| // |
| // Copyright (c) 2002-2012 The ANGLE Project Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| // |
| |
| // Display.cpp: Implements the egl::Display class, representing the abstract |
| // display on which graphics are drawn. Implements EGLDisplay. |
| // [EGL 1.4] section 2.1.2 page 3. |
| |
| #include "libEGL/Display.h" |
| |
| #include <algorithm> |
| #include <map> |
| #include <vector> |
| |
| #include "common/debug.h" |
| #include "libGLESv2/mathutil.h" |
| |
| #include "libEGL/main.h" |
| |
| |
| namespace egl |
| { |
| namespace |
| { |
| typedef std::map<EGLNativeDisplayType, Display*> DisplayMap; |
| DisplayMap displays; |
| } |
| |
| // D3D9_REMOVE - Temporary duplication of this conversion function until remainder of d3d types are stripped |
| GLenum ConvertBackBufferFormat(D3DFORMAT format) |
| { |
| switch (format) |
| { |
| case D3DFMT_A4R4G4B4: return GL_RGBA4; |
| case D3DFMT_A8R8G8B8: return GL_RGBA8_OES; |
| case D3DFMT_A1R5G5B5: return GL_RGB5_A1; |
| case D3DFMT_R5G6B5: return GL_RGB565; |
| case D3DFMT_X8R8G8B8: return GL_RGB8_OES; |
| default: |
| UNREACHABLE(); |
| } |
| |
| return GL_RGBA4; |
| } |
| |
| // D3D9_REMOVE - Temporary duplication of this conversion function until remainder of d3d types are stripped |
| GLenum ConvertDepthStencilFormat(D3DFORMAT format) |
| { |
| if (format == D3DFMT_INTZ) |
| { |
| return GL_DEPTH24_STENCIL8_OES; |
| } |
| switch (format) |
| { |
| case D3DFMT_D16: |
| case D3DFMT_D24X8: |
| return GL_DEPTH_COMPONENT16; |
| case D3DFMT_D24S8: |
| return GL_DEPTH24_STENCIL8_OES; |
| case D3DFMT_UNKNOWN: |
| return GL_NONE; // This case diverges from the one in utilities-- but this function gets removed imminently. |
| default: |
| UNREACHABLE(); |
| } |
| |
| return GL_DEPTH24_STENCIL8_OES; |
| } |
| |
| egl::Display *Display::getDisplay(EGLNativeDisplayType displayId) |
| { |
| if (displays.find(displayId) != displays.end()) |
| { |
| return displays[displayId]; |
| } |
| |
| egl::Display *display = NULL; |
| |
| if (displayId == EGL_DEFAULT_DISPLAY) |
| { |
| display = new egl::Display(displayId, (HDC)NULL, false); |
| } |
| else if (displayId == EGL_SOFTWARE_DISPLAY_ANGLE) |
| { |
| display = new egl::Display(displayId, (HDC)NULL, true); |
| } |
| else |
| { |
| // FIXME: Check if displayId is a valid display device context |
| |
| display = new egl::Display(displayId, (HDC)displayId, false); |
| } |
| |
| displays[displayId] = display; |
| return display; |
| } |
| |
| Display::Display(EGLNativeDisplayType displayId, HDC deviceContext, bool software) : mDc(deviceContext) |
| { |
| |
| mMinSwapInterval = 1; |
| mMaxSwapInterval = 1; |
| mSoftwareDevice = software; |
| mDisplayId = displayId; |
| mRenderer = NULL; |
| } |
| |
| Display::~Display() |
| { |
| terminate(); |
| |
| DisplayMap::iterator thisDisplay = displays.find(mDisplayId); |
| |
| if (thisDisplay != displays.end()) |
| { |
| displays.erase(thisDisplay); |
| } |
| } |
| |
| bool Display::initialize() |
| { |
| if (isInitialized()) |
| { |
| return true; |
| } |
| |
| HMODULE hModule = NULL; |
| if (mSoftwareDevice) |
| { |
| hModule = GetModuleHandle(TEXT("swiftshader_d3d9.dll")); |
| } |
| else |
| { |
| hModule = GetModuleHandle(TEXT("d3d9.dll")); |
| } |
| if (hModule == NULL) |
| { |
| terminate(); |
| return false; |
| } |
| |
| mRenderer = glCreateRenderer(this, hModule, mDc); |
| EGLint status = EGL_BAD_ALLOC; |
| if (mRenderer) |
| status = mRenderer->initialize(); |
| if (status != EGL_SUCCESS) |
