_VECTOR_SIZE = 4; |
| const unsigned int D3D11_STANDARD_VERTEX_ELEMENT_COUNT = 32; |
| const unsigned int D3D11_STANDARD_VERTEX_TOTAL_COMPONENT_COUNT = 64; |
| const unsigned int D3D11_SUBPIXEL_FRACTIONAL_BIT_COUNT = 8; |
| const unsigned int D3D11_SUBTEXEL_FRACTIONAL_BIT_COUNT = 8; |
| const unsigned int D3D11_TESSELLATOR_MAX_EVEN_TESSELLATION_FACTOR = 64; |
| const unsigned int D3D11_TESSELLATOR_MAX_ISOLINE_DENSITY_TESSELLATION_FACTOR = 64; |
| const unsigned int D3D11_TESSELLATOR_MAX_ODD_TESSELLATION_FACTOR = 63; |
| const unsigned int D3D11_TESSELLATOR_MAX_TESSELLATION_FACTOR = 64; |
| const unsigned int D3D11_TESSELLATOR_MIN_EVEN_TESSELLATION_FACTOR = 2; |
| const unsigned int D3D11_TESSELLATOR_MIN_ISOLINE_DENSITY_TESSELLATION_FACTOR = 1; |
| const unsigned int D3D11_TESSELLATOR_MIN_ODD_TESSELLATION_FACTOR = 1; |
| const unsigned int D3D11_TEXEL_ADDRESS_RANGE_BIT_COUNT = 16; |
| const unsigned int D3D11_UNBOUND_MEMORY_ACCESS_RESULT = 0; |
| const unsigned int D3D11_VIEWPORT_AND_SCISSORRECT_MAX_INDEX = 15; |
| const unsigned int D3D11_VIEWPORT_AND_SCISSORRECT_OBJECT_COUNT_PER_PIPELINE = 16; |
| const unsigned int D3D11_VIEWPORT_BOUNDS_MAX = 32767; |
| const int D3D11_VIEWPORT_BOUNDS_MIN = -32768; |
| const unsigned int D3D11_VS_INPUT_REGISTER_COMPONENT_BIT_COUNT = 32; |
| const unsigned int D3D11_VS_INPUT_REGISTER_COMPONENTS = 4; |
| const unsigned int D3D11_VS_INPUT_REGISTER_COUNT = 32; |
| const unsigned int D3D11_VS_INPUT_REGISTER_READ_PORTS = 1; |
| const unsigned int D3D11_VS_INPUT_REGISTER_READS_PER_INST = 2; |
| const unsigned int D3D11_VS_OUTPUT_REGISTER_COMPONENT_BIT_COUNT = 32; |
| const unsigned int D3D11_VS_OUTPUT_REGISTER_COMPONENTS = 4; |
| const unsigned int D3D11_VS_OUTPUT_REGISTER_COUNT = 32; |
| const unsigned int D3D11_WHQL_CONTEXT_COUNT_FOR_RESOURCE_LIMIT = 10; |
| const unsigned int D3D11_WHQL_DRAWINDEXED_INDEX_COUNT_2_TO_EXP = 25; |
| const unsigned int D3D11_WHQL_DRAW_VERTEX_COUNT_2_TO_EXP = 25; |
| cpp_quote("#endif") |
| |
| const unsigned int _FACD3D11 = 0x87C; |
| const unsigned int _FACD3D11DEBUG = _FACD3D11 + 1; |
| |
| cpp_quote("#define MAKE_D3D11_HRESULT(c) MAKE_HRESULT(1, _FACD3D11, (c))") |
| cpp_quote("#define MAKE_D3D11_STATUS(c) MAKE_HRESULT(0, _FACD3D11, (c))") |
| cpp_quote("#define D3D11_ERROR_TOO_MANY_UNIQUE_STATE_OBJECTS MAKE_D3D11_HRESULT(1)") |
| cpp_quote("#define D3D11_ERROR_FILE_NOT_FOUND MAKE_D3D11_HRESULT(2)") |
| cpp_quote("#define D3D11_ERROR_TOO_MANY_UNIQUE_VIEW_OBJECTS MAKE_D3D11_HRESULT(3)") |
| cpp_quote("#define D3D11_ERROR_DEFERRED_CONTEXT_MAP_WITHOUT_INITIAL_DISCARD MAKE_D3D11_HRESULT(4)") |
| |
| typedef enum D3D11_INPUT_CLASSIFICATION |
| { |
| D3D11_INPUT_PER_VERTEX_DATA, |
| D3D11_INPUT_PER_INSTANCE_DATA |
| } D3D11_INPUT_CLASSIFICATION; |
| |
| const unsigned int D3D11_APPEND_ALIGNED_ELEMENT = 0xffffffff; |
| |
| typedef struct D3D11_INPUT_ELEMENT_DESC |
| { |
| LPCSTR SemanticName; |
| UINT SemanticIndex; |
| DXGI_FORMAT Format; |
| UINT InputSlot; |
| UINT AlignedByteOffset; |
| D3D11_INPUT_CLASSIFICATION InputSlotClass; |
| UINT InstanceDataStepRate; |
| } D3D11_INPUT_ELEMENT_DESC; |
| |
| typedef enum D3D11_FILL_MODE |
| { |
| D3D11_FILL_WIREFRAME = 2, |
| D3D11_FILL_SOLID = 3 |
| } D3D11_FILL_MODE; |
| |
| typedef D3D_PRIMITIVE_TOPOLOGY D3D11_PRIMITIVE_TOPOLOGY; |
| |
| typedef D3D_PRIMITIVE D3D11_PRIMITIVE; |
| |
| typedef enum D3D11_CULL_MODE |
| { |
| D3D11_CULL_NONE = 1, |
| D3D11_CULL_FRONT = 2, |
| D3D11_CULL_BACK = 3 |
| } D3D11_CULL_MODE; |
| |
| typedef struct D3D11_SO_DECLARATION_ENTRY |
| { |
| UINT Stream; |
| LPCSTR SemanticName; |
| UINT SemanticIndex; |
| BYTE StartComponent; |
| BYTE ComponentCount; |
| BYTE OutputSlot; |
| } D3D11_SO_DECLARATION_ENTRY; |
| |
| typedef struct D3D11_VIEWPORT |
| { |
| FLOAT TopLeftX; |
| FLOAT TopLeftY; |
| FLOAT Width; |
| FLOAT Height; |
| FLOAT MinDepth; |
| FLOAT MaxDepth; |
| } D3D11_VIEWPORT; |
| |
| typedef enum D3D11_RESOURCE_DIMENSION |
| { |
| D3D11_RESOURCE_DIMENSION_UNKNOWN, |
| D3D11_RESOURCE_DIMENSION_BUFFER, |
| D3D11_RESOURCE_DIMENSION_TEXTURE1D, |
| D3D11_RESOURCE_DIMENSION_TEXTURE2D, |
| D3D11_RESOURCE_DIMENSION_TEXTURE3D, |
| } D3D11_RESOURCE_DIMENSION; |
| |
| typedef D3D_SRV_DIMENSION D3D11_SRV_DIMENSION; |
| |
| typedef enum D3D11_DSV_DIMENSION |
| { |
| D3D11_DSV_DIMENSION_UNKNOWN, |
| D3D11_DSV_DIMENSION_TEXTURE1D, |
| D3D11_DSV_DIMENSION_TEXTURE1DARRAY, |
| D3D11_DSV_DIMENSION_TEXTURE2D, |
| D3D11_DSV_DIMENSION_TEXTURE2DARRAY, |
| D3D11_DSV_DIMENSION_TEXTURE2DMS, |
| D3D11_DSV_DIMENSION_TEXTURE2DMSARRAY, |
| } D3D11_DSV_DIMENSION; |
| |
| |
| typedef enum D3D11_RTV_DIMENSION |
| { |
| D3D11_RTV_DIMENSION_UNKNOWN, |
| D3D11_RTV_DIMENSION_BUFFER, |
| D3D11_RTV_DIMENSION_TEXTURE1D, |
| D3D11_RTV_DIMENSION_TEXTURE1DARRAY, |
| D3D11_RTV_DIMENSION_TEXTURE2D, |
| D3D11_RTV_DIMENSION_TEXTURE2DARRAY, |
| D3D11_RTV_DIMENSION_TEXTURE2DMS, |
| D3D11_RTV_DIMENSION_TEXTURE2DMSARRAY, |
| D3D11_RTV_DIMENSION_TEXTURE3D |
| } D3D11_RTV_DIMENSION; |
| |
| typedef enum D3D11_UAV_DIMENSION |
| { |
| D3D11_UAV_DIMENSION_UNKNOWN, |
| D3D11_UAV_DIMENSION_BUFFER, |
| D3D11_UAV_DIMENSION_TEXTURE1D, |
| D3D11_UAV_DIMENSION_TEXTURE1DARRAY, |
| D3D11_UAV_DIMENSION_TEXTURE2D, |
| D3D11_UAV_DIMENSION_TEXTURE2DARRAY, |
| D3D11_UAV_DIMENSION_TEXTURE3D = 8 |
| } D3D11_UAV_DIMENSION; |
| |
| typedef enum D3D11_USAGE |
| { |
| D3D11_USAGE_DEFAULT, |
| D3D11_USAGE_IMMUTABLE, |
| D3D11_USAGE_DYNAMIC, |
| D3D11_USAGE_STAGING |
| } D3D11_USAGE; |
| |
| typedef enum D3D11_BIND_FLAG |
| { |
| D3D11_BIND_VERTEX_BUFFER = 1, |
| D3D11_BIND_INDEX_BUFFER = 2, |
| D3D11_BIND_CONSTANT_BUFFER = 4, |
| D3D11_BIND_SHADER_RESOURCE = 8, |
| D3D11_BIND_STREAM_OUTPUT = 0x10, |
| D3D11_BIND_RENDER_TARGET = 0x20, |
| D3D11_BIND_DEPTH_STENCIL = 0x40, |
| D3D11_BIND_UNORDERED_ACCESS = 0x80 |
| } D3D11_BIND_FLAG; |
| |
| typedef enum D3D11_CPU_ACCESS_FLAG |
| { |
| D3D11_CPU_ACCESS_WRITE = 0x10000, |
| D3D11_CPU_ACCESS_READ = 0x20000 |
| } D3D11_CPU_ACCESS_FLAG; |
| |
| typedef enum D3D11_RESOURCE_MISC_FLAG |
| { |
| D3D11_RESOURCE_MISC_GENERATE_MIPS = 1, |
| D3D11_RESOURCE_MISC_SHARED = 2, |
| D3D11_RESOURCE_MISC_TEXTURECUBE = 4, |
| D3D11_RESOURCE_MISC_DRAWINDIRECT_ARGS = 0x10, |
| D3D11_RESOURCE_MISC_BUFFER_ALLOW_RAW_VIEWS = 0x20, |
| D3D11_RESOURCE_MISC_BUFFER_STRUCTURED = 0x40, |
| D3D11_RESOURCE_MISC_RESOURCE_CLAMP = 0x80, |
| D3D11_RESOURCE_MISC_SHARED_KEYEDMUTEX = 0x100, |
| D3D11_RESOURCE_MISC_GDI_COMPATIBLE = 0x200 |
| } D3D11_RESOURCE_MISC_FLAG; |
| |
| typedef enum D3D11_MAP |
| { |
| D3D11_MAP_READ = 1, |
