Implemented support for DX11 driver uniforms by assigning fixed register slots.
TRAC #22369
Signed-off-by: Daniel Koch
Signed-off-by: Geoff Lang
Author: Nicolas Capens
git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1682 736b8ea6-26fd-11df-bfd4-992fa37f6226
diff --git a/src/common/version.h b/src/common/version.h
index dd6867c..bbcc4f0 100644
--- a/src/common/version.h
+++ b/src/common/version.h
@@ -1,7 +1,7 @@
#define MAJOR_VERSION 1
#define MINOR_VERSION 1
#define BUILD_VERSION 0
-#define BUILD_REVISION 1565
+#define BUILD_REVISION 1643
#define STRINGIFY(x) #x
#define MACRO_STRINGIFY(x) STRINGIFY(x)
diff --git a/src/compiler/OutputHLSL.cpp b/src/compiler/OutputHLSL.cpp
index 33bda05..0a54952 100644
--- a/src/compiler/OutputHLSL.cpp
+++ b/src/compiler/OutputHLSL.cpp
@@ -1,5 +1,5 @@
//
-// Copyright (c) 2002-2012 The ANGLE Project Authors. All rights reserved.
+// Copyright (c) 2002-2013 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
@@ -90,7 +90,15 @@
mExcessiveLoopIndex = NULL;
- mUniformRegister = 0;
+ if (mContext.shaderType == SH_FRAGMENT_SHADER)
+ {
+ mUniformRegister = 3; // Reserve registers for dx_DepthRange, dx_Coord and dx_DepthFront
+ }
+ else
+ {
+ mUniformRegister = 2; // Reserve registers for dx_DepthRange and dx_HalfPixelSize
+ }
+
mSamplerRegister = 0;
}
@@ -199,12 +207,12 @@
if (mUsesFragCoord)
{
- out << "uniform float4 dx_Coord : register(" + dx_RegisterString(GL_FLOAT_VEC4, "dx_Coord") + ");\n";
+ out << "uniform float4 dx_Coord : register(c1);\n";
}
if (mUsesFragCoord || mUsesFrontFacing)
{
- out << "uniform float3 dx_DepthFront : register(" + dx_RegisterString(GL_FLOAT_VEC3, "dx_DepthFront") + ");\n";
+ out << "uniform float3 dx_DepthFront : register(c2);\n";
}
out << "\n";
@@ -357,7 +365,7 @@
"// Varyings\n";
out << varyings;
out << "\n"
- "uniform float2 dx_HalfPixelSize : register(" + dx_RegisterString(GL_FLOAT_VEC2, "dx_HalfPixelSize") + ");\n"
+ "uniform float2 dx_HalfPixelSize : register(c1);\n"
"\n";
out << uniforms;
out << "\n";
@@ -456,7 +464,7 @@
" float diff;\n"
"};\n"
"\n"
- "uniform float3 dx_DepthRange : register(" + dx_RegisterString(GL_FLOAT_VEC3, "dx_DepthRange") + ");"
+ "uniform float3 dx_DepthRange : register(c0);"
"static gl_DepthRangeParameters gl_DepthRange = {dx_DepthRange.x, dx_DepthRange.y, dx_DepthRange.z};\n"
"\n";
}
@@ -2609,17 +2617,6 @@
return "c" + str(uniformRegister(operand));
}
-TString OutputHLSL::dx_RegisterString(GLenum type, const char *name)
-{
- ASSERT(type >= GL_FLOAT_VEC2 && type <= GL_FLOAT_VEC4); // Only single (uniform) registers handled
- int index = mUniformRegister;
- mUniformRegister += 1;
-
- mActiveUniforms.push_back(Uniform(type, name, 0, index));
-
- return "c" + str(index);
-}
-
int OutputHLSL::samplerRegister(TIntermSymbol *sampler)
{
const TType &type = sampler->getType();
diff --git a/src/compiler/OutputHLSL.h b/src/compiler/OutputHLSL.h
index b87fec3..704fc16 100644
--- a/src/compiler/OutputHLSL.h
+++ b/src/compiler/OutputHLSL.h
@@ -1,5 +1,5 @@
//
-// Copyright (c) 2002-2012 The ANGLE Project Authors. All rights reserved.
+// Copyright (c) 2002-2013 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
@@ -158,7 +158,6 @@
int mSamplerRegister;
TString registerString(TIntermSymbol *operand);
- TString dx_RegisterString(GLenum type, const char *name);
int samplerRegister(TIntermSymbol *sampler);
int uniformRegister(TIntermSymbol *uniform);
void declareUniform(const TType &type, const TString &name, int index);
diff --git a/src/libGLESv2/ProgramBinary.cpp b/src/libGLESv2/ProgramBinary.cpp
index f7e3785..e29b449 100644
--- a/src/libGLESv2/ProgramBinary.cpp
+++ b/src/libGLESv2/ProgramBinary.cpp
@@ -1,5 +1,5 @@
//
-// Copyright (c) 2002-2012 The ANGLE Project Authors. All rights reserved.
