blob: 9199a2b699996d5e0702ed4419af9d0164b58c35 [file] [log] [blame]
//
// Copyright (c) 2012 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// Renderer.h: Defines a back-end specific class that hides the details of the
// implementation-specific renderer.
#ifndef LIBGLESV2_RENDERER_RENDERER_H_
#define LIBGLESV2_RENDERER_RENDERER_H_
#define GL_APICALL
#include <GLES2/gl2.h>
#include <GLES2/gl2ext.h>
#define EGLAPI
#include <EGL/egl.h>
#include "libGLESv2/Texture.h"
#include "libGLESv2/EnumTypes.h"
const int versionWindowsVista = MAKEWORD(0x00, 0x06);
const int versionWindows7 = MAKEWORD(0x01, 0x06);
// Return the version of the operating system in a format suitable for ordering
// comparison.
inline int getComparableOSVersion()
{
DWORD version = GetVersion();
int majorVersion = LOBYTE(LOWORD(version));
int minorVersion = HIBYTE(LOWORD(version));
return MAKEWORD(minorVersion, majorVersion);
}
namespace egl
{
class Display;
}
namespace rx
{
class TextureStorage2D;
class TextureStorageCubeMap;
class Blit;
struct ConfigDesc
{
GLenum renderTargetFormat;
GLenum depthStencilFormat;
GLint multiSample;
bool fastConfig;
};
class Renderer
{
public:
explicit Renderer(egl::Display *display) : mDisplay(display) {};
virtual ~Renderer() {};
virtual EGLint initialize() = 0;
virtual bool resetDevice() = 0;
virtual int generateConfigs(ConfigDesc **configDescList) = 0;
virtual void deleteConfigs(ConfigDesc *configDescList) = 0;
virtual void startScene() = 0;
virtual void endScene() = 0;
virtual void sync(bool block) = 0;
virtual void setSamplerState(gl::SamplerType type, int index, const gl::SamplerState &sampler) = 0;
virtual void setTexture(gl::SamplerType type, int index, gl::Texture *texture) = 0;
// lost device
virtual void markDeviceLost() = 0;
virtual bool isDeviceLost() = 0;
virtual bool testDeviceLost(bool notify) = 0;
virtual bool testDeviceResettable() = 0;
// Renderer capabilities
virtual DWORD getAdapterVendor() const = 0;
virtual const char *getAdapterDescription() const = 0;
virtual GUID getAdapterIdentifier() const = 0;
virtual bool getDXT1TextureSupport() = 0;
virtual bool getDXT3TextureSupport() = 0;
virtual bool getDXT5TextureSupport() = 0;
virtual bool getEventQuerySupport() = 0;
virtual bool getFloat32TextureSupport(bool *filtering, bool *renderable) = 0;
virtual bool getFloat16TextureSupport(bool *filtering, bool *renderable) = 0;
virtual bool getLuminanceTextureSupport() = 0;
virtual bool getLuminanceAlphaTextureSupport() = 0;
virtual bool getVertexTextureSupport() const = 0;
virtual bool getNonPower2TextureSupport() const = 0;
virtual bool getDepthTextureSupport() const = 0;
virtual bool getOcclusionQuerySupport() const = 0;
virtual bool getInstancingSupport() const = 0;
virtual bool getTextureFilterAnisotropySupport() const = 0;
virtual float getTextureMaxAnisotropy() const = 0;
virtual bool getShareHandleSupport() const = 0;
virtual bool getShaderModel3Support() const = 0;
virtual float getMaxPointSize() const = 0;
virtual int getMaxTextureWidth() const = 0;
virtual int getMaxTextureHeight() const = 0;
virtual bool get32BitIndexSupport() const = 0;
virtual int getMinSwapInterval() const = 0;
virtual int getMaxSwapInterval() const = 0;
virtual GLsizei getMaxSupportedSamples() const = 0;
virtual bool copyToRenderTarget(TextureStorage2D *dest, TextureStorage2D *source) = 0;
virtual bool copyToRenderTarget(TextureStorageCubeMap *dest, TextureStorageCubeMap *source) = 0;
virtual bool copyImage(gl::Framebuffer *framebuffer, const RECT &sourceRect, GLenum destFormat, GLint xoffset, GLint yoffset, TextureStorage2D *storage, GLint level) = 0;
virtual bool copyImage(gl::Framebuffer *framebuffer, const RECT &sourceRect, GLenum destFormat, GLint xoffset, GLint yoffset, TextureStorageCubeMap *storage, GLenum target, GLint level) = 0;
protected:
egl::Display *mDisplay;
private:
DISALLOW_COPY_AND_ASSIGN(Renderer);
};
}
#endif // LIBGLESV2_RENDERER_RENDERER_H_