blob: a6419897d31a98d51f54ebcadbb6e25089dc1c36 [file] [log] [blame]
//
// Copyright (c) 2002-2012 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// TextureStorage.cpp: Implements the abstract rx::TextureStorage class and its concrete derived
// classes TextureStorage2D and TextureStorageCubeMap, which act as the interface to the
// D3D-side texture.
#include "libGLESv2/main.h"
#include "libGLESv2/renderer/TextureStorage.h"
#include "libGLESv2/renderer/SwapChain9.h"
#include "libGLESv2/renderer/Blit.h"
#include "libGLESv2/renderer/RenderTarget9.h"
#include "libGLESv2/renderer/renderer9_utils.h"
#include "common/debug.h"
namespace rx
{
unsigned int TextureStorage::mCurrentTextureSerial = 1;
TextureStorage::TextureStorage(Renderer *renderer, DWORD usage)
: mLodOffset(0),
mRenderer(Renderer9::makeRenderer9(renderer)),
mD3DUsage(usage),
mD3DPool(mRenderer->getTexturePool(usage)),
mTextureSerial(issueTextureSerial())
{
}
TextureStorage::~TextureStorage()
{
}
DWORD TextureStorage::GetTextureUsage(D3DFORMAT d3dfmt, GLenum glusage, bool forceRenderable)
{
DWORD d3dusage = 0;
if (d3dfmt == D3DFMT_INTZ)
{
d3dusage |= D3DUSAGE_DEPTHSTENCIL;
}
else if(forceRenderable || (TextureStorage::IsTextureFormatRenderable(d3dfmt) && (glusage == GL_FRAMEBUFFER_ATTACHMENT_ANGLE)))
{
d3dusage |= D3DUSAGE_RENDERTARGET;
}
return d3dusage;
}
bool TextureStorage::IsTextureFormatRenderable(D3DFORMAT format)
{
if (format == D3DFMT_INTZ)
{
return true;
}
switch(format)
{
case D3DFMT_L8:
case D3DFMT_A8L8:
case D3DFMT_DXT1:
case D3DFMT_DXT3:
case D3DFMT_DXT5:
return false;
case D3DFMT_A8R8G8B8:
case D3DFMT_X8R8G8B8:
case D3DFMT_A16B16G16R16F:
case D3DFMT_A32B32G32R32F:
return true;
default:
UNREACHABLE();
}
return false;
}
bool TextureStorage::isRenderTarget() const
{
return (mD3DUsage & (D3DUSAGE_RENDERTARGET | D3DUSAGE_DEPTHSTENCIL)) != 0;
}
bool TextureStorage::isManaged() const
{
return (mD3DPool == D3DPOOL_MANAGED);
}
D3DPOOL TextureStorage::getPool() const
{
return mD3DPool;
}
DWORD TextureStorage::getUsage() const
{
return mD3DUsage;
}
unsigned int TextureStorage::getTextureSerial() const
{
return mTextureSerial;
}
unsigned int TextureStorage::issueTextureSerial()
{
return mCurrentTextureSerial++;
}
int TextureStorage::getLodOffset() const
{
return mLodOffset;
}
int TextureStorage::levelCount()
{
return getBaseTexture() ? getBaseTexture()->GetLevelCount() - getLodOffset() : 0;
}
TextureStorage2D::TextureStorage2D(Renderer *renderer, rx::SwapChain9 *swapchain) : TextureStorage(renderer, D3DUSAGE_RENDERTARGET), mRenderTargetSerial(gl::RenderbufferStorage::issueSerial())
{
IDirect3DTexture9 *surfaceTexture = swapchain->getOffscreenTexture();
mTexture = surfaceTexture;
initializeRenderTarget();
}
TextureStorage2D::TextureStorage2D(Renderer *renderer, int levels, GLenum internalformat, GLenum usage, bool forceRenderable, GLsizei width, GLsizei height)
: TextureStorage(renderer, GetTextureUsage(Renderer9::makeRenderer9(renderer)->ConvertTextureInternalFormat(internalformat), usage, forceRenderable)),
mRenderTargetSerial(gl::RenderbufferStorage::issueSerial())
{
mTexture = NULL;
// if the width or height is not positive this should be treated as an incomplete texture
// we handle that here by skipping the d3d texture creation
if (width > 0 && height > 0)
{
IDirect3DDevice9 *device = mRenderer->getDevice(); // D3D9_REPLACE
gl::MakeValidSize(false, gl::IsCompressed(internalformat), &width, &height, &mLodOffset);
HRESULT result = device->CreateTexture(width, height, levels ? levels + mLodOffset : 0, getUsage(),
mRenderer->ConvertTextureInternalFormat(internalformat), getPool(), &mTexture, NULL);
if (FAILED(result))
{
ASSERT(result == D3DERR_OUTOFVIDEOMEMORY || result == E_OUTOFMEMORY);
error(GL_OUT_OF_MEMORY);
}
}
initializeRenderTarget();
}
TextureStorage2D::~TextureStorage2D()
{
if (mTexture)
{
mTexture->Release();
}
delete mRenderTarget;
}
// Increments refcount on surface.
