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//
// Copyright (c) 2002-2012 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// Image.h: Defines the rx::Image class, which acts as the interface to
// the actual underlying surfaces of a Texture.
#ifndef LIBGLESV2_RENDERER_IMAGE_H_
#define LIBGLESV2_RENDERER_IMAGE_H_
#define GL_APICALL
#include <GLES2/gl2.h>
#include <d3d9.h>
#include "common/debug.h"
namespace gl
{
class Framebuffer;
}
namespace rx
{
class Renderer;
class Renderer9;
class TextureStorage2D;
class TextureStorageCubeMap;
class Image
{
public:
Image();
~Image();
static void GenerateMipmap(Image *dest, Image *source);
static void Image::CopyLockableSurfaces(IDirect3DSurface9 *dest, IDirect3DSurface9 *source);
bool redefine(Renderer *renderer, GLint internalformat, GLsizei width, GLsizei height, bool forceRelease);
void markDirty() {mDirty = true;}
void markClean() {mDirty = false;}
bool isRenderableFormat() const;
D3DFORMAT getD3DFormat() const;
GLenum getActualFormat() const;
GLsizei getWidth() const {return mWidth;}
GLsizei getHeight() const {return mHeight;}
GLenum getInternalFormat() const {return mInternalFormat;}
bool isDirty() const {return mSurface && mDirty;}
IDirect3DSurface9 *getSurface();
void setManagedSurface(TextureStorage2D *storage, int level);
void setManagedSurface(TextureStorageCubeMap *storage, int face, int level);
bool updateSurface(TextureStorage2D *storage, int level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height);
bool updateSurface(TextureStorageCubeMap *storage, int face, int level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height);
void loadData(GLint xoffset, GLint yoffset, GLsizei width, GLsizei height,
GLint unpackAlignment, const void *input);
void loadAlphaData(GLsizei width, GLsizei height,
int inputPitch, const void *input, size_t outputPitch, void *output) const;
void loadAlphaDataSSE2(GLsizei width, GLsizei height,
int inputPitch, const void *input, size_t outputPitch, void *output) const;
void loadAlphaFloatData(GLsizei width, GLsizei height,
int inputPitch, const void *input, size_t outputPitch, void *output) const;
void loadAlphaHalfFloatData(GLsizei width, GLsizei height,
int inputPitch, const void *input, size_t outputPitch, void *output) const;
void loadLuminanceData(GLsizei width, GLsizei height,
int inputPitch, const void *input, size_t outputPitch, void *output, bool native) const;
void loadLuminanceFloatData(GLsizei width, GLsizei height,
int inputPitch, const void *input, size_t outputPitch, void *output) const;
void loadLuminanceHalfFloatData(GLsizei width, GLsizei height,
int inputPitch, const void *input, size_t outputPitch, void *output) const;
void loadLuminanceAlphaData(GLsizei width, GLsizei height,
int inputPitch, const void *input, size_t outputPitch, void *output, bool native) const;
void loadLuminanceAlphaFloatData(GLsizei width, GLsizei height,
int inputPitch, const void *input, size_t outputPitch, void *output) const;
void loadLuminanceAlphaHalfFloatData(GLsizei width, GLsizei height,
int inputPitch, const void *input, size_t outputPitch, void *output) const;
void loadRGBUByteData(GLsizei width, GLsizei height,
int inputPitch, const void *input, size_t outputPitch, void *output) const;
void loadRGB565Data(GLsizei width, GLsizei height,
int inputPitch, const void *input, size_t outputPitch, void *output) const;
void loadRGBFloatData(GLsizei width, GLsizei height,
int inputPitch, const void *input, size_t outputPitch, void *output) const;
void loadRGBHalfFloatData(GLsizei width, GLsizei height,
int inputPitch, const void *input, size_t outputPitch, void *output) const;
void loadRGBAUByteDataSSE2(GLsizei width, GLsizei height,
int inputPitch, const void *input, size_t outputPitch, void *output) const;
void loadRGBAUByteData(GLsizei width, GLsizei height,
int inputPitch, const void *input, size_t outputPitch, void *output) const;
void loadRGBA4444Data(GLsizei width, GLsizei height,
int inputPitch, const void *input, size_t outputPitch, void *output) const;
void loadRGBA5551Data(GLsizei width, GLsizei height,
int inputPitch, const void *input, size_t outputPitch, void *output) const;
void loadRGBAFloatData(GLsizei width, GLsizei height,
int inputPitch, const void *input, size_t outputPitch, void *output) const;
void loadRGBAHalfFloatData(GLsizei width, GLsizei height,
int inputPitch, const void *input, size_t outputPitch, void *output) const;
void loadBGRAData(GLsizei width, GLsizei height,
int inputPitch, const void *input, size_t outputPitch, void *output) const;
void loadCompressedData(GLint xoffset, GLint yoffset, GLsizei width, GLsizei height,
const void *input);
void copy(GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height, gl::Framebuffer *source);
private:
DISALLOW_COPY_AND_ASSIGN(Image);
void createSurface();
void setManagedSurface(IDirect3DSurface9 *surface);
bool updateSurface(IDirect3DSurface9 *dest, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height);
HRESULT lock(D3DLOCKED_RECT *lockedRect, const RECT *rect);
void unlock();
GLsizei mWidth;
GLsizei mHeight;
GLint mInternalFormat;
bool mDirty;
Renderer9 *mRenderer;
D3DPOOL mD3DPool; // can only be D3DPOOL_SYSTEMMEM or D3DPOOL_MANAGED since it needs to be lockable.
D3DFORMAT mD3DFormat;
GLenum mActualFormat;
IDirect3DSurface9 *mSurface;
};
}
#endif // LIBGLESV2_RENDERER_IMAGE_H_