| // |
| // Copyright (c) 2013 The ANGLE Project Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| // |
| |
| #ifndef COMPILER_UNIFORM_H_ |
| #define COMPILER_UNIFORM_H_ |
| |
| #include <string> |
| #include <vector> |
| |
| #define GL_APICALL |
| #include <GLES2/gl2.h> |
| |
| namespace sh |
| { |
| |
| struct Uniform |
| { |
| Uniform(GLenum type, GLenum precision, const char *name, int arraySize, int registerIndex); |
| |
| GLenum type; |
| GLenum precision; |
| std::string name; |
| unsigned int arraySize; |
| |
| int registerIndex; |
| }; |
| |
| typedef std::vector<Uniform> ActiveUniforms; |
| |
| } |
| |
| #endif // COMPILER_UNIFORM_H_ |