| // |
| // Copyright (c) 2002-2010 The ANGLE Project Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| // |
| |
| // Texture.cpp: Implements the gl::Texture class and its derived classes |
| // Texture2D and TextureCubeMap. Implements GL texture objects and related |
| // functionality. [OpenGL ES 2.0.24] section 3.7 page 63. |
| |
| #include "Texture.h" |
| |
| #include <algorithm> |
| |
| #include "main.h" |
| #include "mathutil.h" |
| #include "debug.h" |
| |
| namespace gl |
| { |
| Texture::Texture() : Colorbuffer(0) |
| { |
| mMinFilter = GL_NEAREST_MIPMAP_LINEAR; |
| mMagFilter = GL_LINEAR; |
| mWrapS = GL_REPEAT; |
| mWrapT = GL_REPEAT; |
| } |
| |
| Texture::~Texture() |
| { |
| } |
| |
| // Returns true on successful filter state update (valid enum parameter) |
| bool Texture::setMinFilter(GLenum filter) |
| { |
| switch (filter) |
| { |
| case GL_NEAREST: |
| case GL_LINEAR: |
| case GL_NEAREST_MIPMAP_NEAREST: |
| case GL_LINEAR_MIPMAP_NEAREST: |
| case GL_NEAREST_MIPMAP_LINEAR: |
| case GL_LINEAR_MIPMAP_LINEAR: |
| mMinFilter = filter; |
| return true; |
| default: |
| return false; |
| } |
| } |
| |
| // Returns true on successful filter state update (valid enum parameter) |
| bool Texture::setMagFilter(GLenum filter) |
| { |
| switch (filter) |
| { |
| case GL_NEAREST: |
| case GL_LINEAR: |
| mMagFilter = filter; |
| return true; |
| default: |
| return false; |
| } |
| } |
| |
| // Returns true on successful wrap state update (valid enum parameter) |
| bool Texture::setWrapS(GLenum wrap) |
| { |
| switch (wrap) |
| { |
| case GL_REPEAT: |
| case GL_CLAMP_TO_EDGE: |
| case GL_MIRRORED_REPEAT: |
| mWrapS = wrap; |
| return true; |
| default: |
| return false; |
| } |
| } |
| |
| // Returns true on successful wrap state update (valid enum parameter) |
| bool Texture::setWrapT(GLenum wrap) |
| { |
| switch (wrap) |
| { |
| case GL_REPEAT: |
| case GL_CLAMP_TO_EDGE: |
| case GL_MIRRORED_REPEAT: |
| mWrapT = wrap; |
| return true; |
| default: |
| return false; |
| } |
| } |
| |
| GLenum Texture::getMinFilter() |
| { |
| return mMinFilter; |
| } |
| |
| GLenum Texture::getMagFilter() |
| { |
| return mMagFilter; |
| } |
| |
| GLenum Texture::getWrapS() |
| { |
| return mWrapS; |
| } |
| |
| GLenum Texture::getWrapT() |
| { |
| return mWrapT; |
| } |
| |
| // Copies an Image into an already locked Direct3D 9 surface, performing format conversions as necessary |
| void Texture::copyImage(D3DLOCKED_RECT &lock, D3DFORMAT format, Image &image) |
| { |
| if (lock.pBits && image.pixels) |
| { |
| for (int y = 0; y < image.height; y++) |
| { |
| unsigned char *source = (unsigned char*)image.pixels + y * image.width * pixelSize(image); |
| unsigned short *source16 = (unsigned short*)source; |
| unsigned char *dest = (unsigned char*)lock.pBits + y * lock.Pitch; |
| |
| for (int x = 0; x < image.width; x++) |
| { |
| unsigned char r; |
| unsigned char g; |
| unsigned char b; |
| unsigned char a; |
| |
| switch (image.format) |
| { |
| case GL_ALPHA: |
| UNIMPLEMENTED(); |
| break; |
| case GL_LUMINANCE: |
| UNIMPLEMENTED(); |
| break; |
| case GL_LUMINANCE_ALPHA: |
| UNIMPLEMENTED(); |
| break; |
| case GL_RGB: |
| switch (image.type) |
| { |
| case GL_UNSIGNED_BYTE: UNIMPLEMENTED(); break; |