+// Copyright (c) 2002-2013 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
@@ -61,12 +61,6 @@
mUsedVertexSamplerRange = 0;
mUsedPixelSamplerRange = 0;
-
- mDxDepthRangeRegisterVS = -1;
- mDxDepthRangeRegisterPS = -1;
- mDxDepthFrontRegister = -1;
- mDxCoordRegister = -1;
- mDxHalfPixelSizeRegister = -1;
}
ProgramBinary::~ProgramBinary()
@@ -1008,7 +1002,7 @@
}
}
- mRenderer->applyUniforms(&mUniforms);
+ mRenderer->applyUniforms(&mUniforms, mVertexConstants, mPixelConstants);
}
// Packs varyings into generic varying registers, using the algorithm from [OpenGL ES Shading Language 1.00 rev. 17] appendix A section 7 page 111
@@ -1609,12 +1603,6 @@
stream.read(&mUniformIndex[i].index);
}
- stream.read(&mDxDepthRangeRegisterVS);
- stream.read(&mDxDepthRangeRegisterPS);
- stream.read(&mDxDepthFrontRegister);
- stream.read(&mDxCoordRegister);
- stream.read(&mDxHalfPixelSizeRegister);
-
unsigned int pixelShaderSize;
stream.read(&pixelShaderSize);
@@ -1714,12 +1702,6 @@
stream.write(mUniformIndex[i].index);
}
- stream.write(mDxDepthRangeRegisterVS);
- stream.write(mDxDepthRangeRegisterPS);
- stream.write(mDxDepthFrontRegister);
- stream.write(mDxCoordRegister);
- stream.write(mDxHalfPixelSizeRegister);
-
UINT pixelShaderSize = mPixelExecutable->getLength();
stream.write(pixelShaderSize);
@@ -1926,31 +1908,6 @@
bool ProgramBinary::defineUniform(GLenum shader, const sh::Uniform &constant, InfoLog &infoLog)
{
- if (constant.name == "dx_DepthRange")
- {
- if (shader == GL_VERTEX_SHADER) mDxDepthRangeRegisterVS = constant.registerIndex;
- if (shader == GL_FRAGMENT_SHADER) mDxDepthRangeRegisterPS = constant.registerIndex;
- return true;
- }
-
- if (constant.name == "dx_DepthFront")
- {
- mDxDepthFrontRegister = constant.registerIndex;
- return true;
- }
-
- if (constant.name == "dx_Coord")
- {
- mDxCoordRegister = constant.registerIndex;
- return true;
- }
-
- if (constant.name == "dx_HalfPixelSize")
- {
- mDxHalfPixelSizeRegister = constant.registerIndex;
- return true;
- }
-
if (constant.type == GL_SAMPLER_2D ||
constant.type == GL_SAMPLER_CUBE)
{
@@ -2284,56 +2241,34 @@
void ProgramBinary::applyDxDepthRange(float near, float far, float diff)
{
- if (dynamic_cast<rx::Renderer9*>(mRenderer) == NULL) return; // UNIMPLEMENTED
- IDirect3DDevice9 *device = rx::Renderer9::makeRenderer9(mRenderer)->getDevice(); // D3D9_REPLACE
+ mVertexConstants.depthRange[0] = near;
+ mVertexConstants.depthRange[1] = far;
+ mVertexConstants.depthRange[2] = diff;
- if (mDxDepthRangeRegisterVS >= 0)
- {
- float nearFarDiff[4] = {near, far, diff};
- device->SetVertexShaderConstantF(mDxDepthRangeRegisterVS, nearFarDiff, 1);
- }
-
- if (mDxDepthRangeRegisterPS >= 0)
- {
- float nearFarDiff[4] = {near, far, diff};
- device->SetPixelShaderConstantF(mDxDepthRangeRegisterPS, nearFarDiff, 1);
- }
+ mPixelConstants.depthRange[0] = near;
+ mPixelConstants.depthRange[1] = far;
+ mPixelConstants.depthRange[2] = diff;
}
void ProgramBinary::applyDxDepthFront(float range, float start, float frontCCW)
{
- if (mDxDepthFrontRegister >= 0)
- {
- if (dynamic_cast<rx::Renderer9*>(mRenderer) == NULL) return; // UNIMPLEMENTED
- IDirect3DDevice9 *device = rx::Renderer9::makeRenderer9(mRenderer)->getDevice(); // D3D9_REPLACE
-
- GLfloat dz[4] = {range, start, frontCCW};
- device->SetPixelShaderConstantF(mDxDepthFrontRegister, dz, 1);
- }
+ mPixelConstants.depthFront[0] = range;
+ mPixelConstants.depthFront[1] = start;
+ mPixelConstants.depthFront[2] = frontCCW;
}
void ProgramBinary::applyDxCoord(float halfWidth, float halfHeight, float x0, float y0)
{
- if (mDxCoordRegister >= 0)
- {
- if (dynamic_cast<rx::Renderer9*>(mRenderer) == NULL) return; // UNIMPLEMENTED
- IDirect3DDevice9 *device = rx::Renderer9::makeRenderer9(mRenderer)->getDevice(); // D3D9_REPLACE
-
- GLfloat whxy[4] = {halfWidth,halfHeight, x0, y0};
- device->SetPixelShaderConstantF(mDxCoordRegister, whxy, 1);
