blob: 7e5e199186d38fe1397e11b7a8db4ee6003a96f0 [file] [log] [blame]
//
// Copyright (c) 2002-2010 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// Buffer.cpp: Implements the gl::Buffer class, representing storage of vertex and/or
// index data. Implements GL buffer objects and related functionality.
// [OpenGL ES 2.0.24] section 2.9 page 21.
#include "Buffer.h"
#include <cstdlib>
#include <limits>
#include <utility>
#include "common/debug.h"
#include "geometry/backend.h"
namespace gl
{
Buffer::Buffer(BufferBackEnd *backEnd)
: mBackEnd(backEnd), mIdentityTranslation(NULL)
{
}
Buffer::~Buffer()
{
delete mIdentityTranslation;
}
GLenum Buffer::bufferData(const void* data, GLsizeiptr size, GLenum usage)
{
if (size < 0) return GL_INVALID_VALUE;
const GLubyte* newdata = static_cast<const GLubyte*>(data);
if (size != mContents.size())
{
// vector::resize only provides the basic exception guarantee, so use temporaries & swap to get the strong exception guarantee.
// We don't want to risk having mContents and mIdentityTranslation that have different contents or even different sizes.
std::vector<GLubyte> newContents;
if (newdata != NULL)
{
newContents.assign(newdata, newdata + size);
}
else
{
newContents.assign(size, 0);
}
TranslatedVertexBuffer *newIdentityTranslation = mBackEnd->createVertexBuffer(size);
// No exceptions allowed after this point.
mContents.swap(newContents);
delete mIdentityTranslation;
mIdentityTranslation = newIdentityTranslation;
}
else if (newdata != NULL)
{
mContents.assign(newdata, newdata + size);
}
mUsage = usage;
return copyToIdentityBuffer(0, size);
}
GLenum Buffer::bufferSubData(const void* data, GLsizeiptr size, GLintptr offset)
{
if (size < 0 || offset < 0) return GL_INVALID_VALUE;
if (std::numeric_limits<GLsizeiptr>::max() - offset < size) return GL_INVALID_VALUE;
if (size + offset > static_cast<GLsizeiptr>(mContents.size())) return GL_INVALID_VALUE;
const GLubyte *newdata = static_cast<const GLubyte*>(data);
copy(newdata, newdata + size, mContents.begin() + offset);
return copyToIdentityBuffer(offset, size);
}
GLenum Buffer::copyToIdentityBuffer(GLintptr offset, GLsizeiptr length)
{
ASSERT(offset >= 0 && length >= 0);
// This is a stalling map. Not great for performance.
GLubyte *p = static_cast<GLubyte*>(mIdentityTranslation->map());
memcpy(p + offset, &mContents[0] + offset, length);
mIdentityTranslation->unmap();
return GL_NO_ERROR;
}
}