| D3D11_MAP_WRITE, |
| D3D11_MAP_READ_WRITE, |
| D3D11_MAP_WRITE_DISCARD, |
| D3D11_MAP_WRITE_NO_OVERWRITE |
| } D3D11_MAP; |
| |
| typedef enum D3D11_MAP_FLAG |
| { |
| D3D11_MAP_FLAG_DO_NOT_WAIT = 0x100000 |
| } D3D11_MAP_FLAG; |
| |
| typedef enum D3D11_RAISE_FLAG |
| { |
| D3D11_RAISE_FLAG_DRIVER_INTERNAL_ERROR = 1 |
| } D3D11_RAISE_FLAG; |
| |
| typedef |
| enum D3D11_CLEAR_FLAG |
| { |
| D3D11_CLEAR_DEPTH = 1, |
| D3D11_CLEAR_STENCIL = 2 |
| } D3D11_CLEAR_FLAG; |
| |
| typedef RECT D3D11_RECT; |
| |
| typedef struct D3D11_BOX |
| { |
| UINT left; |
| UINT top; |
| UINT front; |
| UINT right; |
| UINT bottom; |
| UINT back; |
| } D3D11_BOX; |
| |
| typedef enum D3D11_COMPARISON_FUNC |
| { |
| D3D11_COMPARISON_NEVER = 1, |
| D3D11_COMPARISON_LESS, |
| D3D11_COMPARISON_EQUAL, |
| D3D11_COMPARISON_LESS_EQUAL, |
| D3D11_COMPARISON_GREATER, |
| D3D11_COMPARISON_NOT_EQUAL, |
| D3D11_COMPARISON_GREATER_EQUAL, |
| D3D11_COMPARISON_ALWAYS |
| } D3D11_COMPARISON_FUNC; |
| |
| typedef enum D3D11_DEPTH_WRITE_MASK |
| { |
| D3D11_DEPTH_WRITE_MASK_ZERO, |
| D3D11_DEPTH_WRITE_MASK_ALL |
| } D3D11_DEPTH_WRITE_MASK; |
| |
| typedef enum D3D11_STENCIL_OP |
| { |
| D3D11_STENCIL_OP_KEEP = 1, |
| D3D11_STENCIL_OP_ZERO, |
| D3D11_STENCIL_OP_REPLACE, |
| D3D11_STENCIL_OP_INCR_SAT, |
| D3D11_STENCIL_OP_DECR_SAT, |
| D3D11_STENCIL_OP_INVERT, |
| D3D11_STENCIL_OP_INCR, |
| D3D11_STENCIL_OP_DECR |
| } D3D11_STENCIL_OP; |
| |
| typedef struct D3D11_DEPTH_STENCILOP_DESC |
| { |
| D3D11_STENCIL_OP StencilFailOp; |
| D3D11_STENCIL_OP StencilDepthFailOp; |
| D3D11_STENCIL_OP StencilPassOp; |
| D3D11_COMPARISON_FUNC StencilFunc; |
| } D3D11_DEPTH_STENCILOP_DESC; |
| |
| typedef struct D3D11_DEPTH_STENCIL_DESC |
| { |
| BOOL DepthEnable; |
| D3D11_DEPTH_WRITE_MASK DepthWriteMask; |
| D3D11_COMPARISON_FUNC DepthFunc; |
| BOOL StencilEnable; |
| UINT8 StencilReadMask; |
| UINT8 StencilWriteMask; |
| D3D11_DEPTH_STENCILOP_DESC FrontFace; |
| D3D11_DEPTH_STENCILOP_DESC BackFace; |
| } D3D11_DEPTH_STENCIL_DESC; |
| |
| |
| typedef enum D3D11_BLEND |
| { |
| D3D11_BLEND_ZERO = 1, |
| D3D11_BLEND_ONE, |
| D3D11_BLEND_SRC_COLOR, |
| D3D11_BLEND_INV_SRC_COLOR, |
| D3D11_BLEND_SRC_ALPHA, |
| D3D11_BLEND_INV_SRC_ALPHA, |
| D3D11_BLEND_DEST_ALPHA, |
| D3D11_BLEND_INV_DEST_ALPHA, |
| D3D11_BLEND_DEST_COLOR, |
| D3D11_BLEND_INV_DEST_COLOR , |
| D3D11_BLEND_SRC_ALPHA_SAT, |
| |
| D3D11_BLEND_BLEND_FACTOR = 14, |
| D3D11_BLEND_INV_BLEND_FACTOR, |
| D3D11_BLEND_SRC1_COLOR, |
| D3D11_BLEND_INV_SRC1_COLOR , |
| D3D11_BLEND_SRC1_ALPHA, |
| D3D11_BLEND_INV_SRC1_ALPHA |
| } D3D11_BLEND; |
| |
| typedef enum D3D11_BLEND_OP |
| { |
| D3D11_BLEND_OP_ADD = 1, |
| D3D11_BLEND_OP_SUBTRACT, |
| D3D11_BLEND_OP_REV_SUBTRACT, |
| D3D11_BLEND_OP_MIN, |
| D3D11_BLEND_OP_MAX |
| } D3D11_BLEND_OP; |
| |
| typedef enum D3D11_COLOR_WRITE_ENABLE |
| { |
| D3D11_COLOR_WRITE_ENABLE_RED = 1, |
| D3D11_COLOR_WRITE_ENABLE_GREEN = 2, |
| D3D11_COLOR_WRITE_ENABLE_BLUE = 4, |
| D3D11_COLOR_WRITE_ENABLE_ALPHA = 8, |
| D3D11_COLOR_WRITE_ENABLE_ALL = 0xf |
| } D3D11_COLOR_WRITE_ENABLE; |
| |
| typedef struct D3D11_RENDER_TARGET_BLEND_DESC |
| { |
| BOOL BlendEnable; |
| D3D11_BLEND SrcBlend; |
| D3D11_BLEND DestBlend; |
| D3D11_BLEND_OP BlendOp; |
| D3D11_BLEND SrcBlendAlpha; |
| D3D11_BLEND DestBlendAlpha; |
| D3D11_BLEND_OP BlendOpAlpha; |
| UINT8 RenderTargetWriteMask; |
| } D3D11_RENDER_TARGET_BLEND_DESC; |
| |
| typedef struct D3D11_BLEND_DESC |
| { |
| BOOL AlphaToCoverageEnable; |
| BOOL IndependentBlendEnable; |
| D3D11_RENDER_TARGET_BLEND_DESC RenderTarget[8]; |
| } D3D11_BLEND_DESC; |
| |
| typedef struct D3D11_RASTERIZER_DESC |
| { |
| D3D11_FILL_MODE FillMode; |
| D3D11_CULL_MODE CullMode; |
| BOOL FrontCounterClockwise; |
| INT DepthBias; |
| FLOAT DepthBiasClamp; |
| FLOAT SlopeScaledDepthBias; |
| BOOL DepthClipEnable; |
| BOOL ScissorEnable; |
| BOOL MultisampleEnable; |
| BOOL AntialiasedLineEnable; |
| } D3D11_RASTERIZER_DESC; |
| |
| typedef struct D3D11_SUBRESOURCE_DATA |
| { |
| const void *pSysMem; |
| UINT SysMemPitch; |
| UINT SysMemSlicePitch; |
| } D3D11_SUBRESOURCE_DATA; |
| |
| typedef struct D3D11_MAPPED_SUBRESOURCE |
| { |
| void *pData; |
| UINT RowPitch; |
| UINT DepthPitch; |
| } D3D11_MAPPED_SUBRESOURCE; |
| |
| typedef struct D3D11_BUFFER_DESC |
| { |
| UINT ByteWidth; |
| D3D11_USAGE Usage; |
| UINT BindFlags; |
| UINT CPUAccessFlags; |
| UINT MiscFlags; |
| UINT StructureByteStride; |
| } D3D11_BUFFER_DESC; |
| |
| typedef struct D3D11_TEXTURE1D_DESC |
| { |
| UINT Width; |
| UINT MipLevels; |
| UINT ArraySize; |
| DXGI_FORMAT Format; |
| D3D11_USAGE Usage; |
| UINT BindFlags; |
| UINT CPUAccessFlags; |
| UINT MiscFlags; |
| } D3D11_TEXTURE1D_DESC; |
| |
| typedef struct D3D11_TEXTURE2D_DESC |
| { |
| UINT Width; |
| UINT Height; |
| UINT MipLevels; |
| UINT ArraySize; |
| DXGI_FORMAT Format; |
| DXGI_SAMPLE_DESC SampleDesc; |
| D3D11_USAGE Usage; |
| UINT BindFlags; |
| UINT CPUAccessFlags; |
| UINT MiscFlags; |
| } D3D11_TEXTURE2D_DESC; |
| |
| typedef struct D3D11_TEXTURE3D_DESC |
| { |
| UINT Width; |
| UINT Height; |
| UINT Depth; |
| UINT MipLevels; |
| DXGI_FORMAT Format; |
| D3D11_USAGE Usage; |
| UINT BindFlags; |
| UINT CPUAccessFlags; |
| UINT MiscFlags; |
| } D3D11_TEXTURE3D_DESC; |
| |
| typedef enum D3D11_TEXTURECUBE_FACE |
| { |
| D3D11_TEXTURECUBE_FACE_POSITIVE_X, |
| D3D11_TEXTURECUBE_FACE_NEGATIVE_X, |
| D3D11_TEXTURECUBE_FACE_POSITIVE_Y, |
| D3D11_TEXTURECUBE_FACE_NEGATIVE_Y, |
| D3D11_TEXTURECUBE_FACE_POSITIVE_Z, |
| D3D11_TEXTURECUBE_FACE_NEGATIVE_Z |
| } D3D11_TEXTURECUBE_FACE; |
| |
| typedef struct D3D11_BUFFER_SRV |
| { |
| union |
| { |
| UINT FirstElement; |
| UINT ElementOffset; |
| }; |
| union |
| { |
| UINT NumElements; |
| UINT ElementWidth; |
| }; |
| } D3D11_BUFFER_SRV; |
| |
| typedef enum D3D11_BUFFEREX_SRV_FLAG |
| { |
| D3D11_BUFFEREX_SRV_FLAG_RAW = 1 |
| } D3D11_BUFFEREX_SRV_FLAG; |
| |
| typedef struct D3D11_BUFFEREX_SRV |
| { |
| UINT FirstElement; |
| UINT NumElements; |
| UINT Flags; |
| } D3D11_BUFFEREX_SRV; |
| |
| typedef struct D3D11_TEX1D_SRV |
| { |
| UINT MostDetailedMip; |
| UINT MipLevels; |
| } D3D11_TEX1D_SRV; |
| |
| typedef struct D3D11_TEX1D_ARRAY_SRV |
| { |
| UINT MostDetailedMip; |
| UINT MipLevels; |
| UINT FirstArraySlice; |
| UINT ArraySize; |
| } D3D11_TEX1D_ARRAY_SRV; |
| |
| typedef struct D3D11_TEX2D_SRV |
| { |
| UINT MostDetailedMip; |
| UINT MipLevels; |
| } D3D11_TEX2D_SRV; |
| |
| typedef struct D3D11_TEX2D_ARRAY_SRV |
| { |
| UINT MostDetailedMip; |
| UINT MipLevels; |
