| #include "precompiled.h" |
| //
|
| // Copyright (c) 2010-2013 The ANGLE Project Authors. All rights reserved.
|
| // Use of this source code is governed by a BSD-style license that can be
|
| // found in the LICENSE file.
|
| //
|
|
|
| #include "libGLESv2/Uniform.h"
|
|
|
| #include "libGLESv2/utilities.h"
|
|
|
| namespace gl
|
| {
|
|
|
| Uniform::Uniform(GLenum type, GLenum precision, const std::string &name, unsigned int arraySize)
|
| : type(type), precision(precision), name(name), arraySize(arraySize)
|
| {
|
| int bytes = gl::UniformInternalSize(type) * elementCount();
|
| data = new unsigned char[bytes];
|
| memset(data, 0, bytes);
|
| dirty = true;
|
|
|
| psRegisterIndex = -1;
|
| vsRegisterIndex = -1;
|
| registerCount = VariableRowCount(type) * elementCount();
|
| }
|
|
|
| Uniform::~Uniform()
|
| {
|
| delete[] data;
|
| }
|
|
|
| bool Uniform::isArray() const
|
| {
|
| return arraySize > 0;
|
| }
|
|
|
| unsigned int Uniform::elementCount() const
|
| {
|
| return arraySize > 0 ? arraySize : 1;
|
| }
|
|
|
| }
|