| { |
| terminate(); |
| return error(status, false); |
| } |
| IDirect3D9 *d3d9 = mRenderer->getD3D(); // D3D9_REPLACE |
| UINT adapter = mRenderer->getAdapter(); // D3D9_REPLACE |
| D3DDEVTYPE deviceType = mRenderer->getDeviceType(); // D3D9_REPLACE |
| IDirect3DDevice9 *device = mRenderer->getDevice(); // D3D9_REPLACE |
| |
| mMinSwapInterval = mRenderer->getMinSwapInterval(); |
| mMaxSwapInterval = mRenderer->getMaxSwapInterval(); |
| |
| // START D3D9_REPLACE |
| const D3DFORMAT renderTargetFormats[] = |
| { |
| D3DFMT_A1R5G5B5, |
| // D3DFMT_A2R10G10B10, // The color_ramp conformance test uses ReadPixels with UNSIGNED_BYTE causing it to think that rendering skipped a colour value. |
| D3DFMT_A8R8G8B8, |
| D3DFMT_R5G6B5, |
| // D3DFMT_X1R5G5B5, // Has no compatible OpenGL ES renderbuffer format |
| D3DFMT_X8R8G8B8 |
| }; |
| |
| const D3DFORMAT depthStencilFormats[] = |
| { |
| D3DFMT_UNKNOWN, |
| // D3DFMT_D16_LOCKABLE, |
| D3DFMT_D32, |
| // D3DFMT_D15S1, |
| D3DFMT_D24S8, |
| D3DFMT_D24X8, |
| // D3DFMT_D24X4S4, |
| D3DFMT_D16, |
| // D3DFMT_D32F_LOCKABLE, |
| // D3DFMT_D24FS8 |
| }; |
| |
| D3DDISPLAYMODE currentDisplayMode; |
| d3d9->GetAdapterDisplayMode(adapter, ¤tDisplayMode); |
| |
| ConfigSet configSet; |
| |
| for (int formatIndex = 0; formatIndex < sizeof(renderTargetFormats) / sizeof(D3DFORMAT); formatIndex++) |
| { |
| D3DFORMAT renderTargetFormat = renderTargetFormats[formatIndex]; |
| |
| HRESULT result = d3d9->CheckDeviceFormat(adapter, deviceType, currentDisplayMode.Format, D3DUSAGE_RENDERTARGET, D3DRTYPE_SURFACE, renderTargetFormat); |
| |
| if (SUCCEEDED(result)) |
| { |
| for (int depthStencilIndex = 0; depthStencilIndex < sizeof(depthStencilFormats) / sizeof(D3DFORMAT); depthStencilIndex++) |
| { |
| D3DFORMAT depthStencilFormat = depthStencilFormats[depthStencilIndex]; |
| HRESULT result = D3D_OK; |
| |
| if(depthStencilFormat != D3DFMT_UNKNOWN) |
| { |
| result = d3d9->CheckDeviceFormat(adapter, deviceType, currentDisplayMode.Format, D3DUSAGE_DEPTHSTENCIL, D3DRTYPE_SURFACE, depthStencilFormat); |
| } |
| |
| if (SUCCEEDED(result)) |
| { |
| if(depthStencilFormat != D3DFMT_UNKNOWN) |
| { |
| result = d3d9->CheckDepthStencilMatch(adapter, deviceType, currentDisplayMode.Format, renderTargetFormat, depthStencilFormat); |
| } |
| |
| if (SUCCEEDED(result)) |
| { |
| // FIXME: enumerate multi-sampling |
| |
| configSet.add(ConvertBackBufferFormat(currentDisplayMode.Format), currentDisplayMode.Width, currentDisplayMode.Height, mMinSwapInterval, mMaxSwapInterval, |
| ConvertBackBufferFormat(renderTargetFormat), ConvertDepthStencilFormat(depthStencilFormat), 0, |
| mRenderer->getMaxTextureWidth(), mRenderer->getMaxTextureHeight()); |
| } |
| } |
| } |
| } |
| } |
| // END D3D9_REPLACE |
| |
| // Give the sorted configs a unique ID and store them internally |
| EGLint index = 1; |
| for (ConfigSet::Iterator config = configSet.mSet.begin(); config != configSet.mSet.end(); config++) |
| { |
| Config configuration = *config; |
| configuration.mConfigID = index; |
| index++; |
| |
| mConfigSet.mSet.insert(configuration); |
| } |
| |
| if (!isInitialized()) |
| { |
| terminate(); |
| return false; |
| } |
| |
| initExtensionString(); |
| |
| return true; |
| } |
| |
| void Display::terminate() |
| { |
| while (!mSurfaceSet.empty()) |
| { |
| destroySurface(*mSurfaceSet.begin()); |
| } |
| |
| while (!mContextSet.empty()) |
| { |
| destroyContext(*mContextSet.begin()); |
| } |
| |
| glDestroyRenderer(mRenderer); |
