blob: 08727d33699fd88ea09e7707ff08190494c668ae [file] [log] [blame]
# Copyright (c) 2010 The ANGLE Project Authors. All rights reserved.
# Use of this source code is governed by a BSD-style license that can be
# found in the LICENSE file.
{
'target_defaults': {
'defines': [
'ANGLE_DISABLE_TRACE',
'ANGLE_COMPILE_OPTIMIZATION_LEVEL=D3DCOMPILE_OPTIMIZATION_LEVEL0',
],
},
'targets': [
{
'target_name': 'translator_common',
'type': 'static_library',
'include_dirs': [
'.',
'../include',
],
'sources': [
'compiler/BaseTypes.h',
'compiler/Common.h',
'compiler/Compiler.cpp',
'compiler/ConstantUnion.h',
'compiler/debug.cpp',
'compiler/debug.h',
'compiler/glslang.h',
'compiler/glslang_lex.cpp',
'compiler/glslang_tab.cpp',
'compiler/glslang_tab.h',
'compiler/InfoSink.cpp',
'compiler/InfoSink.h',
'compiler/Initialize.cpp',
'compiler/Initialize.h',
'compiler/InitializeDll.cpp',
'compiler/InitializeDll.h',
'compiler/InitializeGlobals.h',
'compiler/InitializeParseContext.h',
'compiler/Intermediate.cpp',
'compiler/intermediate.h',
'compiler/intermOut.cpp',
'compiler/IntermTraverse.cpp',
'compiler/localintermediate.h',
'compiler/MapLongVariableNames.cpp',
'compiler/MapLongVariableNames.h',
'compiler/MMap.h',
'compiler/osinclude.h',
'compiler/parseConst.cpp',
'compiler/ParseHelper.cpp',
'compiler/ParseHelper.h',
'compiler/PoolAlloc.cpp',
'compiler/PoolAlloc.h',
'compiler/QualifierAlive.cpp',
'compiler/QualifierAlive.h',
'compiler/RemoveTree.cpp',
'compiler/RemoveTree.h',
'compiler/ShaderLang.cpp',
'compiler/ShHandle.h',
'compiler/SymbolTable.cpp',
'compiler/SymbolTable.h',
'compiler/Types.h',
'compiler/unistd.h',
'compiler/util.cpp',
'compiler/util.h',
'compiler/ValidateLimitations.cpp',
'compiler/ValidateLimitations.h',
'compiler/VariableInfo.cpp',
'compiler/VariableInfo.h',
'compiler/preprocessor/atom.c',
'compiler/preprocessor/atom.h',
'compiler/preprocessor/compile.h',
'compiler/preprocessor/cpp.c',
'compiler/preprocessor/cpp.h',
'compiler/preprocessor/cppstruct.c',
'compiler/preprocessor/memory.c',
'compiler/preprocessor/memory.h',
'compiler/preprocessor/parser.h',
'compiler/preprocessor/preprocess.h',
'compiler/preprocessor/scanner.c',
'compiler/preprocessor/scanner.h',
'compiler/preprocessor/slglobals.h',
'compiler/preprocessor/symbols.c',
'compiler/preprocessor/symbols.h',
'compiler/preprocessor/tokens.c',
'compiler/preprocessor/tokens.h',
],
'conditions': [
['OS=="win"', {
'sources': ['compiler/ossource_win.cpp'],
}, { # else: posix
'sources': ['compiler/ossource_posix.cpp'],
}],
],
},
{
'target_name': 'translator_glsl',
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'dependencies': ['translator_common'],
'include_dirs': [
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],
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'compiler/ForLoopUnroll.cpp',
'compiler/ForLoopUnroll.h',
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'compiler/OutputESSL.h',
'compiler/OutputGLSLBase.cpp',
