Passes a base-class Renderer pointer to Image where needed, instead of Renderer9
TRAC #22254
Author: Shannon Woods
Signed-off-by: Geoff Lang
Signed-off-by: Daniel Koch
git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1570 736b8ea6-26fd-11df-bfd4-992fa37f6226
diff --git a/src/libGLESv2/Texture.cpp b/src/libGLESv2/Texture.cpp
index 9632727..909c3bb 100644
--- a/src/libGLESv2/Texture.cpp
+++ b/src/libGLESv2/Texture.cpp
@@ -416,9 +416,8 @@
void Texture2D::redefineImage(GLint level, GLint internalformat, GLsizei width, GLsizei height)
{
releaseTexImage();
- assert(dynamic_cast<rx::Renderer9*>(mRenderer) != NULL); // D3D9_REPLACE
- rx::Renderer9 *renderer9 = static_cast<rx::Renderer9*>(mRenderer); // D3D9_REPLACE
- bool redefined = mImageArray[level]->redefine(renderer9, internalformat, width, height, false);
+
+ bool redefined = mImageArray[level]->redefine(mRenderer, internalformat, width, height, false);
if (mTexStorage && redefined)
{
@@ -447,13 +446,11 @@
GLint internalformat = surface->getFormat();
- assert(dynamic_cast<rx::Renderer9*>(mRenderer) != NULL); // D3D9_REPLACE
- rx::Renderer9 *renderer9 = static_cast<rx::Renderer9*>(mRenderer); // D3D9_REPLACE
- mImageArray[0]->redefine(renderer9, internalformat, surface->getWidth(), surface->getHeight(), true);
+ mImageArray[0]->redefine(mRenderer, internalformat, surface->getWidth(), surface->getHeight(), true);
delete mTexStorage;
rx::SwapChain9 *swapchain = static_cast<rx::SwapChain9*>(surface->getSwapChain()); // D3D9_REPLACE
- mTexStorage = new rx::TextureStorage2D(renderer9, swapchain);
+ mTexStorage = new rx::TextureStorage2D(mRenderer, swapchain);
mDirtyImages = true;
mSurface = surface;
@@ -473,11 +470,9 @@
mTexStorage = NULL;
}
- assert(dynamic_cast<rx::Renderer9*>(mRenderer) != NULL); // D3D9_REPLACE
- rx::Renderer9 *renderer9 = static_cast<rx::Renderer9*>(mRenderer); // D3D9_REPLACE
for (int i = 0; i < IMPLEMENTATION_MAX_TEXTURE_LEVELS; i++)
{
- mImageArray[i]->redefine(renderer9, GL_RGBA8_OES, 0, 0, true);
+ mImageArray[i]->redefine(mRenderer, GL_RGBA8_OES, 0, 0, true);
}
}
}
@@ -592,21 +587,19 @@
void Texture2D::storage(GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height)
{
delete mTexStorage;
- assert(dynamic_cast<rx::Renderer9*>(mRenderer) != NULL); // D3D9_REPLACE
- rx::Renderer9 *renderer9 = static_cast<rx::Renderer9*>(mRenderer); // D3D9_REPLACE
- mTexStorage = new rx::TextureStorage2D(renderer9, levels, internalformat, mUsage, false, width, height);
+ mTexStorage = new rx::TextureStorage2D(mRenderer, levels, internalformat, mUsage, false, width, height);
mImmutable = true;
for (int level = 0; level < levels; level++)
{
- mImageArray[level]->redefine(renderer9, internalformat, width, height, true);
+ mImageArray[level]->redefine(mRenderer, internalformat, width, height, true);
width = std::max(1, width >> 1);
height = std::max(1, height >> 1);
}
for (int level = levels; level < IMPLEMENTATION_MAX_TEXTURE_LEVELS; level++)
{
- mImageArray[level]->redefine(renderer9, GL_NONE, 0, 0, true);
+ mImageArray[level]->redefine(mRenderer, GL_NONE, 0, 0, true);
}
if (mTexStorage->isManaged())
@@ -736,9 +729,7 @@
GLenum internalformat = mImageArray[0]->getInternalFormat();
delete mTexStorage;
- assert(dynamic_cast<rx::Renderer9*>(mRenderer) != NULL); // D3D9_REPLACE
- rx::Renderer9 *renderer9 = static_cast<rx::Renderer9*>(mRenderer); // D3D9_REPLACE
- mTexStorage = new rx::TextureStorage2D(renderer9, levels, internalformat, mUsage, false, width, height);
