Texture storage now has deferred creation of all render targets and shader resources.
TRAC #22358
Signed-off-by: Nicolas Capens
Signed-off-by: Shannon Woods
Author: Geoff Lang
git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1743 736b8ea6-26fd-11df-bfd4-992fa37f6226
diff --git a/src/libGLESv2/renderer/TextureStorage.h b/src/libGLESv2/renderer/TextureStorage.h
index c37c21e..be16228 100644
--- a/src/libGLESv2/renderer/TextureStorage.h
+++ b/src/libGLESv2/renderer/TextureStorage.h
@@ -35,8 +35,8 @@
virtual bool isManaged() const = 0;
virtual int levelCount() = 0;
- virtual RenderTarget *getRenderTarget() const = 0;
- virtual RenderTarget *getRenderTarget(GLenum faceTarget) const = 0;
+ virtual RenderTarget *getRenderTarget() = 0;
+ virtual RenderTarget *getRenderTarget(GLenum faceTarget) = 0;
virtual void generateMipmap(int level) = 0;
virtual void generateMipmap(int face, int level) = 0;
diff --git a/src/libGLESv2/renderer/TextureStorage11.cpp b/src/libGLESv2/renderer/TextureStorage11.cpp
index c431029..5afe418 100644
--- a/src/libGLESv2/renderer/TextureStorage11.cpp
+++ b/src/libGLESv2/renderer/TextureStorage11.cpp
@@ -131,7 +131,7 @@
ID3D11DeviceContext *context = mRenderer->getDeviceContext();
- ASSERT(getBaseTexture());
+ ASSERT(getBaseTexture());
context->CopySubresourceRegion(getBaseTexture(), getSubresourceIndex(level, face), xoffset, yoffset, 0, srcTexture, 0, &srcBox);
return true;
}
@@ -145,15 +145,19 @@
ID3D11Texture2D *surfaceTexture = swapchain->getOffscreenTexture();
mTexture = surfaceTexture;
mSRV = NULL;
- mRenderTarget = NULL;
+
+ for (unsigned int i = 0; i < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS; i++)
+ {
+ mRenderTarget[i] = NULL;
+ }
D3D11_TEXTURE2D_DESC desc;
surfaceTexture->GetDesc(&desc);
mMipLevels = desc.MipLevels;
-
- initializeSRV(desc.Format);
- initializeRenderTarget(desc.Format, desc.Width, desc.Height);
+ mTextureFormat = desc.Format;
+ mTextureWidth = desc.Width;
+ mTextureHeight = desc.Height;
}
TextureStorage11_2D::TextureStorage11_2D(Renderer *renderer, int levels, GLenum internalformat, GLenum usage, bool forceRenderable, GLsizei width, GLsizei height)
@@ -161,9 +165,15 @@
{
mTexture = NULL;
mSRV = NULL;
- mRenderTarget = NULL;
+ mTextureWidth = 0;
+ mTextureHeight = 0;
DXGI_FORMAT format = gl_d3d11::ConvertTextureFormat(internalformat);
+ for (unsigned int i = 0; i < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS; i++)
+ {
+ mRenderTarget[i] = NULL;
+ }
+
// if the width or height is not positive this should be treated as an incomplete texture
// we handle that here by skipping the d3d texture creation
if (width > 0 && height > 0)
@@ -198,11 +208,11 @@
{
mTexture->GetDesc(&desc);
mMipLevels = desc.MipLevels;
+ mTextureFormat = desc.Format;
+ mTextureWidth = desc.Width;
+ mTextureHeight = desc.Height;
