| #include "precompiled.h" |
| // |
| // Copyright (c) 2002-2013 The ANGLE Project Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| // |
| |
| // Framebuffer.cpp: Implements the gl::Framebuffer class. Implements GL framebuffer |
| // objects and related functionality. [OpenGL ES 2.0.24] section 4.4 page 105. |
| |
| #include "libGLESv2/Framebuffer.h" |
| |
| #include "libGLESv2/main.h" |
| #include "libGLESv2/utilities.h" |
| #include "libGLESv2/Texture.h" |
| #include "libGLESv2/Context.h" |
| #include "libGLESv2/renderer/Renderer.h" |
| #include "libGLESv2/Renderbuffer.h" |
| |
| namespace gl |
| { |
| |
| Framebuffer::Framebuffer(rx::Renderer *renderer) |
| : mRenderer(renderer) |
| { |
| for (unsigned int colorAttachment = 0; colorAttachment < IMPLEMENTATION_MAX_DRAW_BUFFERS; colorAttachment++) |
| { |
| mColorbufferTypes[colorAttachment] = GL_NONE; |
| mDrawBufferStates[colorAttachment] = GL_NONE; |
| } |
| mDrawBufferStates[0] = GL_COLOR_ATTACHMENT0_EXT; |
| mReadBufferState = GL_COLOR_ATTACHMENT0_EXT; |
| |
| mDepthbufferType = GL_NONE; |
| mStencilbufferType = GL_NONE; |
| } |
| |
| Framebuffer::~Framebuffer() |
| { |
| for (unsigned int colorAttachment = 0; colorAttachment < IMPLEMENTATION_MAX_DRAW_BUFFERS; colorAttachment++) |
| { |
| mColorbufferPointers[colorAttachment].set(NULL); |
| } |
| mDepthbufferPointer.set(NULL); |
| mStencilbufferPointer.set(NULL); |
| } |
| |
| Renderbuffer *Framebuffer::lookupRenderbuffer(GLenum type, GLuint handle) const |
| { |
| gl::Context *context = gl::getContext(); |
| Renderbuffer *buffer = NULL; |
| |
| if (type == GL_NONE) |
| { |
| buffer = NULL; |
| } |
| else if (type == GL_RENDERBUFFER) |
| { |
| buffer = context->getRenderbuffer(handle); |
| } |
| else if (IsInternalTextureTarget(type)) |
| { |
| buffer = context->getTexture(handle)->getRenderbuffer(type); |
| } |
| else |
| { |
| UNREACHABLE(); |
| } |
| |
| return buffer; |
| } |
| |
| void Framebuffer::setColorbuffer(unsigned int colorAttachment, GLenum type, GLuint colorbuffer) |
| { |
| ASSERT(colorAttachment < IMPLEMENTATION_MAX_DRAW_BUFFERS); |
| mColorbufferTypes[colorAttachment] = (colorbuffer != 0) ? type : GL_NONE; |
| mColorbufferPointers[colorAttachment].set(lookupRenderbuffer(type, colorbuffer)); |
| } |
| |
| void Framebuffer::setDepthbuffer(GLenum type, GLuint depthbuffer) |
| { |
| mDepthbufferType = (depthbuffer != 0) ? type : GL_NONE; |
| mDepthbufferPointer.set(lookupRenderbuffer(type, depthbuffer)); |
| } |
| |
| void Framebuffer::setStencilbuffer(GLenum type, GLuint stencilbuffer) |
| { |
| mStencilbufferType = (stencilbuffer != 0) ? type : GL_NONE; |
| mStencilbufferPointer.set(lookupRenderbuffer(type, stencilbuffer)); |
| } |
| |
| void Framebuffer::detachTexture(GLuint texture) |
| { |
| for (unsigned int colorAttachment = 0; colorAttachment < IMPLEMENTATION_MAX_DRAW_BUFFERS; colorAttachment++) |
| { |
| if (mColorbufferPointers[colorAttachment].id() == texture && IsInternalTextureTarget(mColorbufferTypes[colorAttachment])) |
| { |
| mColorbufferTypes[colorAttachment] = GL_NONE; |
| mColorbufferPointers[colorAttachment].set(NULL); |
| } |
| } |
| |
| if (mDepthbufferPointer.id() == texture && IsInternalTextureTarget(mDepthbufferType)) |
| { |
| mDepthbufferType = GL_NONE; |
| mDepthbufferPointer.set(NULL); |
| } |
| |
| if (mStencilbufferPointer.id() == texture && IsInternalTextureTarget(mStencilbufferType)) |
| { |
| mStencilbufferType = GL_NONE; |
| mStencilbufferPointer.set(NULL); |
| } |
| } |
| |