| mRenderer = NULL; |
| } |
| |
| bool Display::getConfigs(EGLConfig *configs, const EGLint *attribList, EGLint configSize, EGLint *numConfig) |
| { |
| return mConfigSet.getConfigs(configs, attribList, configSize, numConfig); |
| } |
| |
| bool Display::getConfigAttrib(EGLConfig config, EGLint attribute, EGLint *value) |
| { |
| const egl::Config *configuration = mConfigSet.get(config); |
| |
| switch (attribute) |
| { |
| case EGL_BUFFER_SIZE: *value = configuration->mBufferSize; break; |
| case EGL_ALPHA_SIZE: *value = configuration->mAlphaSize; break; |
| case EGL_BLUE_SIZE: *value = configuration->mBlueSize; break; |
| case EGL_GREEN_SIZE: *value = configuration->mGreenSize; break; |
| case EGL_RED_SIZE: *value = configuration->mRedSize; break; |
| case EGL_DEPTH_SIZE: *value = configuration->mDepthSize; break; |
| case EGL_STENCIL_SIZE: *value = configuration->mStencilSize; break; |
| case EGL_CONFIG_CAVEAT: *value = configuration->mConfigCaveat; break; |
| case EGL_CONFIG_ID: *value = configuration->mConfigID; break; |
| case EGL_LEVEL: *value = configuration->mLevel; break; |
| case EGL_NATIVE_RENDERABLE: *value = configuration->mNativeRenderable; break; |
| case EGL_NATIVE_VISUAL_TYPE: *value = configuration->mNativeVisualType; break; |
| case EGL_SAMPLES: *value = configuration->mSamples; break; |
| case EGL_SAMPLE_BUFFERS: *value = configuration->mSampleBuffers; break; |
| case EGL_SURFACE_TYPE: *value = configuration->mSurfaceType; break; |
| case EGL_TRANSPARENT_TYPE: *value = configuration->mTransparentType; break; |
| case EGL_TRANSPARENT_BLUE_VALUE: *value = configuration->mTransparentBlueValue; break; |
| case EGL_TRANSPARENT_GREEN_VALUE: *value = configuration->mTransparentGreenValue; break; |
| case EGL_TRANSPARENT_RED_VALUE: *value = configuration->mTransparentRedValue; break; |
| case EGL_BIND_TO_TEXTURE_RGB: *value = configuration->mBindToTextureRGB; break; |
| case EGL_BIND_TO_TEXTURE_RGBA: *value = configuration->mBindToTextureRGBA; break; |
| case EGL_MIN_SWAP_INTERVAL: *value = configuration->mMinSwapInterval; break; |
| case EGL_MAX_SWAP_INTERVAL: *value = configuration->mMaxSwapInterval; break; |
| case EGL_LUMINANCE_SIZE: *value = configuration->mLuminanceSize; break; |
| case EGL_ALPHA_MASK_SIZE: *value = configuration->mAlphaMaskSize; break; |
| case EGL_COLOR_BUFFER_TYPE: *value = configuration->mColorBufferType; break; |
| case EGL_RENDERABLE_TYPE: *value = configuration->mRenderableType; break; |
| case EGL_MATCH_NATIVE_PIXMAP: *value = false; UNIMPLEMENTED(); break; |
| case EGL_CONFORMANT: *value = configuration->mConformant; break; |
| case EGL_MAX_PBUFFER_WIDTH: *value = configuration->mMaxPBufferWidth; break; |
| case EGL_MAX_PBUFFER_HEIGHT: *value = configuration->mMaxPBufferHeight; break; |
| case EGL_MAX_PBUFFER_PIXELS: *value = configuration->mMaxPBufferPixels; break; |
| default: |
| return false; |
| } |
| |
| return true; |
| } |
| |
| |
| |
| EGLSurface Display::createWindowSurface(HWND window, EGLConfig config, const EGLint *attribList) |
| { |
| const Config *configuration = mConfigSet.get(config); |
| EGLint postSubBufferSupported = EGL_FALSE; |
| |
| if (attribList) |
| { |
| while (*attribList != EGL_NONE) |
| { |
| switch (attribList[0]) |
| { |
| case EGL_RENDER_BUFFER: |
| switch (attribList[1]) |
| { |
| case EGL_BACK_BUFFER: |
| break; |
| case EGL_SINGLE_BUFFER: |
| return error(EGL_BAD_MATCH, EGL_NO_SURFACE); // Rendering directly to front buffer not supported |
| default: |