}
}
-
- initializeSRV(format);
- initializeRenderTarget(format, width, height);
}
TextureStorage11_2D::~TextureStorage11_2D()
@@ -219,16 +229,10 @@
mSRV = NULL;
}
- if (mRenderTarget)
+ for (unsigned int i = 0; i < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS; i++)
{
- for (unsigned int i = 0; i < mMipLevels; i++)
- {
- delete mRenderTarget[i];
- mRenderTarget[i] = NULL;
- }
-
- delete[] mRenderTarget;
- mRenderTarget = NULL;
+ delete mRenderTarget[i];
+ mRenderTarget[i] = NULL;
}
}
@@ -238,15 +242,39 @@
return static_cast<TextureStorage11_2D*>(storage);
}
-RenderTarget *TextureStorage11_2D::getRenderTarget(int level) const
+RenderTarget *TextureStorage11_2D::getRenderTarget(int level)
{
- if (level < 0 || level >= static_cast<int>(mMipLevels))
+ if (level >= 0 && level < static_cast<int>(mMipLevels))
{
- return NULL;
+ if (!mRenderTarget[level])
+ {
+ ID3D11Device *device = mRenderer->getDevice();
+ HRESULT result;
+
+ D3D11_RENDER_TARGET_VIEW_DESC rtvDesc;
+ rtvDesc.Format = mTextureFormat;
+ rtvDesc.ViewDimension = D3D11_RTV_DIMENSION_TEXTURE2D;
+ rtvDesc.Texture2D.MipSlice = level;
+
+ ID3D11RenderTargetView *rtv;
+ result = device->CreateRenderTargetView(mTexture, &rtvDesc, &rtv);
+
+ if (result == E_OUTOFMEMORY)
+ {
+ return error(GL_OUT_OF_MEMORY, static_cast<RenderTarget*>(NULL));
+ }
+ ASSERT(SUCCEEDED(result));
+
+ mRenderTarget[level] = new RenderTarget11(mRenderer, rtv,
+ std::max(mTextureWidth >> level, 1U),
+ std::max(mTextureHeight >> level, 1U));
+ }
+
+ return mRenderTarget[level];
}
else
{
- return mRenderTarget[level];
+ return NULL;
}
}
@@ -255,8 +283,27 @@
return mTexture;
}
-ID3D11ShaderResourceView *TextureStorage11_2D::getSRV() const
+ID3D11ShaderResourceView *TextureStorage11_2D::getSRV()
{
+ if (!mSRV)
+ {
+ ID3D11Device *device = mRenderer->getDevice();
+
+ D3D11_SHADER_RESOURCE_VIEW_DESC srvDesc;
+ srvDesc.Format = mTextureFormat;
+ srvDesc.ViewDimension = D3D11_SRV_DIMENSION_TEXTURE2D;
+ srvDesc.Texture2D.MipLevels = (mMipLevels == 0 ? -1 : mMipLevels);
+ srvDesc.Texture2D.MostDetailedMip = 0;
+
+ HRESULT result = device->CreateShaderResourceView(mTexture, &srvDesc, &mSRV);
+
+ if (result == E_OUTOFMEMORY)
+ {
+ return error(GL_OUT_OF_MEMORY, static_cast<ID3D11ShaderResourceView*>(NULL));
+ }
+ ASSERT(SUCCEEDED(result));
+ }
+
return mSRV;
}
@@ -266,79 +313,20 @@
UNIMPLEMENTED();
}
-void TextureStorage11_2D::initializeRenderTarget(DXGI_FORMAT format, int width, int height)
-{
- ASSERT(mRenderTarget == NULL);
-
- if (mTexture != NULL && isRenderTarget())
- {
- if (getBindFlags() & D3D11_BIND_RENDER_TARGET)
- {
- mRenderTarget = new RenderTarget11*[mMipLevels];
- for (unsigned i = 0; i < mMipLevels; i++)
- {
- // Create render target view -- texture should already be created with
- // BIND_RENDER_TARGET flag.
