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//
// Copyright (c) 2012 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// SwapChain9.h: Defines a back-end specific class for the D3D9 swap chain.
#ifndef LIBGLESV2_RENDERER_SWAPCHAIN9_H_
#define LIBGLESV2_RENDERER_SWAPCHAIN9_H_
#include <d3d9.h>
#include "common/angleutils.h"
#include "libGLESv2/renderer/SwapChain.h"
namespace rx
{
class Renderer9;
class SwapChain9 : public SwapChain
{
public:
SwapChain9(Renderer9 *renderer, HWND window, HANDLE shareHandle,
GLenum backBufferFormat, GLenum depthBufferFormat);
virtual ~SwapChain9();
virtual EGLint reset(EGLint backbufferWidth, EGLint backbufferHeight, EGLint swapInterval);
virtual EGLint swapRect(EGLint x, EGLint y, EGLint width, EGLint height);
virtual IDirect3DSurface9 *getRenderTarget();
virtual IDirect3DSurface9 *getDepthStencil();
virtual IDirect3DTexture9 *getOffscreenTexture();
static SwapChain9 *makeSwapChain9(SwapChain *swapChain);
private:
DISALLOW_COPY_AND_ASSIGN(SwapChain9);
void release();
Renderer9 *mRenderer;
EGLint mHeight;
EGLint mWidth;
IDirect3DSwapChain9 *mSwapChain;
IDirect3DSurface9 *mBackBuffer;
IDirect3DSurface9 *mRenderTarget;
IDirect3DSurface9 *mDepthStencil;
IDirect3DTexture9* mOffscreenTexture;
};
}
#endif // LIBGLESV2_RENDERER_SWAPCHAIN9_H_