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/*
* Copyright 2012 Advanced Micro Devices, Inc.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* on the rights to use, copy, modify, merge, publish, distribute, sub
* license, and/or sell copies of the Software, and to permit persons to whom
* the Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
* THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
* DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
* OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
* USE OR OTHER DEALINGS IN THE SOFTWARE.
*
* Authors:
* Tom Stellard <thomas.stellard@amd.com>
* Michel Dänzer <michel.daenzer@amd.com>
* Christian König <christian.koenig@amd.com>
*/
#ifndef RADEONSI_SHADER_H
#define RADEONSI_SHADER_H
struct si_shader_io {
unsigned name;
int sid;
unsigned param_offset;
unsigned interpolate;
bool centroid;
};
struct si_pipe_shader;
struct si_pipe_shader_selector {
struct si_pipe_shader *current;
struct tgsi_token *tokens;
struct pipe_stream_output_info so;
unsigned num_shaders;
/* PIPE_SHADER_[VERTEX|FRAGMENT|...] */
unsigned type;
/* 1 when the shader contains
* TGSI_PROPERTY_FS_COLOR0_WRITES_ALL_CBUFS, otherwise it's 0.
* Used to determine whether we need to include nr_cbufs in the key */
unsigned fs_write_all;
};
struct si_shader {
unsigned ninput;
struct si_shader_io input[32];
unsigned noutput;
struct si_shader_io output[32];
bool uses_kill;
bool fs_write_all;
unsigned nr_cbufs;
};
struct si_pipe_shader {
struct si_pipe_shader_selector *selector;
struct si_pipe_shader *next_variant;
struct si_shader shader;
struct si_pm4_state *pm4;
struct si_resource *bo;
unsigned num_sgprs;
unsigned num_vgprs;
unsigned spi_ps_input_ena;
unsigned sprite_coord_enable;
unsigned so_strides[4];
unsigned key;
};
/* radeonsi_shader.c */
int si_pipe_shader_create(struct pipe_context *ctx, struct si_pipe_shader *shader);
void si_pipe_shader_destroy(struct pipe_context *ctx, struct si_pipe_shader *shader);
#endif