- }
+ mPixelConstants.coord[0] = halfWidth;
+ mPixelConstants.coord[1] = halfHeight;
+ mPixelConstants.coord[2] = x0;
+ mPixelConstants.coord[3] = y0;
}
void ProgramBinary::applyDxHalfPixelSize(float width, float height)
{
- if (mDxHalfPixelSizeRegister >= 0)
- {
- if (dynamic_cast<rx::Renderer9*>(mRenderer) == NULL) return; // UNIMPLEMENTED
- IDirect3DDevice9 *device = rx::Renderer9::makeRenderer9(mRenderer)->getDevice(); // D3D9_REPLACE
-
- GLfloat xy[4] = {width, height};
- device->SetVertexShaderConstantF(mDxHalfPixelSizeRegister, xy, 1);
- }
+ mVertexConstants.halfPixelSize[0] = width;
+ mVertexConstants.halfPixelSize[1] = height;
}
ProgramBinary::Sampler::Sampler() : active(false), logicalTextureUnit(0), textureType(TEXTURE_2D)
diff --git a/src/libGLESv2/ProgramBinary.h b/src/libGLESv2/ProgramBinary.h
index 9fae582..2f910fd 100644
--- a/src/libGLESv2/ProgramBinary.h
+++ b/src/libGLESv2/ProgramBinary.h
@@ -147,11 +147,8 @@
typedef std::vector<UniformLocation> UniformIndex;
UniformIndex mUniformIndex;
- int mDxDepthRangeRegisterVS;
- int mDxDepthRangeRegisterPS;
- int mDxDepthFrontRegister;
- int mDxCoordRegister;
- int mDxHalfPixelSizeRegister;
+ rx::dx_VertexConstants mVertexConstants;
+ rx::dx_PixelConstants mPixelConstants;
bool mValidated;
diff --git a/src/libGLESv2/renderer/Renderer.h b/src/libGLESv2/renderer/Renderer.h
index 7e6fc19..dab8d3b 100644
--- a/src/libGLESv2/renderer/Renderer.h
+++ b/src/libGLESv2/renderer/Renderer.h
@@ -1,5 +1,5 @@
//
-// Copyright (c) 2012 The ANGLE Project Authors. All rights reserved.
+// Copyright (c) 2012-2013 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
@@ -67,6 +67,19 @@
bool fastConfig;
};
+struct dx_VertexConstants
+{
+ float depthRange[4];
+ float halfPixelSize[4];
+};
+
+struct dx_PixelConstants
+{
+ float depthRange[4];
+ float coord[4];
+ float depthFront[4];
+};
+
class Renderer
{
public:
@@ -98,7 +111,7 @@
virtual bool applyRenderTarget(gl::Framebuffer *frameBuffer) = 0;
virtual void applyShaders(gl::ProgramBinary *programBinary) = 0;
- virtual void applyUniforms(const gl::UniformArray *uniformArray) = 0;
+ virtual void applyUniforms(const gl::UniformArray *uniformArray, const dx_VertexConstants &vertexConstants, const dx_PixelConstants &pixelConstants) = 0;
virtual bool applyPrimitiveType(GLenum primitiveType, GLsizei elementCount) = 0;
virtual GLenum applyVertexBuffer(gl::ProgramBinary *programBinary, gl::VertexAttribute vertexAttributes[], GLint first, GLsizei count, GLsizei instances) = 0;
virtual GLenum applyIndexBuffer(const GLvoid *indices, gl::Buffer *elementArrayBuffer, GLsizei count, GLenum mode, GLenum type, TranslatedIndexData *indexInfo) = 0;
diff --git a/src/libGLESv2/renderer/Renderer11.cpp b/src/libGLESv2/renderer/Renderer11.cpp
index 18a5c1e..5857c60 100644
--- a/src/libGLESv2/renderer/Renderer11.cpp
+++ b/src/libGLESv2/renderer/Renderer11.cpp
@@ -867,7 +867,7 @@
}
}
-void Renderer11::applyUniforms(const gl::UniformArray *uniformArray)
+void Renderer11::applyUniforms(const gl::UniformArray *uniformArray, const dx_VertexConstants &vertexConstants, const dx_PixelConstants &pixelConstants)
{
D3D11_BUFFER_DESC constantBufferDescription = {0};
constantBufferDescription.ByteWidth = D3D10_REQ_CONSTANT_BUFFER_ELEMENT_COUNT * sizeof(float[4]);
@@ -940,6 +940,10 @@
}
}
+ // Driver uniforms
+ memcpy(cVS, &vertexConstants, sizeof(dx_VertexConstants));
+ memcpy(cPS, &pixelConstants, sizeof(dx_PixelConstants));
+
mDeviceContext->Unmap(constantBufferVS, 0);
mDeviceContext->VSSetConstantBuffers(0, 1, &constantBufferVS);
constantBufferVS->Release();
diff --git a/src/libGLESv2/renderer/Renderer11.h b/src/libGLESv2/renderer/Renderer11.h
index d7ab8f5..8957ca4 100644
--- a/src/libGLESv2/renderer/Renderer11.h
+++ b/src/libGLESv2/renderer/Renderer11.h
@@ -1,5 +1,5 @@
//
-// Copyright (c) 2012 The ANGLE Project Authors. All rights reserved.