| void Framebuffer::detachRenderbuffer(GLuint renderbuffer) |
| { |
| for (unsigned int colorAttachment = 0; colorAttachment < IMPLEMENTATION_MAX_DRAW_BUFFERS; colorAttachment++) |
| { |
| if (mColorbufferPointers[colorAttachment].id() == renderbuffer && mColorbufferTypes[colorAttachment] == GL_RENDERBUFFER) |
| { |
| mColorbufferTypes[colorAttachment] = GL_NONE; |
| mColorbufferPointers[colorAttachment].set(NULL); |
| } |
| } |
| |
| if (mDepthbufferPointer.id() == renderbuffer && mDepthbufferType == GL_RENDERBUFFER) |
| { |
| mDepthbufferType = GL_NONE; |
| mDepthbufferPointer.set(NULL); |
| } |
| |
| if (mStencilbufferPointer.id() == renderbuffer && mStencilbufferType == GL_RENDERBUFFER) |
| { |
| mStencilbufferType = GL_NONE; |
| mStencilbufferPointer.set(NULL); |
| } |
| } |
| |
| unsigned int Framebuffer::getRenderTargetSerial(unsigned int colorAttachment) const |
| { |
| ASSERT(colorAttachment < IMPLEMENTATION_MAX_DRAW_BUFFERS); |
| |
| Renderbuffer *colorbuffer = mColorbufferPointers[colorAttachment].get(); |
| |
| if (colorbuffer) |
| { |
| return colorbuffer->getSerial(); |
| } |
| |
| return 0; |
| } |
| |
| unsigned int Framebuffer::getDepthbufferSerial() const |
| { |
| Renderbuffer *depthbuffer = mDepthbufferPointer.get(); |
| |
| if (depthbuffer) |
| { |
| return depthbuffer->getSerial(); |
| } |
| |
| return 0; |
| } |
| |
| unsigned int Framebuffer::getStencilbufferSerial() const |
| { |
| Renderbuffer *stencilbuffer = mStencilbufferPointer.get(); |
| |
| if (stencilbuffer) |
| { |
| return stencilbuffer->getSerial(); |
| } |
| |
| return 0; |
| } |
| |
| Renderbuffer *Framebuffer::getColorbuffer(unsigned int colorAttachment) const |
| { |
| ASSERT(colorAttachment < IMPLEMENTATION_MAX_DRAW_BUFFERS); |
| return mColorbufferPointers[colorAttachment].get(); |
| } |
| |
| Renderbuffer *Framebuffer::getDepthbuffer() const |
| { |
| return mDepthbufferPointer.get(); |
| } |
| |
| Renderbuffer *Framebuffer::getStencilbuffer() const |
| { |
| return mStencilbufferPointer.get(); |
| } |
| |
| Renderbuffer *Framebuffer::getDepthOrStencilbuffer() const |
| { |
| Renderbuffer *depthstencilbuffer = mDepthbufferPointer.get(); |
| |
| if (!depthstencilbuffer) |
| { |
| depthstencilbuffer = mStencilbufferPointer.get(); |
| } |
| |
| return depthstencilbuffer; |
| } |
| |
| Renderbuffer *Framebuffer::getReadColorbuffer() const |
| { |
| // Will require more logic if glReadBuffers is supported |
| return mColorbufferPointers[0].get(); |
| } |
| |
| GLenum Framebuffer::getReadColorbufferType() const |
| { |
| // Will require more logic if glReadBuffers is supported |
| return mColorbufferTypes[0]; |
| } |
| |
| Renderbuffer *Framebuffer::getFirstColorbuffer() const |
| { |
| for (unsigned int colorAttachment = 0; colorAttachment < IMPLEMENTATION_MAX_DRAW_BUFFERS; colorAttachment++) |
| { |
| if (mColorbufferTypes[colorAttachment] != GL_NONE) |
| { |
| return mColorbufferPointers[colorAttachment].get(); |
| } |
| } |
| |
| return NULL; |
| } |
| |
| GLenum Framebuffer::getColorbufferType(unsigned int colorAttachment) const |
| { |
| ASSERT(colorAttachment < IMPLEMENTATION_MAX_DRAW_BUFFERS); |
| return mColorbufferTypes[colorAttachment]; |
| } |
| |
| GLenum Framebuffer::getDepthbufferType() const |
| { |
| return mDepthbufferType; |
| } |
| |
| GLenum Framebuffer::getStencilbufferType() const |
| { |
| return mStencilbufferType; |
| } |
| |
| GLuint Framebuffer::getColorbufferHandle(unsigned int colorAttachment) const |
| { |
