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//
// Copyright (c) 2012 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// SwapChain11.h: Defines a back-end specific class for the D3D11 swap chain.
#ifndef LIBGLESV2_RENDERER_SWAPCHAIN11_H_
#define LIBGLESV2_RENDERER_SWAPCHAIN11_H_
#include <d3d11.h>
#include "common/angleutils.h"
#include "libGLESv2/renderer/SwapChain.h"
namespace rx
{
class Renderer11;
class SwapChain11 : public SwapChain
{
public:
SwapChain11(Renderer11 *renderer, HWND window, HANDLE shareHandle,
GLenum backBufferFormat, GLenum depthBufferFormat);
virtual ~SwapChain11();
virtual EGLint reset(EGLint backbufferWidth, EGLint backbufferHeight, EGLint swapInterval);
virtual EGLint swapRect(EGLint x, EGLint y, EGLint width, EGLint height);
virtual ID3D11RenderTargetView *getRenderTarget();
virtual ID3D11DepthStencilView *getDepthStencil();
virtual ID3D11Texture2D *getOffscreenTexture();
static SwapChain11 *makeSwapChain11(SwapChain *swapChain);
private:
DISALLOW_COPY_AND_ASSIGN(SwapChain11);
void release();
Renderer11 *mRenderer;
EGLint mHeight;
EGLint mWidth;
IDXGISwapChain *mSwapChain;
ID3D11Texture2D *mBackBuffer;
ID3D11RenderTargetView *mBackBufferView;
ID3D11RenderTargetView *mRenderTargetView;
ID3D11Texture2D *mDepthStencil;
ID3D11DepthStencilView *mDepthStencilView;
ID3D11Texture2D *mOffscreenTexture;
};
}
#endif // LIBGLESV2_RENDERER_SWAPCHAIN11_H_