blob: 47eb5811a6ccf27502cf81d7947dda6bef0ad5fa [file] [log] [blame]
//
// Copyright (c) 2012 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
#include "compiler/InfoSink.h"
#include "compiler/ParseHelper.h"
#include "compiler/depgraph/DependencyGraphOutput.h"
#include "compiler/timing/RestrictFragmentShaderTiming.h"
// FIXME(mvujovic): We do not know if the execution time of built-in operations like sin, pow, etc.
// can vary based on the value of the input arguments. If so, we should restrict those as well.
void RestrictFragmentShaderTiming::enforceRestrictions(const TDependencyGraph& graph)
{
mNumErrors = 0;
// FIXME(mvujovic): The dependency graph does not support user defined function calls right now,
// so we generate errors for them.
validateUserDefinedFunctionCallUsage(graph);
// Starting from each sampler, traverse the dependency graph and generate an error each time we
// hit a node where sampler dependent values are not allowed.
for (TGraphSymbolVector::const_iterator iter = graph.beginSamplerSymbols();
iter != graph.endSamplerSymbols();
++iter)
{
TGraphSymbol* samplerSymbol = *iter;
clearVisited();
samplerSymbol->traverse(this);
}
}
void RestrictFragmentShaderTiming::validateUserDefinedFunctionCallUsage(const TDependencyGraph& graph)
{
for (TFunctionCallVector::const_iterator iter = graph.beginUserDefinedFunctionCalls();
iter != graph.endUserDefinedFunctionCalls();
++iter)
{
TGraphFunctionCall* functionCall = *iter;
beginError(functionCall->getIntermFunctionCall());
mSink << "A call to a user defined function is not permitted.\n";
}
}
void RestrictFragmentShaderTiming::beginError(const TIntermNode* node)
{
++mNumErrors;
mSink.prefix(EPrefixError);
mSink.location(node->getLine());
}
void RestrictFragmentShaderTiming::visitArgument(TGraphArgument* parameter)
{
// FIXME(mvujovic): We should restrict sampler dependent values from being texture coordinates
// in all available sampling operations supported in GLSL ES.
// This includes overloaded signatures of texture2D, textureCube, and others.
if (parameter->getIntermFunctionCall()->getName() != "texture2D(s21;vf2;" ||
parameter->getArgumentNumber() != 1)
return;
beginError(parameter->getIntermFunctionCall());
mSink << "An expression dependent on a sampler is not permitted to be the second argument"
<< " of a texture2D call.\n";
}
void RestrictFragmentShaderTiming::visitSelection(TGraphSelection* selection)
{
beginError(selection->getIntermSelection());
mSink << "An expression dependent on a sampler is not permitted in a conditional statement.\n";
}
void RestrictFragmentShaderTiming::visitLoop(TGraphLoop* loop)
{
beginError(loop->getIntermLoop());
mSink << "An expression dependent on a sampler is not permitted in a loop condition.\n";
}
void RestrictFragmentShaderTiming::visitLogicalOp(TGraphLogicalOp* logicalOp)
{
beginError(logicalOp->getIntermLogicalOp());
mSink << "An expression dependent on a sampler is not permitted on the left hand side of a logical "
<< logicalOp->getOpString()
<< " operator.\n";
}