| case GL_UNSIGNED_SHORT_5_6_5: |
| { |
| unsigned short rgba = source16[x]; |
| |
| a = 0xFF; |
| b = ((rgba & 0x001F) << 3) | ((rgba & 0x001F) >> 2); |
| g = ((rgba & 0x07E0) >> 3) | ((rgba & 0x07E0) >> 9); |
| r = ((rgba & 0xF800) >> 8) | ((rgba & 0xF800) >> 13); |
| } |
| break; |
| default: UNREACHABLE(); |
| } |
| break; |
| case GL_RGBA: |
| switch (image.type) |
| { |
| case GL_UNSIGNED_BYTE: |
| r = source[x * 4 + 0]; |
| g = source[x * 4 + 1]; |
| b = source[x * 4 + 2]; |
| a = source[x * 4 + 3]; |
| break; |
| case GL_UNSIGNED_SHORT_4_4_4_4: |
| { |
| unsigned short rgba = source16[x]; |
| |
| a = ((rgba & 0x000F) << 4) | ((rgba & 0x000F) >> 0); |
| b = ((rgba & 0x00F0) << 0) | ((rgba & 0x00F0) >> 4); |
| g = ((rgba & 0x0F00) >> 4) | ((rgba & 0x0F00) >> 8); |
| r = ((rgba & 0xF000) >> 8) | ((rgba & 0xF000) >> 12); |
| } |
| break; |
| case GL_UNSIGNED_SHORT_5_5_5_1: UNIMPLEMENTED(); break; |
| default: UNREACHABLE(); |
| } |
| break; |
| default: UNREACHABLE(); |
| } |
| |
| switch (format) |
| { |
| case D3DFMT_A8R8G8B8: |
| dest[4 * x + 0] = b; |
| dest[4 * x + 1] = g; |
| dest[4 * x + 2] = r; |
| dest[4 * x + 3] = a; |
| break; |
| default: UNREACHABLE(); |
| } |
| } |
| } |
| } |
| } |
| |
| // Selects an internal Direct3D 9 format for storing an Image |
| D3DFORMAT Texture::selectFormat(const Image &image) |
| { |
| switch (image.format) |
| { |
| case GL_ALPHA: |
| UNIMPLEMENTED(); |
| break; |
| case GL_LUMINANCE: |
| UNIMPLEMENTED(); |
| break; |
| case GL_LUMINANCE_ALPHA: |
| UNIMPLEMENTED(); |
| break; |
| case GL_RGB: |
| switch (image.type) |
| { |
| case GL_UNSIGNED_BYTE: UNIMPLEMENTED(); |
| case GL_UNSIGNED_SHORT_5_6_5: return D3DFMT_A8R8G8B8; |
| default: UNREACHABLE(); |
| } |
| break; |
| case GL_RGBA: |
| switch (image.type) |
| { |
| case GL_UNSIGNED_BYTE: return D3DFMT_A8R8G8B8; |
| case GL_UNSIGNED_SHORT_4_4_4_4: return D3DFMT_A8R8G8B8; |
| case GL_UNSIGNED_SHORT_5_5_5_1: UNIMPLEMENTED(); |
| default: UNREACHABLE(); |
| } |
| break; |
| default: UNREACHABLE(); |
| } |
| |
| return D3DFMT_UNKNOWN; |
| } |
| |
| // Returns the size, in bytes, of a single texel in an Image |
| int Texture::pixelSize(const Image &image) |
| { |
| switch (image.type) |
| { |
| case GL_UNSIGNED_BYTE: |
| switch (image.format) |
| { |
| case GL_ALPHA: return sizeof(unsigned char); |
| case GL_LUMINANCE: return sizeof(unsigned char); |
| case GL_LUMINANCE_ALPHA: return sizeof(unsigned char) * 2; |
| case GL_RGB: return sizeof(unsigned char) * 3; |
| case GL_RGBA: return sizeof(unsigned char) * 4; |
| default: UNREACHABLE(); |
| } |
| break; |
| case GL_UNSIGNED_SHORT_4_4_4_4: |
| case GL_UNSIGNED_SHORT_5_5_5_1: |
| case GL_UNSIGNED_SHORT_5_6_5: |
| return sizeof(unsigned short); |
| default: UNREACHABLE(); |
| } |
| |
| return 0; |
| } |
| |
| Texture2D::Texture2D() |
| { |
| for (int level = 0; level < MAX_TEXTURE_LEVELS; level++) |
| { |
| mImageArray[level].pixels = NULL; |
| } |
| |
| mTexture = NULL; |
| } |
| |
| Texture2D::~Texture2D() |
| { |
| for (int level = 0; level < MAX_TEXTURE_LEVELS; level++) |
| { |
| delete[] mImageArray[level].pixels; |
| } |
| |
| if (mTexture) |
| { |
| mTexture->Release(); |
| mTexture = NULL; |
| } |
| } |
| |
| GLenum Texture2D::getTarget() const |
| { |
| return GL_TEXTURE_2D; |
