Migrate Image to Image9 and add an abstract base
TRAC #22254
Author: Shannon Woods
Signed-off-by: Geoff Lang
Signed-off-by: Daniel Koch
git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1572 736b8ea6-26fd-11df-bfd4-992fa37f6226
diff --git a/src/build_angle.gypi b/src/build_angle.gypi
index 7c10dec..76d5fb1 100644
--- a/src/build_angle.gypi
+++ b/src/build_angle.gypi
@@ -257,6 +257,8 @@
'libGLESv2/renderer/Blit.h',
'libGLESv2/renderer/Image.cpp',
'libGLESv2/renderer/Image.h',
+ 'libGLESv2/renderer/Image9.cpp',
+ 'libGLESv2/renderer/Image9.h',
'libGLESv2/renderer/Renderer.cpp',
'libGLESv2/renderer/Renderer.h',
'libGLESv2/renderer/Renderer11.cpp',
diff --git a/src/libGLESv2/Texture.cpp b/src/libGLESv2/Texture.cpp
index d182f74..10736be 100644
--- a/src/libGLESv2/Texture.cpp
+++ b/src/libGLESv2/Texture.cpp
@@ -487,8 +487,6 @@
void Texture2D::commitRect(GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height)
{
- ASSERT(mImageArray[level]->getSurface() != NULL);
-
if (level < levelCount())
{
rx::Image *image = mImageArray[level];
@@ -822,7 +820,7 @@
{
for (unsigned int i = 1; i <= q; i++)
{
- rx::Image::generateMipmap(mImageArray[i], mImageArray[i - 1]);
+ mRenderer->generateMipmap(mImageArray[i], mImageArray[i - 1]);
}
}
}
@@ -1041,8 +1039,6 @@
void TextureCubeMap::commitRect(int face, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height)
{
- ASSERT(mImageArray[face][level]->getSurface() != NULL);
-
if (level < levelCount())
{
rx::Image *image = mImageArray[face][level];
@@ -1448,7 +1444,7 @@
{
for (unsigned int i = 1; i <= q; i++)
{
- rx::Image::generateMipmap(mImageArray[f][i], mImageArray[f][i - 1]);
+ mRenderer->generateMipmap(mImageArray[f][i], mImageArray[f][i - 1]);
}
}
}
diff --git a/src/libGLESv2/TextureSSE2.cpp b/src/libGLESv2/TextureSSE2.cpp
index f626c5d..f760354 100644
--- a/src/libGLESv2/TextureSSE2.cpp
+++ b/src/libGLESv2/TextureSSE2.cpp
@@ -9,6 +9,7 @@
// not for code blocks that use SSE2 explicitly.
#include "libGLESv2/Texture.h"
+#include "libGLESv2/renderer/Image.h"
#include <intrin.h>
@@ -16,7 +17,7 @@
{
void Image::loadRGBAUByteDataSSE2(GLsizei width, GLsizei height,
- int inputPitch, const void *input, size_t outputPitch, void *output) const
+ int inputPitch, const void *input, size_t outputPitch, void *output)
{
const unsigned int *source = NULL;
unsigned int *dest = NULL;
@@ -58,7 +59,7 @@
}
void Image::loadAlphaDataSSE2(GLsizei width, GLsizei height,
- int inputPitch, const void *input, size_t outputPitch, void *output) const
+ int inputPitch, const void *input, size_t outputPitch, void *output)
{
const unsigned char *source = NULL;
unsigned int *dest = NULL;
diff --git a/src/libGLESv2/libGLESv2.vcxproj b/src/libGLESv2/libGLESv2.vcxproj
index 592130b..c8ff6a6 100644
--- a/src/libGLESv2/libGLESv2.vcxproj
+++ b/src/libGLESv2/libGLESv2.vcxproj
@@ -241,16 +241,17 @@
<ClCompile Include="Program.cpp" />
<ClCompile Include="ProgramBinary.cpp" />
<ClCompile Include="Query.cpp" />
- <ClCompile Include="..\common\RefCountObject.cpp" />
- <ClCompile Include="Renderbuffer.cpp" />
- <ClCompile Include="renderer\Blit.cpp" />
+ <ClCompile Include="..\common\RefCountObject.cpp" />
+ <ClCompile Include="Renderbuffer.cpp" />
+ <ClCompile Include="renderer\Blit.cpp" />
<ClCompile Include="renderer\D3DConstantTable.cpp" />
- <ClCompile Include="renderer\IndexDataManager.cpp" />
- <ClCompile Include="renderer\Renderer.cpp" />
- <ClCompile Include="renderer\Renderer11.cpp" />
- <ClCompile Include="renderer\renderer11_utils.cpp" />
- <ClCompile Include="renderer\Renderer9.cpp" />
<ClCompile Include="renderer\Image.cpp" />
+ <ClCompile Include="renderer\Image9.cpp" />
+ <ClCompile Include="renderer\IndexDataManager.cpp" />
+ <ClCompile Include="renderer\Renderer.cpp" />
+ <ClCompile Include="renderer\Renderer11.cpp" />
+ <ClCompile Include="renderer\renderer11_utils.cpp" />
+ <ClCompile Include="renderer\Renderer9.cpp" />
<ClCompile Include="renderer\renderer9_utils.cpp" />
<ClCompile Include="renderer\RenderTarget11.cpp" />
<ClCompile Include="renderer\RenderTarget9.cpp" />
@@ -285,15 +286,16 @@
<ClInclude Include="Program.h" />
<ClInclude Include="ProgramBinary.h" />
<ClInclude Include="Query.h" />
- <ClInclude Include="..\common\RefCountObject.h" />
- <ClInclude Include="Renderbuffer.h" />
- <ClInclude Include="renderer\Blit.h" />
+ <ClInclude Include="..\common\RefCountObject.h" />
+ <ClInclude Include="Renderbuffer.h" />
+ <ClInclude Include="renderer\Blit.h" />
<ClInclude Include="renderer\D3DConstantTable.h" />
- <ClInclude Include="renderer\Image.h" />
+ <ClInclude Include="renderer\Image.h" />
+ <ClInclude Include="renderer\Image9.h" />
<ClInclude Include="renderer\IndexDataManager.h" />
- <ClInclude Include="renderer\Renderer.h" />
- <ClInclude Include="renderer\Renderer11.h" />
- <ClInclude Include="renderer\renderer11_utils.h" />
+ <ClInclude Include="renderer\Renderer.h" />
+ <ClInclude Include="renderer\Renderer11.h" />
+ <ClInclude Include="renderer\renderer11_utils.h" />
<ClInclude Include="renderer\Renderer9.h" />
<ClInclude Include="renderer\renderer9_utils.h" />
<ClInclude Include="renderer\RenderTarget.h" />
@@ -337,4 +339,4 @@
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup>
-</Project>
\ No newline at end of file
+</Project>
diff --git a/src/libGLESv2/libGLESv2.vcxproj.filters b/src/libGLESv2/libGLESv2.vcxproj.filters
index 2d084f9..4bb6789 100644
--- a/src/libGLESv2/libGLESv2.vcxproj.filters
+++ b/src/libGLESv2/libGLESv2.vcxproj.filters
@@ -74,12 +74,12 @@
<ClCompile Include="TextureSSE2.cpp">
<Filter>Source Files</Filter>
</ClCompile>
- <ClCompile Include="utilities.cpp">
- <Filter>Source Files</Filter>
- </ClCompile>
- <ClCompile Include="renderer\Renderer9.cpp">
- <Filter>Renderer</Filter>
- </ClCompile>
+ <ClCompile Include="utilities.cpp">
+ <Filter>Source Files</Filter>
+ </ClCompile>
+ <ClCompile Include="renderer\Renderer9.cpp">
+ <Filter>Renderer</Filter>
+ </ClCompile>
<ClCompile Include="renderer\Image.cpp">
<Filter>Renderer</Filter>
</ClCompile>
@@ -122,9 +122,6 @@
<ClCompile Include="renderer\VertexDeclarationCache.cpp">
<Filter>Renderer</Filter>
</ClCompile>
- <ClCompile Include="renderer\ShaderExecutable9.cpp">
- <Filter>Renderer</Filter>
- </ClCompile>
<ClCompile Include="renderer\D3DConstantTable.cpp">
<Filter>Renderer</Filter>
</ClCompile>
@@ -133,10 +130,22 @@
</ClCompile>
<ClCompile Include="renderer\VertexDataManager.cpp">
<Filter>Renderer</Filter>
- </ClCompile>
- </ItemGroup>
- <ItemGroup>
- <ClInclude Include="BinaryStream.h">
+ </ClCompile>
+ <ClCompile Include="renderer\ShaderExecutable9.cpp">
+ <Filter>Renderer</Filter>
+ </ClCompile>
+ <ClCompile Include="renderer\ShaderExecutable11.cpp">
+ <Filter>Renderer</Filter>
+ </ClCompile>
+ <ClCompile Include="renderer\Image9.cpp">
+ <Filter>Renderer</Filter>
+ </ClCompile>
+ <ClCompile Include="renderer\Image.cpp">
+ <Filter>Renderer</Filter>
+ </ClCompile>
+ </ItemGroup>
+ <ItemGroup>
+ <ClInclude Include="BinaryStream.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="Buffer.h">
@@ -214,9 +223,6 @@
<ClInclude Include="renderer\Renderer9.h">
<Filter>Renderer</Filter>
</ClInclude>
- <ClInclude Include="renderer\Image.h">
- <Filter>Renderer</Filter>
- </ClInclude>
<ClInclude Include="renderer\TextureStorage.h">
<Filter>Renderer</Filter>
</ClInclude>
@@ -262,9 +268,6 @@
<ClInclude Include="renderer\ShaderExecutable.h">
<Filter>Renderer</Filter>
</ClInclude>
- <ClInclude Include="renderer\ShaderExecutable9.h">
- <Filter>Renderer</Filter>
- </ClInclude>
<ClInclude Include="renderer\VertexDataManager.h">
<Filter>Renderer</Filter>
</ClInclude>
@@ -276,14 +279,26 @@
</ClInclude>
<ClInclude Include="renderer\vertexconversion.h">
<Filter>Renderer</Filter>
- </ClInclude>
- </ItemGroup>
- <ItemGroup>
- <None Include="libGLESv2.def">
+ </ClInclude>
+ <ClInclude Include="renderer\ShaderExecutable9.h">
+ <Filter>Renderer</Filter>
+ </ClInclude>
+ <ClInclude Include="renderer\ShaderExecutable11.h">
+ <Filter>Renderer</Filter>
+ </ClInclude>
+ <ClInclude Include="renderer\Image9.h">
+ <Filter>Renderer</Filter>
+ </ClInclude>
+ <ClInclude Include="renderer\Image.h">
+ <Filter>Renderer</Filter>
+ </ClInclude>
+ </ItemGroup>
+ <ItemGroup>
+ <None Include="libGLESv2.def">
<Filter>Source Files</Filter>
</None>
</ItemGroup>
<ItemGroup>
<ResourceCompile Include="libGLESv2.rc" />
</ItemGroup>
-</Project>
\ No newline at end of file
+</Project>
diff --git a/src/libGLESv2/renderer/Image.cpp b/src/libGLESv2/renderer/Image.cpp
index a5a7f9f..351fb8f 100644
--- a/src/libGLESv2/renderer/Image.cpp
+++ b/src/libGLESv2/renderer/Image.cpp
@@ -4,578 +4,29 @@
// found in the LICENSE file.
//
-// Image.cpp: Implements the rx::Image class, which acts as the interface to
-// the actual underlying surfaces of a Texture.