| ASSERT(colorAttachment < IMPLEMENTATION_MAX_DRAW_BUFFERS); |
| return mColorbufferPointers[colorAttachment].id(); |
| } |
| |
| GLuint Framebuffer::getDepthbufferHandle() const |
| { |
| return mDepthbufferPointer.id(); |
| } |
| |
| GLuint Framebuffer::getStencilbufferHandle() const |
| { |
| return mStencilbufferPointer.id(); |
| } |
| |
| GLenum Framebuffer::getDrawBufferState(unsigned int colorAttachment) const |
| { |
| return mDrawBufferStates[colorAttachment]; |
| } |
| |
| void Framebuffer::setDrawBufferState(unsigned int colorAttachment, GLenum drawBuffer) |
| { |
| mDrawBufferStates[colorAttachment] = drawBuffer; |
| } |
| |
| bool Framebuffer::isEnabledColorAttachment(unsigned int colorAttachment) const |
| { |
| return (mColorbufferTypes[colorAttachment] != GL_NONE && mDrawBufferStates[colorAttachment] != GL_NONE); |
| } |
| |
| bool Framebuffer::hasEnabledColorAttachment() const |
| { |
| for (unsigned int colorAttachment = 0; colorAttachment < gl::IMPLEMENTATION_MAX_DRAW_BUFFERS; colorAttachment++) |
| { |
| if (isEnabledColorAttachment(colorAttachment)) |
| { |
| return true; |
| } |
| } |
| |
| return false; |
| } |
| |
| bool Framebuffer::hasStencil() const |
| { |
| if (mStencilbufferType != GL_NONE) |
| { |
| const Renderbuffer *stencilbufferObject = getStencilbuffer(); |
| |
| if (stencilbufferObject) |
| { |
| return stencilbufferObject->getStencilSize() > 0; |
| } |
| } |
| |
| return false; |
| } |
| |
| bool Framebuffer::usingExtendedDrawBuffers() const |
| { |
| for (unsigned int colorAttachment = 1; colorAttachment < IMPLEMENTATION_MAX_DRAW_BUFFERS; colorAttachment++) |
| { |
| if (isEnabledColorAttachment(colorAttachment)) |
| { |
| return true; |
| } |
| } |
| |
| return false; |
| } |
| |
| GLenum Framebuffer::completeness() const |
| { |
| int width = 0; |
| int height = 0; |
| int colorbufferSize = 0; |
| int samples = -1; |
| bool missingAttachment = true; |
| |
| for (unsigned int colorAttachment = 0; colorAttachment < IMPLEMENTATION_MAX_DRAW_BUFFERS; colorAttachment++) |
| { |
| if (mColorbufferTypes[colorAttachment] != GL_NONE) |
| { |
| const Renderbuffer *colorbuffer = getColorbuffer(colorAttachment); |
| |
| if (!colorbuffer) |
| { |
| return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT; |
| } |
| |
| if (colorbuffer->getWidth() == 0 || colorbuffer->getHeight() == 0) |
| { |
| return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT; |
| } |
| |
| if (mColorbufferTypes[colorAttachment] == GL_RENDERBUFFER) |
| { |
| if (!gl::IsColorRenderable(colorbuffer->getInternalFormat())) |
| { |
| return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT; |
| } |
| } |
| else if (IsInternalTextureTarget(mColorbufferTypes[colorAttachment])) |
| { |
| GLint internalformat = colorbuffer->getInternalFormat(); |
| GLenum format = gl::ExtractFormat(internalformat); |
| |
| if (IsCompressed(format) || |
| format == GL_ALPHA || |
| format == GL_LUMINANCE || |
| format == GL_LUMINANCE_ALPHA) |
| { |
| return GL_FRAMEBUFFER_UNSUPPORTED; |
| } |
| |
| bool filtering, renderable; |
| |
| if ((gl::IsFloat32Format(internalformat) && !mRenderer->getFloat32TextureSupport(&filtering, &renderable)) || |
| (gl::IsFloat16Format(internalformat) && !mRenderer->getFloat16TextureSupport(&filtering, &renderable))) |
| { |
| return GL_FRAMEBUFFER_UNSUPPORTED; |
| } |
| |
| if (gl::IsDepthTexture(internalformat) || gl::IsStencilTexture(internalformat)) |
| { |
| return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT; |
| } |
| } |
| else |