- D3D11_RENDER_TARGET_VIEW_DESC rtvDesc;
- rtvDesc.ViewDimension = D3D11_RTV_DIMENSION_TEXTURE2D;
- rtvDesc.Format = format;
- rtvDesc.Texture2D.MipSlice = i;
-
- ID3D11RenderTargetView *renderTargetView;
- ID3D11Device *device = mRenderer->getDevice();
- HRESULT result = device->CreateRenderTargetView(mTexture, &rtvDesc, &renderTargetView);
-
- if (result == E_OUTOFMEMORY)
- return;
-
- ASSERT(SUCCEEDED(result));
-
- mRenderTarget[i] = new RenderTarget11(mRenderer, renderTargetView, std::max(width >> i, 1), std::max(height >> i, 1));
- }
- }
- else if (getBindFlags() & D3D11_BIND_DEPTH_STENCIL)
- {
- // TODO
- UNIMPLEMENTED();
- }
- else
- UNREACHABLE();
- }
-}
-
-void TextureStorage11_2D::initializeSRV(DXGI_FORMAT format)
-{
- ASSERT(mSRV == NULL);
-
- if (mTexture)
- {
- D3D11_SHADER_RESOURCE_VIEW_DESC srvDesc;
- srvDesc.Format = format;
- srvDesc.ViewDimension = D3D11_SRV_DIMENSION_TEXTURE2D;
- srvDesc.Texture2D.MostDetailedMip = 0;
- srvDesc.Texture2D.MipLevels = (mMipLevels == 0 ? -1 : mMipLevels);
-
- ID3D11Device *device = mRenderer->getDevice();
- HRESULT result = device->CreateShaderResourceView(mTexture, &srvDesc, &mSRV);
-
- if (result == E_OUTOFMEMORY)
- {
- return error(GL_OUT_OF_MEMORY);
- }
-
- ASSERT(SUCCEEDED(result));
- }
-}
-
TextureStorage11_Cube::TextureStorage11_Cube(Renderer *renderer, int levels, GLenum internalformat, GLenum usage, bool forceRenderable, int size)
: TextureStorage11(renderer, GetTextureBindFlags(gl_d3d11::ConvertTextureFormat(internalformat), usage, forceRenderable))
{
mTexture = NULL;
mSRV = NULL;
+ mTextureWidth = 0;
+ mTextureHeight = 0;
- for (unsigned int i = 0; i < 6; ++i)
+ for (unsigned int i = 0; i < 6; i++)
{
- mRenderTarget[i] = NULL;
+ for (unsigned int j = 0; j < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS; j++)
+ {
+ mRenderTarget[i][j] = NULL;
+ }
}
DXGI_FORMAT format = gl_d3d11::ConvertTextureFormat(internalformat);
@@ -377,11 +365,11 @@
{
mTexture->GetDesc(&desc);
mMipLevels = desc.MipLevels;
+ mTextureFormat = desc.Format;
+ mTextureWidth = desc.Width;
+ mTextureHeight = desc.Height;
}
}
-
- initializeSRV(format);
- initializeRenderTarget(format, size);
}
TextureStorage11_Cube::~TextureStorage11_Cube()
@@ -400,16 +388,10 @@
for (unsigned int i = 0; i < 6; i++)
{
- if (mRenderTarget[i])
+ for (unsigned int j = 0; j < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS; j++)
{
- for (unsigned int j = 0; j < mMipLevels; j++)
- {
- delete mRenderTarget[i][j];
- mRenderTarget[i][j] = NULL;
- }
-
- delete[] mRenderTarget[i];
- mRenderTarget[i] = NULL;
+ delete mRenderTarget[i][j];
+ mRenderTarget[i][j] = NULL;