| UINT FirstArraySlice; |
| UINT ArraySize; |
| } D3D11_TEX2D_ARRAY_SRV; |
| |
| typedef struct D3D11_TEX3D_SRV |
| { |
| UINT MostDetailedMip; |
| UINT MipLevels; |
| } D3D11_TEX3D_SRV; |
| |
| typedef struct D3D11_TEXCUBE_SRV |
| { |
| UINT MostDetailedMip; |
| UINT MipLevels; |
| } D3D11_TEXCUBE_SRV; |
| |
| typedef struct D3D11_TEXCUBE_ARRAY_SRV |
| { |
| UINT MostDetailedMip; |
| UINT MipLevels; |
| UINT First2DArrayFace; |
| UINT NumCubes; |
| } D3D11_TEXCUBE_ARRAY_SRV; |
| |
| typedef struct D3D11_TEX2DMS_SRV |
| { |
| UINT UnusedField_NothingToDefine; |
| } D3D11_TEX2DMS_SRV; |
| |
| typedef struct D3D11_TEX2DMS_ARRAY_SRV |
| { |
| UINT FirstArraySlice; |
| UINT ArraySize; |
| } D3D11_TEX2DMS_ARRAY_SRV; |
| |
| typedef struct D3D11_SHADER_RESOURCE_VIEW_DESC |
| { |
| DXGI_FORMAT Format; |
| D3D11_SRV_DIMENSION ViewDimension; |
| union |
| { |
| D3D11_BUFFER_SRV Buffer; |
| D3D11_TEX1D_SRV Texture1D; |
| D3D11_TEX1D_ARRAY_SRV Texture1DArray; |
| D3D11_TEX2D_SRV Texture2D; |
| D3D11_TEX2D_ARRAY_SRV Texture2DArray; |
| D3D11_TEX2DMS_SRV Texture2DMS; |
| D3D11_TEX2DMS_ARRAY_SRV Texture2DMSArray; |
| D3D11_TEX3D_SRV Texture3D; |
| D3D11_TEXCUBE_SRV TextureCube; |
| D3D11_TEXCUBE_ARRAY_SRV TextureCubeArray; |
| D3D11_BUFFEREX_SRV BufferEx; |
| }; |
| } D3D11_SHADER_RESOURCE_VIEW_DESC; |
| |
| |
| typedef struct D3D11_BUFFER_RTV |
| { |
| union |
| { |
| UINT FirstElement; |
| UINT ElementOffset; |
| }; |
| union |
| { |
| UINT NumElements; |
| UINT ElementWidth; |
| }; |
| } D3D11_BUFFER_RTV; |
| |
| typedef struct D3D11_TEX1D_RTV |
| { |
| UINT MipSlice; |
| } D3D11_TEX1D_RTV; |
| |
| typedef struct D3D11_TEX1D_ARRAY_RTV |
| { |
| UINT MipSlice; |
| UINT FirstArraySlice; |
| UINT ArraySize; |
| } D3D11_TEX1D_ARRAY_RTV; |
| |
| typedef struct D3D11_TEX2D_RTV |
| { |
| UINT MipSlice; |
| } D3D11_TEX2D_RTV; |
| |
| typedef struct D3D11_TEX2DMS_RTV |
| { |
| UINT UnusedField_NothingToDefine; |
| } D3D11_TEX2DMS_RTV; |
| |
| typedef struct D3D11_TEX2D_ARRAY_RTV |
| { |
| UINT MipSlice; |
| UINT FirstArraySlice; |
| UINT ArraySize; |
| } D3D11_TEX2D_ARRAY_RTV; |
| |
| typedef struct D3D11_TEX2DMS_ARRAY_RTV |
| { |
| UINT FirstArraySlice; |
| UINT ArraySize; |
| } D3D11_TEX2DMS_ARRAY_RTV; |
| |
| typedef struct D3D11_TEX3D_RTV |
| { |
| UINT MipSlice; |
| UINT FirstWSlice; |
| UINT WSize; |
| } D3D11_TEX3D_RTV; |
| |
| typedef struct D3D11_RENDER_TARGET_VIEW_DESC |
| { |
| DXGI_FORMAT Format; |
| D3D11_RTV_DIMENSION ViewDimension; |
| union |
| { |
| D3D11_BUFFER_RTV Buffer; |
| D3D11_TEX1D_RTV Texture1D; |
| D3D11_TEX1D_ARRAY_RTV Texture1DArray; |
| D3D11_TEX2D_RTV Texture2D; |
| D3D11_TEX2D_ARRAY_RTV Texture2DArray; |
| D3D11_TEX2DMS_RTV Texture2DMS; |
| D3D11_TEX2DMS_ARRAY_RTV Texture2DMSArray; |
| D3D11_TEX3D_RTV Texture3D; |
| }; |
| } D3D11_RENDER_TARGET_VIEW_DESC; |
| |
| typedef struct D3D11_TEX1D_DSV |
| { |
| UINT MipSlice; |
| } D3D11_TEX1D_DSV; |
| |
| typedef struct D3D11_TEX1D_ARRAY_DSV |
| { |
| UINT MipSlice; |
| UINT FirstArraySlice; |
| UINT ArraySize; |
| } D3D11_TEX1D_ARRAY_DSV; |
| |
| typedef struct D3D11_TEX2D_DSV |
| { |
| UINT MipSlice; |
| } D3D11_TEX2D_DSV; |
| |
| typedef struct D3D11_TEX2D_ARRAY_DSV |
| { |
| UINT MipSlice; |
| UINT FirstArraySlice; |
| UINT ArraySize; |
| } D3D11_TEX2D_ARRAY_DSV; |
| |
| typedef struct D3D11_TEX2DMS_DSV |
| { |
| UINT UnusedField_NothingToDefine; |
| } D3D11_TEX2DMS_DSV; |
| |
| typedef struct D3D11_TEX2DMS_ARRAY_DSV |
| { |
| UINT FirstArraySlice; |
| UINT ArraySize; |
| } D3D11_TEX2DMS_ARRAY_DSV; |
| |
| typedef enum D3D11_DSV_FLAG |
| { |
| D3D11_DSV_READ_ONLY_DEPTH = 1L, |
| D3D11_DSV_READ_ONLY_STENCIL = 2L |
| } D3D11_DSV_FLAG; |
| |
| typedef struct D3D11_DEPTH_STENCIL_VIEW_DESC |
| { |
| DXGI_FORMAT Format; |
| D3D11_DSV_DIMENSION ViewDimension; |
| UINT Flags; |
| union |
| { |
| D3D11_TEX1D_DSV Texture1D; |
| D3D11_TEX1D_ARRAY_DSV Texture1DArray; |
| D3D11_TEX2D_DSV Texture2D; |
| D3D11_TEX2D_ARRAY_DSV Texture2DArray; |
| D3D11_TEX2DMS_DSV Texture2DMS; |
| D3D11_TEX2DMS_ARRAY_DSV Texture2DMSArray; |
| }; |
| } D3D11_DEPTH_STENCIL_VIEW_DESC; |
| |
| typedef enum D3D11_BUFFER_UAV_FLAG |
| { |
| D3D11_BUFFER_UAV_FLAG_RAW = 1, |
| D3D11_BUFFER_UAV_FLAG_APPEND = 2, |
| D3D11_BUFFER_UAV_FLAG_COUNTER = 4 |
| } D3D11_BUFFER_UAV_FLAG; |
| |
| typedef struct D3D11_BUFFER_UAV |
| { |
| UINT FirstElement; |
| UINT NumElements; |
| UINT Flags; |
| } D3D11_BUFFER_UAV; |
| |
| typedef struct D3D11_TEX1D_UAV |
| { |
| UINT MipSlice; |
| } D3D11_TEX1D_UAV; |
| |
| typedef struct D3D11_TEX1D_ARRAY_UAV |
| { |
| UINT MipSlice; |
| UINT FirstArraySlice; |
| UINT ArraySize; |
| } D3D11_TEX1D_ARRAY_UAV; |
| |
| typedef struct D3D11_TEX2D_UAV |
| { |
| UINT MipSlice; |
| } D3D11_TEX2D_UAV; |
| |
| typedef struct D3D11_TEX2D_ARRAY_UAV |
| { |
| UINT MipSlice; |
| UINT FirstArraySlice; |
| UINT ArraySize; |
| } D3D11_TEX2D_ARRAY_UAV; |
| |
| typedef struct D3D11_TEX3D_UAV |
| { |
| UINT MipSlice; |
| UINT FirstWSlice; |
| UINT WSize; |
| } D3D11_TEX3D_UAV; |
| |
| typedef struct D3D11_UNORDERED_ACCESS_VIEW_DESC |
| { |
| DXGI_FORMAT Format; |
| D3D11_UAV_DIMENSION ViewDimension; |
| union |
| { |
| D3D11_BUFFER_UAV Buffer; |
| D3D11_TEX1D_UAV Texture1D; |
| D3D11_TEX1D_ARRAY_UAV Texture1DArray; |
| D3D11_TEX2D_UAV Texture2D; |
| D3D11_TEX2D_ARRAY_UAV Texture2DArray; |
| D3D11_TEX3D_UAV Texture3D; |
| }; |
| } D3D11_UNORDERED_ACCESS_VIEW_DESC; |
| |
| typedef enum D3D11_FILTER |
| { |
| D3D11_FILTER_MIN_MAG_MIP_POINT = 0, |
| D3D11_FILTER_MIN_MAG_POINT_MIP_LINEAR = 1, |
| D3D11_FILTER_MIN_POINT_MAG_LINEAR_MIP_POINT = 4, |
| D3D11_FILTER_MIN_POINT_MAG_MIP_LINEAR = 5, |
| D3D11_FILTER_MIN_LINEAR_MAG_MIP_POINT = 0x10, |
| D3D11_FILTER_MIN_LINEAR_MAG_POINT_MIP_LINEAR = 0x11, |
| D3D11_FILTER_MIN_MAG_LINEAR_MIP_POINT = 0x14, |
| D3D11_FILTER_MIN_MAG_MIP_LINEAR = 0x15, |
| D3D11_FILTER_ANISOTROPIC = 0x55, |
| D3D11_FILTER_COMPARISON_MIN_MAG_MIP_POINT = 0x80, |
| D3D11_FILTER_COMPARISON_MIN_MAG_POINT_MIP_LINEAR = 0x81, |
| D3D11_FILTER_COMPARISON_MIN_POINT_MAG_LINEAR_MIP_POINT = 0x84, |
| D3D11_FILTER_COMPARISON_MIN_POINT_MAG_MIP_LINEAR = 0x85, |
| D3D11_FILTER_COMPARISON_MIN_LINEAR_MAG_MIP_POINT = 0x90, |
| D3D11_FILTER_COMPARISON_MIN_LINEAR_MAG_POINT_MIP_LINEAR = 0x91, |
| D3D11_FILTER_COMPARISON_MIN_MAG_LINEAR_MIP_POINT = 0x94, |
| D3D11_FILTER_COMPARISON_MIN_MAG_MIP_LINEAR = 0x95, |
| D3D11_FILTER_COMPARISON_ANISOTROPIC = 0xd5 |
| } D3D11_FILTER; |
| |
| typedef enum D3D11_FILTER_TYPE |
| { |
| D3D11_FILTER_TYPE_POINT, |
| D3D11_FILTER_TYPE_LINEAR |
| } D3D11_FILTER_TYPE; |
