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/*
* libjingle
* Copyright 2004--2005, Google Inc.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice,
* this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright notice,
* this list of conditions and the following disclaimer in the documentation
* and/or other materials provided with the distribution.
* 3. The name of the author may not be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR IMPLIED
* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
* MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
* EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS;
* OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
* WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR
* OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#ifndef TALK_P2P_CLIENT_BASICPORTALLOCATOR_H_
#define TALK_P2P_CLIENT_BASICPORTALLOCATOR_H_
#include <string>
#include <vector>
#include "talk/base/messagequeue.h"
#include "talk/base/network.h"
#include "talk/base/scoped_ptr.h"
#include "talk/base/thread.h"
#include "talk/p2p/base/port.h"
#include "talk/p2p/base/portallocator.h"
namespace cricket {
struct RelayCredentials {
RelayCredentials() {}
RelayCredentials(const std::string& username,
const std::string& password)
: username(username),
password(password) {
}
std::string username;
std::string password;
};
typedef std::vector<ProtocolAddress> PortList;
struct RelayServerConfig {
RelayServerConfig(RelayType type) : type(type) {}
RelayType type;
PortList ports;
RelayCredentials credentials;
};
class BasicPortAllocator : public PortAllocator {
public:
BasicPortAllocator(talk_base::NetworkManager* network_manager,
talk_base::PacketSocketFactory* socket_factory);
explicit BasicPortAllocator(talk_base::NetworkManager* network_manager);
BasicPortAllocator(talk_base::NetworkManager* network_manager,
talk_base::PacketSocketFactory* socket_factory,
const talk_base::SocketAddress& stun_server);
BasicPortAllocator(talk_base::NetworkManager* network_manager,
const talk_base::SocketAddress& stun_server,
const talk_base::SocketAddress& relay_server_udp,
const talk_base::SocketAddress& relay_server_tcp,
const talk_base::SocketAddress& relay_server_ssl);
virtual ~BasicPortAllocator();
talk_base::NetworkManager* network_manager() { return network_manager_; }
// If socket_factory() is set to NULL each PortAllocatorSession
// creates its own socket factory.
talk_base::PacketSocketFactory* socket_factory() { return socket_factory_; }
const talk_base::SocketAddress& stun_address() const {
return stun_address_;
}
const std::vector<RelayServerConfig>& relays() const {
return relays_;
}
virtual void AddRelay(const RelayServerConfig& relay) {
relays_.push_back(relay);
}
virtual PortAllocatorSession* CreateSessionInternal(
const std::string& content_name,
int component,
const std::string& ice_ufrag,
const std::string& ice_pwd);
bool allow_tcp_listen() const {
return allow_tcp_listen_;
}
void set_allow_tcp_listen(bool allow_tcp_listen) {
allow_tcp_listen_ = allow_tcp_listen;
}
private:
void Construct();
talk_base::NetworkManager* network_manager_;
talk_base::PacketSocketFactory* socket_factory_;
const talk_base::SocketAddress stun_address_;
std::vector<RelayServerConfig> relays_;
bool allow_tcp_listen_;
};
struct PortConfiguration;
class AllocationSequence;
class BasicPortAllocatorSession : public PortAllocatorSession,
public talk_base::MessageHandler {
public:
BasicPortAllocatorSession(BasicPortAllocator* allocator,
const std::string& content_name,
int component,
const std::string& ice_ufrag,
const std::string& ice_pwd);
~BasicPortAllocatorSession();
virtual BasicPortAllocator* allocator() { return allocator_; }
talk_base::Thread* network_thread() { return network_thread_; }
talk_base::PacketSocketFactory* socket_factory() { return socket_factory_; }
virtual void StartGettingPorts();
virtual void StopGettingPorts();
virtual bool IsGettingPorts() { return running_; }
protected:
// Starts the process of getting the port configurations.
virtual void GetPortConfigurations();
// Adds a port configuration that is now ready. Once we have one for each
// network (or a timeout occurs), we will start allocating ports.
virtual void ConfigReady(PortConfiguration* config);
// MessageHandler. Can be overriden if message IDs do not conflict.
virtual void OnMessage(talk_base::Message *message);
private:
class PortData {
public:
PortData() : port_(NULL), sequence_(NULL), state_(STATE_INIT) {}
PortData(Port* port, AllocationSequence* seq)
: port_(port), sequence_(seq), state_(STATE_INIT) {
}
Port* port() { return port_; }
AllocationSequence* sequence() { return sequence_; }
bool ready() const { return state_ == STATE_READY; }
bool complete() const {
// Returns true if candidate allocation has completed one way or another.
return ((state_ == STATE_COMPLETE) || (state_ == STATE_ERROR));
}
void set_ready() { ASSERT(state_ == STATE_INIT); state_ = STATE_READY; }
void set_complete() {
ASSERT(state_ == STATE_READY);
state_ = STATE_COMPLETE;
}
void set_error() {
ASSERT(state_ == STATE_INIT || state_ == STATE_READY);
state_ = STATE_ERROR;
}
private:
enum State {
STATE_INIT, // No candidates allocated yet.
STATE_READY, // At least one candidate is ready for process.
STATE_COMPLETE, // All candidates allocated and ready for process.
STATE_ERROR // Error in gathering candidates.
};
Port* port_;
AllocationSequence* sequence_;
State state_;
};
void OnConfigReady(PortConfiguration* config);
void OnConfigStop();
void AllocatePorts();
void OnAllocate();
void DoAllocate();
void OnNetworksChanged();
void OnAllocationSequenceObjectsCreated();
void DisableEquivalentPhases(talk_base::Network* network,
PortConfiguration* config, uint32* flags);
void AddAllocatedPort(Port* port, AllocationSequence* seq,
bool prepare_address);
void OnCandidateReady(Port* port, const Candidate& c);
void OnPortComplete(Port* port);
void OnPortError(Port* port);
void OnProtocolEnabled(AllocationSequence* seq, ProtocolType proto);
void OnPortDestroyed(PortInterface* port);
void OnShake();
void MaybeSignalCandidatesAllocationDone();
void OnPortAllocationComplete(AllocationSequence* seq);
PortData* FindPort(Port* port);
BasicPortAllocator* allocator_;
talk_base::Thread* network_thread_;
talk_base::scoped_ptr<talk_base::PacketSocketFactory> owned_socket_factory_;
talk_base::PacketSocketFactory* socket_factory_;
bool configuration_done_;
bool allocation_started_;
bool network_manager_started_;
bool running_; // set when StartGetAllPorts is called
bool allocation_sequences_created_;
std::vector<PortConfiguration*> configs_;
std::vector<AllocationSequence*> sequences_;
std::vector<PortData> ports_;
friend class AllocationSequence;
};
// Records configuration information useful in creating ports.
struct PortConfiguration : public talk_base::MessageData {
talk_base::SocketAddress stun_address;
std::string username;
std::string password;
typedef std::vector<RelayServerConfig> RelayList;
RelayList relays;
PortConfiguration(const talk_base::SocketAddress& stun_address,
const std::string& username,
const std::string& password);
// Adds another relay server, with the given ports and modifier, to the list.
void AddRelay(const RelayServerConfig& config);
// Determines whether the given relay server supports the given protocol.
static bool SupportsProtocol(const RelayServerConfig& relay,
ProtocolType type);
};
} // namespace cricket
#endif // TALK_P2P_CLIENT_BASICPORTALLOCATOR_H_