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//
// Copyright (c) 2002-2010 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// Display.h: Defines the egl::Display class, representing the abstract
// display on which graphics are drawn. Implements EGLDisplay.
// [EGL 1.4] section 2.1.2 page 3.
#ifndef INCLUDE_DISPLAY_H_
#define INCLUDE_DISPLAY_H_
#ifndef WIN32_LEAN_AND_MEAN
#define WIN32_LEAN_AND_MEAN
#endif
#include <windows.h>
#include <d3d9.h>
#include <set>
#include "libGLESv2/Context.h"
#include "libEGL/Config.h"
#include "libEGL/Surface.h"
namespace egl
{
class Display
{
public:
Display(HDC deviceContext);
~Display();
bool initialize();
void terminate();
virtual void startScene();
virtual void endScene();
bool getConfigs(EGLConfig *configs, const EGLint *attribList, EGLint configSize, EGLint *numConfig);
bool getConfigAttrib(EGLConfig config, EGLint attribute, EGLint *value);
egl::Surface *createWindowSurface(HWND window, EGLConfig config);
EGLContext createContext(EGLConfig configHandle);
void destroySurface(egl::Surface *surface);
void destroyContext(gl::Context *context);
bool isInitialized();
bool isValidConfig(EGLConfig config);
bool isValidContext(gl::Context *context);
bool isValidSurface(egl::Surface *surface);
bool hasExistingWindowSurface(HWND window);
void setSwapInterval(GLint interval);
DWORD getPresentInterval(const egl::Config *config, bool maximumRate);
virtual IDirect3DDevice9 *getDevice();
private:
DISALLOW_COPY_AND_ASSIGN(Display);
const HDC mDc;
UINT mAdapter;
D3DDEVTYPE mDeviceType;
IDirect3D9 *mD3d9;
IDirect3DDevice9 *mDevice;
bool mSceneStarted;
GLint mSwapInterval;
typedef std::set<Surface*> SurfaceSet;
SurfaceSet mSurfaceSet;
ConfigSet mConfigSet;
typedef std::set<gl::Context*> ContextSet;
ContextSet mContextSet;
};
}
#endif // INCLUDE_DISPLAY_H_