+ mTexStorage = new rx::TextureStorage2D(mRenderer, levels, internalformat, mUsage, false, width, height);
if (mTexStorage->isManaged())
{
@@ -781,9 +772,7 @@
GLint levels = creationLevels(width, height);
GLenum internalformat = mImageArray[0]->getInternalFormat();
- assert(dynamic_cast<rx::Renderer9*>(mRenderer) != NULL); // D3D9_REPLACE
- rx::Renderer9 *renderer9 = static_cast<rx::Renderer9*>(mRenderer); // D3D9_REPLACE
- newTexStorage = new rx::TextureStorage2D(renderer9, levels, internalformat, GL_FRAMEBUFFER_ATTACHMENT_ANGLE, true, width, height);
+ newTexStorage = new rx::TextureStorage2D(mRenderer, levels, internalformat, GL_FRAMEBUFFER_ATTACHMENT_ANGLE, true, width, height);
if (mTexStorage != NULL)
{
@@ -1195,9 +1184,7 @@
GLenum internalformat = mImageArray[0][0]->getInternalFormat();
delete mTexStorage;
- assert(dynamic_cast<rx::Renderer9*>(mRenderer) != NULL); // D3D9_REPLACE
- rx::Renderer9 *renderer9 = static_cast<rx::Renderer9*>(mRenderer); // D3D9_REPLACE
- mTexStorage = new rx::TextureStorageCubeMap(renderer9, levels, internalformat, mUsage, false, size);
+ mTexStorage = new rx::TextureStorageCubeMap(mRenderer, levels, internalformat, mUsage, false, size);
if (mTexStorage->isManaged())
{
@@ -1245,9 +1232,7 @@
GLint levels = creationLevels(size);
GLenum internalformat = mImageArray[0][0]->getInternalFormat();
- assert(dynamic_cast<rx::Renderer9*>(mRenderer) != NULL); // D3D9_REPLACE
- rx::Renderer9 *renderer9 = static_cast<rx::Renderer9*>(mRenderer); // D3D9_REPLACE
- newTexStorage = new rx::TextureStorageCubeMap(renderer9, levels, internalformat, GL_FRAMEBUFFER_ATTACHMENT_ANGLE, true, size);
+ newTexStorage = new rx::TextureStorageCubeMap(mRenderer, levels, internalformat, GL_FRAMEBUFFER_ATTACHMENT_ANGLE, true, size);
if (mTexStorage != NULL)
{
@@ -1286,9 +1271,7 @@
void TextureCubeMap::redefineImage(int face, GLint level, GLint internalformat, GLsizei width, GLsizei height)
{
- assert(dynamic_cast<rx::Renderer9*>(mRenderer) != NULL); // D3D9_REPLACE
- rx::Renderer9 *renderer9 = static_cast<rx::Renderer9*>(mRenderer); // D3D9_REPLACE
- bool redefined = mImageArray[face][level]->redefine(renderer9, internalformat, width, height, false);
+ bool redefined = mImageArray[face][level]->redefine(mRenderer, internalformat, width, height, false);
if (mTexStorage && redefined)
{
@@ -1386,16 +1369,14 @@
void TextureCubeMap::storage(GLsizei levels, GLenum internalformat, GLsizei size)
{
delete mTexStorage;
- assert(dynamic_cast<rx::Renderer9*>(mRenderer) != NULL); // D3D9_REPLACE
- rx::Renderer9 *renderer9 = static_cast<rx::Renderer9*>(mRenderer); // D3D9_REPLACE
- mTexStorage = new rx::TextureStorageCubeMap(renderer9, levels, internalformat, mUsage, false, size);
+ mTexStorage = new rx::TextureStorageCubeMap(mRenderer, levels, internalformat, mUsage, false, size);
mImmutable = true;
for (int level = 0; level < levels; level++)
{
for (int face = 0; face < 6; face++)
{
- mImageArray[face][level]->redefine(renderer9, internalformat, size, size, true);
+ mImageArray[face][level]->redefine(mRenderer, internalformat, size, size, true);
size = std::max(1, size >> 1);
}
}
@@ -1404,7 +1385,7 @@
{
for (int face = 0; face < 6; face++)
{
- mImageArray[face][level]->redefine(renderer9, GL_NONE, 0, 0, true);
+ mImageArray[face][level]->redefine(mRenderer, GL_NONE, 0, 0, true);
}
}
diff --git a/src/libGLESv2/renderer/Image.cpp b/src/libGLESv2/renderer/Image.cpp
index e263a7a..428c0c5 100644