}
}
}
@@ -420,15 +402,51 @@
return static_cast<TextureStorage11_Cube*>(storage);
}
-RenderTarget *TextureStorage11_Cube::getRenderTarget(GLenum faceTarget, int level) const
+RenderTarget *TextureStorage11_Cube::getRenderTarget(GLenum faceTarget, int level)
{
- if (level < 0 || level >= static_cast<int>(mMipLevels))
+ unsigned int faceIdx = gl::TextureCubeMap::faceIndex(faceTarget);
+ if (level >= 0 && level < static_cast<int>(mMipLevels))
{
- return NULL;
+ if (!mRenderTarget[faceIdx][level])
+ {
+ ID3D11Device *device = mRenderer->getDevice();
+ HRESULT result;
+
+ if (getBindFlags() & D3D11_BIND_RENDER_TARGET)
+ {
+ D3D11_RENDER_TARGET_VIEW_DESC rtvDesc;
+ rtvDesc.Format = mTextureFormat;
+ rtvDesc.ViewDimension = D3D11_RTV_DIMENSION_TEXTURE2DARRAY;
+ rtvDesc.Texture2DArray.MipSlice = level;
+ rtvDesc.Texture2DArray.FirstArraySlice = faceIdx;
+ rtvDesc.Texture2DArray.ArraySize = 1;
+
+ ID3D11RenderTargetView *rtv;
+ result = device->CreateRenderTargetView(mTexture, &rtvDesc, &rtv);
+
+ if (result == E_OUTOFMEMORY)
+ {
+ return error(GL_OUT_OF_MEMORY, static_cast<RenderTarget*>(NULL));
+ }
+ ASSERT(SUCCEEDED(result));
+
+ mRenderTarget[faceIdx][level] = new RenderTarget11(mRenderer, rtv,
+ std::max(mTextureWidth >> level, 1U),
+ std::max(mTextureHeight >> level, 1U));
+ }
+ else if (getBindFlags() & D3D11_BIND_DEPTH_STENCIL)
+ {
+ // TODO
+ UNIMPLEMENTED();
+ }
+ else UNREACHABLE();
+ }
+
+ return mRenderTarget[faceIdx][level];
}
else
{
- return mRenderTarget[gl::TextureCubeMap::faceIndex(faceTarget)][level];
+ return NULL;
}
}
@@ -437,8 +455,27 @@
return mTexture;
}
-ID3D11ShaderResourceView *TextureStorage11_Cube::getSRV() const
+ID3D11ShaderResourceView *TextureStorage11_Cube::getSRV()
{
+ if (!mSRV)
+ {
+ ID3D11Device *device = mRenderer->getDevice();
+
+ D3D11_SHADER_RESOURCE_VIEW_DESC srvDesc;
+ srvDesc.Format = mTextureFormat;
+ srvDesc.ViewDimension = D3D11_SRV_DIMENSION_TEXTURECUBE;
+ srvDesc.TextureCube.MipLevels = (mMipLevels == 0 ? -1 : mMipLevels);
+ srvDesc.TextureCube.MostDetailedMip = 0;
+
+ HRESULT result = device->CreateShaderResourceView(mTexture, &srvDesc, &mSRV);
+
+ if (result == E_OUTOFMEMORY)
+ {
+ return error(GL_OUT_OF_MEMORY, static_cast<ID3D11ShaderResourceView*>(NULL));
+ }
+ ASSERT(SUCCEEDED(result));
+ }
+
return mSRV;
}
@@ -448,75 +485,4 @@
UNIMPLEMENTED();
}
-void TextureStorage11_Cube::initializeRenderTarget(DXGI_FORMAT format, int size)
-{
- if (mTexture != NULL && isRenderTarget())
- {
- if (getBindFlags() & D3D11_BIND_RENDER_TARGET)
- {
- // Create render target view -- texture should already be created with
- // BIND_RENDER_TARGET flag.