+// Copyright (c) 2012-2013 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
@@ -67,7 +67,7 @@
virtual bool applyPrimitiveType(GLenum mode, GLsizei count);
virtual bool applyRenderTarget(gl::Framebuffer *frameBuffer);
virtual void applyShaders(gl::ProgramBinary *programBinary);
- virtual void applyUniforms(const gl::UniformArray *uniformArray);
+ virtual void applyUniforms(const gl::UniformArray *uniformArray, const dx_VertexConstants &vertexConstants, const dx_PixelConstants &pixelConstants);
virtual GLenum applyVertexBuffer(gl::ProgramBinary *programBinary, gl::VertexAttribute vertexAttributes[], GLint first, GLsizei count, GLsizei instances);
virtual GLenum applyIndexBuffer(const GLvoid *indices, gl::Buffer *elementArrayBuffer, GLsizei count, GLenum mode, GLenum type, TranslatedIndexData *indexInfo);
diff --git a/src/libGLESv2/renderer/Renderer9.cpp b/src/libGLESv2/renderer/Renderer9.cpp
index 1405e2f..4df6dae 100644
--- a/src/libGLESv2/renderer/Renderer9.cpp
+++ b/src/libGLESv2/renderer/Renderer9.cpp
@@ -1561,7 +1561,7 @@
}
}
-void Renderer9::applyUniforms(const gl::UniformArray *uniformArray)
+void Renderer9::applyUniforms(const gl::UniformArray *uniformArray, const dx_VertexConstants &vertexConstants, const dx_PixelConstants &pixelConstants)
{
for (std::vector<gl::Uniform*>::const_iterator ub = uniformArray->begin(), ue = uniformArray->end(); ub != ue; ++ub)
{
@@ -1601,6 +1601,10 @@
targetUniform->dirty = false;
}
}
+
+ // Driver uniforms
+ mDevice->SetVertexShaderConstantF(0, (float*)&vertexConstants, sizeof(dx_VertexConstants) / sizeof(float[4]));
+ mDevice->SetPixelShaderConstantF(0, (float*)&pixelConstants, sizeof(dx_PixelConstants) / sizeof(float[4]));
}
void Renderer9::applyUniformnbv(gl::Uniform *targetUniform, GLsizei count, int width, const GLboolean *v)
diff --git a/src/libGLESv2/renderer/Renderer9.h b/src/libGLESv2/renderer/Renderer9.h
index a14ba12..2e535aa 100644
--- a/src/libGLESv2/renderer/Renderer9.h
+++ b/src/libGLESv2/renderer/Renderer9.h
@@ -90,7 +90,7 @@
virtual bool applyRenderTarget(gl::Framebuffer *frameBuffer);
virtual void applyShaders(gl::ProgramBinary *programBinary);
- virtual void applyUniforms(const gl::UniformArray *uniformArray);
+ virtual void applyUniforms(const gl::UniformArray *uniformArray, const dx_VertexConstants &vertexConstants, const dx_PixelConstants &pixelConstants);
virtual bool applyPrimitiveType(GLenum primitiveType, GLsizei elementCount);
virtual GLenum applyVertexBuffer(gl::ProgramBinary *programBinary, gl::VertexAttribute vertexAttributes[], GLint first, GLsizei count, GLsizei instances);
virtual GLenum applyIndexBuffer(const GLvoid *indices, gl::Buffer *elementArrayBuffer, GLsizei count, GLenum mode, GLenum type, TranslatedIndexData *indexInfo);