| Name |
| |
| ANGLE_multiple_render_targets |
| |
| Name Strings |
| |
| GL_ANGLE_multiple_render_targets |
| |
| Contributors |
| |
| Contributors to GL_NV_draw_buffers |
| Contributors to GL_NV_fbo_color_attachments |
| Contributors to the OpenGL ES 2.0 specification |
| Contributors to the OpenGLSL ES 1.0.17 specification |
| Contributors to the OpenGL ES 3.0 specification |
| Nicolas Capens, TransGaming Inc. |
| Daniel Koch, TransGaming Inc. |
| Alastair Patrick, Google Inc. |
| Members of the WebGL working group |
| |
| Contact |
| |
| Daniel Koch <daniel> <at> <transgaming> <dot> <com> |
| |
| Status |
| |
| Incomplete -- do not implement! |
| |
| Version |
| |
| Last Modified Data: November 13, 2012 |
| Revision: #5 |
| |
| Number |
| |
| TBD |
| |
| Dependencies |
| |
| OpenGL ES 2.0 is required. |
| |
| The extension is written against the OpenGL ES 2.0 specification. |
| |
| ANGLE_framebuffer_blit affects the definition of this extension. |
| APPLE_framebuffer_multisample affects the definitin of this extension. |
| |
| Overview |
| |
| This extension increases the number of available framebuffer object |
| color attachment points, extends OpenGL ES 2.0 to allow multiple output |
| colors, and provides a mechanism for directing those outputs to |
| multiple color buffers. |
| |
| This extension is similar to the combination of the GL_NV_draw_buffers |
| and GL_NV_fbo_color_attachments extensions, but imposes certain |
| restrictions informed by the OpenGL ES 3.0 API. |
| |
| New Procedures and Functions |
| |
| void DrawBuffersANGLE(sizei n, const enum *bufs); |
| |
| New Tokens |
| |
| Accepted by the <pname> parameter of GetIntegerv: |
| |
| MAX_COLOR_ATTACHMENTS_ANGLE 0x8CDF |
| |
| Accepted by the <pname> parameters of GetIntegerv and GetFloatv: |
| |
| MAX_DRAW_BUFFERS_ANGLE 0x8824 |
| DRAW_BUFFER0_ANGLE 0x8825 |
| DRAW_BUFFER1_ANGLE 0x8826 |
| DRAW_BUFFER2_ANGLE 0x8827 |
| DRAW_BUFFER3_ANGLE 0x8828 |
| DRAW_BUFFER4_ANGLE 0x8829 |
| DRAW_BUFFER5_ANGLE 0x882A |
| DRAW_BUFFER6_ANGLE 0x882B |
| DRAW_BUFFER7_ANGLE 0x882C |
| DRAW_BUFFER8_ANGLE 0x882D |
| DRAW_BUFFER9_ANGLE 0x882E |
| DRAW_BUFFER10_ANGLE 0x882F |
| DRAW_BUFFER11_ANGLE 0x8830 |
| DRAW_BUFFER12_ANGLE 0x8831 |
| DRAW_BUFFER13_ANGLE 0x8832 |
| DRAW_BUFFER14_ANGLE 0x8833 |
| DRAW_BUFFER15_ANGLE 0x8834 |
| |
| Accepted by the <attachment> parameter of FramebufferRenderbuffer, |
| FramebufferTexture2D and GetFramebufferAttachmentParameteriv, and by |
| the <bufs> parameter of DrawBuffersANGLE: |
| |
| COLOR_ATTACHMENT0_ANGLE 0x8CE0 |
| COLOR_ATTACHMENT1_ANGLE 0x8CE1 |
| COLOR_ATTACHMENT2_ANGLE 0x8CE2 |
| COLOR_ATTACHMENT3_ANGLE 0x8CE3 |
| COLOR_ATTACHMENT4_ANGLE 0x8CE4 |
| COLOR_ATTACHMENT5_ANGLE 0x8CE5 |
| COLOR_ATTACHMENT6_ANGLE 0x8CE6 |
| COLOR_ATTACHMENT7_ANGLE 0x8CE7 |
| COLOR_ATTACHMENT8_ANGLE 0x8CE8 |
| COLOR_ATTACHMENT9_ANGLE 0x8CE9 |
| COLOR_ATTACHMENT10_ANGLE 0x8CEA |
| COLOR_ATTACHMENT11_ANGLE 0x8CEB |
| COLOR_ATTACHMENT12_ANGLE 0x8CEC |
| COLOR_ATTACHMENT13_ANGLE 0x8CED |
| COLOR_ATTACHMENT14_ANGLE 0x8CEE |
| COLOR_ATTACHMENT15_ANGLE 0x8CEF |
| |
| The COLOR_ATTACHMENT0_ANGLE constant is equal to the |
| COLOR_ATTACHMENT0 constant. |
| |
| Each COLOR_ATTACHMENT<i>_ANGLE adheres to COLOR_ATTACHMENT<i>_ANGLE |
| = COLOR_ATTACHMENT0_ANGLE + <i>. |
| |
| Changes to Chapter 3 of the OpenGL ES 2.0 Specification (Rasterization) |
| |
| Section 3.2, (Multisampling). Replace the second paragraph: |
| |
| An additional buffer, called the multisample buffer, is added to the |
| window system-provided framebuffer. Pixel sample values, including |
| color, depth, and stencil values, are stored in this buffer. Samples |
| contain separate color values for each fragment color. When the |
| window system-provided framebuffer includes a multisample buffer, it |
| does not include depth or stencil buffers, even if the multisample |
| buffer does not store depth or stencil values. Color buffers do |
| coexist with the multisample buffer, however. |
| |