| |
| const unsigned int D3D11_FILTER_TYPE_MASK = 3; |
| const unsigned int D3D11_MIN_FILTER_SHIFT = 4; |
| const unsigned int D3D11_MAG_FILTER_SHIFT = 2; |
| const unsigned int D3D11_MIP_FILTER_SHIFT = 0; |
| const unsigned int D3D11_COMPARISON_FILTERING_BIT = 0x80; |
| const unsigned int D3D11_ANISOTROPIC_FILTERING_BIT = 0x40; |
| |
| cpp_quote("#define D3D11_ENCODE_BASIC_FILTER(min, mag, mip, comp) ((D3D11_FILTER) (((comp) ? D3D11_COMPARISON_FILTERING_BIT : 0 ) | (((min) & D3D11_FILTER_TYPE_MASK ) << D3D11_MIN_FILTER_SHIFT ) | (((mag) & D3D11_FILTER_TYPE_MASK ) << D3D11_MAG_FILTER_SHIFT ) | (((mip) & D3D11_FILTER_TYPE_MASK) << D3D11_MIP_FILTER_SHIFT)))") |
| cpp_quote("#define D3D11_ENCODE_ANISOTROPIC_FILTER(comp) ((D3D11_FILTER)(D3D11_ANISOTROPIC_FILTERING_BIT | D3D11_ENCODE_BASIC_FILTER(D3D11_FILTER_TYPE_LINEAR, D3D11_FILTER_TYPE_LINEAR, D3D11_FILTER_TYPE_LINEAR, comp)))") |
| cpp_quote("#define D3D11_DECODE_MIN_FILTER(f) ((D3D11_FILTER_TYPE)(((f) >> D3D11_MIN_FILTER_SHIFT) & D3D11_FILTER_TYPE_MASK))") |
| cpp_quote("#define D3D11_DECODE_MAG_FILTER(f) ((D3D11_FILTER_TYPE)(((f) >> D3D11_MAG_FILTER_SHIFT) & D3D11_FILTER_TYPE_MASK))") |
| cpp_quote("#define D3D11_DECODE_MIP_FILTER(f) ((D3D11_FILTER_TYPE)(((f) >> D3D11_MIP_FILTER_SHIFT) & D3D11_FILTER_TYPE_MASK))") |
| cpp_quote("#define D3D11_DECODE_IS_COMPARISON_FILTER(f) ((f) & D3D11_COMPARISON_FILTERING_BIT)") |
| cpp_quote("#define D3D11_DECODE_IS_ANISOTROPIC_FILTER(f) (((f) & D3D11_ANISOTROPIC_FILTERING_BIT) && (D3D11_DECODE_MIN_FILTER(f) == D3D11_FILTER_TYPE_LINEAR) && (D3D11_DECODE_MAG_FILTER(f) == D3D11_FILTER_TYPE_LINEAR) && (D3D11_DECODE_MIP_FILTER( f ) == D3D11_FILTER_TYPE_LINEAR))") |
| |
| typedef enum D3D11_TEXTURE_ADDRESS_MODE |
| { |
| D3D11_TEXTURE_ADDRESS_WRAP = 1, |
| D3D11_TEXTURE_ADDRESS_MIRROR = 2, |
| D3D11_TEXTURE_ADDRESS_CLAMP = 3, |
| D3D11_TEXTURE_ADDRESS_BORDER = 4, |
| D3D11_TEXTURE_ADDRESS_MIRROR_ONCE = 5 |
| } D3D11_TEXTURE_ADDRESS_MODE; |
| |
| typedef struct D3D11_SAMPLER_DESC |
| { |
| D3D11_FILTER Filter; |
| D3D11_TEXTURE_ADDRESS_MODE AddressU; |
| D3D11_TEXTURE_ADDRESS_MODE AddressV; |
| D3D11_TEXTURE_ADDRESS_MODE AddressW; |
| FLOAT MipLODBias; |
| UINT MaxAnisotropy; |
| D3D11_COMPARISON_FUNC ComparisonFunc; |
| FLOAT BorderColor[ 4 ]; |
| FLOAT MinLOD; |
| FLOAT MaxLOD; |
| } D3D11_SAMPLER_DESC; |
| |
| typedef enum D3D11_FORMAT_SUPPORT |
| { |
| D3D11_FORMAT_SUPPORT_BUFFER = 0x1, |
| D3D11_FORMAT_SUPPORT_IA_VERTEX_BUFFER = 0x2, |
| D3D11_FORMAT_SUPPORT_IA_INDEX_BUFFER = 0x4, |
| D3D11_FORMAT_SUPPORT_SO_BUFFER = 0x8, |
| D3D11_FORMAT_SUPPORT_TEXTURE1D = 0x10, |
| D3D11_FORMAT_SUPPORT_TEXTURE2D = 0x20, |
| D3D11_FORMAT_SUPPORT_TEXTURE3D = 0x40, |
| D3D11_FORMAT_SUPPORT_TEXTURECUBE = 0x80, |
| D3D11_FORMAT_SUPPORT_SHADER_LOAD = 0x100, |
| D3D11_FORMAT_SUPPORT_SHADER_SAMPLE = 0x200, |
| D3D11_FORMAT_SUPPORT_SHADER_SAMPLE_COMPARISON = 0x400, |
| D3D11_FORMAT_SUPPORT_SHADER_SAMPLE_MONO_TEXT = 0x800, |
| D3D11_FORMAT_SUPPORT_MIP = 0x1000, |
| D3D11_FORMAT_SUPPORT_MIP_AUTOGEN = 0x2000, |
| D3D11_FORMAT_SUPPORT_RENDER_TARGET = 0x4000, |
| D3D11_FORMAT_SUPPORT_BLENDABLE = 0x8000, |
| D3D11_FORMAT_SUPPORT_DEPTH_STENCIL = 0x10000, |
| D3D11_FORMAT_SUPPORT_CPU_LOCKABLE = 0x20000, |
| D3D11_FORMAT_SUPPORT_MULTISAMPLE_RESOLVE = 0x40000, |
| D3D11_FORMAT_SUPPORT_DISPLAY = 0x80000, |
| D3D11_FORMAT_SUPPORT_CAST_WITHIN_BIT_LAYOUT = 0x100000, |
| D3D11_FORMAT_SUPPORT_MULTISAMPLE_RENDERTARGET = 0x200000, |
| D3D11_FORMAT_SUPPORT_MULTISAMPLE_LOAD = 0x400000, |
| D3D11_FORMAT_SUPPORT_SHADER_GATHER = 0x800000, |
| D3D11_FORMAT_SUPPORT_BACK_BUFFER_CAST = 0x1000000, |
| D3D11_FORMAT_SUPPORT_TYPED_UNORDERED_ACCESS_VIEW = 0x2000000, |
| D3D11_FORMAT_SUPPORT_SHADER_GATHER_COMPARISON = 0x4000000 |
| } D3D11_FORMAT_SUPPORT; |
| |
| typedef enum D3D11_FORMAT_SUPPORT2 |
| { |
| D3D11_FORMAT_SUPPORT2_UAV_ATOMIC_ADD = 1, |
| D3D11_FORMAT_SUPPORT2_UAV_ATOMIC_BITWISE_OPS = 2, |
| D3D11_FORMAT_SUPPORT2_UAV_ATOMIC_COMPARE_STORE_OR_COMPARE_EXCHANGE = 4, |
| D3D11_FORMAT_SUPPORT2_UAV_ATOMIC_EXCHANGE = 8, |
| D3D11_FORMAT_SUPPORT2_UAV_ATOMIC_SIGNED_MIN_OR_MAX = 0x10, |
| D3D11_FORMAT_SUPPORT2_UAV_ATOMIC_UNSIGNED_MIN_OR_MAX = 0x20, |
| D3D11_FORMAT_SUPPORT2_UAV_TYPED_LOAD = 0x40, |
| D3D11_FORMAT_SUPPORT2_UAV_TYPED_STORE = 0x80 |
| } D3D11_FORMAT_SUPPORT2; |
| |
| typedef enum D3D11_ASYNC_GETDATA_FLAG |
| { |
| D3D11_ASYNC_GETDATA_DONOTFLUSH = 1 |
| } D3D11_ASYNC_GETDATA_FLAG; |
| |
| typedef enum D3D11_QUERY |
| { |
| D3D11_QUERY_EVENT, |
| D3D11_QUERY_OCCLUSION, |
| D3D11_QUERY_TIMESTAMP, |
| D3D11_QUERY_TIMESTAMP_DISJOINT, |
| D3D11_QUERY_PIPELINE_STATISTICS, |
| D3D11_QUERY_OCCLUSION_PREDICATE, |
| D3D11_QUERY_SO_STATISTICS, |
| D3D11_QUERY_SO_OVERFLOW_PREDICATE, |
| D3D11_QUERY_SO_STATISTICS_STREAM0, |
| D3D11_QUERY_SO_OVERFLOW_PREDICATE_STREAM0, |
| D3D11_QUERY_SO_STATISTICS_STREAM1, |
| D3D11_QUERY_SO_OVERFLOW_PREDICATE_STREAM1, |
| D3D11_QUERY_SO_STATISTICS_STREAM2, |
| D3D11_QUERY_SO_OVERFLOW_PREDICATE_STREAM2, |
| D3D11_QUERY_SO_STATISTICS_STREAM3, |
| D3D11_QUERY_SO_OVERFLOW_PREDICATE_STREAM3, |
| } D3D11_QUERY; |
| |
| typedef enum D3D11_QUERY_MISC_FLAG |
| { |
| D3D11_QUERY_MISC_PREDICATEHINT = 1 |
| } D3D11_QUERY_MISC_FLAG; |
| |
| typedef struct D3D11_QUERY_DESC |
| { |
| D3D11_QUERY Query; |
| UINT MiscFlags; |
| } D3D11_QUERY_DESC; |
| |
| typedef struct D3D11_QUERY_DATA_TIMESTAMP_DISJOINT |
| { |
| UINT64 Frequency; |
| BOOL Disjoint; |
| } D3D11_QUERY_DATA_TIMESTAMP_DISJOINT; |
| |
| typedef struct D3D11_QUERY_DATA_PIPELINE_STATISTICS |
| { |
| UINT64 IAVertices; |
| UINT64 IAPrimitives; |
| UINT64 VSInvocations; |
| UINT64 GSInvocations; |
| UINT64 GSPrimitives; |
| UINT64 CInvocations; |
| UINT64 CPrimitives; |
| UINT64 PSInvocations; |
| UINT64 HSInvocations; |
| UINT64 DSInvocations; |
| UINT64 CSInvocations; |
| } D3D11_QUERY_DATA_PIPELINE_STATISTICS; |
| |
| typedef struct D3D11_QUERY_DATA_SO_STATISTICS |
| { |
| UINT64 NumPrimitivesWritten; |
| UINT64 PrimitivesStorageNeeded; |
| } D3D11_QUERY_DATA_SO_STATISTICS; |
| |
| typedef enum D3D11_COUNTER |
| { |
| D3D11_COUNTER_DEVICE_DEPENDENT_0 = 0x40000000 |
| } D3D11_COUNTER; |
| |
| typedef enum D3D11_COUNTER_TYPE |
| { |
| D3D11_COUNTER_TYPE_FLOAT32, |
| D3D11_COUNTER_TYPE_UINT16, |
| D3D11_COUNTER_TYPE_UINT32, |
| D3D11_COUNTER_TYPE_UINT64, |
| } D3D11_COUNTER_TYPE; |
| |
| typedef struct D3D11_COUNTER_DESC |
| { |
| D3D11_COUNTER Counter; |
| UINT MiscFlags; |
| } D3D11_COUNTER_DESC; |
| |
| typedef struct D3D11_COUNTER_INFO |
| { |
| D3D11_COUNTER LastDeviceDependentCounter; |
