Renames es2dx and dx2es namespaces to something better.
TRAC #22002
Signed-off-by: Daniel Koch
Author: Shannon Woods
git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1415 736b8ea6-26fd-11df-bfd4-992fa37f6226
diff --git a/src/libGLESv2/Context.cpp b/src/libGLESv2/Context.cpp
index a09c365..15541e3 100644
--- a/src/libGLESv2/Context.cpp
+++ b/src/libGLESv2/Context.cpp
@@ -2083,7 +2083,7 @@
{
if (mState.cullFace)
{
- mDevice->SetRenderState(D3DRS_CULLMODE, es2dx::ConvertCullMode(mState.cullMode, mState.frontFace));
+ mDevice->SetRenderState(D3DRS_CULLMODE, gl_d3d9::ConvertCullMode(mState.cullMode, mState.frontFace));
}
else
{
@@ -2098,7 +2098,7 @@
if (mState.depthTest)
{
mDevice->SetRenderState(D3DRS_ZENABLE, D3DZB_TRUE);
- mDevice->SetRenderState(D3DRS_ZFUNC, es2dx::ConvertComparison(mState.depthFunc));
+ mDevice->SetRenderState(D3DRS_ZFUNC, gl_d3d9::ConvertComparison(mState.depthFunc));
}
else
{
@@ -2123,7 +2123,7 @@
if (mState.sourceBlendRGB != GL_CONSTANT_ALPHA && mState.sourceBlendRGB != GL_ONE_MINUS_CONSTANT_ALPHA &&
mState.destBlendRGB != GL_CONSTANT_ALPHA && mState.destBlendRGB != GL_ONE_MINUS_CONSTANT_ALPHA)
{
- mDevice->SetRenderState(D3DRS_BLENDFACTOR, es2dx::ConvertColor(mState.blendColor));
+ mDevice->SetRenderState(D3DRS_BLENDFACTOR, gl_d3d9::ConvertColor(mState.blendColor));
}
else
{
@@ -2133,9 +2133,9 @@
unorm<8>(mState.blendColor.alpha)));
}
- mDevice->SetRenderState(D3DRS_SRCBLEND, es2dx::ConvertBlendFunc(mState.sourceBlendRGB));
- mDevice->SetRenderState(D3DRS_DESTBLEND, es2dx::ConvertBlendFunc(mState.destBlendRGB));
- mDevice->SetRenderState(D3DRS_BLENDOP, es2dx::ConvertBlendOp(mState.blendEquationRGB));
+ mDevice->SetRenderState(D3DRS_SRCBLEND, gl_d3d9::ConvertBlendFunc(mState.sourceBlendRGB));
+ mDevice->SetRenderState(D3DRS_DESTBLEND, gl_d3d9::ConvertBlendFunc(mState.destBlendRGB));
+ mDevice->SetRenderState(D3DRS_BLENDOP, gl_d3d9::ConvertBlendOp(mState.blendEquationRGB));
if (mState.sourceBlendRGB != mState.sourceBlendAlpha ||
mState.destBlendRGB != mState.destBlendAlpha ||
@@ -2143,9 +2143,9 @@
{
mDevice->SetRenderState(D3DRS_SEPARATEALPHABLENDENABLE, TRUE);
- mDevice->SetRenderState(D3DRS_SRCBLENDALPHA, es2dx::ConvertBlendFunc(mState.sourceBlendAlpha));
- mDevice->SetRenderState(D3DRS_DESTBLENDALPHA, es2dx::ConvertBlendFunc(mState.destBlendAlpha));
- mDevice->SetRenderState(D3DRS_BLENDOPALPHA, es2dx::ConvertBlendOp(mState.blendEquationAlpha));
+ mDevice->SetRenderState(D3DRS_SRCBLENDALPHA, gl_d3d9::ConvertBlendFunc(mState.sourceBlendAlpha));
+ mDevice->SetRenderState(D3DRS_DESTBLENDALPHA, gl_d3d9::ConvertBlendFunc(mState.destBlendAlpha));
+ mDevice->SetRenderState(D3DRS_BLENDOPALPHA, gl_d3d9::ConvertBlendOp(mState.blendEquationAlpha));
}
else
{
@@ -2185,31 +2185,31 @@
