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//
// Copyright (c) 2002-2010 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// geometry/VertexDataManager.h: Defines the VertexDataManager, a class that
// runs the Buffer translation process.
#include "libGLESv2/geometry/VertexDataManager.h"
#include "common/debug.h"
#include "libGLESv2/Buffer.h"
#include "libGLESv2/Program.h"
#include "libGLESv2/geometry/backend.h"
#include "libGLESv2/geometry/IndexDataManager.h"
namespace
{
enum { INITIAL_STREAM_BUFFER_SIZE = 1024*1024 };
enum { MAX_CURRENT_VALUE_EXPANSION = 16 };
enum { CURRENT_VALUES_REQUIRED_SPACE = 4 * sizeof(float) * gl::MAX_VERTEX_ATTRIBS * MAX_CURRENT_VALUE_EXPANSION };
}
namespace gl
{
VertexDataManager::VertexDataManager(Context *context, BufferBackEnd *backend)
: mContext(context), mBackend(backend), mDirtyCurrentValues(true), mCurrentValueOffset(0)
{
mStreamBuffer = mBackend->createVertexBuffer(INITIAL_STREAM_BUFFER_SIZE);
try
{
mCurrentValueBuffer = mBackend->createVertexBufferForStrideZero(4 * sizeof(float) * MAX_VERTEX_ATTRIBS);
}
catch (...)
{
delete mStreamBuffer;
throw;
}
}
VertexDataManager::~VertexDataManager()
{
delete mStreamBuffer;
delete mCurrentValueBuffer;
}
std::bitset<MAX_VERTEX_ATTRIBS> VertexDataManager::getActiveAttribs() const
{
std::bitset<MAX_VERTEX_ATTRIBS> active;
Program *program = mContext->getCurrentProgram();
for (int attributeIndex = 0; attributeIndex < MAX_VERTEX_ATTRIBS; attributeIndex++)
{
active[attributeIndex] = (program->getSemanticIndex(attributeIndex) != -1);
}
return active;
}
GLenum VertexDataManager::preRenderValidate(GLint start, GLsizei count,
TranslatedAttribute *translated)
{
const AttributeState *attribs = mContext->getVertexAttribBlock();
const std::bitset<MAX_VERTEX_ATTRIBS> activeAttribs = getActiveAttribs();
for (int i = 0; i < MAX_VERTEX_ATTRIBS; i++)
{
if (!activeAttribs[i] && attribs[i].mEnabled && attribs[i].mBoundBuffer != 0 && !mContext->getBuffer(attribs[i].mBoundBuffer))
return GL_INVALID_OPERATION;
}
for (int i = 0; i < MAX_VERTEX_ATTRIBS; i++)
{
translated[i].enabled = activeAttribs[i];
}
bool usesCurrentValues = false;
for (int i = 0; i < MAX_VERTEX_ATTRIBS; i++)
{
if (activeAttribs[i] && !attribs[i].mEnabled)
{
usesCurrentValues = true;
break;
}
}
// Handle the identity-mapped attributes.
// Process array attributes.
std::size_t requiredSpace = 0;
for (int i = 0; i < MAX_VERTEX_ATTRIBS; i++)
{
if (activeAttribs[i] && attribs[i].mEnabled)
{
requiredSpace += spaceRequired(attribs[i], count);
}
}
if (usesCurrentValues)
{
requiredSpace += CURRENT_VALUES_REQUIRED_SPACE;
}
if (requiredSpace > mStreamBuffer->size())
{
std::size_t newSize = std::max(requiredSpace, 3 * mStreamBuffer->size() / 2); // 1.5 x mStreamBuffer->size() is arbitrary and should be checked to see we don't have too many reallocations.