| UINT NumSimultaneousCounters; |
| UINT8 NumDetectableParallelUnits; |
| } D3D11_COUNTER_INFO; |
| |
| typedef enum D3D11_STANDARD_MULTISAMPLE_QUALITY_LEVELS |
| { |
| D3D11_STANDARD_MULTISAMPLE_PATTERN = 0xffffffff, |
| D3D11_CENTER_MULTISAMPLE_PATTERN = 0xfffffffe |
| } D3D11_STANDARD_MULTISAMPLE_QUALITY_LEVELS; |
| |
| typedef enum D3D11_DEVICE_CONTEXT_TYPE |
| { |
| D3D11_DEVICE_CONTEXT_IMMEDIATE, |
| D3D11_DEVICE_CONTEXT_DEFERRED, |
| } D3D11_DEVICE_CONTEXT_TYPE; |
| |
| typedef struct D3D11_CLASS_INSTANCE_DESC |
| { |
| UINT InstanceId; |
| UINT InstanceIndex; |
| UINT TypeId; |
| UINT ConstantBuffer; |
| UINT BaseConstantBufferOffset; |
| UINT BaseTexture; |
| UINT BaseSampler; |
| BOOL Created; |
| } D3D11_CLASS_INSTANCE_DESC; |
| |
| typedef enum D3D11_FEATURE |
| { |
| D3D11_FEATURE_THREADING, |
| D3D11_FEATURE_DOUBLES, |
| D3D11_FEATURE_FORMAT_SUPPORT, |
| D3D11_FEATURE_FORMAT_SUPPORT2, |
| D3D11_FEATURE_D3D10_X_HARDWARE_OPTIONS, |
| } D3D11_FEATURE; |
| |
| typedef struct D3D11_FEATURE_DATA_THREADING |
| { |
| BOOL DriverConcurrentCreates; |
| BOOL DriverCommandLists; |
| } D3D11_FEATURE_DATA_THREADING; |
| |
| typedef struct D3D11_FEATURE_DATA_DOUBLES |
| { |
| BOOL DoublePrecisionFloatShaderOps; |
| } D3D11_FEATURE_DATA_DOUBLES; |
| |
| typedef struct D3D11_FEATURE_DATA_FORMAT_SUPPORT |
| { |
| DXGI_FORMAT InFormat; |
| UINT OutFormatSupport; |
| } D3D11_FEATURE_DATA_FORMAT_SUPPORT; |
| |
| typedef struct D3D11_FEATURE_DATA_FORMAT_SUPPORT2 |
| { |
| DXGI_FORMAT InFormat; |
| UINT OutFormatSupport2; |
| } D3D11_FEATURE_DATA_FORMAT_SUPPORT2; |
| |
| typedef struct D3D11_FEATURE_DATA_D3D10_X_HARDWARE_OPTIONS |
| { |
| BOOL ComputeShaders_Plus_RawAndStructuredBuffers_Via_Shader_4_x; |
| } D3D11_FEATURE_DATA_D3D10_X_HARDWARE_OPTIONS; |
| |
| interface ID3D11Device; |
| |
| [object, local, uuid("1841e5c8-16b0-489b-bcc8-44cfb0d5deae")] |
| interface ID3D11DeviceChild : IUnknown { |
| void GetDevice( |
| [out] ID3D11Device **a |
| ); |
| |
| HRESULT GetPrivateData( |
| [in] REFGUID a, |
| [in, out] UINT *b, |
| [out] void *c |
| ); |
| |
| HRESULT SetPrivateData( |
| [in] REFGUID a, |
| [in] UINT b, |
| [in] const void *c |
| ); |
| |
| HRESULT SetPrivateDataInterface( |
| [in] REFGUID a, |
| [in] const IUnknown *b |
| ); |
| }; |
| |
| [object, local, uuid("e4819ddc-4cf0-4025-bd26-5de82a3e07b7")] |
| interface ID3D11InputLayout : ID3D11DeviceChild |
| { |
| }; |
| |
| [object, local, uuid("03823efb-8d8f-4e1c-9aa2-f64bb2cbfdf1")] |
| interface ID3D11DepthStencilState : ID3D11DeviceChild { |
| void GetDesc( |
| [out] D3D11_DEPTH_STENCIL_DESC *a |
| ); |
| }; |
| |
| [object, local, uuid("75b68faa-347d-4159-8f45-a0640f01cd9a")] |
| interface ID3D11BlendState : ID3D11DeviceChild { |
| void GetDesc( |
| [out] D3D11_BLEND_DESC *a |
| ); |
| }; |
| |
| [object, local, uuid("9bb4ab81-ab1a-4d8f-b506-fc04200b6ee7")] |
| interface ID3D11RasterizerState : ID3D11DeviceChild { |
| void GetDesc( |
| [out] D3D11_RASTERIZER_DESC *a |
| ); |
| }; |
| |
| [object, local, uuid("da6fea51-564c-4487-9810-f0d0f9b4e3a5")] |
| interface ID3D11SamplerState : ID3D11DeviceChild |
| { |
| void GetDesc( |
| [out] D3D11_SAMPLER_DESC *a |
| ); |
| |
| }; |
| |
| [object, local, uuid("dc8e63f3-d12b-4952-b47b-5e45026a862d")] |
| interface ID3D11Resource : ID3D11DeviceChild { |
| void GetType( |
| [out] D3D11_RESOURCE_DIMENSION *a |
| ); |
| |
| void SetEvictionPriority( |
| [in] UINT a |
| ); |
| |
| UINT GetEvictionPriority( |
| ); |
| }; |
| |
| [object, local, uuid("48570b85-d1ee-4fcd-a250-eb350722b037")] |
| interface ID3D11Buffer : ID3D11Resource { |
| void GetDesc( |
| [out] D3D11_BUFFER_DESC *a |
| ); |
| |
| }; |
| |
| [object, local, uuid("f8fb5c27-c6b3-4f75-a4c8-439af2ef564c")] |
| interface ID3D11Texture1D : ID3D11Resource { |
| void GetDesc( |
| [out] D3D11_TEXTURE1D_DESC *a |
| ); |
| }; |
| |
| [object, local, uuid("6f15aaf2-d208-4e89-9ab4-489535d34f9c")] |
| interface ID3D11Texture2D : ID3D11Resource { |
| void GetDesc( |
| [out] D3D11_TEXTURE2D_DESC *a |
| ); |
| }; |
| |
| [object, local, uuid("037e866e-f56d-4357-a8af-9dabbe6e250e")] |
| interface ID3D11Texture3D : ID3D11Resource { |
| void GetDesc( |
| [out] D3D11_TEXTURE3D_DESC *a |
| ); |
| }; |
| |
| [object, local, uuid("839d1216-bb2e-412b-b7f4-a9dbebe08ed1")] |
| interface ID3D11View : ID3D11DeviceChild { |
| void GetResource( |
| [out] ID3D11Resource **a |
| ); |
| |
| }; |
| |
| [object, local, uuid("b0e06fe0-8192-4e1a-b1ca-36d7414710b2")] |
| interface ID3D11ShaderResourceView : ID3D11View { |
| void GetDesc( |
| [out] D3D11_SHADER_RESOURCE_VIEW_DESC *a |
| ); |
| }; |
| |
| [object, local, uuid("dfdba067-0b8d-4865-875b-d7b4516cc164")] |
| interface ID3D11RenderTargetView : ID3D11View |
| { |
| void GetDesc( |
| [out] D3D11_RENDER_TARGET_VIEW_DESC *a |
| ); |
| }; |
| |
| [object, local, uuid("9fdac92a-1876-48c3-afad-25b94f84a9b6")] |
| interface ID3D11DepthStencilView : ID3D11View |
| { |
| void GetDesc( |
| [out] D3D11_DEPTH_STENCIL_VIEW_DESC *a |
| ); |
| }; |
| |
| [object, local, uuid("28acf509-7f5c-48f6-8611-f316010a6380")] |
| interface ID3D11UnorderedAccessView : ID3D11View |
| { |
| void GetDesc( |
| [out] D3D11_UNORDERED_ACCESS_VIEW_DESC *a |
| ); |
| }; |
| |
| [object, local, uuid("3b301d64-d678-4289-8897-22f8928b72f3")] |
| interface ID3D11VertexShader : ID3D11DeviceChild |
| { |
| }; |
| |
| [object, local, uuid("8e5c6061-628a-4c8e-8264-bbe45cb3d5dd")] |
| interface ID3D11HullShader : ID3D11DeviceChild |
| { |
| }; |
| |
| [object, local, uuid("f582c508-0f36-490c-9977-31eece268cfa")] |
| interface ID3D11DomainShader : ID3D11DeviceChild |
| { |
| }; |
| |
| |
| [object, local, uuid("38325b96-effb-4022-ba02-2e795b70275c")] |
| interface ID3D11GeometryShader : ID3D11DeviceChild |
| { |
| }; |
| |
| [object, local, uuid("ea82e40d-51dc-4f33-93d4-db7c9125ae8c")] |
| interface ID3D11PixelShader : ID3D11DeviceChild |
| { |
| }; |
| |
| [object, local, uuid("4f5b196e-c2bd-495e-bd01-1fded38e4969")] |
| interface ID3D11ComputeShader : ID3D11DeviceChild |
| { |
| }; |
| |
| [object, local, uuid("4b35d0cd-1e15-4258-9c98-1b1333f6dd3b")] |
| interface ID3D11Asynchronous : ID3D11DeviceChild |
| { |
| UINT GetDataSize(); |
| }; |
| |
| [object, local, uuid("d6c00747-87b7-425e-b84d-44d108560afd")] |
| interface ID3D11Query : ID3D11Asynchronous |
| { |
| void GetDesc( |
| [out] D3D11_QUERY_DESC *a |
| ); |
| }; |
| |
| [object, local, uuid("9eb576dd-9f77-4d86-81aa-8bab5fe490e2")] |
| interface ID3D11Predicate : ID3D11Query |
| { |
| }; |
| |