+// Image.h: Implements the rx::Image class, an abstract base class for the
+// renderer-specific classes which will define the interface to the underlying
+// surfaces or resources.
+
+#include <GLES2/gl2.h>
+#include <string.h>
+#include <stdlib.h>
#include "libGLESv2/renderer/Image.h"
-#include "libEGL/Display.h"
-
-#include "libGLESv2/main.h"
-#include "libGLESv2/mathutil.h"
-#include "libGLESv2/utilities.h"
-#include "libGLESv2/Texture.h"
-#include "libGLESv2/Framebuffer.h"
-#include "libGLESv2/renderer/RenderTarget9.h"
-
-#include "libGLESv2/renderer/renderer9_utils.h"
-
namespace rx
{
-namespace
-{
-struct L8
-{
- unsigned char L;
-
- static void average(L8 *dst, const L8 *src1, const L8 *src2)
- {
- dst->L = ((src1->L ^ src2->L) >> 1) + (src1->L & src2->L);
- }
-};
-
-struct A8L8
-{
- unsigned char L;
- unsigned char A;
-
- static void average(A8L8 *dst, const A8L8 *src1, const A8L8 *src2)
- {
- *(unsigned short*)dst = (((*(unsigned short*)src1 ^ *(unsigned short*)src2) & 0xFEFE) >> 1) + (*(unsigned short*)src1 & *(unsigned short*)src2);
- }
-};
-
-struct A8R8G8B8
-{
- unsigned char B;
- unsigned char G;
- unsigned char R;
- unsigned char A;
-
- static void average(A8R8G8B8 *dst, const A8R8G8B8 *src1, const A8R8G8B8 *src2)
- {
- *(unsigned int*)dst = (((*(unsigned int*)src1 ^ *(unsigned int*)src2) & 0xFEFEFEFE) >> 1) + (*(unsigned int*)src1 & *(unsigned int*)src2);
- }
-};
-
-struct A16B16G16R16F
-{
- unsigned short R;
- unsigned short G;
- unsigned short B;
- unsigned short A;
-
- static void average(A16B16G16R16F *dst, const A16B16G16R16F *src1, const A16B16G16R16F *src2)
- {
- dst->R = gl::float32ToFloat16((gl::float16ToFloat32(src1->R) + gl::float16ToFloat32(src2->R)) * 0.5f);
- dst->G = gl::float32ToFloat16((gl::float16ToFloat32(src1->G) + gl::float16ToFloat32(src2->G)) * 0.5f);
- dst->B = gl::float32ToFloat16((gl::float16ToFloat32(src1->B) + gl::float16ToFloat32(src2->B)) * 0.5f);
- dst->A = gl::float32ToFloat16((gl::float16ToFloat32(src1->A) + gl::float16ToFloat32(src2->A)) * 0.5f);
- }
-};
-
-struct A32B32G32R32F
-{
- float R;
- float G;
- float B;
- float A;
-
- static void average(A32B32G32R32F *dst, const A32B32G32R32F *src1, const A32B32G32R32F *src2)
- {
- dst->R = (src1->R + src2->R) * 0.5f;
- dst->G = (src1->G + src2->G) * 0.5f;
- dst->B = (src1->B + src2->B) * 0.5f;
- dst->A = (src1->A + src2->A) * 0.5f;
- }
-};
-
-template <typename T>
-void GenerateMip(unsigned int sourceWidth, unsigned int sourceHeight,
- const unsigned char *sourceData, int sourcePitch,
- unsigned char *destData, int destPitch)
-{
- unsigned int mipWidth = std::max(1U, sourceWidth >> 1);
- unsigned int mipHeight = std::max(1U, sourceHeight >> 1);
-
- if (sourceHeight == 1)
- {
- ASSERT(sourceWidth != 1);
-
- const T *src = (const T*)sourceData;
- T *dst = (T*)destData;
-
- for (unsigned int x = 0; x < mipWidth; x++)
- {
- T::average(&dst[x], &src[x * 2], &src[x * 2 + 1]);
- }
- }
- else if (sourceWidth == 1)
- {
- ASSERT(sourceHeight != 1);
-
- for (unsigned int y = 0; y < mipHeight; y++)
- {
- const T *src0 = (const T*)(sourceData + y * 2 * sourcePitch);
- const T *src1 = (const T*)(sourceData + y * 2 * sourcePitch + sourcePitch);
- T *dst = (T*)(destData + y * destPitch);
-
- T::average(dst, src0, src1);
- }
- }
- else
- {
- for (unsigned int y = 0; y < mipHeight; y++)
- {
- const T *src0 = (const T*)(sourceData + y * 2 * sourcePitch);
- const T *src1 = (const T*)(sourceData + y * 2 * sourcePitch + sourcePitch);
- T *dst = (T*)(destData + y * destPitch);
-
- for (unsigned int x = 0; x < mipWidth; x++)
- {
- T tmp0;
- T tmp1;
-
- T::average(&tmp0, &src0[x * 2], &src0[x * 2 + 1]);
- T::average(&tmp1, &src1[x * 2], &src1[x * 2 + 1]);
- T::average(&dst[x], &tmp0, &tmp1);
- }
- }
- }
-}
-
-void GenerateMip(IDirect3DSurface9 *destSurface, IDirect3DSurface9 *sourceSurface)
-{
- D3DSURFACE_DESC destDesc;
- HRESULT result = destSurface->GetDesc(&destDesc);
- ASSERT(SUCCEEDED(result));
-
- D3DSURFACE_DESC sourceDesc;
- result = sourceSurface->GetDesc(&sourceDesc);
- ASSERT(SUCCEEDED(result));
-
- ASSERT(sourceDesc.Format == destDesc.Format);
- ASSERT(sourceDesc.Width == 1 || sourceDesc.Width / 2 == destDesc.Width);
- ASSERT(sourceDesc.Height == 1 || sourceDesc.Height / 2 == destDesc.Height);
-
- D3DLOCKED_RECT sourceLocked = {0};
- result = sourceSurface->LockRect(&sourceLocked, NULL, D3DLOCK_READONLY);
- ASSERT(SUCCEEDED(result));
-
- D3DLOCKED_RECT destLocked = {0};
- result = destSurface->LockRect(&destLocked, NULL, 0);
- ASSERT(SUCCEEDED(result));
-
- const unsigned char *sourceData = reinterpret_cast<const unsigned char*>(sourceLocked.pBits);
- unsigned char *destData = reinterpret_cast<unsigned char*>(destLocked.pBits);
-
- if (sourceData && destData)
- {
- switch (sourceDesc.Format)
- {
- case D3DFMT_L8:
- GenerateMip<L8>(sourceDesc.Width, sourceDesc.Height, sourceData, sourceLocked.Pitch, destData, destLocked.Pitch);
- break;
- case D3DFMT_A8L8:
- GenerateMip<A8L8>(sourceDesc.Width, sourceDesc.Height, sourceData, sourceLocked.Pitch, destData, destLocked.Pitch);
- break;
- case D3DFMT_A8R8G8B8:
- case D3DFMT_X8R8G8B8:
- GenerateMip<A8R8G8B8>(sourceDesc.Width, sourceDesc.Height, sourceData, sourceLocked.Pitch, destData, destLocked.Pitch);
- break;
- case D3DFMT_A16B16G16R16F:
- GenerateMip<A16B16G16R16F>(sourceDesc.Width, sourceDesc.Height, sourceData, sourceLocked.Pitch, destData, destLocked.Pitch);
- break;
- case D3DFMT_A32B32G32R32F:
- GenerateMip<A32B32G32R32F>(sourceDesc.Width, sourceDesc.Height, sourceData, sourceLocked.Pitch, destData, destLocked.Pitch);
- break;
- default:
- UNREACHABLE();
- break;
- }
-
- destSurface->UnlockRect();
- sourceSurface->UnlockRect();
- }
-}
-}
-
Image::Image()
{
mWidth = 0;
mHeight = 0;
mInternalFormat = GL_NONE;
-
- mSurface = NULL;
-
- mDirty = false;
-
- mRenderer = NULL;
-
- mD3DPool = D3DPOOL_SYSTEMMEM;
- mD3DFormat = D3DFMT_UNKNOWN;
mActualFormat = GL_NONE;
}
-Image::~Image()
-{
- if (mSurface)
- {
- mSurface->Release();
- }
-}
-
-void Image::generateMipmap(Image *dest, Image *source)
-{
- IDirect3DSurface9 *sourceSurface = source->getSurface();
- if (sourceSurface == NULL)
- return error(GL_OUT_OF_MEMORY);
-
- IDirect3DSurface9 *destSurface = dest->getSurface();
- GenerateMip(destSurface, sourceSurface);
-
- source->markDirty();
-}
-
-void Image::copyLockableSurfaces(IDirect3DSurface9 *dest, IDirect3DSurface9 *source)
-{
- D3DLOCKED_RECT sourceLock = {0};
- D3DLOCKED_RECT destLock = {0};
-
- source->LockRect(&sourceLock, NULL, 0);
- dest->LockRect(&destLock, NULL, 0);
-
- if (sourceLock.pBits && destLock.pBits)
- {
- D3DSURFACE_DESC desc;
- source->GetDesc(&desc);
-
- int rows = dx::IsCompressedFormat(desc.Format) ? desc.Height / 4 : desc.Height;
- int bytes = dx::ComputeRowSize(desc.Format, desc.Width);
- ASSERT(bytes <= sourceLock.Pitch && bytes <= destLock.Pitch);
-
- for(int i = 0; i < rows; i++)
- {
- memcpy((char*)destLock.pBits + destLock.Pitch * i, (char*)sourceLock.pBits + sourceLock.Pitch * i, bytes);
- }
-
- source->UnlockRect();
- dest->UnlockRect();
- }
- else UNREACHABLE();
-}
-
-bool Image::redefine(rx::Renderer *renderer, GLint internalformat, GLsizei width, GLsizei height, bool forceRelease)
-{
- if (mWidth != width ||
- mHeight != height ||
- mInternalFormat != internalformat ||
- forceRelease)
- {
- mRenderer = Renderer9::makeRenderer9(renderer);
-
- mWidth = width;
- mHeight = height;
- mInternalFormat = internalformat;
- // compute the d3d format that will be used
- mD3DFormat = mRenderer->ConvertTextureInternalFormat(internalformat);
- mActualFormat = d3d9_gl::GetEquivalentFormat(mD3DFormat);
-
- if (mSurface)
- {
- mSurface->Release();
- mSurface = NULL;
- }
-
- return true;
- }
-
- return false;
-}
-
-void Image::createSurface()
-{
- if(mSurface)
- {
- return;
- }
-
- IDirect3DTexture9 *newTexture = NULL;
- IDirect3DSurface9 *newSurface = NULL;
- const D3DPOOL poolToUse = D3DPOOL_SYSTEMMEM;
- const D3DFORMAT d3dFormat = getD3DFormat();
- ASSERT(d3dFormat != D3DFMT_INTZ); // We should never get here for depth textures
-
- if (mWidth != 0 && mHeight != 0)
- {
- int levelToFetch = 0;
- GLsizei requestWidth = mWidth;
- GLsizei requestHeight = mHeight;
- gl::MakeValidSize(true, gl::IsCompressed(mInternalFormat), &requestWidth, &requestHeight, &levelToFetch);
-
- IDirect3DDevice9 *device = mRenderer->getDevice(); // D3D9_REPLACE
-
- HRESULT result = device->CreateTexture(requestWidth, requestHeight, levelToFetch + 1, 0, d3dFormat,
- poolToUse, &newTexture, NULL);
-
- if (FAILED(result))
- {
- ASSERT(result == D3DERR_OUTOFVIDEOMEMORY || result == E_OUTOFMEMORY);
- ERR("Creating image surface failed.");
- return error(GL_OUT_OF_MEMORY);
- }
-
- newTexture->GetSurfaceLevel(levelToFetch, &newSurface);
- newTexture->Release();
- }
-
- mSurface = newSurface;
- mDirty = false;
- mD3DPool = poolToUse;
-}
-
-HRESULT Image::lock(D3DLOCKED_RECT *lockedRect, const RECT *rect)
-{
- createSurface();
-
- HRESULT result = D3DERR_INVALIDCALL;
-
- if (mSurface)
- {
- result = mSurface->LockRect(lockedRect, rect, 0);
- ASSERT(SUCCEEDED(result));
-
- mDirty = true;
- }
-
- return result;
-}
-
-void Image::unlock()
-{
- if (mSurface)
- {
- HRESULT result = mSurface->UnlockRect();
- ASSERT(SUCCEEDED(result));
- }
-}
-
-bool Image::isRenderableFormat() const
-{