mDevice->SetRenderState(mState.frontFace == GL_CCW ? D3DRS_STENCILWRITEMASK : D3DRS_CCW_STENCILWRITEMASK, mState.stencilWritemask);
mDevice->SetRenderState(mState.frontFace == GL_CCW ? D3DRS_STENCILFUNC : D3DRS_CCW_STENCILFUNC,
- es2dx::ConvertComparison(mState.stencilFunc));
+ gl_d3d9::ConvertComparison(mState.stencilFunc));
mDevice->SetRenderState(mState.frontFace == GL_CCW ? D3DRS_STENCILREF : D3DRS_CCW_STENCILREF, (mState.stencilRef < (GLint)maxStencil) ? mState.stencilRef : maxStencil);
mDevice->SetRenderState(mState.frontFace == GL_CCW ? D3DRS_STENCILMASK : D3DRS_CCW_STENCILMASK, mState.stencilMask);
mDevice->SetRenderState(mState.frontFace == GL_CCW ? D3DRS_STENCILFAIL : D3DRS_CCW_STENCILFAIL,
- es2dx::ConvertStencilOp(mState.stencilFail));
+ gl_d3d9::ConvertStencilOp(mState.stencilFail));
mDevice->SetRenderState(mState.frontFace == GL_CCW ? D3DRS_STENCILZFAIL : D3DRS_CCW_STENCILZFAIL,
- es2dx::ConvertStencilOp(mState.stencilPassDepthFail));
+ gl_d3d9::ConvertStencilOp(mState.stencilPassDepthFail));
mDevice->SetRenderState(mState.frontFace == GL_CCW ? D3DRS_STENCILPASS : D3DRS_CCW_STENCILPASS,
- es2dx::ConvertStencilOp(mState.stencilPassDepthPass));
+ gl_d3d9::ConvertStencilOp(mState.stencilPassDepthPass));
mDevice->SetRenderState(mState.frontFace == GL_CW ? D3DRS_STENCILWRITEMASK : D3DRS_CCW_STENCILWRITEMASK, mState.stencilBackWritemask);
mDevice->SetRenderState(mState.frontFace == GL_CW ? D3DRS_STENCILFUNC : D3DRS_CCW_STENCILFUNC,
- es2dx::ConvertComparison(mState.stencilBackFunc));
+ gl_d3d9::ConvertComparison(mState.stencilBackFunc));
mDevice->SetRenderState(mState.frontFace == GL_CW ? D3DRS_STENCILREF : D3DRS_CCW_STENCILREF, (mState.stencilBackRef < (GLint)maxStencil) ? mState.stencilBackRef : maxStencil);
mDevice->SetRenderState(mState.frontFace == GL_CW ? D3DRS_STENCILMASK : D3DRS_CCW_STENCILMASK, mState.stencilBackMask);
mDevice->SetRenderState(mState.frontFace == GL_CW ? D3DRS_STENCILFAIL : D3DRS_CCW_STENCILFAIL,
- es2dx::ConvertStencilOp(mState.stencilBackFail));
+ gl_d3d9::ConvertStencilOp(mState.stencilBackFail));
mDevice->SetRenderState(mState.frontFace == GL_CW ? D3DRS_STENCILZFAIL : D3DRS_CCW_STENCILZFAIL,
- es2dx::ConvertStencilOp(mState.stencilBackPassDepthFail));
+ gl_d3d9::ConvertStencilOp(mState.stencilBackPassDepthFail));
mDevice->SetRenderState(mState.frontFace == GL_CW ? D3DRS_STENCILPASS : D3DRS_CCW_STENCILPASS,
- es2dx::ConvertStencilOp(mState.stencilBackPassDepthPass));
+ gl_d3d9::ConvertStencilOp(mState.stencilBackPassDepthPass));
}
else
{
@@ -2222,7 +2222,7 @@
if (mMaskStateDirty)
{
- int colorMask = es2dx::ConvertColorMask(mState.colorMaskRed, mState.colorMaskGreen,
+ int colorMask = gl_d3d9::ConvertColorMask(mState.colorMaskRed, mState.colorMaskGreen,