--- a/src/libGLESv2/renderer/Image.cpp
+++ b/src/libGLESv2/renderer/Image.cpp
@@ -266,22 +266,22 @@
else UNREACHABLE();
}
-bool Image::redefine(rx::Renderer9 *renderer, GLint internalformat, GLsizei width, GLsizei height, bool forceRelease)
+bool Image::redefine(rx::Renderer *renderer, GLint internalformat, GLsizei width, GLsizei height, bool forceRelease)
{
if (mWidth != width ||
mHeight != height ||
mInternalFormat != internalformat ||
forceRelease)
{
+ mRenderer = Renderer9::makeRenderer9(renderer);
+
mWidth = width;
mHeight = height;
mInternalFormat = internalformat;
// compute the d3d format that will be used
- mD3DFormat = renderer->ConvertTextureInternalFormat(internalformat);
+ mD3DFormat = mRenderer->ConvertTextureInternalFormat(internalformat);
mActualFormat = d3d9_gl::GetEquivalentFormat(mD3DFormat);
- mRenderer = Renderer9::makeRenderer9(renderer); // D3D9_REPLACE
-
if (mSurface)
{
mSurface->Release();
diff --git a/src/libGLESv2/renderer/Image.h b/src/libGLESv2/renderer/Image.h
index 15f58ab..d0c6d17 100644
--- a/src/libGLESv2/renderer/Image.h
+++ b/src/libGLESv2/renderer/Image.h
@@ -23,6 +23,7 @@
namespace rx
{
+class Renderer;
class Renderer9;
class TextureStorage2D;
class TextureStorageCubeMap;
@@ -36,7 +37,7 @@
static void GenerateMipmap(Image *dest, Image *source);
static void Image::CopyLockableSurfaces(IDirect3DSurface9 *dest, IDirect3DSurface9 *source);
- bool redefine(Renderer9 *renderer, GLint internalformat, GLsizei width, GLsizei height, bool forceRelease);
+ bool redefine(Renderer *renderer, GLint internalformat, GLsizei width, GLsizei height, bool forceRelease);
void markDirty() {mDirty = true;}
void markClean() {mDirty = false;}
diff --git a/src/libGLESv2/renderer/TextureStorage.cpp b/src/libGLESv2/renderer/TextureStorage.cpp
index e236cc6..a641989 100644
--- a/src/libGLESv2/renderer/TextureStorage.cpp
+++ b/src/libGLESv2/renderer/TextureStorage.cpp
@@ -21,11 +21,11 @@
{
unsigned int TextureStorage::mCurrentTextureSerial = 1;
-TextureStorage::TextureStorage(Renderer9 *renderer, DWORD usage)
+TextureStorage::TextureStorage(Renderer *renderer, DWORD usage)
: mLodOffset(0),
- mRenderer(renderer),
+ mRenderer(Renderer9::makeRenderer9(renderer)),
mD3DUsage(usage),
- mD3DPool(renderer->getTexturePool(usage)),
+ mD3DPool(mRenderer->getTexturePool(usage)),
mTextureSerial(issueTextureSerial())
{
}
@@ -115,7 +115,7 @@
return getBaseTexture() ? getBaseTexture()->GetLevelCount() - getLodOffset() : 0;
}
-TextureStorage2D::TextureStorage2D(Renderer9 *renderer, rx::SwapChain9 *swapchain) : TextureStorage(renderer, D3DUSAGE_RENDERTARGET), mRenderTargetSerial(gl::RenderbufferStorage::issueSerial())
+TextureStorage2D::TextureStorage2D(Renderer *renderer, rx::SwapChain9 *swapchain) : TextureStorage(renderer, D3DUSAGE_RENDERTARGET), mRenderTargetSerial(gl::RenderbufferStorage::issueSerial())
{
IDirect3DTexture9 *surfaceTexture = swapchain->getOffscreenTexture();
mTexture = surfaceTexture;
@@ -123,8 +123,8 @@
initializeRenderTarget();
}
-TextureStorage2D::TextureStorage2D(Renderer9 *renderer, int levels, GLenum internalformat, GLenum usage, bool forceRenderable, GLsizei width, GLsizei height)
- : TextureStorage(renderer, GetTextureUsage(renderer->ConvertTextureInternalFormat(internalformat), usage, forceRenderable)),
+TextureStorage2D::TextureStorage2D(Renderer *renderer, int levels, GLenum internalformat, GLenum usage, bool forceRenderable, GLsizei width, GLsizei height)
