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//
// Copyright (c) 2002-2012 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// Display.h: Defines the egl::Display class, representing the abstract
// display on which graphics are drawn. Implements EGLDisplay.
// [EGL 1.4] section 2.1.2 page 3.
#ifndef LIBEGL_DISPLAY_H_
#define LIBEGL_DISPLAY_H_
#ifndef WIN32_LEAN_AND_MEAN
#define WIN32_LEAN_AND_MEAN
#endif
#include <windows.h>
#include <d3d9.h>
#include <set>
#include <vector>
#include "libGLESv2/Context.h"
#include "libGLESv2/renderer/Renderer9.h"
#include "libEGL/Config.h"
#include "libEGL/Surface.h"
namespace egl
{
class Display
{
public:
~Display();
bool initialize();
void terminate();
static egl::Display *getDisplay(EGLNativeDisplayType displayId);
bool getConfigs(EGLConfig *configs, const EGLint *attribList, EGLint configSize, EGLint *numConfig);
bool getConfigAttrib(EGLConfig config, EGLint attribute, EGLint *value);
EGLSurface createWindowSurface(HWND window, EGLConfig config, const EGLint *attribList);
EGLSurface createOffscreenSurface(EGLConfig config, HANDLE shareHandle, const EGLint *attribList);
EGLContext createContext(EGLConfig configHandle, const gl::Context *shareContext, bool notifyResets, bool robustAccess);
void destroySurface(egl::Surface *surface);
void destroyContext(gl::Context *context);
bool isInitialized() const;
bool isValidConfig(EGLConfig config);
bool isValidContext(gl::Context *context);
bool isValidSurface(egl::Surface *surface);
bool hasExistingWindowSurface(HWND window);
renderer::Renderer *getRenderer() { return mRenderer; };
renderer::Renderer9 *getRenderer9() { assert(dynamic_cast<renderer::Renderer9*>(mRenderer) != NULL); return static_cast<renderer::Renderer9*>(mRenderer); }; // D3D9_REPLACE
virtual void notifyDeviceLost();
const char *getExtensionString() const;
private:
DISALLOW_COPY_AND_ASSIGN(Display);
Display(EGLNativeDisplayType displayId, HDC deviceContext, bool software);
bool restoreLostDevice();
EGLNativeDisplayType mDisplayId;
const HDC mDc;
bool mSoftwareDevice;
typedef std::set<Surface*> SurfaceSet;
SurfaceSet mSurfaceSet;
ConfigSet mConfigSet;
typedef std::set<gl::Context*> ContextSet;
ContextSet mContextSet;
renderer::Renderer *mRenderer;
void initExtensionString();
std::string mExtensionString;
};
}
#endif // LIBEGL_DISPLAY_H_