mState.colorMaskBlue, mState.colorMaskAlpha);
if (colorMask == 0 && !zeroColorMaskAllowed)
{
@@ -2833,7 +2833,7 @@
depthStencil->GetDesc(&desc);
depthStencil->Release();
- unsigned int stencilSize = dx2es::GetStencilSize(desc.Format);
+ unsigned int stencilSize = d3d9_gl::GetStencilSize(desc.Format);
stencilUnmasked = (0x1 << stencilSize) - 1;
if (stencilUnmasked != 0x0)
@@ -2860,7 +2860,7 @@
float depth = clamp01(mState.depthClearValue);
int stencil = mState.stencilClearValue & 0x000000FF;
- bool alphaUnmasked = (dx2es::GetAlphaSize(mRenderTargetDesc.Format) == 0) || mState.colorMaskAlpha;
+ bool alphaUnmasked = (d3d9_gl::GetAlphaSize(mRenderTargetDesc.Format) == 0) || mState.colorMaskAlpha;
const bool needMaskedStencilClear = (flags & D3DCLEAR_STENCIL) &&
(mState.stencilWritemask & stencilUnmasked) != stencilUnmasked;
@@ -2929,7 +2929,7 @@
if (flags & D3DCLEAR_TARGET)
{
- mDevice->SetRenderState(D3DRS_COLORWRITEENABLE, es2dx::ConvertColorMask(mState.colorMaskRed, mState.colorMaskGreen, mState.colorMaskBlue, mState.colorMaskAlpha));
+ mDevice->SetRenderState(D3DRS_COLORWRITEENABLE, gl_d3d9::ConvertColorMask(mState.colorMaskRed, mState.colorMaskGreen, mState.colorMaskBlue, mState.colorMaskAlpha));
}
else
{
@@ -3021,7 +3021,7 @@
D3DPRIMITIVETYPE primitiveType;
int primitiveCount;
- if(!es2dx::ConvertPrimitiveType(mode, count, &primitiveType, &primitiveCount))
+ if(!gl_d3d9::ConvertPrimitiveType(mode, count, &primitiveType, &primitiveCount))
return error(GL_INVALID_ENUM);
if (primitiveCount <= 0)
@@ -3103,7 +3103,7 @@
D3DPRIMITIVETYPE primitiveType;
int primitiveCount;
- if(!es2dx::ConvertPrimitiveType(mode, count, &primitiveType, &primitiveCount))
+ if(!gl_d3d9::ConvertPrimitiveType(mode, count, &primitiveType, &primitiveCount))
return error(GL_INVALID_ENUM);
if (primitiveCount <= 0)
diff --git a/src/libGLESv2/Renderbuffer.cpp b/src/libGLESv2/Renderbuffer.cpp
index ff0ec63..70860b7 100644
--- a/src/libGLESv2/Renderbuffer.cpp
+++ b/src/libGLESv2/Renderbuffer.cpp
@@ -392,10 +392,10 @@
mWidth = description.Width;
mHeight = description.Height;
- mInternalFormat = dx2es::ConvertBackBufferFormat(description.Format);
+ mInternalFormat = d3d9_gl::ConvertBackBufferFormat(description.Format);
mD3DFormat = description.Format;
- mActualFormat = dx2es::GetEquivalentFormat(mD3DFormat);
- mSamples = dx2es::GetSamplesFromMultisampleType(description.MultiSampleType);
+ mActualFormat = d3d9_gl::GetEquivalentFormat(mD3DFormat);
+ mSamples = d3d9_gl::GetSamplesFromMultisampleType(description.MultiSampleType);
}
}
@@ -405,7 +405,7 @@
rx::Renderer9 *renderer9 = static_cast<rx::Renderer9*>(renderer); // D3D9_REPLACE
IDirect3DDevice9 *device = renderer9->getDevice(); // D3D9_REPLACE
- D3DFORMAT requestedFormat = es2dx::ConvertRenderbufferFormat(format);
