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//
// Copyright (c) 2002-2012 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// IndexDataManager.h: Defines the IndexDataManager, a class that
// runs the Buffer translation process for index buffers.
#ifndef LIBGLESV2_INDEXDATAMANAGER_H_
#define LIBGLESV2_INDEXDATAMANAGER_H_
#include <vector>
#include <cstddef>
#define GL_APICALL
#include <GLES2/gl2.h>
#include "libGLESv2/Context.h"
#include "libGLESv2/renderer/IndexBuffer.h"
namespace
{
enum { INITIAL_INDEX_BUFFER_SIZE = 4096 * sizeof(GLuint) };
}
namespace rx
{
struct TranslatedIndexData
{
UINT minIndex;
UINT maxIndex;
UINT startIndex;
};
class IndexDataManager
{
public:
IndexDataManager(rx::Renderer9 *renderer);
virtual ~IndexDataManager();
GLenum prepareIndexData(GLenum type, GLsizei count, gl::Buffer *arrayElementBuffer, const GLvoid *indices, TranslatedIndexData *translated, IDirect3DIndexBuffer9 **indexBuffer, unsigned int *serial);
StaticIndexBufferInterface *getCountingIndices(GLsizei count);
private:
DISALLOW_COPY_AND_ASSIGN(IndexDataManager);
std::size_t typeSize(GLenum type) const;
std::size_t indexSize(D3DFORMAT format) const;
rx::Renderer9 *const mRenderer; // D3D9_REPLACE
StreamingIndexBufferInterface *mStreamingBufferShort;
StreamingIndexBufferInterface *mStreamingBufferInt;
StaticIndexBufferInterface *mCountingBuffer;
};
}
#endif // LIBGLESV2_INDEXDATAMANAGER_H_