| Section 3.8.2, (Shader Execution) Replace subsection "Shader |
| Outputs": |
| |
| The OpenGL ES Shading Language specification describes the values |
| that may be output by a fragment shader. These are gl_FragColor and |
| gl_FragData[n]. The final fragment color values or the final |
| fragment data values written by a fragment shader are clamped to the |
| range [0, 1] and then converted to fixed-point as described in |
| section 2.1.2 for framebuffer color components. |
| |
| Writing to gl_FragColor specifies the fragment color (color number |
| zero) that will be used by subsequent stages of the pipeline. |
| Writing to gl_FragData[n] specifies the value of fragment color |
| number n. Any colors, or color components, associated with a |
| fragment that are not written by the fragment shader are undefined. |
| A fragment shader may not statically assign values to both |
| gl_FragColor and gl_FragData. In this case, a compile or link error |
| will result. A shader statically assigns a value to a variable if, |
| after preprocessing, it contains a statement that would write to the |
| variable, whether or not run-time flow of control will cause that |
| statement to be executed. |
| |
| Changes to Chapter 4 of the OpenGL ES 2.0 Specification (Per-Fragment |
| Operations and the Frame Buffer) |
| |
| Insert Table 4.3 (and renumber subsequent tables): Arguments to |
| DrawBuffersANGLE when the context is bound to a framebuffer |
| object, and the buffers they indicate. <i> in |
| COLOR_ATTACHMENT<i>_ANGLE may range from zero to the value of |
| MAX_COLOR_ATTACHMENTS_ANGLE minus one. |
| |
| Symbolic Constant Meaning |
| ----------------- --------------------- |
| NONE No buffer |
| |
| COLOR_ATTACHMENT<i>_ANGLE (see caption) Output fragment color to image |
| attached at color attachment |
| point i |
| |
| |
| Replace Section 4.2.1, "Selecting a Buffer for Writing" with the following: |
| |
| "By default, color values are written into the front buffer for |
| single buffered surfaces or into the back buffer for back buffered |
| surfaces as determined when making the context current. To control |
| the color buffer into which each of the fragment color values is |
| written, DrawBuffersANGLE is used. |
| |
| The command |
| |
| void DrawBuffersANGLE(sizei n, const enum *bufs); |
| |
| defines the draw buffers to which all fragment colors are written. |
| <n> specifies the number of buffers in <bufs>. <bufs> is a pointer |
| to an array of symbolic constants specifying the buffer to which |
| each fragment color is written. |
| |
| Each buffer listed in <bufs> must be BACK, NONE, or one of the |
| values from table 4.3. Further, acceptable values for the constants |
| in <bufs> depend on whether the GL is using the default framebuffer |
| (i.e., DRAW_FRAMEBUFFER_BINDING is zero), or a framebuffer object |
| (i.e., DRAW_FRAMEBUFFER_BINDING is non-zero). For more information |
| about framebuffer objects, see section 4.4. |
| |
| If the GL is bound to the default framebuffer, then <n> must be 1 |
| and the constant must be BACK or NONE. When draw buffer zero is |
| BACK, color values are written into the sole buffer for single- |
| buffered contexts, or into the back buffer for double-buffered |
| contexts. If DrawBuffersANGLE is supplied with a constant other than |
| BACK and NONE, the error INVALID_OPERATION is generated. |
| |
| If the GL is bound to a draw framebuffer object, then each of the |
| constants must be one of the values listed in table 4.3. |
| |
| In both cases, the draw buffers being defined correspond in order to |
| the respective fragment colors. The draw buffer for fragment |
| colors beyond <n> is set to NONE. |
| |
| The maximum number of draw buffers is implementation-dependent. The |
| number of draw buffers supported can be queried by calling |
| GetIntegerv with the symbolic constant MAX_DRAW_BUFFERS_ANGLE. An |
| INVALID_VALUE error is generated if <n> is greater than |
| MAX_DRAW_BUFFERS_ANGLE. |
| |
