| #if 0 |
| // |
| // Generated by Microsoft (R) HLSL Shader Compiler 9.30.9200.16384 |
| // |
| // |
| /// |
| // |
| // Input signature: |
| // |
| // Name Index Mask Register SysValue Format Used |
| // -------------------- ----- ------ -------- -------- ------- ------ |
| // SV_Position 0 xyzw 0 POS float |
| // COLOR 0 xyzw 1 NONE float xyzw |
| // |
| // |
| // Output signature: |
| // |
| // Name Index Mask Register SysValue Format Used |
| // -------------------- ----- ------ -------- -------- ------- ------ |
| // SV_Target 0 xyzw 0 TARGET float xyzw |
| // |
| ps_4_0 |
| dcl_input_ps linear v1.xyzw |
| dcl_output o0.xyzw |
| mov o0.xyzw, v1.xyzw |
| ret |
| // Approximately 2 instruction slots used |
| #endif |
| |
| const BYTE g_PS_ClearSingle[] = |
| { |
| 68, 88, 66, 67, 13, 152, |
| 32, 49, 222, 236, 92, 20, |
| 188, 71, 88, 46, 163, 241, |
| 188, 238, 1, 0, 0, 0, |
| 208, 1, 0, 0, 5, 0, |
| 0, 0, 52, 0, 0, 0, |
| 140, 0, 0, 0, 224, 0, |
| 0, 0, 20, 1, 0, 0, |
| 84, 1, 0, 0, 82, 68, |
| 69, 70, 80, 0, 0, 0, |
| 0, 0, 0, 0, 0, 0, |
| 0, 0, 0, 0, 0, 0, |
| 28, 0, 0, 0, 0, 4, |
| 255, 255, 0, 1, 0, 0, |
| 28, 0, 0, 0, 77, 105, |
| 99, 114, 111, 115, 111, 102, |
| 116, 32, 40, 82, 41, 32, |
| 72, 76, 83, 76, 32, 83, |
| 104, 97, 100, 101, 114, 32, |
| 67, 111, 109, 112, 105, 108, |
| 101, 114, 32, 57, 46, 51, |
| 48, 46, 57, 50, 48, 48, |
| 46, 49, 54, 51, 56, 52, |
| 0, 171, 73, 83, 71, 78, |
| 76, 0, 0, 0, 2, 0, |
| 0, 0, 8, 0, 0, 0, |
| 56, 0, 0, 0, 0, 0, |
| 0, 0, 1, 0, 0, 0, |
| 3, 0, 0, 0, 0, 0, |
| 0, 0, 15, 0, 0, 0, |
| 68, 0, 0, 0, 0, 0, |
| 0, 0, 0, 0, 0, 0, |
| 3, 0, 0, 0, 1, 0, |
| 0, 0, 15, 15, 0, 0, |
| 83, 86, 95, 80, 111, 115, |
| 105, 116, 105, 111, 110, 0, |
| 67, 79, 76, 79, 82, 0, |
| 171, 171, 79, 83, 71, 78, |
| 44, 0, 0, 0, 1, 0, |
| 0, 0, 8, 0, 0, 0, |
| 32, 0, 0, 0, 0, 0, |
| 0, 0, 0, 0, 0, 0, |
| 3, 0, 0, 0, 0, 0, |
| 0, 0, 15, 0, 0, 0, |
| 83, 86, 95, 84, 97, 114, |
| 103, 101, 116, 0, 171, 171, |
| 83, 72, 68, 82, 56, 0, |
| 0, 0, 64, 0, 0, 0, |
| 14, 0, 0, 0, 98, 16, |
| 0, 3, 242, 16, 16, 0, |
| 1, 0, 0, 0, 101, 0, |
| 0, 3, 242, 32, 16, 0, |
| 0, 0, 0, 0, 54, 0, |
| 0, 5, 242, 32, 16, 0, |
| 0, 0, 0, 0, 70, 30, |
| 16, 0, 1, 0, 0, 0, |
| 62, 0, 0, 1, 83, 84, |
| 65, 84, 116, 0, 0, 0, |
| 2, 0, 0, 0, 0, 0, |
| 0, 0, 0, 0, 0, 0, |
| 2, 0, 0, 0, 0, 0, |
| 0, 0, 0, 0, 0, 0, |
| 0, 0, 0, 0, 1, 0, |
| 0, 0, 0, 0, 0, 0, |
| 0, 0, 0, 0, 0, 0, |
| 0, 0, 0, 0, 0, 0, |
| 0, 0, 0, 0, 0, 0, |
| 0, 0, 0, 0, 0, 0, |
| 0, 0, 0, 0, 0, 0, |
| 0, 0, 0, 0, 0, 0, |
| 0, 0, 0, 0, 2, 0, |
| 0, 0, 0, 0, 0, 0, |
| 0, 0, 0, 0, 0, 0, |
| 0, 0, 0, 0, 0, 0, |
| 0, 0, 0, 0, 0, 0, |
| 0, 0, 0, 0, 0, 0, |
| 0, 0, 0, 0, 0, 0, |
| 0, 0 |
| }; |