| } |
| |
| void Texture2D::setImage(GLint level, GLenum internalFormat, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels) |
| { |
| if (level < 0 || level >= MAX_TEXTURE_LEVELS) |
| { |
| return; |
| } |
| |
| mImageArray[level].internalFormat = internalFormat; |
| mImageArray[level].width = width; |
| mImageArray[level].height = height; |
| mImageArray[level].format = format; |
| mImageArray[level].type = type; |
| |
| delete[] mImageArray[level].pixels; |
| mImageArray[level].pixels = NULL; |
| |
| int imageSize = pixelSize(mImageArray[level]) * width * height; |
| mImageArray[level].pixels = new unsigned char[imageSize]; |
| |
| if (pixels) |
| { |
| memcpy(mImageArray[level].pixels, pixels, imageSize); |
| } |
| |
| if (level == 0) |
| { |
| mWidth = width; |
| mHeight = height; |
| } |
| } |
| |
| // Tests for GL texture object completeness. [OpenGL ES 2.0.24] section 3.7.10 page 81. |
| bool Texture2D::isComplete() |
| { |
| if (mWidth <= 0 || mHeight <= 0) |
| { |
| return false; |
| } |
| |
| bool mipmapping; |
| |
| switch (mMagFilter) |
| { |
| case GL_NEAREST: |
| case GL_LINEAR: |
| mipmapping = false; |
| break; |
| case GL_NEAREST_MIPMAP_NEAREST: |
| case GL_LINEAR_MIPMAP_NEAREST: |
| case GL_NEAREST_MIPMAP_LINEAR: |
| case GL_LINEAR_MIPMAP_LINEAR: |
| mipmapping = true; |
| break; |
| default: UNREACHABLE(); |
| } |
| |
| if (mipmapping) |
| { |
| int q = log2(std::max(mWidth, mHeight)); |
| |
| for (int level = 1; level <= q; level++) |
| { |
| if (mImageArray[level].format != mImageArray[0].format) |
| { |
| return false; |
| } |
| |
| if (mImageArray[level].internalFormat != mImageArray[0].internalFormat) |
| { |
| return false; |
| } |
| |
| if (mImageArray[level].type != mImageArray[0].type) |
| { |
| return false; |
| } |
| |
| if (mImageArray[level].width != (mImageArray[level - 1].width + 1) / 2) |
| { |
| return false; |
| } |
| |
| if (mImageArray[level].height != (mImageArray[level - 1].height + 1) / 2) |
| { |
| return false; |
| } |
| } |
| } |
| |
| return true; |
| } |
| |
| // Constructs a Direct3D 9 texture resource from the texture images, or returns an existing one |
| IDirect3DBaseTexture9 *Texture2D::getTexture() |
| { |
| if (!isComplete()) |
| { |
| return NULL; |
| } |
| |
| if (!mTexture) // FIXME: Recreate when changed (same for getRenderTarget) |
| { |
| IDirect3DDevice9 *device = getDevice(); |
| D3DFORMAT format = selectFormat(mImageArray[0]); |
| |
| HRESULT result = device->CreateTexture(mWidth, mHeight, 0, D3DUSAGE_RENDERTARGET, format, D3DPOOL_DEFAULT, &mTexture, NULL); |
| |
| if (result == D3DERR_OUTOFVIDEOMEMORY || result == E_OUTOFMEMORY) |
| { |
| error(GL_OUT_OF_MEMORY, 0); |
| } |
| |
| ASSERT(SUCCEEDED(result)); |
| |
| IDirect3DTexture9 *lockableTexture; |
| result = device->CreateTexture(mWidth, mHeight, 0, D3DUSAGE_DYNAMIC, format, D3DPOOL_SYSTEMMEM, &lockableTexture, NULL); |
| |
| if (result == D3DERR_OUTOFVIDEOMEMORY || result == E_OUTOFMEMORY) |
| { |
| error(GL_OUT_OF_MEMORY,(IDirect3DBaseTexture9*)NULL); |
| } |
| |
| ASSERT(SUCCEEDED(result)); |
| |
| if (mTexture) // FIXME: Handle failure |
| { |
| int levelCount = mTexture->GetLevelCount(); |
| |
| for (int level = 0; level < levelCount; level++) |
| { |
| D3DLOCKED_RECT lock = {0}; |