TranslatedVertexBuffer *newStreamBuffer = mBackend->createVertexBuffer(newSize);
delete mStreamBuffer;
mStreamBuffer = newStreamBuffer;
}
mStreamBuffer->reserveSpace(requiredSpace);
for (size_t i = 0; i < MAX_VERTEX_ATTRIBS; i++)
{
if (activeAttribs[i] && attribs[i].mEnabled)
{
FormatConverter formatConverter = mBackend->getFormatConverter(attribs[i].mType, attribs[i].mSize, attribs[i].mNormalized);
translated[i].type = attribs[i].mType;
translated[i].size = attribs[i].mSize;
translated[i].normalized = attribs[i].mNormalized;
translated[i].stride = formatConverter.outputVertexSize;
translated[i].buffer = mStreamBuffer;
void *output = mStreamBuffer->map(spaceRequired(attribs[i], count), &translated[i].offset);
const void *input;
if (attribs[i].mBoundBuffer)
{
input = mContext->getBuffer(attribs[i].mBoundBuffer)->data();
input = static_cast<const char*>(input) + reinterpret_cast<size_t>(attribs[i].mPointer);
}
else
{
input = attribs[i].mPointer;
}
size_t inputStride = interpretGlStride(attribs[i]);
input = static_cast<const char*>(input) + inputStride * start;
if (formatConverter.identity && inputStride == typeSize(attribs[i].mType) * attribs[i].mSize)
{
memcpy(output, input, count * inputStride);
}
else
{
formatConverter.convertArray(input, inputStride, count, output);
}
mStreamBuffer->unmap();
}
}
if (usesCurrentValues)
{
processNonArrayAttributes(attribs, activeAttribs, translated, count);
}
return GL_NO_ERROR;
}
std::size_t VertexDataManager::typeSize(GLenum type) const
{
switch (type)
{
case GL_BYTE: case GL_UNSIGNED_BYTE: return sizeof(GLbyte);
case GL_SHORT: case GL_UNSIGNED_SHORT: return sizeof(GLshort);
case GL_FIXED: return sizeof(GLfixed);
case GL_FLOAT: return sizeof(GLfloat);
default: UNREACHABLE(); return sizeof(GLfloat);
}
}
std::size_t VertexDataManager::interpretGlStride(const AttributeState &attrib) const
{
return attrib.mStride ? attrib.mStride : typeSize(attrib.mType) * attrib.mSize;
}
// Round up x (>=0) to the next multiple of multiple (>0).
// 0 rounds up to 0.
std::size_t VertexDataManager::roundUp(std::size_t x, std::size_t multiple) const
{
ASSERT(x >= 0);
ASSERT(multiple > 0);
std::size_t remainder = x % multiple;
if (remainder != 0)
{
return x + multiple - remainder;
}
else
{
return x;
}
}
std::size_t VertexDataManager::spaceRequired(const AttributeState &attrib, std::size_t maxVertex) const
{
std::size_t size = mBackend->getFormatConverter(attrib.mType, attrib.mSize, attrib.mNormalized).outputVertexSize;
size *= maxVertex;
return roundUp(size, 4 * sizeof(GLfloat));
}
void VertexDataManager::processNonArrayAttributes(const AttributeState *attribs, const std::bitset<MAX_VERTEX_ATTRIBS> &activeAttribs, TranslatedAttribute *translated, std::size_t count)
{
if (count <= MAX_CURRENT_VALUE_EXPANSION)
{
if (mDirtyCurrentValues || mCurrentValueLoadBuffer != mStreamBuffer)
{
float *p = static_cast<float*>(mStreamBuffer->map(CURRENT_VALUES_REQUIRED_SPACE, &mCurrentValueOffset));
for (int i = 0; i < MAX_VERTEX_ATTRIBS; i++)
{
float *out = p + MAX_CURRENT_VALUE_EXPANSION * 4 * i;
for (unsigned int j = 0; j < MAX_CURRENT_VALUE_EXPANSION; j++)
{
*out++ = attribs[i].mCurrentValue[0];
*out++ = attribs[i].mCurrentValue[1];
*out++ = attribs[i].mCurrentValue[2];
*out++ = attribs[i].mCurrentValue[3];
}
}
mStreamBuffer->unmap();
mCurrentValueLoadBuffer = mStreamBuffer;
mCurrentValueSize = MAX_CURRENT_VALUE_EXPANSION;
mCurrentValueStride = 4 * sizeof(float);
}
}
else
{
if (mDirtyCurrentValues || mCurrentValueLoadBuffer != mCurrentValueBuffer)
{
std::size_t totalSize = 4 * sizeof(float) * MAX_VERTEX_ATTRIBS;
mCurrentValueBuffer->reserveSpace(totalSize);
float* p = static_cast<float*>(mCurrentValueBuffer->map(totalSize, &mCurrentValueOffset));
for (int i = 0; i < MAX_VERTEX_ATTRIBS; i++)
{
memcpy(&p[i*4], attribs[i].mCurrentValue, sizeof(attribs[i].mCurrentValue)); // FIXME: this should be doing a translation. This assumes that GL_FLOATx4 is supported.
}
mCurrentValueBuffer->unmap();
mCurrentValueLoadBuffer = mCurrentValueBuffer;
mCurrentValueSize = 1;
mCurrentValueStride = 0;
}
}
for (std::size_t i = 0; i < MAX_VERTEX_ATTRIBS; i++)
{
if (activeAttribs[i] && !attribs[i].mEnabled)
{
translated[i].buffer = mCurrentValueLoadBuffer;
translated[i].type = GL_FLOAT;
translated[i].size = 4;
translated[i].normalized = false;
translated[i].stride = mCurrentValueStride;
translated[i].offset = mCurrentValueOffset + 4 * sizeof(float) * i * mCurrentValueSize;
}
}
}
}