| /************************************************************************** |
| * |
| * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas. |
| * All Rights Reserved. |
| * |
| * Permission is hereby granted, free of charge, to any person obtaining a |
| * copy of this software and associated documentation files (the |
| * "Software"), to deal in the Software without restriction, including |
| * without limitation the rights to use, copy, modify, merge, publish, |
| * distribute, sub license, and/or sell copies of the Software, and to |
| * permit persons to whom the Software is furnished to do so, subject to |
| * the following conditions: |
| * |
| * The above copyright notice and this permission notice (including the |
| * next paragraph) shall be included in all copies or substantial portions |
| * of the Software. |
| * |
| * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS |
| * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF |
| * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. |
| * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR |
| * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, |
| * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE |
| * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. |
| * |
| **************************************************************************/ |
| |
| /* Authors: |
| * Brian Paul |
| */ |
| |
| |
| #include "util/u_clear.h" |
| #include "util/u_format.h" |
| #include "util/u_pack_color.h" |
| #include "i915_context.h" |
| #include "i915_screen.h" |
| #include "i915_reg.h" |
| #include "i915_batch.h" |
| #include "i915_resource.h" |
| #include "i915_state.h" |
| |
| void |
| i915_clear_emit(struct pipe_context *pipe, unsigned buffers, |
| const union pipe_color_union *color, |
| double depth, unsigned stencil, |
| unsigned destx, unsigned desty, unsigned width, unsigned height) |
| { |
| struct i915_context *i915 = i915_context(pipe); |
| uint32_t clear_params, clear_color, clear_depth, clear_stencil, |
| clear_color8888, packed_z_stencil; |
| union util_color u_color; |
| float f_depth = depth; |
| struct i915_texture *cbuf_tex, *depth_tex; |
| int depth_clear_bbp, color_clear_bbp; |
| |
| cbuf_tex = depth_tex = NULL; |
| clear_params = 0; |
| depth_clear_bbp = color_clear_bbp = 0; |
| |
| if (buffers & PIPE_CLEAR_COLOR) { |
| struct pipe_surface *cbuf = i915->framebuffer.cbufs[0]; |
| |
| clear_params |= CLEARPARAM_WRITE_COLOR; |
| cbuf_tex = i915_texture(cbuf->texture); |
| |
| util_pack_color(color->f, cbuf->format, &u_color); |
| if (util_format_get_blocksize(cbuf_tex->b.b.format) == 4) { |
| clear_color = u_color.ui; |
| color_clear_bbp = 32; |
| } else { |
| clear_color = (u_color.ui & 0xffff) | (u_color.ui << 16); |
| color_clear_bbp = 16; |
| } |
| |
| /* correctly swizzle clear value */ |
| if (i915->current.target_fixup_format) |
| util_pack_color(color->f, cbuf->format, &u_color); |
| else |
| util_pack_color(color->f, PIPE_FORMAT_B8G8R8A8_UNORM, &u_color); |
| clear_color8888 = u_color.ui; |
| } else |
| clear_color = clear_color8888 = 0; |
| |
| clear_depth = clear_stencil = 0; |
| if (buffers & PIPE_CLEAR_DEPTH) { |
| struct pipe_surface *zbuf = i915->framebuffer.zsbuf; |
| |
| clear_params |= CLEARPARAM_WRITE_DEPTH; |
| depth_tex = i915_texture(zbuf->texture); |
| packed_z_stencil = util_pack_z_stencil(depth_tex->b.b.format, depth, stencil); |
| |
| if (util_format_get_blocksize(depth_tex->b.b.format) == 4) { |
| /* Avoid read-modify-write if there's no stencil. */ |
| if (buffers & PIPE_CLEAR_STENCIL |
| || depth_tex->b.b.format != PIPE_FORMAT_Z24_UNORM_S8_UINT) { |
| clear_params |= CLEARPARAM_WRITE_STENCIL; |
| clear_stencil = packed_z_stencil >> 24; |
| } |
| |
| clear_depth = packed_z_stencil & 0xffffff; |
| depth_clear_bbp = 32; |
| } else { |
| clear_depth = (packed_z_stencil & 0xffff) | (packed_z_stencil << 16); |
| depth_clear_bbp = 16; |
| } |
| } else if (buffers & PIPE_CLEAR_STENCIL) { |