| { |
| UNREACHABLE(); |
| return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT; |
| } |
| |
| if (!missingAttachment) |
| { |
| // all color attachments must have the same width and height |
| if (colorbuffer->getWidth() != width || colorbuffer->getHeight() != height) |
| { |
| return GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS; |
| } |
| |
| // APPLE_framebuffer_multisample, which EXT_draw_buffers refers to, requires that |
| // all color attachments have the same number of samples for the FBO to be complete. |
| if (colorbuffer->getSamples() != samples) |
| { |
| return GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT; |
| } |
| |
| // all color attachments attachments must have the same number of bitplanes |
| if (gl::ComputePixelSize(colorbuffer->getInternalFormat()) != colorbufferSize) |
| { |
| return GL_FRAMEBUFFER_UNSUPPORTED; |
| } |
| |
| // D3D11 does not allow for overlapping RenderTargetViews, so ensure uniqueness |
| for (unsigned int previousColorAttachment = 0; previousColorAttachment < colorAttachment; previousColorAttachment++) |
| { |
| if (mColorbufferPointers[colorAttachment].get() == mColorbufferPointers[previousColorAttachment].get()) |
| { |
| return GL_FRAMEBUFFER_UNSUPPORTED; |
| } |
| } |
| } |
| else |
| { |
| width = colorbuffer->getWidth(); |
| height = colorbuffer->getHeight(); |
| samples = colorbuffer->getSamples(); |
| colorbufferSize = gl::ComputePixelSize(colorbuffer->getInternalFormat()); |
| missingAttachment = false; |
| } |
| } |
| } |
| |
| const Renderbuffer *depthbuffer = NULL; |
| const Renderbuffer *stencilbuffer = NULL; |
| |
| if (mDepthbufferType != GL_NONE) |
| { |
| depthbuffer = getDepthbuffer(); |
| |
| if (!depthbuffer) |
| { |
| return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT; |
| } |
| |
| if (depthbuffer->getWidth() == 0 || depthbuffer->getHeight() == 0) |
| { |
| return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT; |
| } |
| |
| if (mDepthbufferType == GL_RENDERBUFFER) |
| { |
| if (!gl::IsDepthRenderable(depthbuffer->getInternalFormat())) |
| { |
| return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT; |
| } |
| } |
| else if (IsInternalTextureTarget(mDepthbufferType)) |
| { |
| GLint internalformat = depthbuffer->getInternalFormat(); |
| |
| // depth texture attachments require OES/ANGLE_depth_texture |
| if (!mRenderer->getDepthTextureSupport()) |
| { |
| return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT; |
| } |
| |
| if (!gl::IsDepthTexture(internalformat)) |
| { |
| return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT; |
| } |
| } |
| else |
| { |
| UNREACHABLE(); |
| return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT; |
| } |
| |
| if (missingAttachment) |
| { |
| width = depthbuffer->getWidth(); |
| height = depthbuffer->getHeight(); |
| samples = depthbuffer->getSamples(); |
| missingAttachment = false; |
| } |
| else if (width != depthbuffer->getWidth() || height != depthbuffer->getHeight()) |
| { |
| return GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS; |
| } |
| else if (samples != depthbuffer->getSamples()) |
| { |
| return GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_ANGLE; |
| } |
| } |
| |
| if (mStencilbufferType != GL_NONE) |
| { |
| stencilbuffer = getStencilbuffer(); |
| |
| if (!stencilbuffer) |
| { |
| return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT; |
| } |
| |
| if (stencilbuffer->getWidth() == 0 || stencilbuffer->getHeight() == 0) |
| { |