| [object, local, uuid("6e8c49fb-a371-4770-b440-29086022b741")] |
| interface ID3D11Counter : ID3D11Asynchronous |
| { |
| void GetDesc( |
| [out] D3D11_COUNTER_DESC *a |
| ); |
| }; |
| |
| interface ID3D11ClassLinkage; |
| |
| [object, local, uuid("a6cd7faa-b0b7-4a2f-9436-8662a65797cb")] |
| interface ID3D11ClassInstance : ID3D11DeviceChild |
| { |
| void GetClassLinkage( |
| [out] ID3D11ClassLinkage **a |
| ); |
| |
| void GetDesc( |
| [out] D3D11_CLASS_INSTANCE_DESC *a |
| ); |
| |
| void GetInstanceName( |
| [out] LPSTR a, |
| [in, out] SIZE_T *b |
| ); |
| |
| void GetTypeName( |
| [out] LPSTR a, |
| [in, out] SIZE_T *b |
| ); |
| }; |
| |
| [object, local, uuid("ddf57cba-9543-46e4-a12b-f207a0fe7fed")] |
| interface ID3D11ClassLinkage : ID3D11DeviceChild |
| { |
| HRESULT GetClassInstance( |
| [in] LPCSTR a, |
| [in] UINT b, |
| [out] ID3D11ClassInstance **c |
| ); |
| |
| HRESULT CreateClassInstance( |
| [in] LPCSTR a, |
| [in] UINT b, |
| [in] UINT c, |
| [in] UINT d, |
| [in] UINT e, |
| [out] ID3D11ClassInstance **f |
| ); |
| }; |
| |
| [object, local, uuid("a24bc4d1-769e-43f7-8013-98ff566c18e2")] |
| interface ID3D11CommandList : ID3D11DeviceChild |
| { |
| UINT GetContextFlags(); |
| }; |
| |
| interface ID3D11DeviceContext; |
| |
| [object, local, uuid("db6f6ddb-ac77-4e88-8253-819df9bbf140")] |
| interface ID3D11Device : IUnknown |
| { |
| HRESULT CreateBuffer( |
| [in] const D3D11_BUFFER_DESC *a, |
| [in] const D3D11_SUBRESOURCE_DATA *b, |
| [out] ID3D11Buffer **c |
| ); |
| |
| HRESULT CreateTexture1D( |
| [in] const D3D11_TEXTURE1D_DESC *a, |
| [in] const D3D11_SUBRESOURCE_DATA *b, |
| [out] ID3D11Texture1D **c |
| ); |
| |
| HRESULT CreateTexture2D( |
| [in] const D3D11_TEXTURE2D_DESC *a, |
| [in] const D3D11_SUBRESOURCE_DATA *b, |
| [out] ID3D11Texture2D **c |
| ); |
| |
| HRESULT CreateTexture3D( |
| [in] const D3D11_TEXTURE3D_DESC *a, |
| [in] const D3D11_SUBRESOURCE_DATA *b, |
| [out] ID3D11Texture3D **c |
| ); |
| |
| HRESULT CreateShaderResourceView( |
| [in] ID3D11Resource *a, |
| [in] const D3D11_SHADER_RESOURCE_VIEW_DESC *b, |
| [out] ID3D11ShaderResourceView **c |
| ); |
| |
| HRESULT CreateUnorderedAccessView( |
| [in] ID3D11Resource *a, |
| [in] const D3D11_UNORDERED_ACCESS_VIEW_DESC *b, |
| [out] ID3D11UnorderedAccessView **c |
| ); |
| |
| HRESULT CreateRenderTargetView( |
| [in] ID3D11Resource *a, |
| [in] const D3D11_RENDER_TARGET_VIEW_DESC *b, |
| [out] ID3D11RenderTargetView **c |
| ); |
| |
| HRESULT CreateDepthStencilView( |
| [in] ID3D11Resource *a, |
| [in] const D3D11_DEPTH_STENCIL_VIEW_DESC *b, |
| [out] ID3D11DepthStencilView **c |
| ); |
| |
| HRESULT CreateInputLayout( |
| [in] const D3D11_INPUT_ELEMENT_DESC *a, |
| [in] UINT b, |
| [in] const void *c, |
| [in] SIZE_T d, |
| [out] ID3D11InputLayout **e |
| ); |
| |
| HRESULT CreateVertexShader( |
| [in] const void *a, |
| [in] SIZE_T b, |
| [in] ID3D11ClassLinkage *c, |
| [out] ID3D11VertexShader **d |
| ); |
| |
| HRESULT CreateGeometryShader( |
| [in] const void *a, |
| [in] SIZE_T b, |
| [in] ID3D11ClassLinkage *c, |
| [out] ID3D11GeometryShader **d |
| ); |
| |
| HRESULT CreateGeometryShaderWithStreamOutput( |
| [in] const void *a, |
| [in] SIZE_T b, |
| [in] const D3D11_SO_DECLARATION_ENTRY *c, |
| [in] UINT d, |
| [in] const UINT *e, |
| [in] UINT f, |
| [in] UINT g, |
| [in] ID3D11ClassLinkage *h, |
| [out] ID3D11GeometryShader **i |
| ); |
| |
| HRESULT CreatePixelShader( |
| [in] const void *a, |
| [in] SIZE_T b, |
| [in] ID3D11ClassLinkage *c, |
| [out] ID3D11PixelShader **d |
| ); |
| |
| HRESULT CreateHullShader( |
| [in] const void *a, |
| [in] SIZE_T b, |
| [in] ID3D11ClassLinkage *c, |
| [out] ID3D11HullShader **d |
| ); |
| |
| HRESULT CreateDomainShader( |
| [in] const void *a, |
| [in] SIZE_T b, |
| [in] ID3D11ClassLinkage *c, |
| [out] ID3D11DomainShader **d |
| ); |
| |
| HRESULT CreateComputeShader( |
| [in] const void *a, |
| [in] SIZE_T b, |
| [in] ID3D11ClassLinkage *c, |
| [out] ID3D11ComputeShader **d |
| ); |
| |
| HRESULT CreateClassLinkage( |
| [out] ID3D11ClassLinkage **a |
| ); |
| |
| HRESULT CreateBlendState( |
| [in] const D3D11_BLEND_DESC *a, |
| [out] ID3D11BlendState **b |
| ); |
| |
| HRESULT CreateDepthStencilState( |
| [in] const D3D11_DEPTH_STENCIL_DESC *a, |
| [out] ID3D11DepthStencilState **b |
| ); |
| |
| HRESULT CreateRasterizerState( |
| [in] const D3D11_RASTERIZER_DESC *a, |
| [out] ID3D11RasterizerState **b |
| ); |
| |
| HRESULT CreateSamplerState( |
| [in] const D3D11_SAMPLER_DESC *a, |
| [out] ID3D11SamplerState **b |
| ); |
| |
| HRESULT CreateQuery( |
| [in] const D3D11_QUERY_DESC *a, |
| [out] ID3D11Query **b |
| ); |
| |
| HRESULT CreatePredicate( |
| [in] const D3D11_QUERY_DESC *a, |
| [out] ID3D11Predicate **b |
| ); |
| |
| HRESULT CreateCounter( |
| [in] const D3D11_COUNTER_DESC *a, |
| [out] ID3D11Counter **b |
| ); |
| |
| HRESULT CreateDeferredContext( |
| [in] UINT a, |
| [out] ID3D11DeviceContext **b |
| ); |
| |
| HRESULT OpenSharedResource( |
| [in] HANDLE a, |
| [in] REFIID b, |
| [out] void **c |
| ); |
| |
| HRESULT CheckFormatSupport( |
| [in] DXGI_FORMAT a, |
| [out] UINT *b |
| ); |
| |
| HRESULT CheckMultisampleQualityLevels( |
| [in] DXGI_FORMAT a, |
| [in] UINT b, |
| [out] UINT *c |
| ); |
| |
| void CheckCounterInfo( |
| [out] D3D11_COUNTER_INFO *a |
| ); |
| |
| HRESULT CheckCounter( |
| [in] const D3D11_COUNTER_DESC *a, |
| [out] D3D11_COUNTER_TYPE *b, |
| [out] UINT *c, |
| [out] LPSTR d, |
| [in, out, optional] UINT *e, |
| [out] LPSTR f, |
| [in, out, optional] UINT *g, |
| [out] LPSTR h, |
| [in, out, optional] UINT *i |
| ); |
| |
| HRESULT CheckFeatureSupport( |
| [in] D3D11_FEATURE a, |
| [out] void *b, |
| [in] UINT c |
| ); |
| |
| HRESULT GetPrivateData( |
| [in] REFGUID a, |
| [in, out] UINT *b, |
| [out] void *c |
| ); |
| |
| HRESULT SetPrivateData( |
| [in] REFGUID a, |
| [in] UINT b, |
| [in] const void *c |
| ); |
| |
| HRESULT SetPrivateDataInterface( |
| [in] REFGUID a, |
| [in] const IUnknown *b |
| ); |
| |
| D3D_FEATURE_LEVEL GetFeatureLevel(); |
| |
| UINT GetCreationFlags(); |
| |
| HRESULT GetDeviceRemovedReason(); |
| |
| void GetImmediateContext( |
| [out] ID3D11DeviceContext **a |
| ); |
| |
| HRESULT SetExceptionMode( |
| [in] UINT a |
| ); |
| |
| UINT GetExceptionMode(); |
| }; |
| |
| [object, local, uuid("c0bfa96c-e089-44fb-8eaf-26f8796190da")] |
| interface ID3D11DeviceContext : ID3D11DeviceChild |
| { |
| void VSSetConstantBuffers( |
| [in] UINT a, |
| [in] UINT b, |
| [in] ID3D11Buffer *const *c |
| ); |
| |