+ D3DFORMAT requestedFormat = gl_d3d9::ConvertRenderbufferFormat(format);
int supportedSamples = renderer9->getNearestSupportedSamples(requestedFormat, samples);
if (supportedSamples == -1)
@@ -418,7 +418,7 @@
if (width > 0 && height > 0)
{
HRESULT result = device->CreateRenderTarget(width, height, requestedFormat,
- es2dx::GetMultisampleTypeFromSamples(supportedSamples), 0, FALSE, &mRenderTarget, NULL);
+ gl_d3d9::GetMultisampleTypeFromSamples(supportedSamples), 0, FALSE, &mRenderTarget, NULL);
if (result == D3DERR_OUTOFVIDEOMEMORY || result == E_OUTOFMEMORY)
{
@@ -434,7 +434,7 @@
mHeight = height;
mInternalFormat = format;
mD3DFormat = requestedFormat;
- mActualFormat = dx2es::GetEquivalentFormat(mD3DFormat);
+ mActualFormat = d3d9_gl::GetEquivalentFormat(mD3DFormat);
mSamples = supportedSamples;
}
@@ -468,10 +468,10 @@
mWidth = description.Width;
mHeight = description.Height;
- mInternalFormat = dx2es::ConvertDepthStencilFormat(description.Format);
- mSamples = dx2es::GetSamplesFromMultisampleType(description.MultiSampleType);
+ mInternalFormat = d3d9_gl::ConvertDepthStencilFormat(description.Format);
+ mSamples = d3d9_gl::GetSamplesFromMultisampleType(description.MultiSampleType);
mD3DFormat = description.Format;
- mActualFormat = dx2es::GetEquivalentFormat(mD3DFormat);
+ mActualFormat = d3d9_gl::GetEquivalentFormat(mD3DFormat);
}
}
@@ -494,7 +494,7 @@
if (width > 0 && height > 0)
{
- HRESULT result = device->CreateDepthStencilSurface(width, height, D3DFMT_D24S8, es2dx::GetMultisampleTypeFromSamples(supportedSamples),
+ HRESULT result = device->CreateDepthStencilSurface(width, height, D3DFMT_D24S8, gl_d3d9::GetMultisampleTypeFromSamples(supportedSamples),
0, FALSE, &mDepthStencil, 0);
if (result == D3DERR_OUTOFVIDEOMEMORY || result == E_OUTOFMEMORY)
diff --git a/src/libGLESv2/renderer/Blit.cpp b/src/libGLESv2/renderer/Blit.cpp
index a6cd826..2d12594 100644
--- a/src/libGLESv2/renderer/Blit.cpp
+++ b/src/libGLESv2/renderer/Blit.cpp
@@ -273,7 +273,7 @@
dest->GetDesc(&destDesc);
if (sourceDesc.Format == destDesc.Format && destDesc.Usage & D3DUSAGE_RENDERTARGET &&
- dx2es::IsFormatChannelEquivalent(destDesc.Format, destFormat)) // Can use StretchRect
+ d3d9_gl::IsFormatChannelEquivalent(destDesc.Format, destFormat)) // Can use StretchRect
{
RECT destRect = {xoffset, yoffset, xoffset + (sourceRect.right - sourceRect.left), yoffset + (sourceRect.bottom - sourceRect.top)};
HRESULT result = device->StretchRect(source, &sourceRect, dest, &destRect, D3DTEXF_POINT);
diff --git a/src/libGLESv2/renderer/Image.cpp b/src/libGLESv2/renderer/Image.cpp
index 79773e3..0d73c14 100644
--- a/src/libGLESv2/renderer/Image.cpp
+++ b/src/libGLESv2/renderer/Image.cpp
@@ -277,7 +277,7 @@
mInternalFormat = internalformat;