| return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT; |
| } |
| |
| if (mStencilbufferType == GL_RENDERBUFFER) |
| { |
| if (!gl::IsStencilRenderable(stencilbuffer->getInternalFormat())) |
| { |
| return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT; |
| } |
| } |
| else if (IsInternalTextureTarget(mStencilbufferType)) |
| { |
| GLint internalformat = stencilbuffer->getInternalFormat(); |
| |
| // texture stencil attachments come along as part |
| // of OES_packed_depth_stencil + OES/ANGLE_depth_texture |
| if (!mRenderer->getDepthTextureSupport()) |
| { |
| return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT; |
| } |
| |
| if (!gl::IsStencilTexture(internalformat)) |
| { |
| return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT; |
| } |
| } |
| else |
| { |
| UNREACHABLE(); |
| return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT; |
| } |
| |
| if (missingAttachment) |
| { |
| width = stencilbuffer->getWidth(); |
| height = stencilbuffer->getHeight(); |
| samples = stencilbuffer->getSamples(); |
| missingAttachment = false; |
| } |
| else if (width != stencilbuffer->getWidth() || height != stencilbuffer->getHeight()) |
| { |
| return GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS; |
| } |
| else if (samples != stencilbuffer->getSamples()) |
| { |
| return GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_ANGLE; |
| } |
| } |
| |
| // if we have both a depth and stencil buffer, they must refer to the same object |
| // since we only support packed_depth_stencil and not separate depth and stencil |
| if (depthbuffer && stencilbuffer && (depthbuffer != stencilbuffer)) |
| { |
| return GL_FRAMEBUFFER_UNSUPPORTED; |
| } |
| |
| // we need to have at least one attachment to be complete |
| if (missingAttachment) |
| { |
| return GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT; |
| } |
| |
| return GL_FRAMEBUFFER_COMPLETE; |
| } |
| |
| DefaultFramebuffer::DefaultFramebuffer(rx::Renderer *renderer, Colorbuffer *colorbuffer, DepthStencilbuffer *depthStencil) |
| : Framebuffer(renderer) |
| { |
| mColorbufferPointers[0].set(new Renderbuffer(mRenderer, 0, colorbuffer)); |
| |
| Renderbuffer *depthStencilRenderbuffer = new Renderbuffer(mRenderer, 0, depthStencil); |
| mDepthbufferPointer.set(depthStencilRenderbuffer); |
| mStencilbufferPointer.set(depthStencilRenderbuffer); |
| |
| mColorbufferTypes[0] = GL_RENDERBUFFER; |
| mDepthbufferType = (depthStencilRenderbuffer->getDepthSize() != 0) ? GL_RENDERBUFFER : GL_NONE; |
| mStencilbufferType = (depthStencilRenderbuffer->getStencilSize() != 0) ? GL_RENDERBUFFER : GL_NONE; |
| |
| mDrawBufferStates[0] = GL_BACK; |
| mReadBufferState = GL_BACK; |
| } |
| |
| int Framebuffer::getSamples() const |
| { |
| if (completeness() == GL_FRAMEBUFFER_COMPLETE) |
| { |
| // for a complete framebuffer, all attachments must have the same sample count |
| // in this case return the first nonzero sample size |
| for (unsigned int colorAttachment = 0; colorAttachment < IMPLEMENTATION_MAX_DRAW_BUFFERS; colorAttachment++) |
| { |
| if (mColorbufferTypes[colorAttachment] != GL_NONE) |
| { |
| return getColorbuffer(colorAttachment)->getSamples(); |
| } |
| } |
| } |
| |
| return 0; |
| } |
| |
| GLenum DefaultFramebuffer::completeness() const |
| { |
| // The default framebuffer *must* always be complete, though it may not be |
| // subject to the same rules as application FBOs. ie, it could have 0x0 size. |
| return GL_FRAMEBUFFER_COMPLETE; |
| } |
| |
| } |