| If the GL is bound to a draw framebuffer object, the <i>th buffer listed |
| in <bufs> must be COLOR_ATTACHMENT<i>_ANGLE or NONE. Specifying a |
| buffer out of order, BACK, or COLOR_ATTACHMENT<m>_ANGLE where <m> is |
| greater than or equal to the value of MAX_COLOR_ATTACHMENTS_ANGLE, |
| will generate the error INVALID_OPERATION. |
| |
| If a fragment shader writes to "gl_FragColor", DrawBuffersANGLE |
| specifies a set of draw buffers into which the color written to |
| "gl_FragColor" is written. If a fragment shader writes to |
| "gl_FragData", DrawBuffersANGLE specifies a set of draw buffers |
| into which each of the multiple output colors defined by these |
| variables are separately written. If a fragment shader writes to |
| neither "gl_FragColor" nor "gl_FragData" the values of the |
| fragment colors following shader execution are undefined, and may |
| differ for each fragment color. |
| |
| Indicating a buffer or buffers using DrawBuffersANGLE causes |
| subsequent pixel color value writes to affect the indicated |
| buffers. If the GL is bound to a draw framebuffer object and a draw |
| buffer selects an attachment that has no image attached, then that |
| fragment color is not written. |
| |
| Specifying NONE as the draw buffer for a fragment color will inhibit |
| that fragment color from being written. |
| |
| The state required to handle color buffer selection for each |
| framebuffer is an integer for each supported fragment color. For the |
| default framebuffer, in the initial state the draw buffer for |
| fragment color zero is BACK if there is a default framebuffer |
| associated with the context, otherwise NONE. For framebuffer |
| objects, in the initial state the draw buffer for fragment color |
| zero is COLOR_ATTACHMENT0_ANGLE. |
| |
| For both the default framebuffer and framebuffer objects, the |
| initial state of draw buffers for fragment colors other than zero is |
| NONE. |
| |
| The value of the draw buffer selected for fragment color <i> can be |
| queried by calling GetIntegerv with the symbolic constant |
| DRAW_BUFFER<i>_ANGLE." |
| |
| Replace the second paragraph of Section 4.4.1 (Binding and Managing |
| Framebuffer Objects) with the following: |
| |
| "The namespace for framebuffer objects is the unsigned integers, with |
| zero reserved by OpenGL ES to refer to the default framebuffer. A |
| framebuffer object is created by binding an unused name to the |
| target FRAMEBUFFER, DRAW_FRAMEBUFFER, or READ_FRAMEBUFFER. The binding |
| is effected by calling |
| |
| void BindFramebuffer(enum target, uint framebuffer); |
| |
| with <target> set the desired framebuffer target and <framebuffer> set |
| to the unused name. The resulting framebuffer object is a new state |
| vector. There is a number of color attachment points, plus one each |
| for the depth and stencil attachment points. The number of color attachment |
| points is equal to the value of MAX_COLOR_ATTACHMENTS_ANGLE." |
| |
| Changes to Chapter 3 of the OpenGL ES Shading Language 1.0.17 Specification (Basics) |
| |
| Add a new section: |
| |
| 3.4.1 GL_ANGLE_multiple_render_targets Extension |
| |
| To use the GL_ANGLE_multiple_render_targets extension in a shader it |
| must be enabled using the #extension directive. |
| |
| The shading language preprocessor #define |
| GL_ANGLE_multiple_render_targets will be defined to 1, if the |
| GL_ANGLE_multiple_render_targets extension is supported. |
| |
| Dependencies on ANGLE_framebuffer_blit and APPLE_framebuffer_multisample: |
| |
| If neither ANGLE_framebuffer_blit nor APPLE_framebuffer_multisample are |
| supported, then all references to "draw framebuffers" should be replaced |
| with references to "framebuffers". References to DRAW_FRAMEBUFFER_BINDING |
| should be replaced with references to FRAMEBUFFER_BINDING. References to |
| DRAW_FRAMEBUFFER and READ_FRAMEBUFFER should be removed. |
| |
| If ANGLE_framebuffer_blit is supported, DRAW_FRAMEBUFFER_BINDING, DRAW_FRAMEBUFFER |