// compute the d3d format that will be used
mD3DFormat = renderer->ConvertTextureInternalFormat(internalformat);
- mActualFormat = dx2es::GetEquivalentFormat(mD3DFormat);
+ mActualFormat = d3d9_gl::GetEquivalentFormat(mD3DFormat);
ASSERT(dynamic_cast<rx::Renderer9*>(renderer) != NULL); // D3D9_REPLACE
mRenderer = static_cast<rx::Renderer9*>(renderer); // D3D9_REPLACE
diff --git a/src/libGLESv2/renderer/Renderer9.cpp b/src/libGLESv2/renderer/Renderer9.cpp
index 44c8f56..2474a99 100644
--- a/src/libGLESv2/renderer/Renderer9.cpp
+++ b/src/libGLESv2/renderer/Renderer9.cpp
@@ -409,8 +409,8 @@
if (SUCCEEDED(result))
{
ConfigDesc newConfig;
- newConfig.renderTargetFormat = dx2es::ConvertBackBufferFormat(renderTargetFormat);
- newConfig.depthStencilFormat = dx2es::ConvertDepthStencilFormat(depthStencilFormat);
+ newConfig.renderTargetFormat = d3d9_gl::ConvertBackBufferFormat(renderTargetFormat);
+ newConfig.depthStencilFormat = d3d9_gl::ConvertDepthStencilFormat(depthStencilFormat);
newConfig.multiSample = 0; // FIXME: enumerate multi-sampling
newConfig.fastConfig = (currentDisplayMode.Format == renderTargetFormat);
@@ -553,12 +553,12 @@
int d3dSamplerOffset = (type == gl::SAMPLER_PIXEL) ? 0 : D3DVERTEXTEXTURESAMPLER0;
int d3dSampler = index + d3dSamplerOffset;
- mDevice->SetSamplerState(d3dSampler, D3DSAMP_ADDRESSU, es2dx::ConvertTextureWrap(samplerState.wrapS));
- mDevice->SetSamplerState(d3dSampler, D3DSAMP_ADDRESSV, es2dx::ConvertTextureWrap(samplerState.wrapT));
+ mDevice->SetSamplerState(d3dSampler, D3DSAMP_ADDRESSU, gl_d3d9::ConvertTextureWrap(samplerState.wrapS));
+ mDevice->SetSamplerState(d3dSampler, D3DSAMP_ADDRESSV, gl_d3d9::ConvertTextureWrap(samplerState.wrapT));
- mDevice->SetSamplerState(d3dSampler, D3DSAMP_MAGFILTER, es2dx::ConvertMagFilter(samplerState.magFilter, samplerState.maxAnisotropy));
+ mDevice->SetSamplerState(d3dSampler, D3DSAMP_MAGFILTER, gl_d3d9::ConvertMagFilter(samplerState.magFilter, samplerState.maxAnisotropy));
D3DTEXTUREFILTERTYPE d3dMinFilter, d3dMipFilter;
- es2dx::ConvertMinFilter(samplerState.minFilter, &d3dMinFilter, &d3dMipFilter, samplerState.maxAnisotropy);
+ gl_d3d9::ConvertMinFilter(samplerState.minFilter, &d3dMinFilter, &d3dMipFilter, samplerState.maxAnisotropy);
mDevice->SetSamplerState(d3dSampler, D3DSAMP_MINFILTER, d3dMinFilter);
mDevice->SetSamplerState(d3dSampler, D3DSAMP_MIPFILTER, d3dMipFilter);
mDevice->SetSamplerState(d3dSampler, D3DSAMP_MAXMIPLEVEL, samplerState.lodOffset);
diff --git a/src/libGLESv2/renderer/SwapChain.cpp b/src/libGLESv2/renderer/SwapChain.cpp
index a420f4e..62e76ba 100644
--- a/src/libGLESv2/renderer/SwapChain.cpp
+++ b/src/libGLESv2/renderer/SwapChain.cpp
@@ -138,7 +138,7 @@
}
result = device->CreateTexture(backbufferWidth, backbufferHeight, 1, D3DUSAGE_RENDERTARGET,
