Ensure stream source frequency for stream 0 is set to 1 in swapRect
for D3D9.

This prevents D3D errors which we could see when using the Debug runtime.

BUG=321834

Change-Id: I1496366117c7642199a941fbccf94dee04c78d8b
diff --git a/src/libGLESv2/renderer/SwapChain9.cpp b/src/libGLESv2/renderer/SwapChain9.cpp
index 757ce1c..7b9b32b 100644
--- a/src/libGLESv2/renderer/SwapChain9.cpp
+++ b/src/libGLESv2/renderer/SwapChain9.cpp
@@ -312,6 +312,11 @@
     device->SetSamplerState(0, D3DSAMP_ADDRESSV, D3DTADDRESS_CLAMP);
     device->SetFVF(D3DFVF_XYZRHW | D3DFVF_TEX1);
 
+    for (UINT streamIndex = 0; streamIndex < gl::MAX_VERTEX_ATTRIBS; streamIndex++)
+    {
+        device->SetStreamSourceFreq(streamIndex, 1);
+    }
+
     D3DVIEWPORT9 viewport = {0, 0, mWidth, mHeight, 0.0f, 1.0f};
     device->SetViewport(&viewport);