| // |
| // Copyright (c) 2012 The ANGLE Project Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| // |
| |
| // Renderer.h: Defines a back-end specific class that hides the details of the |
| // implementation-specific renderer. |
| |
| #ifndef LIBGLESV2_RENDERER_RENDERER_H_ |
| #define LIBGLESV2_RENDERER_RENDERER_H_ |
| |
| #include <set> |
| #include <vector> |
| |
| #define GL_APICALL |
| #include <GLES2/gl2.h> |
| #include <GLES2/gl2ext.h> |
| #define EGLAPI |
| #include <EGL/egl.h> |
| |
| #include <d3d9.h> // D3D9_REPLACE |
| |
| #include "common/angleutils.h" |
| #include "libGLESv2/renderer/ShaderCache.h" |
| #include "libGLESv2/EnumTypes.h" |
| #include "libGLESv2/Texture.h" |
| |
| const int versionWindowsVista = MAKEWORD(0x00, 0x06); |
| const int versionWindows7 = MAKEWORD(0x01, 0x06); |
| |
| // Return the version of the operating system in a format suitable for ordering |
| // comparison. |
| inline int getComparableOSVersion() |
| { |
| DWORD version = GetVersion(); |
| int majorVersion = LOBYTE(LOWORD(version)); |
| int minorVersion = HIBYTE(LOWORD(version)); |
| return MAKEWORD(minorVersion, majorVersion); |
| } |
| |
| namespace egl |
| { |
| class Display; |
| } |
| |
| namespace renderer |
| { |
| |
| class Renderer |
| { |
| public: |
| Renderer(egl::Display *display, HMODULE hModule, HDC hDc); |
| virtual ~Renderer(); |
| |
| virtual EGLint initialize(); |
| virtual bool resetDevice(); |
| |
| virtual void startScene(); |
| virtual void endScene(); |
| |
| virtual void sync(bool block); |
| virtual IDirect3DQuery9* allocateEventQuery(); |
| virtual void freeEventQuery(IDirect3DQuery9* query); |
| |
| // resource creation |
| virtual IDirect3DVertexShader9 *createVertexShader(const DWORD *function, size_t length); // D3D9_REPLACE |
| virtual IDirect3DPixelShader9 *createPixelShader(const DWORD *function, size_t length); // D3D9_REPLACE |
| #if 0 |
| virtual void *createTexture2D(); |
| virtual void *createTextureCube(); |
| virtual void *createQuery();; |
| virtual void *createIndexBuffer(); |
| virtual void *createVertexbuffer(); |
| |
| // state setup |
| virtual void applyTexture(); |
| virtual void applyShaders(); |
| virtual void applyConstants(); |
| virtual void applyRenderTargets(); |
| virtual void applyState(); |
| #endif |
| virtual void setSamplerState(gl::SamplerType type, int index, const gl::SamplerState &sampler); |
| |
| // lost device |
| virtual void markDeviceLost(); |
| virtual bool isDeviceLost(); |
| virtual bool testDeviceLost(bool notify); |
| virtual bool testDeviceResettable(); |
| |
| // Renderer capabilities |
| virtual IDirect3DDevice9 *getDevice() {return mDevice;}; // D3D9_REPLACE |
| virtual D3DADAPTER_IDENTIFIER9 *getAdapterIdentifier() {return &mAdapterIdentifier;}; // D3D9_REPLACE |
| virtual D3DCAPS9 getDeviceCaps() {return mDeviceCaps;}; // D3D9_REMOVE |
| virtual IDirect3D9 *getD3D() {return mD3d9;}; // D3D9_REMOVE |
| virtual UINT getAdapter() {return mAdapter;}; // D3D9_REMOVE |
| virtual D3DDEVTYPE getDeviceType() {return mDeviceType;}; // D3D9_REMOVE |
| virtual bool isD3d9ExDevice() const { return mD3d9Ex != NULL; } // D3D9_REMOVE |
| |
| virtual void getMultiSampleSupport(D3DFORMAT format, bool *multiSampleArray); // D3D9_REPLACE |
| virtual bool getDXT1TextureSupport(); |
| virtual bool getDXT3TextureSupport(); |
| virtual bool getDXT5TextureSupport(); |
| virtual bool getEventQuerySupport(); |
| virtual bool getFloat32TextureSupport(bool *filtering, bool *renderable); |
| virtual bool getFloat16TextureSupport(bool *filtering, bool *renderable); |
| virtual bool getLuminanceTextureSupport(); |
| virtual bool getLuminanceAlphaTextureSupport(); |
| virtual bool getVertexTextureSupport() const; |
| virtual bool getNonPower2TextureSupport() const; |
| virtual bool getDepthTextureSupport() const; |
| virtual bool getOcclusionQuerySupport() const; |
| virtual bool getInstancingSupport() const; |
| virtual bool getTextureFilterAnisotropySupport() const; |
| virtual float getTextureMaxAnisotropy() const; |
| virtual bool getShareHandleSupport() const; |
| |
| virtual D3DPOOL getBufferPool(DWORD usage) const; |
| virtual D3DPOOL getTexturePool(DWORD usage) const; |
| |
| private: |
| DISALLOW_COPY_AND_ASSIGN(Renderer); |
| |
| egl::Display *mDisplay; |
| const HDC mDc; |
| HMODULE mD3d9Module; |
| |
| void initializeDevice(); |
| D3DPRESENT_PARAMETERS getDefaultPresentParameters(); |
| void releaseDeviceResources(); |
| |
| UINT mAdapter; |
| D3DDEVTYPE mDeviceType; |
| IDirect3D9 *mD3d9; // Always valid after successful initialization. |
| IDirect3D9Ex *mD3d9Ex; // Might be null if D3D9Ex is not supported. |
| IDirect3DDevice9 *mDevice; |
| IDirect3DDevice9Ex *mDeviceEx; // Might be null if D3D9Ex is not supported. |
| |
| HWND mDeviceWindow; |
| |
| bool mDeviceLost; |
| D3DCAPS9 mDeviceCaps; |
| D3DADAPTER_IDENTIFIER9 mAdapterIdentifier; |
| |
| bool mSceneStarted; |
| bool mSupportsNonPower2Textures; |
| bool mSupportsTextureFilterAnisotropy; |
| |
| // A pool of event queries that are currently unused. |
| std::vector<IDirect3DQuery9*> mEventQueryPool; |
| VertexShaderCache mVertexShaderCache; |
| PixelShaderCache mPixelShaderCache; |
| }; |
| |
| } |
| #endif // LIBGLESV2_RENDERER_RENDERER_H_ |