- es2dx::ConvertRenderbufferFormat(mBackBufferFormat), D3DPOOL_DEFAULT,
+ gl_d3d9::ConvertRenderbufferFormat(mBackBufferFormat), D3DPOOL_DEFAULT,
&mOffscreenTexture, pShareHandle);
if (FAILED(result))
{
@@ -189,9 +189,9 @@
if (mWindow)
{
D3DPRESENT_PARAMETERS presentParameters = {0};
- presentParameters.AutoDepthStencilFormat = es2dx::ConvertRenderbufferFormat(mDepthBufferFormat);
+ presentParameters.AutoDepthStencilFormat = gl_d3d9::ConvertRenderbufferFormat(mDepthBufferFormat);
presentParameters.BackBufferCount = 1;
- presentParameters.BackBufferFormat = es2dx::ConvertRenderbufferFormat(mBackBufferFormat);
+ presentParameters.BackBufferFormat = gl_d3d9::ConvertRenderbufferFormat(mBackBufferFormat);
presentParameters.EnableAutoDepthStencil = FALSE;
presentParameters.Flags = 0;
presentParameters.hDeviceWindow = mWindow;
@@ -242,7 +242,7 @@
if (mDepthBufferFormat != D3DFMT_UNKNOWN)
{
result = device->CreateDepthStencilSurface(backbufferWidth, backbufferHeight,
- es2dx::ConvertRenderbufferFormat(mDepthBufferFormat),
+ gl_d3d9::ConvertRenderbufferFormat(mDepthBufferFormat),
D3DMULTISAMPLE_NONE, 0, FALSE, &mDepthStencil, NULL);
if (FAILED(result))
diff --git a/src/libGLESv2/renderer/TextureStorage.cpp b/src/libGLESv2/renderer/TextureStorage.cpp
index acb5488..2c1e8a7 100644
--- a/src/libGLESv2/renderer/TextureStorage.cpp
+++ b/src/libGLESv2/renderer/TextureStorage.cpp
@@ -235,7 +235,7 @@
if (mTexture)
{
- D3DCUBEMAP_FACES face = es2dx::ConvertCubeFace(faceTarget);
+ D3DCUBEMAP_FACES face = gl_d3d9::ConvertCubeFace(faceTarget);
HRESULT result = mTexture->GetCubeMapSurface(face, level + mLodOffset, &surface);
ASSERT(SUCCEEDED(result));
diff --git a/src/libGLESv2/renderer/renderer9_utils.cpp b/src/libGLESv2/renderer/renderer9_utils.cpp
index 6781b40..7bfac50 100644
--- a/src/libGLESv2/renderer/renderer9_utils.cpp
+++ b/src/libGLESv2/renderer/renderer9_utils.cpp
@@ -13,7 +13,7 @@
#include "common/debug.h"
-namespace es2dx
+namespace gl_d3d9
{
D3DCMPFUNC ConvertComparison(GLenum comparison)
@@ -303,7 +303,7 @@
}
-namespace dx2es
+namespace d3d9_gl
{
unsigned int GetStencilSize(D3DFORMAT stencilFormat)
diff --git a/src/libGLESv2/renderer/renderer9_utils.h b/src/libGLESv2/renderer/renderer9_utils.h
index a63053f..0baecf0 100644
--- a/src/libGLESv2/renderer/renderer9_utils.h
+++ b/src/libGLESv2/renderer/renderer9_utils.h
@@ -20,7 +20,7 @@
const D3DFORMAT D3DFMT_INTZ = ((D3DFORMAT)(MAKEFOURCC('I','N','T','Z')));
const D3DFORMAT D3DFMT_NULL = ((D3DFORMAT)(MAKEFOURCC('N','U','L','L')));
-namespace es2dx
+namespace gl_d3d9
{
D3DCMPFUNC ConvertComparison(GLenum comparison);
@@ -41,7 +41,7 @@
}
-namespace dx2es
+namespace d3d9_gl
{
GLuint GetAlphaSize(D3DFORMAT colorFormat);