// caller must Release() the returned surface
IDirect3DSurface9 *TextureStorage2D::getSurfaceLevel(int level, bool dirty)
{
IDirect3DSurface9 *surface = NULL;
if (mTexture)
{
HRESULT result = mTexture->GetSurfaceLevel(level + mLodOffset, &surface);
ASSERT(SUCCEEDED(result));
// With managed textures the driver needs to be informed of updates to the lower mipmap levels
if (level != 0 && isManaged() && dirty)
{
mTexture->AddDirtyRect(NULL);
}
}
return surface;
}
RenderTarget *TextureStorage2D::getRenderTarget() const
{
return mRenderTarget;
}
void TextureStorage2D::generateMipmap(int level)
{
IDirect3DSurface9 *upper = getSurfaceLevel(level - 1, false);
IDirect3DSurface9 *lower = getSurfaceLevel(level, true);
if (upper != NULL && lower != NULL)
{
mRenderer->boxFilter(upper, lower);
}
if (upper != NULL) upper->Release();
if (lower != NULL) lower->Release();
}
IDirect3DBaseTexture9 *TextureStorage2D::getBaseTexture() const
{
return mTexture;
}
unsigned int TextureStorage2D::getRenderTargetSerial(GLenum target) const
{
return mRenderTargetSerial;
}
void TextureStorage2D::initializeRenderTarget()
{
if (mTexture != NULL && isRenderTarget())
{
IDirect3DSurface9 *surface = getSurfaceLevel(0, false);
mRenderTarget = new RenderTarget9(mRenderer, surface);
}
else
{
mRenderTarget = NULL;
}
}
TextureStorageCubeMap::TextureStorageCubeMap(Renderer *renderer, int levels, GLenum internalformat, GLenum usage, bool forceRenderable, int size)
: TextureStorage(renderer, GetTextureUsage(Renderer9::makeRenderer9(renderer)->ConvertTextureInternalFormat(internalformat), usage, forceRenderable)),
mFirstRenderTargetSerial(gl::RenderbufferStorage::issueCubeSerials())
{
mTexture = NULL;
// if the size is not positive this should be treated as an incomplete texture
// we handle that here by skipping the d3d texture creation
if (size > 0)
{
IDirect3DDevice9 *device = mRenderer->getDevice();
int height = size;
gl::MakeValidSize(false, gl::IsCompressed(internalformat), &size, &height, &mLodOffset);
HRESULT result = device->CreateCubeTexture(size, levels ? levels + mLodOffset : 0, getUsage(),
mRenderer->ConvertTextureInternalFormat(internalformat), getPool(), &mTexture, NULL);
if (FAILED(result))
{
ASSERT(result == D3DERR_OUTOFVIDEOMEMORY || result == E_OUTOFMEMORY);
error(GL_OUT_OF_MEMORY);
}
}
initializeRenderTarget();
}
TextureStorageCubeMap::~TextureStorageCubeMap()
{
if (mTexture)
{
mTexture->Release();
}
for (int i = 0; i < 6; ++i)
{
delete mRenderTarget[i];
}
}
// Increments refcount on surface.
// caller must Release() the returned surface
IDirect3DSurface9 *TextureStorageCubeMap::getCubeMapSurface(GLenum faceTarget, int level, bool dirty)
{
IDirect3DSurface9 *surface = NULL;
if (mTexture)
{
D3DCUBEMAP_FACES face = gl_d3d9::ConvertCubeFace(faceTarget);
HRESULT result = mTexture->GetCubeMapSurface(face, level + mLodOffset, &surface);
ASSERT(SUCCEEDED(result));
// With managed textures the driver needs to be informed of updates to the lower mipmap levels
if (level != 0 && isManaged() && dirty)
{
mTexture->AddDirtyRect(face, NULL);
}
}
return surface;
}
RenderTarget *TextureStorageCubeMap::getRenderTarget(GLenum faceTarget) const
{
return mRenderTarget[gl::TextureCubeMap::faceIndex(faceTarget)];
}
void TextureStorageCubeMap::generateMipmap(int face, int level)
{
IDirect3DSurface9 *upper = getCubeMapSurface(GL_TEXTURE_CUBE_MAP_POSITIVE_X + face, level - 1, false);
IDirect3DSurface9 *lower = getCubeMapSurface(GL_TEXTURE_CUBE_MAP_POSITIVE_X + face, level, true);
if (upper != NULL && lower != NULL)
{
mRenderer->boxFilter(upper, lower);
}
if (upper != NULL) upper->Release();
if (lower != NULL) lower->Release();
}
IDirect3DBaseTexture9 *TextureStorageCubeMap::getBaseTexture() const
{
return mTexture;
}
unsigned int TextureStorageCubeMap::getRenderTargetSerial(GLenum target) const
{
return mFirstRenderTargetSerial + gl::TextureCubeMap::faceIndex(target);
}
void TextureStorageCubeMap::initializeRenderTarget()
{
if (mTexture != NULL && isRenderTarget())
{
IDirect3DSurface9 *surface = NULL;
for (int i = 0; i < 6; ++i)
{
surface = getCubeMapSurface(GL_TEXTURE_CUBE_MAP_POSITIVE_X + i, 0, false);
mRenderTarget[i] = new RenderTarget9(mRenderer, surface);
}
}
else
{
for (int i = 0; i < 6; ++i)
{
mRenderTarget[i] = NULL;
}
}
}
}