-
- for (unsigned int i = 0; i < 6; ++i)
- {
- ASSERT(mRenderTarget[i] == NULL);
- mRenderTarget[i] = new RenderTarget11*[mMipLevels];
-
- for (unsigned int j = 0; j < mMipLevels; j++)
- {
- D3D11_RENDER_TARGET_VIEW_DESC rtvDesc;
- rtvDesc.Format = format;
- rtvDesc.ViewDimension = D3D11_RTV_DIMENSION_TEXTURE2DARRAY;
- rtvDesc.Texture2DArray.MipSlice = j;
- rtvDesc.Texture2DArray.FirstArraySlice = i;
- rtvDesc.Texture2DArray.ArraySize = 1;
-
- ID3D11RenderTargetView *renderTargetView;
- ID3D11Device *device = mRenderer->getDevice();
- HRESULT result = device->CreateRenderTargetView(mTexture, &rtvDesc, &renderTargetView);
-
- if (result == E_OUTOFMEMORY)
- return;
-
- ASSERT(SUCCEEDED(result));
-
- int mipSize = size >> j;
- mRenderTarget[i][j] = new RenderTarget11(mRenderer, renderTargetView, mipSize, mipSize);
- }
- }
- }
- else if (getBindFlags() & D3D11_BIND_DEPTH_STENCIL)
- {
- // TODO
- UNIMPLEMENTED();
- }
- else
- UNREACHABLE();
- }
}
-
-void TextureStorage11_Cube::initializeSRV(DXGI_FORMAT format)
-{
- ASSERT(mSRV == NULL);
-
- if (mTexture)
- {
- D3D11_SHADER_RESOURCE_VIEW_DESC srvDesc;
- srvDesc.Format = format;
- srvDesc.ViewDimension = D3D11_SRV_DIMENSION_TEXTURECUBE;
- srvDesc.TextureCube.MipLevels = (mMipLevels == 0 ? -1 : mMipLevels);
- srvDesc.TextureCube.MostDetailedMip = 0;
-
- ID3D11Device *device = mRenderer->getDevice();
- HRESULT result = device->CreateShaderResourceView(mTexture, &srvDesc, &mSRV);
-
- if (result == E_OUTOFMEMORY)
- {
- return error(GL_OUT_OF_MEMORY);
- }
-
- ASSERT(SUCCEEDED(result));
- }
-}
-
-}
\ No newline at end of file
diff --git a/src/libGLESv2/renderer/TextureStorage11.h b/src/libGLESv2/renderer/TextureStorage11.h
index 6b377aa..70ebc88 100644
--- a/src/libGLESv2/renderer/TextureStorage11.h
+++ b/src/libGLESv2/renderer/TextureStorage11.h
@@ -12,6 +12,7 @@
#include <d3d11.h>
+#include "libGLESv2/Texture.h"
#include "libGLESv2/renderer/TextureStorage.h"
namespace rx
@@ -36,11 +37,12 @@
UINT getBindFlags() const;
virtual ID3D11Texture2D *getBaseTexture() const = 0;
- virtual ID3D11ShaderResourceView *getSRV() const = 0;
- virtual RenderTarget *getRenderTarget() const { return getRenderTarget(0); }
- virtual RenderTarget *getRenderTarget(int level) const { return NULL; }
- virtual RenderTarget *getRenderTarget(GLenum faceTarget) const { return getRenderTarget(faceTarget, 0); }
- virtual RenderTarget *getRenderTarget(GLenum faceTarget, int level) const { return NULL; }
+ virtual ID3D11ShaderResourceView *getSRV() = 0;
+ virtual RenderTarget *getRenderTarget() { return getRenderTarget(0); }
+ virtual RenderTarget *getRenderTarget(int level) { return NULL; }
+ virtual RenderTarget *getRenderTarget(GLenum faceTarget) { return getRenderTarget(faceTarget, 0); }
+ virtual RenderTarget *getRenderTarget(GLenum faceTarget, int level) { return NULL; }
+
virtual void generateMipmap(int level) {};
virtual void generateMipmap(int face, int level) {};
@@ -49,7 +51,7 @@
virtual bool isManaged() const;
virtual int levelCount();
UINT getSubresourceIndex(int level, int faceTarget);
-
+
bool updateSubresourceLevel(ID3D11Texture2D *texture, int level, int faceTarget, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height);
protected:
@@ -72,20 +74,22 @@
static TextureStorage11_2D *makeTextureStorage11_2D(TextureStorage *storage);
- virtual RenderTarget *getRenderTarget(int level) const;
virtual ID3D11Texture2D *getBaseTexture() const;
- virtual ID3D11ShaderResourceView *getSRV() const;
+ virtual ID3D11ShaderResourceView *getSRV();
+ virtual RenderTarget *getRenderTarget(int level);