+ : TextureStorage(renderer, GetTextureUsage(Renderer9::makeRenderer9(renderer)->ConvertTextureInternalFormat(internalformat), usage, forceRenderable)),
mRenderTargetSerial(gl::RenderbufferStorage::issueSerial())
{
mTexture = NULL;
@@ -132,10 +132,10 @@
// we handle that here by skipping the d3d texture creation
if (width > 0 && height > 0)
{
- IDirect3DDevice9 *device = renderer->getDevice(); // D3D9_REPLACE
+ IDirect3DDevice9 *device = mRenderer->getDevice(); // D3D9_REPLACE
gl::MakeValidSize(false, gl::IsCompressed(internalformat), &width, &height, &mLodOffset);
HRESULT result = device->CreateTexture(width, height, levels ? levels + mLodOffset : 0, getUsage(),
- renderer->ConvertTextureInternalFormat(internalformat), getPool(), &mTexture, NULL);
+ mRenderer->ConvertTextureInternalFormat(internalformat), getPool(), &mTexture, NULL);
if (FAILED(result))
{
@@ -221,8 +221,8 @@
}
}
-TextureStorageCubeMap::TextureStorageCubeMap(Renderer9 *renderer, int levels, GLenum internalformat, GLenum usage, bool forceRenderable, int size)
- : TextureStorage(renderer, GetTextureUsage(renderer->ConvertTextureInternalFormat(internalformat), usage, forceRenderable)),
+TextureStorageCubeMap::TextureStorageCubeMap(Renderer *renderer, int levels, GLenum internalformat, GLenum usage, bool forceRenderable, int size)
+ : TextureStorage(renderer, GetTextureUsage(Renderer9::makeRenderer9(renderer)->ConvertTextureInternalFormat(internalformat), usage, forceRenderable)),
mFirstRenderTargetSerial(gl::RenderbufferStorage::issueCubeSerials())
{
mTexture = NULL;
@@ -230,11 +230,11 @@
// we handle that here by skipping the d3d texture creation
if (size > 0)
{
- IDirect3DDevice9 *device = renderer->getDevice();
+ IDirect3DDevice9 *device = mRenderer->getDevice();
int height = size;
gl::MakeValidSize(false, gl::IsCompressed(internalformat), &size, &height, &mLodOffset);
HRESULT result = device->CreateCubeTexture(size, levels ? levels + mLodOffset : 0, getUsage(),
- renderer->ConvertTextureInternalFormat(internalformat), getPool(), &mTexture, NULL);
+ mRenderer->ConvertTextureInternalFormat(internalformat), getPool(), &mTexture, NULL);
if (FAILED(result))
{
diff --git a/src/libGLESv2/renderer/TextureStorage.h b/src/libGLESv2/renderer/TextureStorage.h
index a19878c..a347b81 100644
--- a/src/libGLESv2/renderer/TextureStorage.h
+++ b/src/libGLESv2/renderer/TextureStorage.h
@@ -28,7 +28,7 @@
class TextureStorage
{
public:
- TextureStorage(rx::Renderer9 *renderer, DWORD usage);
+ TextureStorage(rx::Renderer *renderer, DWORD usage);
virtual ~TextureStorage();
@@ -64,8 +64,8 @@
class TextureStorage2D : public TextureStorage
{
public:
- explicit TextureStorage2D(rx::Renderer9 *renderer, rx::SwapChain9 *swapchain);
- TextureStorage2D(rx::Renderer9 *renderer, int levels, GLenum internalformat, GLenum usage, bool forceRenderable, GLsizei width, GLsizei height);
+ explicit TextureStorage2D(rx::Renderer *renderer, rx::SwapChain9 *swapchain);
+ TextureStorage2D(rx::Renderer *renderer, int levels, GLenum internalformat, GLenum usage, bool forceRenderable, GLsizei width, GLsizei height);
virtual ~TextureStorage2D();
@@ -89,7 +89,7 @@
class TextureStorageCubeMap : public TextureStorage
{
public:
- TextureStorageCubeMap(rx::Renderer9 *renderer, int levels, GLenum internalformat, GLenum usage, bool forceRenderable, int size);
+ TextureStorageCubeMap(rx::Renderer *renderer, int levels, GLenum internalformat, GLenum usage, bool forceRenderable, int size);
virtual ~TextureStorageCubeMap();