- return TextureStorage::IsTextureFormatRenderable(getD3DFormat());
-}
-
-GLenum Image::getActualFormat() const
-{
- return mActualFormat;
-}
-
-D3DFORMAT Image::getD3DFormat() const
-{
- // this should only happen if the image hasn't been redefined first
- // which would be a bug by the caller
- ASSERT(mD3DFormat != D3DFMT_UNKNOWN);
-
- return mD3DFormat;
-}
-
-IDirect3DSurface9 *Image::getSurface()
-{
- createSurface();
-
- return mSurface;
-}
-
-void Image::setManagedSurface(TextureStorage2D *storage, int level)
-{
- setManagedSurface(storage->getSurfaceLevel(level, false));
-}
-
-void Image::setManagedSurface(TextureStorageCubeMap *storage, int face, int level)
-{
- setManagedSurface(storage->getCubeMapSurface(GL_TEXTURE_CUBE_MAP_POSITIVE_X + face, level, false));
-}
-
-void Image::setManagedSurface(IDirect3DSurface9 *surface)
-{
- D3DSURFACE_DESC desc;
- surface->GetDesc(&desc);
- ASSERT(desc.Pool == D3DPOOL_MANAGED);
-
- if ((GLsizei)desc.Width == mWidth && (GLsizei)desc.Height == mHeight)
- {
- if (mSurface)
- {
- copyLockableSurfaces(surface, mSurface);
- mSurface->Release();
- }
-
- mSurface = surface;
- mD3DPool = desc.Pool;
- }
-}
-
-bool Image::updateSurface(TextureStorage2D *storage, int level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height)
-{
- return updateSurface(storage->getSurfaceLevel(level, true), xoffset, yoffset, width, height);
-}
-
-bool Image::updateSurface(TextureStorageCubeMap *storage, int face, int level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height)
-{
- return updateSurface(storage->getCubeMapSurface(GL_TEXTURE_CUBE_MAP_POSITIVE_X + face, level, true), xoffset, yoffset, width, height);
-}
-
-bool Image::updateSurface(IDirect3DSurface9 *destSurface, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height)
-{
- if (!destSurface)
- return false;
-
- IDirect3DSurface9 *sourceSurface = getSurface();
-
- if (sourceSurface && sourceSurface != destSurface)
- {
- RECT rect;
- rect.left = xoffset;
- rect.top = yoffset;
- rect.right = xoffset + width;
- rect.bottom = yoffset + height;
-
- POINT point = {rect.left, rect.top};
-
- IDirect3DDevice9 *device = mRenderer->getDevice(); // D3D9_REPLACE
-
- if (mD3DPool == D3DPOOL_MANAGED)
- {
- D3DSURFACE_DESC desc;
- sourceSurface->GetDesc(&desc);
-
- IDirect3DSurface9 *surf = 0;
- HRESULT result = device->CreateOffscreenPlainSurface(desc.Width, desc.Height, desc.Format, D3DPOOL_SYSTEMMEM, &surf, NULL);
-
- if (SUCCEEDED(result))
- {
- copyLockableSurfaces(surf, sourceSurface);
- result = device->UpdateSurface(surf, &rect, destSurface, &point);
- ASSERT(SUCCEEDED(result));
- surf->Release();
- }
- }
- else
- {
- // UpdateSurface: source must be SYSTEMMEM, dest must be DEFAULT pools
- HRESULT result = device->UpdateSurface(sourceSurface, &rect, destSurface, &point);
- ASSERT(SUCCEEDED(result));
- }
- }
-
- destSurface->Release();
- return true;
-}
-
-// Store the pixel rectangle designated by xoffset,yoffset,width,height with pixels stored as format/type at input
-// into the target pixel rectangle.
-void Image::loadData(GLint xoffset, GLint yoffset, GLsizei width, GLsizei height,
- GLint unpackAlignment, const void *input)
-{
- RECT lockRect =
- {
- xoffset, yoffset,
- xoffset + width, yoffset + height
- };
-
- D3DLOCKED_RECT locked;
- HRESULT result = lock(&locked, &lockRect);
- if (FAILED(result))
- {
- return;
- }
-
-
- GLsizei inputPitch = gl::ComputePitch(width, mInternalFormat, unpackAlignment);
-
- switch (mInternalFormat)
- {
- case GL_ALPHA8_EXT:
- if (gl::supportsSSE2())
- {
- loadAlphaDataSSE2(width, height, inputPitch, input, locked.Pitch, locked.pBits);
- }
- else
- {
- loadAlphaData(width, height, inputPitch, input, locked.Pitch, locked.pBits);
- }
- break;
- case GL_LUMINANCE8_EXT:
- loadLuminanceData(width, height, inputPitch, input, locked.Pitch, locked.pBits, getD3DFormat() == D3DFMT_L8);
- break;
- case GL_ALPHA32F_EXT:
- loadAlphaFloatData(width, height, inputPitch, input, locked.Pitch, locked.pBits);
- break;
- case GL_LUMINANCE32F_EXT:
- loadLuminanceFloatData(width, height, inputPitch, input, locked.Pitch, locked.pBits);
- break;
- case GL_ALPHA16F_EXT:
- loadAlphaHalfFloatData(width, height, inputPitch, input, locked.Pitch, locked.pBits);
- break;
- case GL_LUMINANCE16F_EXT:
- loadLuminanceHalfFloatData(width, height, inputPitch, input, locked.Pitch, locked.pBits);
- break;
- case GL_LUMINANCE8_ALPHA8_EXT:
- loadLuminanceAlphaData(width, height, inputPitch, input, locked.Pitch, locked.pBits, getD3DFormat() == D3DFMT_A8L8);
- break;
- case GL_LUMINANCE_ALPHA32F_EXT:
- loadLuminanceAlphaFloatData(width, height, inputPitch, input, locked.Pitch, locked.pBits);
- break;
- case GL_LUMINANCE_ALPHA16F_EXT:
- loadLuminanceAlphaHalfFloatData(width, height, inputPitch, input, locked.Pitch, locked.pBits);
- break;
- case GL_RGB8_OES:
- loadRGBUByteData(width, height, inputPitch, input, locked.Pitch, locked.pBits);
- break;
- case GL_RGB565:
- loadRGB565Data(width, height, inputPitch, input, locked.Pitch, locked.pBits);
- break;
- case GL_RGBA8_OES:
- if (gl::supportsSSE2())
- {
- loadRGBAUByteDataSSE2(width, height, inputPitch, input, locked.Pitch, locked.pBits);
- }
- else
- {
- loadRGBAUByteData(width, height, inputPitch, input, locked.Pitch, locked.pBits);
- }
- break;
- case GL_RGBA4:
- loadRGBA4444Data(width, height, inputPitch, input, locked.Pitch, locked.pBits);
- break;
- case GL_RGB5_A1:
- loadRGBA5551Data(width, height, inputPitch, input, locked.Pitch, locked.pBits);
- break;
- case GL_BGRA8_EXT:
- loadBGRAData(width, height, inputPitch, input, locked.Pitch, locked.pBits);
- break;
- // float textures are converted to RGBA, not BGRA, as they're stored that way in D3D
- case GL_RGB32F_EXT:
- loadRGBFloatData(width, height, inputPitch, input, locked.Pitch, locked.pBits);
- break;
- case GL_RGB16F_EXT:
- loadRGBHalfFloatData(width, height, inputPitch, input, locked.Pitch, locked.pBits);
- break;
- case GL_RGBA32F_EXT:
- loadRGBAFloatData(width, height, inputPitch, input, locked.Pitch, locked.pBits);
- break;
- case GL_RGBA16F_EXT:
- loadRGBAHalfFloatData(width, height, inputPitch, input, locked.Pitch, locked.pBits);
- break;
- default: UNREACHABLE();
- }
-
- unlock();
-}
-
void Image::loadAlphaData(GLsizei width, GLsizei height,
- int inputPitch, const void *input, size_t outputPitch, void *output) const
+ int inputPitch, const void *input, size_t outputPitch, void *output)
{
const unsigned char *source = NULL;
unsigned char *dest = NULL;
@@ -595,7 +46,7 @@
}
void Image::loadAlphaFloatData(GLsizei width, GLsizei height,
- int inputPitch, const void *input, size_t outputPitch, void *output) const
+ int inputPitch, const void *input, size_t outputPitch, void *output)
{
const float *source = NULL;
float *dest = NULL;
@@ -615,7 +66,7 @@
}
void Image::loadAlphaHalfFloatData(GLsizei width, GLsizei height,
- int inputPitch, const void *input, size_t outputPitch, void *output) const
+ int inputPitch, const void *input, size_t outputPitch, void *output)
{
const unsigned short *source = NULL;
unsigned short *dest = NULL;
@@ -635,7 +86,7 @@
}
void Image::loadLuminanceData(GLsizei width, GLsizei height,
- int inputPitch, const void *input, size_t outputPitch, void *output, bool native) const
+ int inputPitch, const void *input, size_t outputPitch, void *output, bool native)
{
const unsigned char *source = NULL;
unsigned char *dest = NULL;
@@ -663,7 +114,7 @@
}
void Image::loadLuminanceFloatData(GLsizei width, GLsizei height,
- int inputPitch, const void *input, size_t outputPitch, void *output) const
+ int inputPitch, const void *input, size_t outputPitch, void *output)
{
const float *source = NULL;
float *dest = NULL;
@@ -683,7 +134,7 @@
}
void Image::loadLuminanceHalfFloatData(GLsizei width, GLsizei height,
- int inputPitch, const void *input, size_t outputPitch, void *output) const
+ int inputPitch, const void *input, size_t outputPitch, void *output)
{
const unsigned short *source = NULL;
unsigned short *dest = NULL;
@@ -703,7 +154,7 @@
}
void Image::loadLuminanceAlphaData(GLsizei width, GLsizei height,
- int inputPitch, const void *input, size_t outputPitch, void *output, bool native) const
+ int inputPitch, const void *input, size_t outputPitch, void *output, bool native)
{
const unsigned char *source = NULL;
unsigned char *dest = NULL;
@@ -731,7 +182,7 @@
}
void Image::loadLuminanceAlphaFloatData(GLsizei width, GLsizei height,
- int inputPitch, const void *input, size_t outputPitch, void *output) const
+ int inputPitch, const void *input, size_t outputPitch, void *output)
{
const float *source = NULL;
float *dest = NULL;
@@ -751,7 +202,7 @@
}
void Image::loadLuminanceAlphaHalfFloatData(GLsizei width, GLsizei height,
- int inputPitch, const void *input, size_t outputPitch, void *output) const
+ int inputPitch, const void *input, size_t outputPitch, void *output)
{
const unsigned short *source = NULL;
unsigned short *dest = NULL;
@@ -771,7 +222,7 @@
}
void Image::loadRGBUByteData(GLsizei width, GLsizei height,
- int inputPitch, const void *input, size_t outputPitch, void *output) const
+ int inputPitch, const void *input, size_t outputPitch, void *output)
{
const unsigned char *source = NULL;
unsigned char *dest = NULL;
@@ -791,7 +242,7 @@
}
void Image::loadRGB565Data(GLsizei width, GLsizei height,