| struct pipe_surface *zbuf = i915->framebuffer.zsbuf; |
| |
| clear_params |= CLEARPARAM_WRITE_STENCIL; |
| depth_tex = i915_texture(zbuf->texture); |
| assert(depth_tex->b.b.format == PIPE_FORMAT_Z24_UNORM_S8_UINT); |
| |
| packed_z_stencil = util_pack_z_stencil(depth_tex->b.b.format, depth, stencil); |
| depth_clear_bbp = 32; |
| clear_stencil = packed_z_stencil >> 24; |
| } |
| |
| /* hw can't fastclear both depth and color if their bbp mismatch. */ |
| if (color_clear_bbp && depth_clear_bbp |
| && color_clear_bbp != depth_clear_bbp) { |
| if (i915->hardware_dirty) |
| i915_emit_hardware_state(i915); |
| |
| if (!BEGIN_BATCH(1 + 2*(7 + 7))) { |
| FLUSH_BATCH(NULL); |
| |
| i915_emit_hardware_state(i915); |
| i915->vbo_flushed = 1; |
| |
| assert(BEGIN_BATCH(1 + 2*(7 + 7))); |
| } |
| |
| OUT_BATCH(_3DSTATE_SCISSOR_ENABLE_CMD | DISABLE_SCISSOR_RECT); |
| |
| OUT_BATCH(_3DSTATE_CLEAR_PARAMETERS); |
| OUT_BATCH(CLEARPARAM_WRITE_COLOR | CLEARPARAM_CLEAR_RECT); |
| /* Used for zone init prim */ |
| OUT_BATCH(clear_color); |
| OUT_BATCH(clear_depth); |
| /* Used for clear rect prim */ |
| OUT_BATCH(clear_color8888); |
| OUT_BATCH_F(f_depth); |
| OUT_BATCH(clear_stencil); |
| |
| OUT_BATCH(_3DPRIMITIVE | PRIM3D_CLEAR_RECT | 5); |
| OUT_BATCH_F(destx + width); |
| OUT_BATCH_F(desty + height); |
| OUT_BATCH_F(destx); |
| OUT_BATCH_F(desty + height); |
| OUT_BATCH_F(destx); |
| OUT_BATCH_F(desty); |
| |
| OUT_BATCH(_3DSTATE_CLEAR_PARAMETERS); |
| OUT_BATCH((clear_params & ~CLEARPARAM_WRITE_COLOR) | |
| CLEARPARAM_CLEAR_RECT); |
| /* Used for zone init prim */ |
| OUT_BATCH(clear_color); |
| OUT_BATCH(clear_depth); |
| /* Used for clear rect prim */ |
| OUT_BATCH(clear_color8888); |
| OUT_BATCH_F(f_depth); |
| OUT_BATCH(clear_stencil); |
| |
| OUT_BATCH(_3DPRIMITIVE | PRIM3D_CLEAR_RECT | 5); |
| OUT_BATCH_F(destx + width); |
| OUT_BATCH_F(desty + height); |
| OUT_BATCH_F(destx); |
| OUT_BATCH_F(desty + height); |
| OUT_BATCH_F(destx); |
| OUT_BATCH_F(desty); |
| } else { |
| if (i915->hardware_dirty) |
| i915_emit_hardware_state(i915); |
| |
| if (!BEGIN_BATCH(1 + 7 + 7)) { |
| FLUSH_BATCH(NULL); |
| |
| i915_emit_hardware_state(i915); |
| i915->vbo_flushed = 1; |
| |
| assert(BEGIN_BATCH(1 + 7 + 7)); |
| } |
| |
| OUT_BATCH(_3DSTATE_SCISSOR_ENABLE_CMD | DISABLE_SCISSOR_RECT); |
| |
| OUT_BATCH(_3DSTATE_CLEAR_PARAMETERS); |
| OUT_BATCH(clear_params | CLEARPARAM_CLEAR_RECT); |
| /* Used for zone init prim */ |
| OUT_BATCH(clear_color); |
| OUT_BATCH(clear_depth); |
| /* Used for clear rect prim */ |
| OUT_BATCH(clear_color8888); |
| OUT_BATCH_F(f_depth); |
| OUT_BATCH(clear_stencil); |
| |
| OUT_BATCH(_3DPRIMITIVE | PRIM3D_CLEAR_RECT | 5); |
| OUT_BATCH_F(destx + width); |
| OUT_BATCH_F(desty + height); |
| OUT_BATCH_F(destx); |
| OUT_BATCH_F(desty + height); |
| OUT_BATCH_F(destx); |
| OUT_BATCH_F(desty); |
| } |
| |
| /* Flush after clear, its expected to be a costly operation. |
| * This is not required, just a heuristic, but without the flush we'd need to |
| * clobber the SCISSOR_ENABLE dynamic state. */ |
| FLUSH_BATCH(NULL); |
| |
| i915->last_fired_vertices = i915->fired_vertices; |
| i915->fired_vertices = 0; |
| } |
| |
| /** |
| * Clear the given buffers to the specified values. |
| * No masking, no scissor (clear entire buffer). |
| */ |
| void |
| i915_clear_blitter(struct pipe_context *pipe, unsigned buffers, |
| const union pipe_color_union *color, |
| double depth, unsigned stencil) |
| { |
| util_clear(pipe, &i915_context(pipe)->framebuffer, buffers, color, depth, |
| stencil); |
| } |
| |
| void |
| i915_clear_render(struct pipe_context *pipe, unsigned buffers, |
| const union pipe_color_union *color, |
| double depth, unsigned stencil) |
| { |
| struct i915_context *i915 = i915_context(pipe); |
| |
| if (i915->dirty) |
| i915_update_derived(i915); |
| |
| i915_clear_emit(pipe, buffers, color, depth, stencil, |
| 0, 0, i915->framebuffer.width, i915->framebuffer.height); |
| } |