| void PSSetShaderResources( |
| [in] UINT a, |
| [in] UINT b, |
| [in] ID3D11ShaderResourceView *const *c |
| ); |
| |
| void PSSetShader( |
| [in] ID3D11PixelShader *a, |
| [in] ID3D11ClassInstance *const *b, |
| [in] UINT c |
| ); |
| |
| void PSSetSamplers( |
| [in] UINT a, |
| [in] UINT b, |
| [in] ID3D11SamplerState *const *c |
| ); |
| |
| void VSSetShader( |
| [in] ID3D11VertexShader *a, |
| [in] ID3D11ClassInstance *const *b, |
| [in] UINT c |
| ); |
| |
| void DrawIndexed( |
| [in] UINT a, |
| [in] UINT b, |
| [in] INT c |
| ); |
| |
| void Draw( |
| [in] UINT a, |
| [in] UINT b |
| ); |
| |
| HRESULT Map( |
| [in] ID3D11Resource *a, |
| [in] UINT b, |
| [in] D3D11_MAP c, |
| [in] UINT d, |
| [out] D3D11_MAPPED_SUBRESOURCE *e |
| ); |
| |
| void Unmap( |
| [in] ID3D11Resource *a, |
| [in] UINT b |
| ); |
| |
| void PSSetConstantBuffers( |
| [in] UINT a, |
| [in] UINT b, |
| [in] ID3D11Buffer *const *c |
| ); |
| |
| void IASetInputLayout( |
| [in] ID3D11InputLayout *a |
| ); |
| |
| void IASetVertexBuffers( |
| [in] UINT a, |
| [in] UINT b, |
| [in] ID3D11Buffer *const *c, |
| [in] const UINT *d, |
| [in] const UINT *e |
| ); |
| |
| void IASetIndexBuffer( |
| [in] ID3D11Buffer *a, |
| [in] DXGI_FORMAT b, |
| [in] UINT c |
| ); |
| |
| void DrawIndexedInstanced( |
| [in] UINT a, |
| [in] UINT b, |
| [in] UINT c, |
| [in] INT d, |
| [in] UINT e |
| ); |
| |
| void DrawInstanced( |
| [in] UINT a, |
| [in] UINT b, |
| [in] UINT c, |
| [in] UINT d |
| ); |
| |
| void GSSetConstantBuffers( |
| [in] UINT a, |
| [in] UINT b, |
| [in] ID3D11Buffer *const *c |
| ); |
| |
| void GSSetShader( |
| [in] ID3D11GeometryShader *a, |
| [in] ID3D11ClassInstance *const *b, |
| [in] UINT c |
| ); |
| |
| void IASetPrimitiveTopology( |
| [in] D3D11_PRIMITIVE_TOPOLOGY a |
| ); |
| |
| void VSSetShaderResources( |
| [in] UINT a, |
| [in] UINT b, |
| [in] ID3D11ShaderResourceView *const *c |
| ); |
| |
| void VSSetSamplers( |
| [in] UINT a, |
| [in] UINT b, |
| [in] ID3D11SamplerState *const *c |
| ); |
| |
| void Begin( |
| [in] ID3D11Asynchronous *a |
| ); |
| |
| void End( |
| [in] ID3D11Asynchronous *a |
| ); |
| |
| HRESULT GetData( |
| [in] ID3D11Asynchronous *a, |
| [out] void *b, |
| [in] UINT c, |
| [in] UINT d |
| ); |
| |
| void SetPredication( |
| [in] ID3D11Predicate *a, |
| [in] BOOL b |
| ); |
| |
| void GSSetShaderResources( |
| [in] UINT a, |
| [in] UINT b, |
| [in] ID3D11ShaderResourceView *const *c |
| ); |
| |
| void GSSetSamplers( |
| [in] UINT a, |
| [in] UINT b, |
| [in] ID3D11SamplerState *const *c |
| ); |
| |
| void OMSetRenderTargets( |
| [in] UINT a, |
| [in] ID3D11RenderTargetView *const *b, |
| [in] ID3D11DepthStencilView *c |
| ); |
| |
| void OMSetRenderTargetsAndUnorderedAccessViews( |
| [in] UINT a, |
| [in] ID3D11RenderTargetView *const *b, |
| [in] ID3D11DepthStencilView *c, |
| [in] UINT d, |
| [in] UINT e, |
| [in] ID3D11UnorderedAccessView *const *f, |
| [in] const UINT *g |
| ); |
| |
| void OMSetBlendState( |
| [in] ID3D11BlendState *a, |
| [in] const FLOAT b[4], |
| [in] UINT c |
| ); |
| |
| void OMSetDepthStencilState( |
| [in] ID3D11DepthStencilState *a, |
| [in] UINT b |
| ); |
| |
| void SOSetTargets( |
| [in] UINT a, |
| [in] ID3D11Buffer *const *b, |
| [in] const UINT *c |
| ); |
| |
| void DrawAuto( |
| ); |
| |
| void DrawIndexedInstancedIndirect( |
| [in] ID3D11Buffer *a, |
| [in] UINT b |
| ); |
| |
| void DrawInstancedIndirect( |
| [in] ID3D11Buffer *a, |
| [in] UINT b |
| ); |
| |
| void Dispatch( |
| [in] UINT a, |
| [in] UINT b, |
| [in] UINT c |
| ); |
| |
| void DispatchIndirect( |
| [in] ID3D11Buffer *a, |
| [in] UINT b |
| ); |
| |
| void RSSetState( |
| [in] ID3D11RasterizerState *a |
| ); |
| |
| void RSSetViewports( |
| [in] UINT a, |
| [in] const D3D11_VIEWPORT *b |
| ); |
| |
| void RSSetScissorRects( |
| [in] UINT a, |
| [in] const D3D11_RECT *b |
| ); |
| |
| void CopySubresourceRegion( |
| [in] ID3D11Resource *a, |
| [in] UINT b, |
| [in] UINT c, |
| [in] UINT d, |
| [in] UINT e, |
| [in] ID3D11Resource *f, |
| [in] UINT g, |
| [in] const D3D11_BOX *h |
| ); |
| |
| void CopyResource( |
| [in] ID3D11Resource *a, |
| [in] ID3D11Resource *b |
| ); |
| |
| void UpdateSubresource( |
| [in] ID3D11Resource *a, |
| [in] UINT b, |
| [in] const D3D11_BOX *c, |
| [in] const void *d, |
| [in] UINT e, |
| [in] UINT f |
| ); |
| |
| void CopyStructureCount( |
| [in] ID3D11Buffer *a, |
| [in] UINT b, |
| [in] ID3D11UnorderedAccessView *c |
| ); |
| |
| void ClearRenderTargetView( |
| [in] ID3D11RenderTargetView *a, |
| [in] const FLOAT b[4] |
| ); |
| |
| void ClearUnorderedAccessViewUint( |
| [in] ID3D11UnorderedAccessView *a, |
| [in] const UINT b[4] |
| ); |
| |
| void ClearUnorderedAccessViewFloat( |
| [in] ID3D11UnorderedAccessView *a, |
| [in] const FLOAT b[4] |
| ); |
| |
| void ClearDepthStencilView( |
| [in] ID3D11DepthStencilView *a, |
| [in] UINT b, |
| [in] FLOAT c, |
| [in] UINT8 d |
| ); |
| |
| void GenerateMips( |
| [in] ID3D11ShaderResourceView *a |
| ); |
| |
| void SetResourceMinLOD( |
| [in] ID3D11Resource *a, |
| [in] FLOAT b |
| ); |
| |
| FLOAT GetResourceMinLOD( |
| [in] ID3D11Resource *a |
| ); |
| |
| void ResolveSubresource( |
| [in] ID3D11Resource *a, |
| [in] UINT b, |
| [in] ID3D11Resource *c, |
| [in] UINT d, |
| [in] DXGI_FORMAT e |
| ); |
| |
| void ExecuteCommandList( |
| [in] ID3D11CommandList *a, |
| [in] BOOL b |
| ); |
| |
| void HSSetShaderResources( |
| [in] UINT a, |
| [in] UINT b, |
| [in] ID3D11ShaderResourceView *const *c |
| ); |
| |
| void HSSetShader( |
| [in] ID3D11HullShader *a, |
| [in] ID3D11ClassInstance *const *b, |
| [in] UINT c |
| ); |
| |
| void HSSetSamplers( |
| [in] UINT a, |
| [in] UINT b, |
| [in] ID3D11SamplerState *const *c |
| ); |
| |
| void HSSetConstantBuffers( |
| [in] UINT a, |
| [in] UINT b, |
| [in] ID3D11Buffer *const *c |
| ); |
| |
| void DSSetShaderResources( |
| [in] UINT a, |
| [in] UINT b, |
| [in] ID3D11ShaderResourceView *const *c |
| ); |
| |
| void DSSetShader( |
| [in] ID3D11DomainShader *a, |
| [in] ID3D11ClassInstance *const *b, |
| [in] UINT c |
| ); |
| |
| void DSSetSamplers( |
| [in] UINT a, |
| [in] UINT b, |
| [in] ID3D11SamplerState *const *c |
| ); |
| |
| void DSSetConstantBuffers( |
| [in] UINT a, |
| [in] UINT b, |
| [in] ID3D11Buffer *const *c |
| ); |
| |
| void CSSetShaderResources( |
| [in] UINT a, |
| [in] UINT b, |
| [in] ID3D11ShaderResourceView *const *c |
| ); |
| |
| void CSSetUnorderedAccessViews( |
| [in] UINT a, |
| [in] UINT b, |
| [in] ID3D11UnorderedAccessView *const *c, |