- int inputPitch, const void *input, size_t outputPitch, void *output) const
+ int inputPitch, const void *input, size_t outputPitch, void *output)
{
const unsigned short *source = NULL;
unsigned char *dest = NULL;
@@ -812,7 +263,7 @@
}
void Image::loadRGBFloatData(GLsizei width, GLsizei height,
- int inputPitch, const void *input, size_t outputPitch, void *output) const
+ int inputPitch, const void *input, size_t outputPitch, void *output)
{
const float *source = NULL;
float *dest = NULL;
@@ -832,7 +283,7 @@
}
void Image::loadRGBHalfFloatData(GLsizei width, GLsizei height,
- int inputPitch, const void *input, size_t outputPitch, void *output) const
+ int inputPitch, const void *input, size_t outputPitch, void *output)
{
const unsigned short *source = NULL;
unsigned short *dest = NULL;
@@ -852,7 +303,7 @@
}
void Image::loadRGBAUByteData(GLsizei width, GLsizei height,
- int inputPitch, const void *input, size_t outputPitch, void *output) const
+ int inputPitch, const void *input, size_t outputPitch, void *output)
{
const unsigned int *source = NULL;
unsigned int *dest = NULL;
@@ -870,7 +321,7 @@
}
void Image::loadRGBA4444Data(GLsizei width, GLsizei height,
- int inputPitch, const void *input, size_t outputPitch, void *output) const
+ int inputPitch, const void *input, size_t outputPitch, void *output)
{
const unsigned short *source = NULL;
unsigned char *dest = NULL;
@@ -891,7 +342,7 @@
}
void Image::loadRGBA5551Data(GLsizei width, GLsizei height,
- int inputPitch, const void *input, size_t outputPitch, void *output) const
+ int inputPitch, const void *input, size_t outputPitch, void *output)
{
const unsigned short *source = NULL;
unsigned char *dest = NULL;
@@ -912,7 +363,7 @@
}
void Image::loadRGBAFloatData(GLsizei width, GLsizei height,
- int inputPitch, const void *input, size_t outputPitch, void *output) const
+ int inputPitch, const void *input, size_t outputPitch, void *output)
{
const float *source = NULL;
float *dest = NULL;
@@ -926,7 +377,7 @@
}
void Image::loadRGBAHalfFloatData(GLsizei width, GLsizei height,
- int inputPitch, const void *input, size_t outputPitch, void *output) const
+ int inputPitch, const void *input, size_t outputPitch, void *output)
{
const unsigned char *source = NULL;
unsigned char *dest = NULL;
@@ -940,7 +391,7 @@
}
void Image::loadBGRAData(GLsizei width, GLsizei height,
- int inputPitch, const void *input, size_t outputPitch, void *output) const
+ int inputPitch, const void *input, size_t outputPitch, void *output)
{
const unsigned char *source = NULL;
unsigned char *dest = NULL;
@@ -953,282 +404,4 @@
}
}
-void Image::loadCompressedData(GLint xoffset, GLint yoffset, GLsizei width, GLsizei height,
- const void *input) {
- ASSERT(xoffset % 4 == 0);
- ASSERT(yoffset % 4 == 0);
-
- RECT lockRect = {
- xoffset, yoffset,
- xoffset + width, yoffset + height
- };
-
- D3DLOCKED_RECT locked;
- HRESULT result = lock(&locked, &lockRect);
- if (FAILED(result))
- {
- return;
- }
-
- GLsizei inputSize = gl::ComputeCompressedSize(width, height, mInternalFormat);
- GLsizei inputPitch = gl::ComputeCompressedPitch(width, mInternalFormat);
- int rows = inputSize / inputPitch;
- for (int i = 0; i < rows; ++i)
- {
- memcpy((void*)((BYTE*)locked.pBits + i * locked.Pitch), (void*)((BYTE*)input + i * inputPitch), inputPitch);
- }
-
- unlock();
}
-
-// This implements glCopyTex[Sub]Image2D for non-renderable internal texture formats and incomplete textures
-void Image::copy(GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height, gl::Framebuffer *source)
-{
- RenderTarget9 *renderTarget = NULL;
- IDirect3DSurface9 *surface = NULL;
- gl::Renderbuffer *colorbuffer = source->getColorbuffer();
-
- if (colorbuffer)
- {
- renderTarget = RenderTarget9::makeRenderTarget9(colorbuffer->getRenderTarget());
- }
-
- if (renderTarget)
- {
- surface = renderTarget->getSurface();
- }
-
- if (!surface)
- {
- ERR("Failed to retrieve the render target.");
- return error(GL_OUT_OF_MEMORY);
- }
-
- IDirect3DDevice9 *device = mRenderer->getDevice(); // D3D9_REPLACE
-
- IDirect3DSurface9 *renderTargetData = NULL;
- D3DSURFACE_DESC description;
- surface->GetDesc(&description);
-
- HRESULT result = device->CreateOffscreenPlainSurface(description.Width, description.Height, description.Format, D3DPOOL_SYSTEMMEM, &renderTargetData, NULL);
-
- if (FAILED(result))
- {
- ERR("Could not create matching destination surface.");
- surface->Release();
- return error(GL_OUT_OF_MEMORY);
- }
-
- result = device->GetRenderTargetData(surface, renderTargetData);
-
- if (FAILED(result))
- {
- ERR("GetRenderTargetData unexpectedly failed.");
- renderTargetData->Release();
- surface->Release();
- return error(GL_OUT_OF_MEMORY);
- }
-
- RECT sourceRect = {x, y, x + width, y + height};
- RECT destRect = {xoffset, yoffset, xoffset + width, yoffset + height};
-
- D3DLOCKED_RECT sourceLock = {0};
- result = renderTargetData->LockRect(&sourceLock, &sourceRect, 0);
-
- if (FAILED(result))
- {
- ERR("Failed to lock the source surface (rectangle might be invalid).");
- renderTargetData->Release();
- surface->Release();
- return error(GL_OUT_OF_MEMORY);
- }
-
- D3DLOCKED_RECT destLock = {0};
- result = lock(&destLock, &destRect);
-
- if (FAILED(result))
- {
- ERR("Failed to lock the destination surface (rectangle might be invalid).");
- renderTargetData->UnlockRect();
- renderTargetData->Release();
- surface->Release();
- return error(GL_OUT_OF_MEMORY);
- }
-
- if (destLock.pBits && sourceLock.pBits)
- {
- unsigned char *source = (unsigned char*)sourceLock.pBits;
- unsigned char *dest = (unsigned char*)destLock.pBits;
-
- switch (description.Format)
- {
- case D3DFMT_X8R8G8B8:
- case D3DFMT_A8R8G8B8:
- switch(getD3DFormat())
- {
- case D3DFMT_X8R8G8B8:
- case D3DFMT_A8R8G8B8:
- for(int y = 0; y < height; y++)
- {
- memcpy(dest, source, 4 * width);
-
- source += sourceLock.Pitch;
- dest += destLock.Pitch;
- }
- break;
- case D3DFMT_L8:
- for(int y = 0; y < height; y++)
- {
- for(int x = 0; x < width; x++)
- {
- dest[x] = source[x * 4 + 2];
- }
-
- source += sourceLock.Pitch;
- dest += destLock.Pitch;
- }
- break;
- case D3DFMT_A8L8:
- for(int y = 0; y < height; y++)
- {
- for(int x = 0; x < width; x++)
- {
- dest[x * 2 + 0] = source[x * 4 + 2];
- dest[x * 2 + 1] = source[x * 4 + 3];
- }
-
- source += sourceLock.Pitch;
- dest += destLock.Pitch;
- }
- break;
- default:
- UNREACHABLE();
- }
- break;
- case D3DFMT_R5G6B5:
- switch(getD3DFormat())
- {
- case D3DFMT_X8R8G8B8:
- for(int y = 0; y < height; y++)
- {
- for(int x = 0; x < width; x++)
- {
- unsigned short rgb = ((unsigned short*)source)[x];
- unsigned char red = (rgb & 0xF800) >> 8;
- unsigned char green = (rgb & 0x07E0) >> 3;
- unsigned char blue = (rgb & 0x001F) << 3;
- dest[x + 0] = blue | (blue >> 5);
- dest[x + 1] = green | (green >> 6);
- dest[x + 2] = red | (red >> 5);
- dest[x + 3] = 0xFF;
- }
-
- source += sourceLock.Pitch;
- dest += destLock.Pitch;
- }
- break;
- case D3DFMT_L8:
- for(int y = 0; y < height; y++)
- {
- for(int x = 0; x < width; x++)
- {
- unsigned char red = source[x * 2 + 1] & 0xF8;
- dest[x] = red | (red >> 5);
- }
-
- source += sourceLock.Pitch;
- dest += destLock.Pitch;
- }
- break;
- default:
- UNREACHABLE();
- }
- break;
- case D3DFMT_A1R5G5B5:
- switch(getD3DFormat())
- {
- case D3DFMT_X8R8G8B8:
- for(int y = 0; y < height; y++)
- {
- for(int x = 0; x < width; x++)
- {
- unsigned short argb = ((unsigned short*)source)[x];
- unsigned char red = (argb & 0x7C00) >> 7;
- unsigned char green = (argb & 0x03E0) >> 2;
- unsigned char blue = (argb & 0x001F) << 3;
- dest[x + 0] = blue | (blue >> 5);
- dest[x + 1] = green | (green >> 5);
- dest[x + 2] = red | (red >> 5);
- dest[x + 3] = 0xFF;
- }
-
- source += sourceLock.Pitch;
- dest += destLock.Pitch;
- }
- break;
- case D3DFMT_A8R8G8B8:
- for(int y = 0; y < height; y++)
- {
- for(int x = 0; x < width; x++)
- {
- unsigned short argb = ((unsigned short*)source)[x];
- unsigned char red = (argb & 0x7C00) >> 7;
- unsigned char green = (argb & 0x03E0) >> 2;
- unsigned char blue = (argb & 0x001F) << 3;
- unsigned char alpha = (signed short)argb >> 15;
- dest[x + 0] = blue | (blue >> 5);
- dest[x + 1] = green | (green >> 5);
- dest[x + 2] = red | (red >> 5);
- dest[x + 3] = alpha;
- }
-
- source += sourceLock.Pitch;
- dest += destLock.Pitch;
- }
- break;
- case D3DFMT_L8:
- for(int y = 0; y < height; y++)
- {
- for(int x = 0; x < width; x++)
- {
- unsigned char red = source[x * 2 + 1] & 0x7C;
- dest[x] = (red << 1) | (red >> 4);
- }
-
- source += sourceLock.Pitch;
- dest += destLock.Pitch;
- }
- break;
- case D3DFMT_A8L8:
- for(int y = 0; y < height; y++)
- {
- for(int x = 0; x < width; x++)
- {
- unsigned char red = source[x * 2 + 1] & 0x7C;
- dest[x * 2 + 0] = (red << 1) | (red >> 4);
- dest[x * 2 + 1] = (signed char)source[x * 2 + 1] >> 7;
- }
-
- source += sourceLock.Pitch;
- dest += destLock.Pitch;
- }
- break;
- default:
- UNREACHABLE();
- }
- break;
- default:
- UNREACHABLE();
- }
- }
-
- unlock();
- renderTargetData->UnlockRect();
-
- renderTargetData->Release();
- surface->Release();
-
- mDirty = true;
-}
-
-}
\ No newline at end of file
diff --git a/src/libGLESv2/renderer/Image.h b/src/libGLESv2/renderer/Image.h
index acbc57e..cb75f82 100644
--- a/src/libGLESv2/renderer/Image.h
+++ b/src/libGLESv2/renderer/Image.h
@@ -4,16 +4,13 @@
// found in the LICENSE file.
