blob: 62b645f5152411fbfd0bfda64724a691d1340151 [file] [log] [blame]
//
// Copyright (c) 2002-2011 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
#include "compiler/TranslatorESSL.h"
#include "compiler/OutputESSL.h"
TranslatorESSL::TranslatorESSL(ShShaderType type, ShShaderSpec spec)
: TCompiler(type, spec) {
}
void TranslatorESSL::translate(TIntermNode* root) {
TInfoSinkBase& sink = getInfoSink().obj;
// Write built-in extension behaviors.
writeExtensionBehavior();
// FIXME(zmo): no need to emit default precision if all variables emit
// their own precision.
// http://code.google.com/p/angleproject/issues/detail?id=168
if (this->getShaderType() == SH_FRAGMENT_SHADER) {
// Write default float precision.
sink << "#if defined(GL_FRAGMENT_PRECISION_HIGH)\n"
<< "precision highp float;\n"
<< "#else\n"
<< "precision mediump float;\n"
<< "#endif\n";
}
// Write translated shader.
TOutputESSL outputESSL(sink);
root->traverse(&outputESSL);
}
void TranslatorESSL::writeExtensionBehavior() {
TInfoSinkBase& sink = getInfoSink().obj;
const TExtensionBehavior& extensionBehavior = getExtensionBehavior();
for (TExtensionBehavior::const_iterator iter = extensionBehavior.begin();
iter != extensionBehavior.end(); ++iter) {
sink << "#extension " << iter->first << " : "
<< getBehaviorString(iter->second) << "\n";
}
}