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//
// Copyright (c) 2002-2012 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// TextureStorage.cpp: Implements the abstract gl::TextureStorage class and its concrete derived
// classes TextureStorage2D and TextureStorageCubeMap, which act as the interface to the
// D3D-side texture.
#include "libGLESv2/main.h"
#include "libGLESv2/renderer/TextureStorage.h"
#include "common/debug.h"
namespace gl
{
unsigned int TextureStorage::mCurrentTextureSerial = 1;
TextureStorage::TextureStorage(DWORD usage)
: mD3DUsage(usage),
mD3DPool(getDisplay()->getRenderer()->getTexturePool(usage)), // D3D9_REPLACE
mTextureSerial(issueTextureSerial()),
mLodOffset(0)
{
}
TextureStorage::~TextureStorage()
{
}
bool TextureStorage::isRenderTarget() const
{
return (mD3DUsage & (D3DUSAGE_RENDERTARGET | D3DUSAGE_DEPTHSTENCIL)) != 0;
}
bool TextureStorage::isManaged() const
{
return (mD3DPool == D3DPOOL_MANAGED);
}
D3DPOOL TextureStorage::getPool() const
{
return mD3DPool;
}
DWORD TextureStorage::getUsage() const
{
return mD3DUsage;
}
unsigned int TextureStorage::getTextureSerial() const
{
return mTextureSerial;
}
unsigned int TextureStorage::issueTextureSerial()
{
return mCurrentTextureSerial++;
}
int TextureStorage::getLodOffset() const
{
return mLodOffset;
}
TextureStorage2D::TextureStorage2D(IDirect3DTexture9 *surfaceTexture) : TextureStorage(D3DUSAGE_RENDERTARGET), mRenderTargetSerial(RenderbufferStorage::issueSerial())
{
mTexture = surfaceTexture;
}
TextureStorage2D::TextureStorage2D(int levels, D3DFORMAT format, DWORD usage, int width, int height)
: TextureStorage(usage), mRenderTargetSerial(RenderbufferStorage::issueSerial())
{
mTexture = NULL;
// if the width or height is not positive this should be treated as an incomplete texture
// we handle that here by skipping the d3d texture creation
if (width > 0 && height > 0)
{
IDirect3DDevice9 *device = getDisplay()->getRenderer()->getDevice(); // D3D9_REPLACE
MakeValidSize(false, dx::IsCompressedFormat(format), &width, &height, &mLodOffset);
HRESULT result = device->CreateTexture(width, height, levels ? levels + mLodOffset : 0, getUsage(), format, getPool(), &mTexture, NULL);
if (FAILED(result))
{
ASSERT(result == D3DERR_OUTOFVIDEOMEMORY || result == E_OUTOFMEMORY);
error(GL_OUT_OF_MEMORY);
}
}
}
TextureStorage2D::~TextureStorage2D()
{
if (mTexture)
{
mTexture->Release();
}
}
// Increments refcount on surface.
// caller must Release() the returned surface
IDirect3DSurface9 *TextureStorage2D::getSurfaceLevel(int level, bool dirty)
{
IDirect3DSurface9 *surface = NULL;
if (mTexture)
{
HRESULT result = mTexture->GetSurfaceLevel(level + mLodOffset, &surface);
ASSERT(SUCCEEDED(result));
// With managed textures the driver needs to be informed of updates to the lower mipmap levels
if (level != 0 && isManaged() && dirty)
{
mTexture->AddDirtyRect(NULL);
}
}
return surface;
}
IDirect3DBaseTexture9 *TextureStorage2D::getBaseTexture() const
{
return mTexture;
}
unsigned int TextureStorage2D::getRenderTargetSerial(GLenum target) const
{
return mRenderTargetSerial;
}
TextureStorageCubeMap::TextureStorageCubeMap(int levels, D3DFORMAT format, DWORD usage, int size)
: TextureStorage(usage), mFirstRenderTargetSerial(RenderbufferStorage::issueCubeSerials())
{
mTexture = NULL;
// if the size is not positive this should be treated as an incomplete texture
// we handle that here by skipping the d3d texture creation
if (size > 0)
{
IDirect3DDevice9 *device = getDisplay()->getRenderer()->getDevice(); // D3D9_REPLACE
int height = size;
MakeValidSize(false, dx::IsCompressedFormat(format), &size, &height, &mLodOffset);
HRESULT result = device->CreateCubeTexture(size, levels ? levels + mLodOffset : 0, getUsage(), format, getPool(), &mTexture, NULL);
if (FAILED(result))
{
ASSERT(result == D3DERR_OUTOFVIDEOMEMORY || result == E_OUTOFMEMORY);
error(GL_OUT_OF_MEMORY);
}
}
}
TextureStorageCubeMap::~TextureStorageCubeMap()
{
if (mTexture)
{
mTexture->Release();
}
}
// Increments refcount on surface.
// caller must Release() the returned surface
IDirect3DSurface9 *TextureStorageCubeMap::getCubeMapSurface(GLenum faceTarget, int level, bool dirty)
{
IDirect3DSurface9 *surface = NULL;
if (mTexture)
{
D3DCUBEMAP_FACES face = es2dx::ConvertCubeFace(faceTarget);
HRESULT result = mTexture->GetCubeMapSurface(face, level + mLodOffset, &surface);
ASSERT(SUCCEEDED(result));
// With managed textures the driver needs to be informed of updates to the lower mipmap levels
if (level != 0 && isManaged() && dirty)
{
mTexture->AddDirtyRect(face, NULL);
}
}
return surface;
}
IDirect3DBaseTexture9 *TextureStorageCubeMap::getBaseTexture() const
{
return mTexture;
}
unsigned int TextureStorageCubeMap::getRenderTargetSerial(GLenum target) const
{
return mFirstRenderTargetSerial + TextureCubeMap::faceIndex(target);
}
}