//
-// Image.h: Defines the rx::Image class, which acts as the interface to
-// the actual underlying surfaces of a Texture.
+// Image.h: Defines the rx::Image class, an abstract base class for the
+// renderer-specific classes which will define the interface to the underlying
+// surfaces or resources.
#ifndef LIBGLESV2_RENDERER_IMAGE_H_
#define LIBGLESV2_RENDERER_IMAGE_H_
-#define GL_APICALL
-#include <GLES2/gl2.h>
-#include <d3d9.h>
-
#include "common/debug.h"
namespace gl
@@ -24,7 +21,6 @@
namespace rx
{
class Renderer;
-class Renderer9;
class TextureStorage2D;
class TextureStorageCubeMap;
@@ -32,104 +28,88 @@
{
public:
Image();
- ~Image();
+ virtual ~Image() {};
- static void generateMipmap(Image *dest, Image *source);
- static void copyLockableSurfaces(IDirect3DSurface9 *dest, IDirect3DSurface9 *source);
+ GLsizei getWidth() const { return mWidth; }
+ GLsizei getHeight() const { return mHeight; }
+ GLenum getInternalFormat() const { return mInternalFormat; }
+ GLenum getActualFormat() const { return mActualFormat; }
- bool redefine(Renderer *renderer, GLint internalformat, GLsizei width, GLsizei height, bool forceRelease);
void markDirty() {mDirty = true;}
void markClean() {mDirty = false;}
+ virtual bool isDirty() const = 0;
- bool isRenderableFormat() const;
- D3DFORMAT getD3DFormat() const;
- GLenum getActualFormat() const;
+ virtual void setManagedSurface(TextureStorage2D *storage, int level) {};
+ virtual void setManagedSurface(TextureStorageCubeMap *storage, int face, int level) {};
+ virtual bool updateSurface(TextureStorage2D *storage, int level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height) = 0;
+ virtual bool updateSurface(TextureStorageCubeMap *storage, int face, int level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height) = 0;
- GLsizei getWidth() const {return mWidth;}
- GLsizei getHeight() const {return mHeight;}
- GLenum getInternalFormat() const {return mInternalFormat;}
- bool isDirty() const {return mSurface && mDirty;}
- IDirect3DSurface9 *getSurface();
+ virtual bool redefine(Renderer *renderer, GLint internalformat, GLsizei width, GLsizei height, bool forceRelease) = 0;
- void setManagedSurface(TextureStorage2D *storage, int level);
- void setManagedSurface(TextureStorageCubeMap *storage, int face, int level);
- bool updateSurface(TextureStorage2D *storage, int level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height);
- bool updateSurface(TextureStorageCubeMap *storage, int face, int level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height);
+ virtual bool isRenderableFormat() const = 0;
+
+ virtual void loadData(GLint xoffset, GLint yoffset, GLsizei width, GLsizei height,
+ GLint unpackAlignment, const void *input) = 0;
+ virtual void loadCompressedData(GLint xoffset, GLint yoffset, GLsizei width, GLsizei height,
+ const void *input) = 0;
- void loadData(GLint xoffset, GLint yoffset, GLsizei width, GLsizei height,
- GLint unpackAlignment, const void *input);
+ virtual void copy(GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height, gl::Framebuffer *source) = 0;
- void loadAlphaData(GLsizei width, GLsizei height,
- int inputPitch, const void *input, size_t outputPitch, void *output) const;
- void loadAlphaDataSSE2(GLsizei width, GLsizei height,
- int inputPitch, const void *input, size_t outputPitch, void *output) const;
- void loadAlphaFloatData(GLsizei width, GLsizei height,
- int inputPitch, const void *input, size_t outputPitch, void *output) const;
- void loadAlphaHalfFloatData(GLsizei width, GLsizei height,
- int inputPitch, const void *input, size_t outputPitch, void *output) const;
- void loadLuminanceData(GLsizei width, GLsizei height,
- int inputPitch, const void *input, size_t outputPitch, void *output, bool native) const;
- void loadLuminanceFloatData(GLsizei width, GLsizei height,
- int inputPitch, const void *input, size_t outputPitch, void *output) const;
- void loadLuminanceHalfFloatData(GLsizei width, GLsizei height,
- int inputPitch, const void *input, size_t outputPitch, void *output) const;
- void loadLuminanceAlphaData(GLsizei width, GLsizei height,
- int inputPitch, const void *input, size_t outputPitch, void *output, bool native) const;
- void loadLuminanceAlphaFloatData(GLsizei width, GLsizei height,
- int inputPitch, const void *input, size_t outputPitch, void *output) const;
- void loadLuminanceAlphaHalfFloatData(GLsizei width, GLsizei height,
- int inputPitch, const void *input, size_t outputPitch, void *output) const;
- void loadRGBUByteData(GLsizei width, GLsizei height,
- int inputPitch, const void *input, size_t outputPitch, void *output) const;
- void loadRGB565Data(GLsizei width, GLsizei height,
- int inputPitch, const void *input, size_t outputPitch, void *output) const;
- void loadRGBFloatData(GLsizei width, GLsizei height,
- int inputPitch, const void *input, size_t outputPitch, void *output) const;
- void loadRGBHalfFloatData(GLsizei width, GLsizei height,
- int inputPitch, const void *input, size_t outputPitch, void *output) const;
- void loadRGBAUByteDataSSE2(GLsizei width, GLsizei height,
- int inputPitch, const void *input, size_t outputPitch, void *output) const;
- void loadRGBAUByteData(GLsizei width, GLsizei height,
- int inputPitch, const void *input, size_t outputPitch, void *output) const;
- void loadRGBA4444Data(GLsizei width, GLsizei height,
- int inputPitch, const void *input, size_t outputPitch, void *output) const;
- void loadRGBA5551Data(GLsizei width, GLsizei height,
- int inputPitch, const void *input, size_t outputPitch, void *output) const;
- void loadRGBAFloatData(GLsizei width, GLsizei height,
- int inputPitch, const void *input, size_t outputPitch, void *output) const;
- void loadRGBAHalfFloatData(GLsizei width, GLsizei height,
- int inputPitch, const void *input, size_t outputPitch, void *output) const;
- void loadBGRAData(GLsizei width, GLsizei height,
- int inputPitch, const void *input, size_t outputPitch, void *output) const;
- void loadCompressedData(GLint xoffset, GLint yoffset, GLsizei width, GLsizei height,
- const void *input);
+ static void loadAlphaData(GLsizei width, GLsizei height,
+ int inputPitch, const void *input, size_t outputPitch, void *output);
+ static void loadAlphaDataSSE2(GLsizei width, GLsizei height,
+ int inputPitch, const void *input, size_t outputPitch, void *output);
+ static void loadAlphaFloatData(GLsizei width, GLsizei height,
+ int inputPitch, const void *input, size_t outputPitch, void *output);
+ static void loadAlphaHalfFloatData(GLsizei width, GLsizei height,
+ int inputPitch, const void *input, size_t outputPitch, void *output);
+ static void loadLuminanceData(GLsizei width, GLsizei height,
+ int inputPitch, const void *input, size_t outputPitch, void *output, bool native);
+ static void loadLuminanceFloatData(GLsizei width, GLsizei height,
+ int inputPitch, const void *input, size_t outputPitch, void *output);
+ static void loadLuminanceHalfFloatData(GLsizei width, GLsizei height,
+ int inputPitch, const void *input, size_t outputPitch, void *output);
+ static void loadLuminanceAlphaData(GLsizei width, GLsizei height,
+ int inputPitch, const void *input, size_t outputPitch, void *output, bool native);
+ static void loadLuminanceAlphaFloatData(GLsizei width, GLsizei height,
+ int inputPitch, const void *input, size_t outputPitch, void *output);
+ static void loadLuminanceAlphaHalfFloatData(GLsizei width, GLsizei height,
+ int inputPitch, const void *input, size_t outputPitch, void *output);
+ static void loadRGBUByteData(GLsizei width, GLsizei height,
+ int inputPitch, const void *input, size_t outputPitch, void *output);
+ static void loadRGB565Data(GLsizei width, GLsizei height,
+ int inputPitch, const void *input, size_t outputPitch, void *output);
+ static void loadRGBFloatData(GLsizei width, GLsizei height,
+ int inputPitch, const void *input, size_t outputPitch, void *output);
+ static void loadRGBHalfFloatData(GLsizei width, GLsizei height,
+ int inputPitch, const void *input, size_t outputPitch, void *output);
+ static void loadRGBAUByteDataSSE2(GLsizei width, GLsizei height,
+ int inputPitch, const void *input, size_t outputPitch, void *output);
+ static void loadRGBAUByteData(GLsizei width, GLsizei height,
+ int inputPitch, const void *input, size_t outputPitch, void *output);
+ static void loadRGBA4444Data(GLsizei width, GLsizei height,
+ int inputPitch, const void *input, size_t outputPitch, void *output);
+ static void loadRGBA5551Data(GLsizei width, GLsizei height,
+ int inputPitch, const void *input, size_t outputPitch, void *output);
+ static void loadRGBAFloatData(GLsizei width, GLsizei height,
+ int inputPitch, const void *input, size_t outputPitch, void *output);
+ static void loadRGBAHalfFloatData(GLsizei width, GLsizei height,
+ int inputPitch, const void *input, size_t outputPitch, void *output);
+ static void loadBGRAData(GLsizei width, GLsizei height,
+ int inputPitch, const void *input, size_t outputPitch, void *output);
- void copy(GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height, gl::Framebuffer *source);
-
- private:
- DISALLOW_COPY_AND_ASSIGN(Image);
-
- void createSurface();
- void setManagedSurface(IDirect3DSurface9 *surface);
- bool updateSurface(IDirect3DSurface9 *dest, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height);
-
- HRESULT lock(D3DLOCKED_RECT *lockedRect, const RECT *rect);
- void unlock();
-
+ protected:
GLsizei mWidth;
GLsizei mHeight;
GLint mInternalFormat;
+ GLenum mActualFormat;
bool mDirty;
- Renderer9 *mRenderer;
-
- D3DPOOL mD3DPool; // can only be D3DPOOL_SYSTEMMEM or D3DPOOL_MANAGED since it needs to be lockable.
- D3DFORMAT mD3DFormat;
- GLenum mActualFormat;
-
- IDirect3DSurface9 *mSurface;
+ private:
+ DISALLOW_COPY_AND_ASSIGN(Image);
};
+
}
-#endif // LIBGLESV2_RENDERER_IMAGE_H_
+#endif // LIBGLESV2_RENDERER_IMAGE_H_
diff --git a/src/libGLESv2/renderer/Image9.cpp b/src/libGLESv2/renderer/Image9.cpp
new file mode 100644
index 0000000..1007522
--- /dev/null
+++ b/src/libGLESv2/renderer/Image9.cpp
@@ -0,0 +1,851 @@
+//
+// Copyright (c) 2002-2012 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// Image9.cpp: Implements the rx::Image9 class, which acts as the interface to
+// the actual underlying surfaces of a Texture.