| lockableTexture->LockRect(level, &lock, NULL, 0); |
| |
| copyImage(lock, format, mImageArray[level]); |
| |
| lockableTexture->UnlockRect(level); |
| } |
| |
| device->UpdateTexture(lockableTexture, mTexture); |
| lockableTexture->Release(); |
| } |
| } |
| |
| return mTexture; |
| } |
| |
| // Returns the top-level texture surface as a render target |
| IDirect3DSurface9 *Texture2D::getRenderTarget() |
| { |
| if (!mRenderTarget && getTexture()) |
| { |
| mTexture->GetSurfaceLevel(0, &mRenderTarget); |
| } |
| |
| return mRenderTarget; |
| } |
| |
| TextureCubeMap::TextureCubeMap() |
| { |
| for (int face = 0; face < 6; face++) |
| { |
| for (int level = 0; level < MAX_TEXTURE_LEVELS; level++) |
| { |
| mImageArray[face][level].pixels = NULL; |
| } |
| } |
| |
| mTexture = NULL; |
| } |
| |
| TextureCubeMap::~TextureCubeMap() |
| { |
| for (int face = 0; face < 6; face++) |
| { |
| for (int level = 0; level < MAX_TEXTURE_LEVELS; level++) |
| { |
| delete[] mImageArray[face][level].pixels; |
| } |
| } |
| |
| if (mTexture) |
| { |
| mTexture->Release(); |
| mTexture = NULL; |
| } |
| } |
| |
| GLenum TextureCubeMap::getTarget() const |
| { |
| return GL_TEXTURE_CUBE_MAP; |
| } |
| |
| void TextureCubeMap::setImagePosX(GLint level, GLenum internalFormat, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels) |
| { |
| setImage(0, level, internalFormat, width, height, format, type, pixels); |
| } |
| |
| void TextureCubeMap::setImageNegX(GLint level, GLenum internalFormat, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels) |
| { |
| setImage(1, level, internalFormat, width, height, format, type, pixels); |
| } |
| |
| void TextureCubeMap::setImagePosY(GLint level, GLenum internalFormat, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels) |
| { |
| setImage(2, level, internalFormat, width, height, format, type, pixels); |
| } |
| |
| void TextureCubeMap::setImageNegY(GLint level, GLenum internalFormat, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels) |
| { |
| setImage(3, level, internalFormat, width, height, format, type, pixels); |
| } |
| |
| void TextureCubeMap::setImagePosZ(GLint level, GLenum internalFormat, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels) |
| { |
| setImage(4, level, internalFormat, width, height, format, type, pixels); |
| } |
| |
| void TextureCubeMap::setImageNegZ(GLint level, GLenum internalFormat, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels) |
| { |
| setImage(5, level, internalFormat, width, height, format, type, pixels); |
| } |
| |
| // Tests for GL texture object completeness. [OpenGL ES 2.0.24] section 3.7.10 page 81. |
| bool TextureCubeMap::isComplete() |
| { |
| if (mWidth <= 0 || mHeight <= 0 || mWidth != mHeight) |
| { |
| return false; |
| } |
| |
| bool mipmapping; |
| |
| switch (mMagFilter) |
| { |
| case GL_NEAREST: |
| case GL_LINEAR: |
| mipmapping = false; |
| break; |
| case GL_NEAREST_MIPMAP_NEAREST: |
| case GL_LINEAR_MIPMAP_NEAREST: |
| case GL_NEAREST_MIPMAP_LINEAR: |
| case GL_LINEAR_MIPMAP_LINEAR: |
| mipmapping = true; |
| break; |
| default: UNREACHABLE(); |
| } |
| |
| for (int face = 0; face < 6; face++) |
| { |
| if (mImageArray[face][0].width != mWidth || mImageArray[face][0].height != mHeight) |
| { |
| return false; |
