| // |
| // Copyright (c) 2012 The ANGLE Project Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| // |
| |
| #include "compiler/timing/RestrictVertexShaderTiming.h" |
| |
| void RestrictVertexShaderTiming::visitSymbol(TIntermSymbol* node) |
| { |
| if (node->getQualifier() == EvqUniform && |
| node->getBasicType() == EbtSampler2D && |
| node->getSymbol() == mRestrictedSymbol) { |
| mFoundRestrictedSymbol = true; |
| mSink.prefix(EPrefixError); |
| mSink.location(node->getLine()); |
| mSink << "Definition of a uniform sampler2D by the name '" << mRestrictedSymbol |
| << "' is not permitted in vertex shaders.\n"; |
| } |
| } |
| |
| bool RestrictVertexShaderTiming::visitAggregate(Visit visit, TIntermAggregate* node) |
| { |
| // Don't keep exploring if we've found the restricted symbol, and don't explore anything besides |
| // the global scope (i.e. don't explore function definitions). |
| if (mFoundRestrictedSymbol || node->getOp() == EOpFunction) |
| return false; |
| |
| return true; |
| } |