+
+#include "libGLESv2/renderer/Image9.h"
+
+#include "libEGL/Display.h"
+
+#include "libGLESv2/main.h"
+#include "libGLESv2/mathutil.h"
+#include "libGLESv2/utilities.h"
+#include "libGLESv2/Texture.h"
+#include "libGLESv2/Framebuffer.h"
+#include "libGLESv2/renderer/RenderTarget9.h"
+
+#include "libGLESv2/renderer/renderer9_utils.h"
+
+namespace rx
+{
+
+namespace
+{
+struct L8
+{
+ unsigned char L;
+
+ static void average(L8 *dst, const L8 *src1, const L8 *src2)
+ {
+ dst->L = ((src1->L ^ src2->L) >> 1) + (src1->L & src2->L);
+ }
+};
+
+struct A8L8
+{
+ unsigned char L;
+ unsigned char A;
+
+ static void average(A8L8 *dst, const A8L8 *src1, const A8L8 *src2)
+ {
+ *(unsigned short*)dst = (((*(unsigned short*)src1 ^ *(unsigned short*)src2) & 0xFEFE) >> 1) + (*(unsigned short*)src1 & *(unsigned short*)src2);
+ }
+};
+
+struct A8R8G8B8
+{
+ unsigned char B;
+ unsigned char G;
+ unsigned char R;
+ unsigned char A;
+
+ static void average(A8R8G8B8 *dst, const A8R8G8B8 *src1, const A8R8G8B8 *src2)
+ {
+ *(unsigned int*)dst = (((*(unsigned int*)src1 ^ *(unsigned int*)src2) & 0xFEFEFEFE) >> 1) + (*(unsigned int*)src1 & *(unsigned int*)src2);
+ }
+};
+
+struct A16B16G16R16F
+{
+ unsigned short R;
+ unsigned short G;
+ unsigned short B;
+ unsigned short A;
+
+ static void average(A16B16G16R16F *dst, const A16B16G16R16F *src1, const A16B16G16R16F *src2)
+ {
+ dst->R = gl::float32ToFloat16((gl::float16ToFloat32(src1->R) + gl::float16ToFloat32(src2->R)) * 0.5f);
+ dst->G = gl::float32ToFloat16((gl::float16ToFloat32(src1->G) + gl::float16ToFloat32(src2->G)) * 0.5f);
+ dst->B = gl::float32ToFloat16((gl::float16ToFloat32(src1->B) + gl::float16ToFloat32(src2->B)) * 0.5f);
+ dst->A = gl::float32ToFloat16((gl::float16ToFloat32(src1->A) + gl::float16ToFloat32(src2->A)) * 0.5f);
+ }
+};
+
+struct A32B32G32R32F
+{
+ float R;
+ float G;
+ float B;
+ float A;
+
+ static void average(A32B32G32R32F *dst, const A32B32G32R32F *src1, const A32B32G32R32F *src2)
+ {
+ dst->R = (src1->R + src2->R) * 0.5f;
+ dst->G = (src1->G + src2->G) * 0.5f;
+ dst->B = (src1->B + src2->B) * 0.5f;
+ dst->A = (src1->A + src2->A) * 0.5f;
+ }
+};
+
+template <typename T>
+void GenerateMip(unsigned int sourceWidth, unsigned int sourceHeight,
+ const unsigned char *sourceData, int sourcePitch,
+ unsigned char *destData, int destPitch)
+{
+ unsigned int mipWidth = std::max(1U, sourceWidth >> 1);
+ unsigned int mipHeight = std::max(1U, sourceHeight >> 1);
+
+ if (sourceHeight == 1)
+ {
+ ASSERT(sourceWidth != 1);
+
+ const T *src = (const T*)sourceData;
+ T *dst = (T*)destData;
+
+ for (unsigned int x = 0; x < mipWidth; x++)
+ {
+ T::average(&dst[x], &src[x * 2], &src[x * 2 + 1]);
+ }
+ }
+ else if (sourceWidth == 1)
+ {
+ ASSERT(sourceHeight != 1);
+
+ for (unsigned int y = 0; y < mipHeight; y++)
+ {
+ const T *src0 = (const T*)(sourceData + y * 2 * sourcePitch);
+ const T *src1 = (const T*)(sourceData + y * 2 * sourcePitch + sourcePitch);
+ T *dst = (T*)(destData + y * destPitch);
+
+ T::average(dst, src0, src1);
+ }
+ }
+ else
+ {
+ for (unsigned int y = 0; y < mipHeight; y++)
+ {
+ const T *src0 = (const T*)(sourceData + y * 2 * sourcePitch);
+ const T *src1 = (const T*)(sourceData + y * 2 * sourcePitch + sourcePitch);
+ T *dst = (T*)(destData + y * destPitch);
+
+ for (unsigned int x = 0; x < mipWidth; x++)
+ {
+ T tmp0;
+ T tmp1;
+
+ T::average(&tmp0, &src0[x * 2], &src0[x * 2 + 1]);
+ T::average(&tmp1, &src1[x * 2], &src1[x * 2 + 1]);
+ T::average(&dst[x], &tmp0, &tmp1);
+ }
+ }
+ }
+}
+
+void GenerateMip(IDirect3DSurface9 *destSurface, IDirect3DSurface9 *sourceSurface)
+{
+ D3DSURFACE_DESC destDesc;
+ HRESULT result = destSurface->GetDesc(&destDesc);
+ ASSERT(SUCCEEDED(result));
+
+ D3DSURFACE_DESC sourceDesc;
+ result = sourceSurface->GetDesc(&sourceDesc);
+ ASSERT(SUCCEEDED(result));
+
+ ASSERT(sourceDesc.Format == destDesc.Format);
+ ASSERT(sourceDesc.Width == 1 || sourceDesc.Width / 2 == destDesc.Width);
+ ASSERT(sourceDesc.Height == 1 || sourceDesc.Height / 2 == destDesc.Height);
+
+ D3DLOCKED_RECT sourceLocked = {0};
+ result = sourceSurface->LockRect(&sourceLocked, NULL, D3DLOCK_READONLY);
+ ASSERT(SUCCEEDED(result));
+
+ D3DLOCKED_RECT destLocked = {0};
+ result = destSurface->LockRect(&destLocked, NULL, 0);
+ ASSERT(SUCCEEDED(result));
+
+ const unsigned char *sourceData = reinterpret_cast<const unsigned char*>(sourceLocked.pBits);
+ unsigned char *destData = reinterpret_cast<unsigned char*>(destLocked.pBits);
+
+ if (sourceData && destData)
+ {
+ switch (sourceDesc.Format)
+ {
+ case D3DFMT_L8:
+ GenerateMip<L8>(sourceDesc.Width, sourceDesc.Height, sourceData, sourceLocked.Pitch, destData, destLocked.Pitch);
+ break;
+ case D3DFMT_A8L8:
+ GenerateMip<A8L8>(sourceDesc.Width, sourceDesc.Height, sourceData, sourceLocked.Pitch, destData, destLocked.Pitch);
+ break;
+ case D3DFMT_A8R8G8B8:
+ case D3DFMT_X8R8G8B8:
+ GenerateMip<A8R8G8B8>(sourceDesc.Width, sourceDesc.Height, sourceData, sourceLocked.Pitch, destData, destLocked.Pitch);
+ break;
+ case D3DFMT_A16B16G16R16F:
+ GenerateMip<A16B16G16R16F>(sourceDesc.Width, sourceDesc.Height, sourceData, sourceLocked.Pitch, destData, destLocked.Pitch);
+ break;
+ case D3DFMT_A32B32G32R32F:
+ GenerateMip<A32B32G32R32F>(sourceDesc.Width, sourceDesc.Height, sourceData, sourceLocked.Pitch, destData, destLocked.Pitch);
+ break;
+ default:
+ UNREACHABLE();
+ break;
+ }
+
+ destSurface->UnlockRect();
+ sourceSurface->UnlockRect();
+ }
+}
+}
+
+Image9::Image9()
+{
+ mSurface = NULL;
+ mRenderer = NULL;
+
+ mD3DPool = D3DPOOL_SYSTEMMEM;
+ mD3DFormat = D3DFMT_UNKNOWN;
+}
+
+Image9::~Image9()
+{
+ if (mSurface)
+ {
+ mSurface->Release();
+ }
+}
+
+Image9 *Image9::makeImage9(Image *img)
+{
+ ASSERT(dynamic_cast<rx::Image9*>(img) != NULL);
+ return static_cast<rx::Image9*>(img);
+}
+
+void Image9::generateMipmap(Image9 *dest, Image9 *source)
+{
+ IDirect3DSurface9 *sourceSurface = source->getSurface();
+ if (sourceSurface == NULL)
+ return error(GL_OUT_OF_MEMORY);
+
+ IDirect3DSurface9 *destSurface = dest->getSurface();
+ GenerateMip(destSurface, sourceSurface);
+
+ source->markDirty();
+}
+
+void Image9::copyLockableSurfaces(IDirect3DSurface9 *dest, IDirect3DSurface9 *source)
+{
+ D3DLOCKED_RECT sourceLock = {0};
+ D3DLOCKED_RECT destLock = {0};
+
+ source->LockRect(&sourceLock, NULL, 0);
+ dest->LockRect(&destLock, NULL, 0);
+
+ if (sourceLock.pBits && destLock.pBits)
+ {
+ D3DSURFACE_DESC desc;
+ source->GetDesc(&desc);
+
+ int rows = dx::IsCompressedFormat(desc.Format) ? desc.Height / 4 : desc.Height;
+ int bytes = dx::ComputeRowSize(desc.Format, desc.Width);
+ ASSERT(bytes <= sourceLock.Pitch && bytes <= destLock.Pitch);
+
+ for(int i = 0; i < rows; i++)
+ {
+ memcpy((char*)destLock.pBits + destLock.Pitch * i, (char*)sourceLock.pBits + sourceLock.Pitch * i, bytes);
+ }
+
+ source->UnlockRect();
+ dest->UnlockRect();
+ }
+ else UNREACHABLE();
+}
+
+bool Image9::redefine(rx::Renderer *renderer, GLint internalformat, GLsizei width, GLsizei height, bool forceRelease)
+{
+ if (mWidth != width ||
+ mHeight != height ||
+ mInternalFormat != internalformat ||
+ forceRelease)
+ {
+ mRenderer = Renderer9::makeRenderer9(renderer);
+
+ mWidth = width;
+ mHeight = height;
+ mInternalFormat = internalformat;
+ // compute the d3d format that will be used
+ mD3DFormat = mRenderer->ConvertTextureInternalFormat(internalformat);
+ mActualFormat = d3d9_gl::GetEquivalentFormat(mD3DFormat);
+
+ if (mSurface)
+ {
+ mSurface->Release();
+ mSurface = NULL;
+ }
+
+ return true;
+ }
+
+ return false;
+}
+
+void Image9::createSurface()
+{
+ if(mSurface)
+ {
+ return;
+ }
+
+ IDirect3DTexture9 *newTexture = NULL;
+ IDirect3DSurface9 *newSurface = NULL;
+ const D3DPOOL poolToUse = D3DPOOL_SYSTEMMEM;
+ const D3DFORMAT d3dFormat = getD3DFormat();
+ ASSERT(d3dFormat != D3DFMT_INTZ); // We should never get here for depth textures
+
+ if (mWidth != 0 && mHeight != 0)
+ {
+ int levelToFetch = 0;
+ GLsizei requestWidth = mWidth;
+ GLsizei requestHeight = mHeight;
+ gl::MakeValidSize(true, gl::IsCompressed(mInternalFormat), &requestWidth, &requestHeight, &levelToFetch);
+
+ IDirect3DDevice9 *device = mRenderer->getDevice(); // D3D9_REPLACE
+
+ HRESULT result = device->CreateTexture(requestWidth, requestHeight, levelToFetch + 1, 0, d3dFormat,
+ poolToUse, &newTexture, NULL);
+
+ if (FAILED(result))
+ {
+ ASSERT(result == D3DERR_OUTOFVIDEOMEMORY || result == E_OUTOFMEMORY);
+ ERR("Creating image surface failed.");
+ return error(GL_OUT_OF_MEMORY);
+ }
+
+ newTexture->GetSurfaceLevel(levelToFetch, &newSurface);
+ newTexture->Release();
+ }
+
+ mSurface = newSurface;
+ mDirty = false;
+ mD3DPool = poolToUse;
+}
+
+HRESULT Image9::lock(D3DLOCKED_RECT *lockedRect, const RECT *rect)
+{
+ createSurface();
+
+ HRESULT result = D3DERR_INVALIDCALL;
+
+ if (mSurface)
+ {
+ result = mSurface->LockRect(lockedRect, rect, 0);
+ ASSERT(SUCCEEDED(result));
+
+ mDirty = true;
+ }
+
+ return result;
+}
+
+void Image9::unlock()
+{
+ if (mSurface)
+ {
+ HRESULT result = mSurface->UnlockRect();
+ ASSERT(SUCCEEDED(result));
+ }
+}
+
+bool Image9::isRenderableFormat() const
+{
+ return TextureStorage::IsTextureFormatRenderable(getD3DFormat());
+}
+
+D3DFORMAT Image9::getD3DFormat() const
+{
+ // this should only happen if the image hasn't been redefined first
+ // which would be a bug by the caller
+ ASSERT(mD3DFormat != D3DFMT_UNKNOWN);
+
+ return mD3DFormat;
+}
+
+IDirect3DSurface9 *Image9::getSurface()
+{
+ createSurface();
+
+ return mSurface;
+}
+
+void Image9::setManagedSurface(TextureStorage2D *storage, int level)
+{
+ setManagedSurface(storage->getSurfaceLevel(level, false));
+}
+
+void Image9::setManagedSurface(TextureStorageCubeMap *storage, int face, int level)
+{
+ setManagedSurface(storage->getCubeMapSurface(GL_TEXTURE_CUBE_MAP_POSITIVE_X + face, level, false));
+}
+
+void Image9::setManagedSurface(IDirect3DSurface9 *surface)
+{
+ D3DSURFACE_DESC desc;
+ surface->GetDesc(&desc);
+ ASSERT(desc.Pool == D3DPOOL_MANAGED);
+
+ if ((GLsizei)desc.Width == mWidth && (GLsizei)desc.Height == mHeight)
+ {
+ if (mSurface)
+ {
+ copyLockableSurfaces(surface, mSurface);
+ mSurface->Release();
+ }
+
+ mSurface = surface;
+ mD3DPool = desc.Pool;
+ }
+}
+
+bool Image9::updateSurface(TextureStorage2D *storage, int level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height)
+{
+ ASSERT(getSurface() != NULL);
+ return updateSurface(storage->getSurfaceLevel(level, true), xoffset, yoffset, width, height);
+}
+
+bool Image9::updateSurface(TextureStorageCubeMap *storage, int face, int level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height)
+{
+ ASSERT(getSurface() != NULL);
+ return updateSurface(storage->getCubeMapSurface(GL_TEXTURE_CUBE_MAP_POSITIVE_X + face, level, true), xoffset, yoffset, width, height);
+}
+
+bool Image9::updateSurface(IDirect3DSurface9 *destSurface, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height)
+{
+ if (!destSurface)
+ return false;
+
+ IDirect3DSurface9 *sourceSurface = getSurface();
+
+ if (sourceSurface && sourceSurface != destSurface)
+ {
+ RECT rect;
+ rect.left = xoffset;
+ rect.top = yoffset;
+ rect.right = xoffset + width;
+ rect.bottom = yoffset + height;
+
+ POINT point = {rect.left, rect.top};
+
+ IDirect3DDevice9 *device = mRenderer->getDevice(); // D3D9_REPLACE
+
+ if (mD3DPool == D3DPOOL_MANAGED)
+ {
+ D3DSURFACE_DESC desc;
+ sourceSurface->GetDesc(&desc);
+
+ IDirect3DSurface9 *surf = 0;
+ HRESULT result = device->CreateOffscreenPlainSurface(desc.Width, desc.Height, desc.Format, D3DPOOL_SYSTEMMEM, &surf, NULL);
+
+ if (SUCCEEDED(result))
+ {
+ copyLockableSurfaces(surf, sourceSurface);
+ result = device->UpdateSurface(surf, &rect, destSurface, &point);
+ ASSERT(SUCCEEDED(result));
+ surf->Release();
+ }
+ }
+ else
+ {
+ // UpdateSurface: source must be SYSTEMMEM, dest must be DEFAULT pools
+ HRESULT result = device->UpdateSurface(sourceSurface, &rect, destSurface, &point);
+ ASSERT(SUCCEEDED(result));
+ }
+ }
+
+ destSurface->Release();
+ return true;
+}
+
+// Store the pixel rectangle designated by xoffset,yoffset,width,height with pixels stored as format/type at input
+// into the target pixel rectangle.
+void Image9::loadData(GLint xoffset, GLint yoffset, GLsizei width, GLsizei height,
+ GLint unpackAlignment, const void *input)
+{
+ RECT lockRect =
+ {
+ xoffset, yoffset,
+ xoffset + width, yoffset + height
+ };
+
+ D3DLOCKED_RECT locked;
+ HRESULT result = lock(&locked, &lockRect);
+ if (FAILED(result))
+ {
+ return;
+ }
+
+
+ GLsizei inputPitch = gl::ComputePitch(width, mInternalFormat, unpackAlignment);
+
+ switch (mInternalFormat)
+ {
+ case GL_ALPHA8_EXT:
+ if (gl::supportsSSE2())
+ {
+ loadAlphaDataSSE2(width, height, inputPitch, input, locked.Pitch, locked.pBits);
+ }
+ else
+ {
+ loadAlphaData(width, height, inputPitch, input, locked.Pitch, locked.pBits);
+ }
+ break;
+ case GL_LUMINANCE8_EXT:
+ loadLuminanceData(width, height, inputPitch, input, locked.Pitch, locked.pBits, getD3DFormat() == D3DFMT_L8);
+ break;
+ case GL_ALPHA32F_EXT:
+ loadAlphaFloatData(width, height, inputPitch, input, locked.Pitch, locked.pBits);
+ break;
+ case GL_LUMINANCE32F_EXT:
+ loadLuminanceFloatData(width, height, inputPitch, input, locked.Pitch, locked.pBits);
+ break;
+ case GL_ALPHA16F_EXT:
+ loadAlphaHalfFloatData(width, height, inputPitch, input, locked.Pitch, locked.pBits);
+ break;
+ case GL_LUMINANCE16F_EXT:
+ loadLuminanceHalfFloatData(width, height, inputPitch, input, locked.Pitch, locked.pBits);
+ break;
+ case GL_LUMINANCE8_ALPHA8_EXT:
+ loadLuminanceAlphaData(width, height, inputPitch, input, locked.Pitch, locked.pBits, getD3DFormat() == D3DFMT_A8L8);
+ break;
+ case GL_LUMINANCE_ALPHA32F_EXT:
+ loadLuminanceAlphaFloatData(width, height, inputPitch, input, locked.Pitch, locked.pBits);
+ break;
+ case GL_LUMINANCE_ALPHA16F_EXT:
+ loadLuminanceAlphaHalfFloatData(width, height, inputPitch, input, locked.Pitch, locked.pBits);
+ break;
+ case GL_RGB8_OES:
+ loadRGBUByteData(width, height, inputPitch, input, locked.Pitch, locked.pBits);
+ break;
+ case GL_RGB565:
+ loadRGB565Data(width, height, inputPitch, input, locked.Pitch, locked.pBits);
+ break;
+ case GL_RGBA8_OES:
+ if (gl::supportsSSE2())
+ {
+ loadRGBAUByteDataSSE2(width, height, inputPitch, input, locked.Pitch, locked.pBits);
+ }
+ else
+ {
+ loadRGBAUByteData(width, height, inputPitch, input, locked.Pitch, locked.pBits);
+ }
+ break;
+ case GL_RGBA4:
+ loadRGBA4444Data(width, height, inputPitch, input, locked.Pitch, locked.pBits);
+ break;
+ case GL_RGB5_A1:
+ loadRGBA5551Data(width, height, inputPitch, input, locked.Pitch, locked.pBits);
+ break;
+ case GL_BGRA8_EXT:
+ loadBGRAData(width, height, inputPitch, input, locked.Pitch, locked.pBits);
+ break;
+ // float textures are converted to RGBA, not BGRA, as they're stored that way in D3D
+ case GL_RGB32F_EXT:
+ loadRGBFloatData(width, height, inputPitch, input, locked.Pitch, locked.pBits);
+ break;
+ case GL_RGB16F_EXT:
+ loadRGBHalfFloatData(width, height, inputPitch, input, locked.Pitch, locked.pBits);
+ break;
+ case GL_RGBA32F_EXT:
+ loadRGBAFloatData(width, height, inputPitch, input, locked.Pitch, locked.pBits);
+ break;
+ case GL_RGBA16F_EXT:
+ loadRGBAHalfFloatData(width, height, inputPitch, input, locked.Pitch, locked.pBits);
+ break;
+ default: UNREACHABLE();
+ }
+
+ unlock();
+}
+
+void Image9::loadCompressedData(GLint xoffset, GLint yoffset, GLsizei width, GLsizei height,
+ const void *input)
+{
+ ASSERT(xoffset % 4 == 0);
+ ASSERT(yoffset % 4 == 0);
+
+ RECT lockRect = {
+ xoffset, yoffset,
+ xoffset + width, yoffset + height
+ };
+
+ D3DLOCKED_RECT locked;
+ HRESULT result = lock(&locked, &lockRect);
+ if (FAILED(result))
+ {
+ return;
+ }
+
+ GLsizei inputSize = gl::ComputeCompressedSize(width, height, mInternalFormat);
+ GLsizei inputPitch = gl::ComputeCompressedPitch(width, mInternalFormat);
+ int rows = inputSize / inputPitch;
+ for (int i = 0; i < rows; ++i)
+ {
+ memcpy((void*)((BYTE*)locked.pBits + i * locked.Pitch), (void*)((BYTE*)input + i * inputPitch), inputPitch);
+ }
+
+ unlock();
+}
+
+// This implements glCopyTex[Sub]Image2D for non-renderable internal texture formats and incomplete textures
+void Image9::copy(GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height, gl::Framebuffer *source)
+{
+ RenderTarget9 *renderTarget = NULL;
+ IDirect3DSurface9 *surface = NULL;
+ gl::Renderbuffer *colorbuffer = source->getColorbuffer();
+
+ if (colorbuffer)
+ {
+ renderTarget = RenderTarget9::makeRenderTarget9(colorbuffer->getRenderTarget());
+ }
+
+ if (renderTarget)
+ {
+ surface = renderTarget->getSurface();
+ }
+
+ if (!surface)
+ {
+ ERR("Failed to retrieve the render target.");
+ return error(GL_OUT_OF_MEMORY);
+ }
+
+ IDirect3DDevice9 *device = mRenderer->getDevice(); // D3D9_REPLACE
+
+ IDirect3DSurface9 *renderTargetData = NULL;
+ D3DSURFACE_DESC description;
+ surface->GetDesc(&description);
+
+ HRESULT result = device->CreateOffscreenPlainSurface(description.Width, description.Height, description.Format, D3DPOOL_SYSTEMMEM, &renderTargetData, NULL);
+
+ if (FAILED(result))
+ {
+ ERR("Could not create matching destination surface.");
+ surface->Release();
+ return error(GL_OUT_OF_MEMORY);
+ }
+
+ result = device->GetRenderTargetData(surface, renderTargetData);
+
+ if (FAILED(result))
+ {
+ ERR("GetRenderTargetData unexpectedly failed.");
+ renderTargetData->Release();
+ surface->Release();
+ return error(GL_OUT_OF_MEMORY);
+ }
+
+ RECT sourceRect = {x, y, x + width, y + height};
+ RECT destRect = {xoffset, yoffset, xoffset + width, yoffset + height};
+
+ D3DLOCKED_RECT sourceLock = {0};
+ result = renderTargetData->LockRect(&sourceLock, &sourceRect, 0);
+
+ if (FAILED(result))
+ {
+ ERR("Failed to lock the source surface (rectangle might be invalid).");
+ renderTargetData->Release();
+ surface->Release();
+ return error(GL_OUT_OF_MEMORY);
+ }
+
+ D3DLOCKED_RECT destLock = {0};
+ result = lock(&destLock, &destRect);
+
+ if (FAILED(result))
+ {
+ ERR("Failed to lock the destination surface (rectangle might be invalid).");
+ renderTargetData->UnlockRect();
+ renderTargetData->Release();
+ surface->Release();
+ return error(GL_OUT_OF_MEMORY);
+ }
+
+ if (destLock.pBits && sourceLock.pBits)
+ {
+ unsigned char *source = (unsigned char*)sourceLock.pBits;
+ unsigned char *dest = (unsigned char*)destLock.pBits;
+
+ switch (description.Format)
+ {
+ case D3DFMT_X8R8G8B8:
+ case D3DFMT_A8R8G8B8:
+ switch(getD3DFormat())
+ {
+ case D3DFMT_X8R8G8B8:
+ case D3DFMT_A8R8G8B8:
+ for(int y = 0; y < height; y++)
+ {
+ memcpy(dest, source, 4 * width);
+
+ source += sourceLock.Pitch;
+ dest += destLock.Pitch;
+ }
+ break;
+ case D3DFMT_L8:
+ for(int y = 0; y < height; y++)
+ {
+ for(int x = 0; x < width; x++)
+ {
+ dest[x] = source[x * 4 + 2];
+ }
+
+ source += sourceLock.Pitch;
+ dest += destLock.Pitch;
+ }
+ break;
+ case D3DFMT_A8L8:
+ for(int y = 0; y < height; y++)
+ {
+ for(int x = 0; x < width; x++)
+ {
+ dest[x * 2 + 0] = source[x * 4 + 2];
+ dest[x * 2 + 1] = source[x * 4 + 3];
+ }
+
+ source += sourceLock.Pitch;
+ dest += destLock.Pitch;
+ }
+ break;
+ default:
+ UNREACHABLE();
+ }
+ break;
+ case D3DFMT_R5G6B5:
+ switch(getD3DFormat())
+ {
+ case D3DFMT_X8R8G8B8:
+ for(int y = 0; y < height; y++)
+ {
+ for(int x = 0; x < width; x++)
+ {
+ unsigned short rgb = ((unsigned short*)source)[x];
+ unsigned char red = (rgb & 0xF800) >> 8;
+ unsigned char green = (rgb & 0x07E0) >> 3;
+ unsigned char blue = (rgb & 0x001F) << 3;
+ dest[x + 0] = blue | (blue >> 5);
+ dest[x + 1] = green | (green >> 6);
+ dest[x + 2] = red | (red >> 5);
+ dest[x + 3] = 0xFF;
+ }
+
+ source += sourceLock.Pitch;
+ dest += destLock.Pitch;
+ }
+ break;
+ case D3DFMT_L8:
+ for(int y = 0; y < height; y++)
+ {
+ for(int x = 0; x < width; x++)
+ {
+ unsigned char red = source[x * 2 + 1] & 0xF8;
+ dest[x] = red | (red >> 5);
+ }
+
+ source += sourceLock.Pitch;
+ dest += destLock.Pitch;
+ }
+ break;
+ default:
+ UNREACHABLE();
+ }
+ break;
+ case D3DFMT_A1R5G5B5:
+ switch(getD3DFormat())
+ {
+ case D3DFMT_X8R8G8B8:
+ for(int y = 0; y < height; y++)
+ {
+ for(int x = 0; x < width; x++)
+ {
+ unsigned short argb = ((unsigned short*)source)[x];
+ unsigned char red = (argb & 0x7C00) >> 7;
+ unsigned char green = (argb & 0x03E0) >> 2;
+ unsigned char blue = (argb & 0x001F) << 3;
+ dest[x + 0] = blue | (blue >> 5);
+ dest[x + 1] = green | (green >> 5);
+ dest[x + 2] = red | (red >> 5);
+ dest[x + 3] = 0xFF;
+ }
+
+ source += sourceLock.Pitch;
+ dest += destLock.Pitch;
+ }
+ break;
+ case D3DFMT_A8R8G8B8:
+ for(int y = 0; y < height; y++)
+ {
+ for(int x = 0; x < width; x++)
+ {
+ unsigned short argb = ((unsigned short*)source)[x];
+ unsigned char red = (argb & 0x7C00) >> 7;
+ unsigned char green = (argb & 0x03E0) >> 2;
+ unsigned char blue = (argb & 0x001F) << 3;
+ unsigned char alpha = (signed short)argb >> 15;
+ dest[x + 0] = blue | (blue >> 5);
+ dest[x + 1] = green | (green >> 5);
+ dest[x + 2] = red | (red >> 5);
+ dest[x + 3] = alpha;
+ }
+
+ source += sourceLock.Pitch;
+ dest += destLock.Pitch;
+ }
+ break;
+ case D3DFMT_L8:
+ for(int y = 0; y < height; y++)
+ {
+ for(int x = 0; x < width; x++)
+ {
+ unsigned char red = source[x * 2 + 1] & 0x7C;
+ dest[x] = (red << 1) | (red >> 4);
+ }
+
+ source += sourceLock.Pitch;
+ dest += destLock.Pitch;
+ }
+ break;
+ case D3DFMT_A8L8:
+ for(int y = 0; y < height; y++)
+ {
+ for(int x = 0; x < width; x++)
+ {
+ unsigned char red = source[x * 2 + 1] & 0x7C;
+ dest[x * 2 + 0] = (red << 1) | (red >> 4);
+ dest[x * 2 + 1] = (signed char)source[x * 2 + 1] >> 7;
+ }
+
+ source += sourceLock.Pitch;
+ dest += destLock.Pitch;
+ }
+ break;
+ default:
+ UNREACHABLE();
+ }
+ break;
+ default:
+ UNREACHABLE();
+ }
+ }
+
+ unlock();
+ renderTargetData->UnlockRect();
+
+ renderTargetData->Release();
+ surface->Release();
+
+ mDirty = true;
+}
+
+}
\ No newline at end of file
diff --git a/src/libGLESv2/renderer/Image9.h b/src/libGLESv2/renderer/Image9.h
new file mode 100644
index 0000000..b3b1e84
--- /dev/null
+++ b/src/libGLESv2/renderer/Image9.h
@@ -0,0 +1,82 @@
+//
+// Copyright (c) 2002-2012 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// Image9.h: Defines the rx::Image9 class, which acts as the interface to
+// the actual underlying surfaces of a Texture.
+
+#ifndef LIBGLESV2_RENDERER_IMAGE9_H_
+#define LIBGLESV2_RENDERER_IMAGE9_H_
+
+#define GL_APICALL
+#include <GLES2/gl2.h>
+#include <d3d9.h>
+
+#include "libGLESv2/renderer/Image.h"
+#include "common/debug.h"
+
+namespace gl
+{
+class Framebuffer;
+}
+
+namespace rx
+{
+class Renderer;
+class Renderer9;
+class TextureStorage2D;
+class TextureStorageCubeMap;
+
+class Image9 : public Image
+{
+ public:
+ Image9();
+ ~Image9();
+
+ static Image9 *makeImage9(Image *img);
+
+ static void generateMipmap(Image9 *dest, Image9 *source);
+ static void copyLockableSurfaces(IDirect3DSurface9 *dest, IDirect3DSurface9 *source);
+
+ virtual bool redefine(Renderer *renderer, GLint internalformat, GLsizei width, GLsizei height, bool forceRelease);
+
+ virtual bool isRenderableFormat() const;
+ D3DFORMAT getD3DFormat() const;
+
+ virtual bool isDirty() const {return mSurface && mDirty;}
+ IDirect3DSurface9 *getSurface();
+
+ virtual void setManagedSurface(TextureStorage2D *storage, int level);
+ virtual void setManagedSurface(TextureStorageCubeMap *storage, int face, int level);
+ virtual bool updateSurface(TextureStorage2D *storage, int level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height);
+ virtual bool updateSurface(TextureStorageCubeMap *storage, int face, int level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height);
+
+ virtual void loadData(GLint xoffset, GLint yoffset, GLsizei width, GLsizei height,
+ GLint unpackAlignment, const void *input);
+ virtual void loadCompressedData(GLint xoffset, GLint yoffset, GLsizei width, GLsizei height,
+ const void *input);
+
+ virtual void copy(GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height, gl::Framebuffer *source);
+
+ private:
+ DISALLOW_COPY_AND_ASSIGN(Image9);
+
+ void createSurface();
+ void setManagedSurface(IDirect3DSurface9 *surface);
+ bool updateSurface(IDirect3DSurface9 *dest, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height);
+
+ HRESULT lock(D3DLOCKED_RECT *lockedRect, const RECT *rect);
+ void unlock();
+
+ Renderer9 *mRenderer;
+
+ D3DPOOL mD3DPool; // can only be D3DPOOL_SYSTEMMEM or D3DPOOL_MANAGED since it needs to be lockable.
+ D3DFORMAT mD3DFormat;
+
+ IDirect3DSurface9 *mSurface;
+};
+}
+
+#endif // LIBGLESV2_RENDERER_IMAGE9_H_
diff --git a/src/libGLESv2/renderer/Renderer9.cpp b/src/libGLESv2/renderer/Renderer9.cpp
index 706e792..8b4ff69 100644
--- a/src/libGLESv2/renderer/Renderer9.cpp
+++ b/src/libGLESv2/renderer/Renderer9.cpp
@@ -21,7 +21,7 @@
#include "libGLESv2/renderer/ShaderExecutable9.h"
#include "libGLESv2/renderer/SwapChain9.h"
#include "libGLESv2/renderer/TextureStorage.h"
-#include "libGLESv2/renderer/Image.h"
+#include "libGLESv2/renderer/Image9.h"
#include "libGLESv2/renderer/Blit.h"
#include "libGLESv2/renderer/RenderTarget9.h"
@@ -2789,7 +2789,7 @@
if (SUCCEEDED(result))
{
- Image::copyLockableSurfaces(surf, source);
+ Image9::copyLockableSurfaces(surf, source);
result = device->UpdateSurface(surf, NULL, dest, NULL);
surf->Release();
}
@@ -2812,12 +2812,14 @@
Image *Renderer9::createImage()
{
- return new Image();
+ return new Image9();
}
void Renderer9::generateMipmap(Image *dest, Image *src)
{
- Image::generateMipmap(dest, src);
+ Image9 *src9 = Image9::makeImage9(src);
+ Image9 *dst9 = Image9::makeImage9(dest);
+ Image9::generateMipmap(dst9, src9);
}
}
\ No newline at end of file