+
virtual void generateMipmap(int level);
private:
DISALLOW_COPY_AND_ASSIGN(TextureStorage11_2D);
- void initializeRenderTarget(DXGI_FORMAT format, int width, int height);
- void initializeSRV(DXGI_FORMAT format);
-
ID3D11Texture2D *mTexture;
+ DXGI_FORMAT mTextureFormat;
+ unsigned int mTextureWidth;
+ unsigned int mTextureHeight;
+
ID3D11ShaderResourceView *mSRV;
- RenderTarget11 **mRenderTarget;
+ RenderTarget11 *mRenderTarget[gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS];
};
class TextureStorage11_Cube : public TextureStorage11
@@ -96,20 +100,22 @@
static TextureStorage11_Cube *makeTextureStorage11_Cube(TextureStorage *storage);
- virtual RenderTarget *getRenderTarget(GLenum faceTarget, int level) const;
virtual ID3D11Texture2D *getBaseTexture() const;
- virtual ID3D11ShaderResourceView *getSRV() const;
+ virtual ID3D11ShaderResourceView *getSRV();
+ virtual RenderTarget *getRenderTarget(GLenum faceTarget, int level);
+
virtual void generateMipmap(int face, int level);
private:
DISALLOW_COPY_AND_ASSIGN(TextureStorage11_Cube);
- void initializeRenderTarget(DXGI_FORMAT format, int size);
- void initializeSRV(DXGI_FORMAT format);
-
ID3D11Texture2D *mTexture;
+ DXGI_FORMAT mTextureFormat;
+ unsigned int mTextureWidth;
+ unsigned int mTextureHeight;
+
ID3D11ShaderResourceView *mSRV;
- RenderTarget11 **mRenderTarget[6];
+ RenderTarget11 *mRenderTarget[6][gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS];
};
}
diff --git a/src/libGLESv2/renderer/TextureStorage9.cpp b/src/libGLESv2/renderer/TextureStorage9.cpp
index 93f8112..1ba83a1 100644
--- a/src/libGLESv2/renderer/TextureStorage9.cpp
+++ b/src/libGLESv2/renderer/TextureStorage9.cpp
@@ -178,7 +178,7 @@
return surface;
}
-RenderTarget *TextureStorage9_2D::getRenderTarget() const
+RenderTarget *TextureStorage9_2D::getRenderTarget()
{
return mRenderTarget;
}
@@ -284,7 +284,7 @@
return surface;
}
-RenderTarget *TextureStorage9_Cube::getRenderTarget(GLenum faceTarget) const
+RenderTarget *TextureStorage9_Cube::getRenderTarget(GLenum faceTarget)
{
return mRenderTarget[gl::TextureCubeMap::faceIndex(faceTarget)];
}
diff --git a/src/libGLESv2/renderer/TextureStorage9.h b/src/libGLESv2/renderer/TextureStorage9.h
index 8e4d89d..443dac4 100644
--- a/src/libGLESv2/renderer/TextureStorage9.h
+++ b/src/libGLESv2/renderer/TextureStorage9.h
@@ -41,8 +41,8 @@
DWORD getUsage() const;
virtual IDirect3DBaseTexture9 *getBaseTexture() const = 0;
- virtual RenderTarget *getRenderTarget() const { return NULL; }
- virtual RenderTarget *getRenderTarget(GLenum faceTarget) const { return NULL; }
+ virtual RenderTarget *getRenderTarget() { return NULL; }
+ virtual RenderTarget *getRenderTarget(GLenum faceTarget) { return NULL; }
virtual void generateMipmap(int level) {};
virtual void generateMipmap(int face, int level) {};
@@ -72,7 +72,7 @@
static TextureStorage9_2D *makeTextureStorage9_2D(TextureStorage *storage);
IDirect3DSurface9 *getSurfaceLevel(int level, bool dirty);
- virtual RenderTarget *getRenderTarget() const;
+ virtual RenderTarget *getRenderTarget();
virtual IDirect3DBaseTexture9 *getBaseTexture() const;
virtual void generateMipmap(int level);
@@ -94,7 +94,7 @@
static TextureStorage9_Cube *makeTextureStorage9_Cube(TextureStorage *storage);
IDirect3DSurface9 *getCubeMapSurface(GLenum faceTarget, int level, bool dirty);
- virtual RenderTarget *getRenderTarget(GLenum faceTarget) const;
+ virtual RenderTarget *getRenderTarget(GLenum faceTarget);
virtual IDirect3DBaseTexture9 *getBaseTexture() const;
virtual void generateMipmap(int face, int level);