'compiler/OutputGLSLBase.h',
'compiler/OutputGLSL.cpp',
'compiler/OutputGLSL.h',
'compiler/TranslatorESSL.cpp',
'compiler/TranslatorESSL.h',
'compiler/TranslatorGLSL.cpp',
'compiler/TranslatorGLSL.h',
'compiler/VersionGLSL.cpp',
'compiler/VersionGLSL.h',
],
},
{
'target_name': 'translator_hlsl',
'type': 'static_library',
'dependencies': ['translator_common'],
'include_dirs': [
'.',
'../include',
],
'sources': [
'compiler/CodeGenHLSL.cpp',
'compiler/OutputHLSL.cpp',
'compiler/OutputHLSL.h',
'compiler/TranslatorHLSL.cpp',
'compiler/TranslatorHLSL.h',
'compiler/UnfoldSelect.cpp',
'compiler/UnfoldSelect.h',
'compiler/SearchSymbol.cpp',
'compiler/SearchSymbol.h',
],
},
],
'conditions': [
['OS=="win"', {
'targets': [
{
'target_name': 'libGLESv2',
'type': 'shared_library',
'dependencies': ['translator_hlsl'],
'include_dirs': [
'.',
'../include',
'$(DXSDK_DIR)/include',
],
'sources': [
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'common/debug.cpp',
'common/debug.h',
'common/version.h',
'libGLESv2/IndexDataManager.cpp',
'libGLESv2/IndexDataManager.h',
'libGLESv2/vertexconversion.h',
'libGLESv2/VertexDataManager.cpp',
'libGLESv2/VertexDataManager.h',
'libGLESv2/Blit.cpp',
'libGLESv2/Blit.h',
'libGLESv2/Buffer.cpp',
'libGLESv2/Buffer.h',
'libGLESv2/Context.cpp',
'libGLESv2/Context.h',
'libGLESv2/Fence.cpp',
'libGLESv2/Fence.h',
'libGLESv2/Framebuffer.cpp',
'libGLESv2/Framebuffer.h',
'libGLESv2/HandleAllocator.cpp',
'libGLESv2/HandleAllocator.h',
'libGLESv2/libGLESv2.cpp',
'libGLESv2/libGLESv2.def',
'libGLESv2/main.cpp',
'libGLESv2/main.h',
'libGLESv2/mathutil.h',
'libGLESv2/Program.cpp',
'libGLESv2/Program.h',
'libGLESv2/RefCountObject.cpp',
'libGLESv2/RefCountObject.h',
'libGLESv2/Renderbuffer.cpp',
'libGLESv2/Renderbuffer.h',
'libGLESv2/ResourceManager.cpp',
'libGLESv2/ResourceManager.h',
'libGLESv2/Shader.cpp',
'libGLESv2/Shader.h',
'libGLESv2/Texture.cpp',
'libGLESv2/Texture.h',
'libGLESv2/utilities.cpp',
'libGLESv2/utilities.h',
],
'msvs_settings': {
'VCLinkerTool': {
'AdditionalLibraryDirectories': ['$(DXSDK_DIR)/lib/x86'],
'AdditionalDependencies': [
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'd3dx9.lib',
'd3dcompiler.lib',
],
}
},
},
{
'target_name': 'libEGL',
'type': 'shared_library',
'dependencies': ['libGLESv2'],
'include_dirs': [
'.',
'../include',
],
'sources': [
'common/angleutils.h',
'common/debug.cpp',
'common/debug.h',
'common/version.h',
'libEGL/Config.cpp',
'libEGL/Config.h',
'libEGL/Display.cpp',
'libEGL/Display.h',
'libEGL/libEGL.cpp',
'libEGL/libEGL.def',
'libEGL/main.cpp',
'libEGL/main.h',
'libEGL/Surface.cpp',
'libEGL/Surface.h',
],
'msvs_settings': {
'VCLinkerTool': {
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'AdditionalDependencies': [
'd3d9.lib',
'dxguid.lib',
'dwmapi.lib',
],
'DelayLoadDLLs': [
'dwmapi.dll',
]
}
},
},
],
}],
],
}
# Local Variables:
# tab-width:2
# indent-tabs-mode:nil
# End:
# vim: set expandtab tabstop=2 shiftwidth=2: