| /* |
| * Copyright 2011 The LibYuv Project Authors. All rights reserved. |
| * |
| * Use of this source code is governed by a BSD-style license |
| * that can be found in the LICENSE file in the root of the source |
| * tree. An additional intellectual property rights grant can be found |
| * in the file PATENTS. All contributing project authors may |
| * be found in the AUTHORS file in the root of the source tree. |
| */ |
| |
| #ifndef UNIT_TEST_UNIT_TEST_H_ // NOLINT |
| #define UNIT_TEST_UNIT_TEST_H_ |
| |
| #ifdef WIN32 |
| #include <windows.h> |
| #else |
| #include <sys/time.h> |
| #include <sys/resource.h> |
| #endif |
| |
| #include <gtest/gtest.h> |
| |
| #include "libyuv/basic_types.h" |
| |
| static __inline int Abs(int v) { |
| return v >= 0 ? v : -v; |
| } |
| |
| #define align_buffer_page_end(var, size) \ |
| uint8* var; \ |
| uint8* var##_mem; \ |
| var##_mem = reinterpret_cast<uint8*>(malloc(((size) + 4095) & ~4095)); \ |
| var = var##_mem + (-(size) & 4095); |
| |
| #define free_aligned_buffer_page_end(var) \ |
| free(var##_mem); \ |
| var = 0; |
| |
| #ifdef WIN32 |
| static inline double get_time() { |
| LARGE_INTEGER t, f; |
| QueryPerformanceCounter(&t); |
| QueryPerformanceFrequency(&f); |
| return static_cast<double>(t.QuadPart) / static_cast<double>(f.QuadPart); |
| } |
| |
| #define random rand |
| #define srandom srand |
| #else |
| static inline double get_time() { |
| struct timeval t; |
| struct timezone tzp; |
| gettimeofday(&t, &tzp); |
| return t.tv_sec + t.tv_usec * 1e-6; |
| } |
| #endif |
| |
| static inline void MemRandomize(uint8* dst, int len) { |
| int i; |
| for (i = 0; i < len - 1; i += 2) { |
| *reinterpret_cast<uint16*>(dst) = random(); |
| dst += 2; |
| } |
| for (; i < len; ++i) { |
| *dst++ = random(); |
| } |
| } |
| |
| class libyuvTest : public ::testing::Test { |
| protected: |
| libyuvTest(); |
| |
| const int rotate_max_w_; |
| const int rotate_max_h_; |
| |
| int benchmark_iterations_; // Default 1. Use 1000 for benchmarking. |
| int benchmark_width_; // Default 1280. Use 640 for benchmarking VGA. |
| int benchmark_height_; // Default 720. Use 360 for benchmarking VGA. |
| int benchmark_pixels_div256_; // Total pixels to benchmark / 256. |
| int benchmark_pixels_div1280_; // Total pixels to benchmark / 1280. |
| }; |
| |
| #endif // UNIT_TEST_UNIT_TEST_H_ NOLINT |