Fixed a bug where the vertex data manager was not caching the current
value attributes properly.

ANGLEBUG=489
Review URL: https://codereview.appspot.com/18400043
diff --git a/src/libGLESv2/renderer/VertexDataManager.cpp b/src/libGLESv2/renderer/VertexDataManager.cpp
index 7ff5171..8034aed 100644
--- a/src/libGLESv2/renderer/VertexDataManager.cpp
+++ b/src/libGLESv2/renderer/VertexDataManager.cpp
@@ -266,6 +266,10 @@
                         return GL_OUT_OF_MEMORY;
                     }
 
+                    mCurrentValue[i][0] = attribs[i].mCurrentValue[0];
+                    mCurrentValue[i][1] = attribs[i].mCurrentValue[1];
+                    mCurrentValue[i][2] = attribs[i].mCurrentValue[2];
+                    mCurrentValue[i][3] = attribs[i].mCurrentValue[3];
                     mCurrentValueOffsets[i] = streamOffset;
                 }