| and READ_FRAMEBUFFER all refer to corresponding _ANGLE suffixed names |
| (they have the same token values). |
| |
| If APPLE_framebuffer_multisample is supported, DRAW_FRAMEBUFFER_BINDING, |
| DRAW_FRAMEBUFFER and READ_FRAMEBUFFER all refer to the corresponding _APPLE |
| suffixed names (they have the same token values). |
| |
| Errors |
| |
| <TBD> |
| |
| New State |
| |
| Add Table 6.X Framebuffer (State per framebuffer object): |
| |
| State Type Get Command Initial Value Description |
| --------------- ---- ------------ ------------- ----------- |
| DRAW_BUFFER<i>_ANGLE Z10* GetIntegerv see 4.2.1 Draw buffer selected |
| for fragment color i |
| |
| Add to Table 6.18 (Implementation Dependent Values) |
| |
| Get value Type Get Cmnd Minimum Value Description Sec. |
| ------------------------ ---- ----------- ------------- ----------- ----- |
| MAX_DRAW_BUFFERS_ANGLE Z+ GetIntegerv 1 Maximum number of 4.2.1 |
| active draw buffers |
| MAX_COLOR_ATTACHMENTS_ANGLE Z+ GetIntegerv 1 Number of framebuffer 4.4.1 |
| color attachment points |
| Issues |
| |
| See ARB_draw_buffers for relevant issues. |
| |
| 1) Differences from NV_draw_buffers + NV_fbo_color_attachments? |
| |
| - interactions with blit_framebuffer |
| - MAX limits are global instead of per-fbo (TBD - Issue 2) |
| - no broadcast from gl_FragColor (TBD - Issue 3) |
| - can be used to with default framebuffer to set NONE/BACK (TBD - Issue 4) |
| |
| 2) Should the MAX_DRAW_BUFFERS_ANGLE and MAX_COLOR_ATTACHMENTS_ANGLE limits |
| be per-framebuffer values or implementation dependent constants? |
| |
| DISCUSSION: In ARB_draw_buffers this was per-context (see Issue 2). |
| EXT_framebuffer_object (and subsequently ARB_framebuffer_object, and GL 3.0 |
| through GL 4.2) made these queries framebuffer-dependent. |
| However GL in 4.3 and GLES 3.0, these limits were moved from |
| framebuffer-dependent state to implementation-dependent state after |
| much discussion (Bug 7990). |
| |
| NV_draw_buffers has MAX_DRAW_BUFFERS listed as per-framebuffer state, |
| but NV_fbo_color_attachments has MAX_COLOR_ATTACHMENTS as an |
| implementation-dependent constant. |
| |
| This is relevant because some implementations are not able to support |
| multisampling in conjuction with multiple color attachments. If the |
| query is per-framebuffer, they can report a maximum of one attachment |
| when there are multisampled attachments, but a higher limit when only |
| single-sampled attachments are present. |
| |
| 3) Should we support broadcast from gl_FragColor to all gl_FragData[x] |
| or should it be synonymous with gl_FragData[0]? |
| |
| DISCUSSION: With NV_draw_buffers, writing to gl_FragColor writes to all |
| the enabled draw buffers (ie broadcast). In OpenGL ES 3.0 when using |
| ESSL 1.0, gl_FragColor is equivalent to writing a single output to |
| gl_FragData[0] and multiple outputs are not possible. When using ESSL 3.0, |
| only user-defined out variables may be used. |
| |
| If broadcast is supported, some implementations may have to replace |
| writes to gl_FragColor with replicated writes to all possible gl_FragData |
| locations when this extension is enabled. |
| |
| 4) Should we allow DrawBuffersANGLE to be called when the default FBO is bound? |
| |
| DISCUSSION: NV_draw_buffers specifies that DrawBuffersNV errors with |
| INVALID_OPERATION when the default FBO is bound. OpenGL ES 3.0 allows |
| DrawBuffers to toggle between BACK and NONE on the default FBO. |
| |
| An implementation that does not natively support disabling the drawbuffer |
| on the default FBO could emulate this by disabling color writes. |
| |
| |
| Revision History |
| |
| 11/13/2012 dgkoch add revision history |
| add text from updated ES 3.0 spec |
| add issues for discussion |
| 10/16/2012 kbr update name string |
| 10/16/2012 kbr remove restrition requiring draw buffer 0 to be non-NULL |
| 10/12/2012 kbr remove references to GetDoublev and ReadBuffer |
| 10/11/2012 kbr initial draft extension |
| |