| [in] const UINT *d |
| ); |
| |
| void CSSetShader( |
| [in] ID3D11ComputeShader *a, |
| [in] ID3D11ClassInstance *const *b, |
| [in] UINT c |
| ); |
| |
| void CSSetSamplers( |
| [in] UINT a, |
| [in] UINT b, |
| [in] ID3D11SamplerState *const *c |
| ); |
| |
| void CSSetConstantBuffers( |
| [in] UINT a, |
| [in] UINT b, |
| [in] ID3D11Buffer *const *c |
| ); |
| |
| void VSGetConstantBuffers( |
| [in] UINT a, |
| [in] UINT b, |
| [out] ID3D11Buffer **c |
| ); |
| |
| void PSGetShaderResources( |
| [in] UINT a, |
| [in] UINT b, |
| [out] ID3D11ShaderResourceView **c |
| ); |
| |
| void PSGetShader( |
| [out] ID3D11PixelShader **a, |
| [out] ID3D11ClassInstance **b, |
| [in, out, optional] UINT *c |
| ); |
| |
| void PSGetSamplers( |
| [in] UINT a, |
| [in] UINT b, |
| [out] ID3D11SamplerState **c |
| ); |
| |
| void VSGetShader( |
| [out] ID3D11VertexShader **a, |
| [out] ID3D11ClassInstance **b, |
| [in, out, optional] UINT *c |
| ); |
| |
| void PSGetConstantBuffers( |
| [in] UINT a, |
| [in] UINT b, |
| [out] ID3D11Buffer **c |
| ); |
| |
| void IAGetInputLayout( |
| [out] ID3D11InputLayout **a |
| ); |
| |
| void IAGetVertexBuffers( |
| [in] UINT a, |
| [in] UINT b, |
| [out] ID3D11Buffer **c, |
| [out] UINT *d, |
| [out] UINT *e |
| ); |
| |
| void IAGetIndexBuffer( |
| [out] ID3D11Buffer **a, |
| [out] DXGI_FORMAT *b, |
| [out] UINT *c |
| ); |
| |
| void GSGetConstantBuffers( |
| [in] UINT a, |
| [in] UINT b, |
| [out] ID3D11Buffer **c |
| ); |
| |
| void GSGetShader( |
| [out] ID3D11GeometryShader **a, |
| [out] ID3D11ClassInstance **b, |
| [in, out, optional] UINT *c |
| ); |
| |
| void IAGetPrimitiveTopology( |
| [out] D3D11_PRIMITIVE_TOPOLOGY *a |
| ); |
| |
| void VSGetShaderResources( |
| [in] UINT a, |
| [in] UINT b, |
| [out] ID3D11ShaderResourceView **c |
| ); |
| |
| void VSGetSamplers( |
| [in] UINT a, |
| [in] UINT b, |
| [out] ID3D11SamplerState **c |
| ); |
| |
| void GetPredication( |
| [out] ID3D11Predicate **a, |
| [out] BOOL *b |
| ); |
| |
| void GSGetShaderResources( |
| [in] UINT a, |
| [in] UINT b, |
| [out] ID3D11ShaderResourceView **c |
| ); |
| |
| void GSGetSamplers( |
| [in] UINT a, |
| [in] UINT b, |
| [out] ID3D11SamplerState **c |
| ); |
| |
| void OMGetRenderTargets( |
| [in] UINT a, |
| [out] ID3D11RenderTargetView **b, |
| [out] ID3D11DepthStencilView **c |
| ); |
| |
| void OMGetRenderTargetsAndUnorderedAccessViews( |
| [in] UINT a, |
| [out] ID3D11RenderTargetView **b, |
| [out] ID3D11DepthStencilView **c, |
| [in] UINT d, |
| [in] UINT e, |
| [out] ID3D11UnorderedAccessView **f |
| ); |
| |
| void OMGetBlendState( |
| [out] ID3D11BlendState **a, |
| [out] FLOAT b[4], |
| [out] UINT *c |
| ); |
| |
| void OMGetDepthStencilState( |
| [out] ID3D11DepthStencilState **a, |
| [out] UINT *b |
| ); |
| |
| void SOGetTargets( |
| [in] UINT a, |
| [out] ID3D11Buffer **b |
| ); |
| |
| void RSGetState( |
| [out] ID3D11RasterizerState **a |
| ); |
| |
| void RSGetViewports( |
| [in, out] UINT *a, |
| [out] D3D11_VIEWPORT *b |
| ); |
| |
| void RSGetScissorRects( |
| [in, out] UINT *a, |
| [out] D3D11_RECT *b |
| ); |
| |
| void HSGetShaderResources( |
| [in] UINT a, |
| [in] UINT b, |
| [out] ID3D11ShaderResourceView **c |
| ); |
| |
| void HSGetShader( |
| [out] ID3D11HullShader **a, |
| [out] ID3D11ClassInstance **b, |
| [in, out, optional] UINT *c |
| ); |
| |
| void HSGetSamplers( |
| [in] UINT a, |
| [in] UINT b, |
| [out] ID3D11SamplerState **c |
| ); |
| |
| void HSGetConstantBuffers( |
| [in] UINT a, |
| [in] UINT b, |
| [out] ID3D11Buffer **c |
| ); |
| |
| void DSGetShaderResources( |
| [in] UINT a, |
| [in] UINT b, |
| [out] ID3D11ShaderResourceView **c |
| ); |
| |
| void DSGetShader( |
| [out] ID3D11DomainShader **a, |
| [out] ID3D11ClassInstance **b, |
| [in, out, optional] UINT *c |
| ); |
| |
| void DSGetSamplers( |
| [in] UINT a, |
| [in] UINT b, |
| [out] ID3D11SamplerState **c |
| ); |
| |
| void DSGetConstantBuffers( |
| [in] UINT a, |
| [in] UINT b, |
| [out] ID3D11Buffer **c |
| ); |
| |
| void CSGetShaderResources( |
| [in] UINT a, |
| [in] UINT b, |
| [out] ID3D11ShaderResourceView **c |
| ); |
| |
| void CSGetUnorderedAccessViews( |
| [in] UINT a, |
| [in] UINT b, |
| [out] ID3D11UnorderedAccessView **c |
| ); |
| |
| void CSGetShader( |
| [out] ID3D11ComputeShader **a, |
| [out] ID3D11ClassInstance **b, |
| [in, out, optional] UINT *c |
| ); |
| |
| void CSGetSamplers( |
| [in] UINT a, |
| [in] UINT b, |
| [out] ID3D11SamplerState **c |
| ); |
| |
| void CSGetConstantBuffers( |
| [in] UINT a, |
| [in] UINT b, |
| [out] ID3D11Buffer **c |
| ); |
| |
| void ClearState(); |
| |
| void Flush(); |
| |
| D3D11_DEVICE_CONTEXT_TYPE GetType(); |
| |
| UINT GetContextFlags(); |
| |
| HRESULT FinishCommandList( |
| [in] BOOL a, |
| [out] ID3D11CommandList **b |
| ); |
| }; |
| |
| cpp_quote("#include \"d3d10_1.h\"") |
| cpp_quote("#include \"d3d10shader.h\"") |
| cpp_quote("#include \"d3d10effect.h\"") |
| /*cpp_quote("#include \"d3d10_1shader.h\"") */ |
| |
| typedef enum D3D11_CREATE_DEVICE_FLAG |
| { |
| D3D11_CREATE_DEVICE_SINGLETHREADED = 1, |
| D3D11_CREATE_DEVICE_DEBUG = 2, |
| D3D11_CREATE_DEVICE_SWITCH_TO_REF = 4, |
| D3D11_CREATE_DEVICE_PREVENT_INTERNAL_THREADING_OPTIMIZATIONS = 8, |
| D3D11_CREATE_DEVICE_BGRA_SUPPORT = 0x20 |
| } D3D11_CREATE_DEVICE_FLAG; |
| |
| |
| HRESULT D3D11CreateDevice( |
| [in,optional] IDXGIAdapter* a, |
| [in] D3D_DRIVER_TYPE b, |
| [in] HMODULE c, |
| [in] UINT d, |
| [in,optional] const D3D_FEATURE_LEVEL* e, |
| [in] UINT f, |
| [in] UINT g, |
| [out,optional] ID3D11Device** h, |
| [out,optional] D3D_FEATURE_LEVEL* i, |
| [out,optional] ID3D11DeviceContext** j |
| ); |
| |
| typedef HRESULT (* PFN_D3D11_CREATE_DEVICE_AND_SWAP_CHAIN)( |
| [in,optional] IDXGIAdapter*, |
| D3D_DRIVER_TYPE, |
| HMODULE, |
| UINT, |
| [in,optional] const D3D_FEATURE_LEVEL*, |
| UINT, |
| UINT, |
| [in, optional] const DXGI_SWAP_CHAIN_DESC*, |
| [out,optional] IDXGISwapChain**, |
| [out,optional] ID3D11Device**, |
| [out,optional] D3D_FEATURE_LEVEL*, |
| [out,optional] ID3D11DeviceContext** |
| ); |
| |
| HRESULT D3D11CreateDeviceAndSwapChain( |
| [in,optional] IDXGIAdapter* a, |
| [in] D3D_DRIVER_TYPE b, |
| [in] HMODULE c, |
| [in] UINT d, |
| [in,optional] const D3D_FEATURE_LEVEL* e, |
| [in] UINT f, |
| [in] UINT g, |
| [in,optional] const DXGI_SWAP_CHAIN_DESC* h, |
| [out,optional] IDXGISwapChain** i, |
| [out,optional] ID3D11Device** j, |
| [out,optional] D3D_FEATURE_LEVEL* k, |
| [out,optional] ID3D11DeviceContext** l |
| ); |