Texture2D Texture : register(t0); | |
SamplerState Sampler : register(s0); | |
void VS_Passthrough( in float2 inPosition : POSITION, in float2 inTexCoord : TEXCOORD0, | |
out float4 outPosition : SV_POSITION, out float2 outTexCoord : TEXCOORD0) | |
{ | |
outPosition = float4(inPosition, 0.0f, 1.0f); | |
outTexCoord = inTexCoord; | |
} | |
float4 PS_Passthrough(in float4 inPosition : SV_POSITION, in float2 inTexCoord : TEXCOORD0) : SV_TARGET0 | |
{ | |
return Texture.Sample(Sampler, inTexCoord); | |
} |