| } |
| } |
| |
| if (mipmapping) |
| { |
| int q = log2(mWidth); |
| |
| for (int face = 0; face < 6; face++) |
| { |
| for (int level = 1; level <= q; level++) |
| { |
| if (mImageArray[face][level].format != mImageArray[0][0].format) |
| { |
| return false; |
| } |
| |
| if (mImageArray[face][level].internalFormat != mImageArray[0][0].internalFormat) |
| { |
| return false; |
| } |
| |
| if (mImageArray[face][level].type != mImageArray[0][0].type) |
| { |
| return false; |
| } |
| |
| if (mImageArray[face][level].width != (mImageArray[0][level - 1].width + 1) / 2) |
| { |
| return false; |
| } |
| |
| if (mImageArray[face][level].height != (mImageArray[0][level - 1].height + 1) / 2) |
| { |
| return false; |
| } |
| } |
| } |
| } |
| |
| return true; |
| } |
| |
| // Constructs a Direct3D 9 texture resource from the texture images, or returns an existing one |
| IDirect3DBaseTexture9 *TextureCubeMap::getTexture() |
| { |
| if (!isComplete()) |
| { |
| return NULL; |
| } |
| |
| if (!mTexture) // FIXME: Recreate when changed (same for getRenderTarget) |
| { |
| IDirect3DDevice9 *device = getDevice(); |
| D3DFORMAT format = selectFormat(mImageArray[0][0]); |
| |
| HRESULT result = device->CreateCubeTexture(mWidth, 0, D3DUSAGE_RENDERTARGET, format, D3DPOOL_DEFAULT, &mTexture, NULL); |
| |
| if (result == D3DERR_OUTOFVIDEOMEMORY || result == E_OUTOFMEMORY) |
| { |
| error(GL_OUT_OF_MEMORY, (IDirect3DBaseTexture9*)NULL); |
| } |
| |
| ASSERT(SUCCEEDED(result)); |
| |
| IDirect3DCubeTexture9 *lockableTexture; |
| result = device->CreateCubeTexture(mWidth, 0, D3DUSAGE_DYNAMIC, format, D3DPOOL_SYSTEMMEM, &lockableTexture, NULL); |
| |
| if (result == D3DERR_OUTOFVIDEOMEMORY || result == E_OUTOFMEMORY) |
| { |
| return error(GL_OUT_OF_MEMORY, (IDirect3DBaseTexture9*)NULL); |
| } |
| |
| ASSERT(SUCCEEDED(result)); |
| |
| if (mTexture) |
| { |
| for (int face = 0; face < 6; face++) |
| { |
| for (int level = 0; level < MAX_TEXTURE_LEVELS; level++) |
| { |
| D3DLOCKED_RECT lock = {0}; |
| lockableTexture->LockRect((D3DCUBEMAP_FACES)face, level, &lock, NULL, 0); |
| |
| copyImage(lock, format, mImageArray[face][level]); |
| |
| lockableTexture->UnlockRect((D3DCUBEMAP_FACES)face, level); |
| } |
| } |
| |
| device->UpdateTexture(lockableTexture, mTexture); |
| lockableTexture->Release(); |
| } |
| } |
| |
| return mTexture; |
| } |
| |
| void TextureCubeMap::setImage(int face, GLint level, GLenum internalFormat, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels) |
| { |
| if (level < 0 || level >= MAX_TEXTURE_LEVELS) |
| { |
| return; |
| } |
| |
| mImageArray[face][level].internalFormat = internalFormat; |
| mImageArray[face][level].width = width; |
| mImageArray[face][level].height = height; |
| mImageArray[face][level].format = format; |
| mImageArray[face][level].type = type; |
| |
| delete[] mImageArray[face][level].pixels; |
| mImageArray[face][level].pixels = NULL; |
| |
| int imageSize = pixelSize(mImageArray[face][level]) * width * height; |
| mImageArray[face][level].pixels = new unsigned char[imageSize]; |
| |
| if (pixels) |
| { |
| memcpy(mImageArray[face][level].pixels, pixels, imageSize); |
| } |
| |
| if (face == 0 && level == 0) |
| { |
| mWidth = width; |
| mHeight = height; |
| } |
| } |
| } |