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/*
* libjingle
* Copyright 2004--2005, Google Inc.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice,
* this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright notice,
* this list of conditions and the following disclaimer in the documentation
* and/or other materials provided with the distribution.
* 3. The name of the author may not be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR IMPLIED
* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
* MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
* EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS;
* OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
* WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR
* OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#ifndef TALK_P2P_BASE_STUNPORT_H_
#define TALK_P2P_BASE_STUNPORT_H_
#include <string>
#include "talk/base/asyncpacketsocket.h"
#include "talk/p2p/base/port.h"
#include "talk/p2p/base/stunrequest.h"
// TODO(mallinath) - Rename stunport.cc|h to udpport.cc|h.
namespace talk_base {
class AsyncResolver;
class SignalThread;
}
namespace cricket {
// Communicates using the address on the outside of a NAT.
class UDPPort : public Port {
public:
static UDPPort* Create(talk_base::Thread* thread,
talk_base::Network* network,
talk_base::AsyncPacketSocket* socket,
const std::string& username,
const std::string& password) {
UDPPort* port = new UDPPort(thread, network, socket, username, password);
if (!port->Init()) {
delete port;
port = NULL;
}
return port;
}
static UDPPort* Create(talk_base::Thread* thread,
talk_base::PacketSocketFactory* factory,
talk_base::Network* network,
const talk_base::IPAddress& ip,
int min_port, int max_port,
const std::string& username,
const std::string& password) {
UDPPort* port = new UDPPort(thread, factory, network,
ip, min_port, max_port,
username, password);
if (!port->Init()) {
delete port;
port = NULL;
}
return port;
}
virtual ~UDPPort();
talk_base::SocketAddress GetLocalAddress() const {
return socket_->GetLocalAddress();
}
const talk_base::SocketAddress& server_addr() const { return server_addr_; }
void set_server_addr(const talk_base::SocketAddress& addr) {
server_addr_ = addr;
}
virtual void PrepareAddress();
virtual Connection* CreateConnection(const Candidate& address,
CandidateOrigin origin);
virtual int SetOption(talk_base::Socket::Option opt, int value);
virtual int GetOption(talk_base::Socket::Option opt, int* value);
virtual int GetError();
virtual bool HandleIncomingPacket(
talk_base::AsyncPacketSocket* socket, const char* data, size_t size,
const talk_base::SocketAddress& remote_addr) {
// All packets given to UDP port will be consumed.
OnReadPacket(socket, data, size, remote_addr);
return true;
}
void set_stun_keepalive_delay(int delay) {
stun_keepalive_delay_ = delay;
}
int stun_keepalive_delay() const {
return stun_keepalive_delay_;
}
protected:
UDPPort(talk_base::Thread* thread, talk_base::PacketSocketFactory* factory,
talk_base::Network* network, const talk_base::IPAddress& ip,
int min_port, int max_port,
const std::string& username, const std::string& password);
UDPPort(talk_base::Thread* thread, talk_base::Network* network,
talk_base::AsyncPacketSocket* socket,
const std::string& username, const std::string& password);
bool Init();
virtual int SendTo(const void* data, size_t size,
const talk_base::SocketAddress& addr,
talk_base::DiffServCodePoint dscp,
bool payload);
void OnLocalAddressReady(talk_base::AsyncPacketSocket* socket,
const talk_base::SocketAddress& address);
void OnReadPacket(talk_base::AsyncPacketSocket* socket,
const char* data, size_t size,
const talk_base::SocketAddress& remote_addr);
void OnReadyToSend(talk_base::AsyncPacketSocket* socket);
// This method will send STUN binding request if STUN server address is set.
void MaybePrepareStunCandidate();
void SendStunBindingRequest();
private:
// DNS resolution of the STUN server.
void ResolveStunAddress();
void OnResolveResult(talk_base::SignalThread* thread);
// Below methods handles binding request responses.
void OnStunBindingRequestSucceeded(const talk_base::SocketAddress& stun_addr);
void OnStunBindingOrResolveRequestFailed();
// Sends STUN requests to the server.
void OnSendPacket(const void* data, size_t size, StunRequest* req);
// TODO(mallinaht) - Move this up to cricket::Port when SignalAddressReady is
// changed to SignalPortReady.
void SetResult(bool success);
talk_base::SocketAddress server_addr_;
StunRequestManager requests_;
talk_base::AsyncPacketSocket* socket_;
int error_;
talk_base::AsyncResolver* resolver_;
bool ready_;
int stun_keepalive_delay_;
friend class StunBindingRequest;
};
class StunPort : public UDPPort {
public:
static StunPort* Create(talk_base::Thread* thread,
talk_base::PacketSocketFactory* factory,
talk_base::Network* network,
const talk_base::IPAddress& ip,
int min_port, int max_port,
const std::string& username,
const std::string& password,
const talk_base::SocketAddress& server_addr) {
StunPort* port = new StunPort(thread, factory, network,
ip, min_port, max_port,
username, password, server_addr);
if (!port->Init()) {
delete port;
port = NULL;
}
return port;
}
virtual ~StunPort() {}
virtual void PrepareAddress() {
SendStunBindingRequest();
}
protected:
StunPort(talk_base::Thread* thread, talk_base::PacketSocketFactory* factory,
talk_base::Network* network, const talk_base::IPAddress& ip,
int min_port, int max_port,
const std::string& username, const std::string& password,
const talk_base::SocketAddress& server_address)
: UDPPort(thread, factory, network, ip, min_port, max_port, username,
password) {
// UDPPort will set these to local udp, updating these to STUN.
set_type(STUN_PORT_TYPE);
set_server_addr(server_address);
}
};
} // namespace cricket
#endif // TALK_P2P_BASE_STUNPORT_H_