| #if 0 |
| // |
| // Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111 |
| // |
| // |
| // fxc /E VS_Passthrough /T vs_4_0 /Fh passthrough11vs.h Passthrough11.hlsl |
| // |
| // |
| // |
| // Input signature: |
| // |
| // Name Index Mask Register SysValue Format Used |
| // -------------------- ----- ------ -------- -------- ------ ------ |
| // POSITION 0 xy 0 NONE float xy |
| // TEXCOORD 0 xy 1 NONE float xy |
| // |
| // |
| // Output signature: |
| // |
| // Name Index Mask Register SysValue Format Used |
| // -------------------- ----- ------ -------- -------- ------ ------ |
| // SV_POSITION 0 xyzw 0 POS float xyzw |
| // TEXCOORD 0 xy 1 NONE float xy |
| // |
| vs_4_0 |
| dcl_input v0.xy |
| dcl_input v1.xy |
| dcl_output_siv o0.xyzw, position |
| dcl_output o1.xy |
| mov o0.xy, v0.xyxx |
| mov o0.zw, l(0,0,0,1.000000) |
| mov o1.xy, v1.xyxx |
| ret |
| // Approximately 4 instruction slots used |
| #endif |
| |
| const BYTE g_VS_Passthrough[] = |
| { |
| 68, 88, 66, 67, 117, 74, |
| 34, 79, 174, 226, 170, 74, |
| 110, 16, 237, 14, 67, 185, |
| 119, 167, 1, 0, 0, 0, |
| 68, 2, 0, 0, 5, 0, |
| 0, 0, 52, 0, 0, 0, |
| 140, 0, 0, 0, 224, 0, |
| 0, 0, 56, 1, 0, 0, |
| 200, 1, 0, 0, 82, 68, |
| 69, 70, 80, 0, 0, 0, |
| 0, 0, 0, 0, 0, 0, |
| 0, 0, 0, 0, 0, 0, |
| 28, 0, 0, 0, 0, 4, |
| 254, 255, 0, 1, 0, 0, |
| 28, 0, 0, 0, 77, 105, |
| 99, 114, 111, 115, 111, 102, |
| 116, 32, 40, 82, 41, 32, |
| 72, 76, 83, 76, 32, 83, |
| 104, 97, 100, 101, 114, 32, |
| 67, 111, 109, 112, 105, 108, |
| 101, 114, 32, 57, 46, 50, |
| 57, 46, 57, 53, 50, 46, |
| 51, 49, 49, 49, 0, 171, |
| 171, 171, 73, 83, 71, 78, |
| 76, 0, 0, 0, 2, 0, |
| 0, 0, 8, 0, 0, 0, |
| 56, 0, 0, 0, 0, 0, |
| 0, 0, 0, 0, 0, 0, |
| 3, 0, 0, 0, 0, 0, |
| 0, 0, 3, 3, 0, 0, |
| 65, 0, 0, 0, 0, 0, |
| 0, 0, 0, 0, 0, 0, |
| 3, 0, 0, 0, 1, 0, |
| 0, 0, 3, 3, 0, 0, |
| 80, 79, 83, 73, 84, 73, |
| 79, 78, 0, 84, 69, 88, |
| 67, 79, 79, 82, 68, 0, |
| 171, 171, 79, 83, 71, 78, |
| 80, 0, 0, 0, 2, 0, |
| 0, 0, 8, 0, 0, 0, |
| 56, 0, 0, 0, 0, 0, |
| 0, 0, 1, 0, 0, 0, |
| 3, 0, 0, 0, 0, 0, |
| 0, 0, 15, 0, 0, 0, |
| 68, 0, 0, 0, 0, 0, |
| 0, 0, 0, 0, 0, 0, |
| 3, 0, 0, 0, 1, 0, |
| 0, 0, 3, 12, 0, 0, |
| 83, 86, 95, 80, 79, 83, |
| 73, 84, 73, 79, 78, 0, |
| 84, 69, 88, 67, 79, 79, |
| 82, 68, 0, 171, 171, 171, |
| 83, 72, 68, 82, 136, 0, |
| 0, 0, 64, 0, 1, 0, |
| 34, 0, 0, 0, 95, 0, |
| 0, 3, 50, 16, 16, 0, |
| 0, 0, 0, 0, 95, 0, |
| 0, 3, 50, 16, 16, 0, |
| 1, 0, 0, 0, 103, 0, |
| 0, 4, 242, 32, 16, 0, |
| 0, 0, 0, 0, 1, 0, |
| 0, 0, 101, 0, 0, 3, |
| 50, 32, 16, 0, 1, 0, |
| 0, 0, 54, 0, 0, 5, |
| 50, 32, 16, 0, 0, 0, |
| 0, 0, 70, 16, 16, 0, |
| 0, 0, 0, 0, 54, 0, |
| 0, 8, 194, 32, 16, 0, |
| 0, 0, 0, 0, 2, 64, |
| 0, 0, 0, 0, 0, 0, |
| 0, 0, 0, 0, 0, 0, |
| 0, 0, 0, 0, 128, 63, |
| 54, 0, 0, 5, 50, 32, |
| 16, 0, 1, 0, 0, 0, |
| 70, 16, 16, 0, 1, 0, |
| 0, 0, 62, 0, 0, 1, |
| 83, 84, 65, 84, 116, 0, |
| 0, 0, 4, 0, 0, 0, |
| 0, 0, 0, 0, 0, 0, |
| 0, 0, 4, 0, 0, 0, |
| 0, 0, 0, 0, 0, 0, |
| 0, 0, 0, 0, 0, 0, |
| 1, 0, 0, 0, 0, 0, |
| 0, 0, 0, 0, 0, 0, |
| 0, 0, 0, 0, 0, 0, |
| 0, 0, 0, 0, 0, 0, |
| 0, 0, 0, 0, 0, 0, |
| 0, 0, 0, 0, 0, 0, |
| 0, 0, 0, 0, 0, 0, |
| 0, 0, 0, 0, 0, 0, |
| 3, 0, 0, 0, 0, 0, |
| 0, 0, 0, 0, 0, 0, |
| 0, 0, 0, 0, 0, 0, |
| 0, 0, 0, 0, 0, 0, |
| 0, 0, 0, 0, 0, 0, |
| 0, 0, 0, 0, 0, 0, |
| 0, 0, 0, 0 |
| }; |