blob: c405c886917038850518e71aae4105e70272d830 [file] [log] [blame]
//
// Copyright (c) 2012 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// renderer11_utils.cpp: Conversion functions and other utility routines
// specific to the D3D11 renderer.
#include "libGLESv2/renderer/renderer11_utils.h"
#include "common/debug.h"
namespace d3d11_gl
{
GLenum ConvertBackBufferFormat(DXGI_FORMAT format)
{
switch (format)
{
case DXGI_FORMAT_R8G8B8A8_UNORM: return GL_RGBA8_OES;
default:
UNREACHABLE();
}
return GL_RGBA8_OES;
}
GLenum ConvertDepthStencilFormat(DXGI_FORMAT format)
{
switch (format)
{
case DXGI_FORMAT_D24_UNORM_S8_UINT: return GL_DEPTH24_STENCIL8_OES;
default:
UNREACHABLE();
}
return GL_DEPTH24_STENCIL8_OES;
}
}