| return error(EGL_BAD_ATTRIBUTE, EGL_NO_SURFACE); |
| } |
| break; |
| case EGL_POST_SUB_BUFFER_SUPPORTED_NV: |
| postSubBufferSupported = attribList[1]; |
| break; |
| case EGL_VG_COLORSPACE: |
| return error(EGL_BAD_MATCH, EGL_NO_SURFACE); |
| case EGL_VG_ALPHA_FORMAT: |
| return error(EGL_BAD_MATCH, EGL_NO_SURFACE); |
| default: |
| return error(EGL_BAD_ATTRIBUTE, EGL_NO_SURFACE); |
| } |
| |
| attribList += 2; |
| } |
| } |
| |
| if (hasExistingWindowSurface(window)) |
| { |
| return error(EGL_BAD_ALLOC, EGL_NO_SURFACE); |
| } |
| |
| if (mRenderer->testDeviceLost(false)) |
| { |
| if (!restoreLostDevice()) |
| return EGL_NO_SURFACE; |
| } |
| |
| Surface *surface = new Surface(this, configuration, window, postSubBufferSupported); |
| |
| if (!surface->initialize()) |
| { |
| delete surface; |
| return EGL_NO_SURFACE; |
| } |
| |
| mSurfaceSet.insert(surface); |
| |
| return success(surface); |
| } |
| |
| EGLSurface Display::createOffscreenSurface(EGLConfig config, HANDLE shareHandle, const EGLint *attribList) |
| { |
| EGLint width = 0, height = 0; |
| EGLenum textureFormat = EGL_NO_TEXTURE; |
| EGLenum textureTarget = EGL_NO_TEXTURE; |
| const Config *configuration = mConfigSet.get(config); |
| |
| if (attribList) |
| { |
| while (*attribList != EGL_NONE) |
| { |
| switch (attribList[0]) |
| { |
| case EGL_WIDTH: |
| width = attribList[1]; |
| break; |
| case EGL_HEIGHT: |
| height = attribList[1]; |
| break; |
| case EGL_LARGEST_PBUFFER: |
| if (attribList[1] != EGL_FALSE) |
| UNIMPLEMENTED(); // FIXME |
| break; |
| case EGL_TEXTURE_FORMAT: |
| switch (attribList[1]) |
| { |
| case EGL_NO_TEXTURE: |
| case EGL_TEXTURE_RGB: |
| case EGL_TEXTURE_RGBA: |
| textureFormat = attribList[1]; |
| break; |
| default: |
| return error(EGL_BAD_ATTRIBUTE, EGL_NO_SURFACE); |
| } |
| break; |
| case EGL_TEXTURE_TARGET: |
| switch (attribList[1]) |
| { |
| case EGL_NO_TEXTURE: |
| case EGL_TEXTURE_2D: |
| textureTarget = attribList[1]; |
| break; |
| default: |
| return error(EGL_BAD_ATTRIBUTE, EGL_NO_SURFACE); |
| } |
| break; |
| case EGL_MIPMAP_TEXTURE: |
| if (attribList[1] != EGL_FALSE) |
| return error(EGL_BAD_ATTRIBUTE, EGL_NO_SURFACE); |
| break; |
| case EGL_VG_COLORSPACE: |
| return error(EGL_BAD_MATCH, EGL_NO_SURFACE); |
| case EGL_VG_ALPHA_FORMAT: |
| return error(EGL_BAD_MATCH, EGL_NO_SURFACE); |
| default: |
| return error(EGL_BAD_ATTRIBUTE, EGL_NO_SURFACE); |
| } |
| |
| attribList += 2; |
| } |
| } |
| |
| if (width < 0 || height < 0) |
| { |
| return error(EGL_BAD_PARAMETER, EGL_NO_SURFACE); |
| } |
| |
| if (width == 0 || height == 0) |
| { |
| return error(EGL_BAD_ATTRIBUTE, EGL_NO_SURFACE); |
| } |
| |
| if (textureFormat != EGL_NO_TEXTURE && !mRenderer->getNonPower2TextureSupport() && (!gl::isPow2(width) || !gl::isPow2(height))) |
| { |
| return error(EGL_BAD_MATCH, EGL_NO_SURFACE); |
| } |
| |
| if ((textureFormat != EGL_NO_TEXTURE && textureTarget == EGL_NO_TEXTURE) || |
| (textureFormat == EGL_NO_TEXTURE && textureTarget != EGL_NO_TEXTURE)) |
| { |
| return error(EGL_BAD_MATCH, EGL_NO_SURFACE); |
| } |
| |
| if (!(configuration->mSurfaceType & EGL_PBUFFER_BIT)) |
| { |
| return error(EGL_BAD_MATCH, EGL_NO_SURFACE); |
| } |
| |
| if ((textureFormat == EGL_TEXTURE_RGB && configuration->mBindToTextureRGB != EGL_TRUE) || |
| (textureFormat == EGL_TEXTURE_RGBA && configuration->mBindToTextureRGBA != EGL_TRUE)) |
| { |
| return error(EGL_BAD_ATTRIBUTE, EGL_NO_SURFACE); |
| } |
| |
| if (mRenderer->testDeviceLost(false)) |
| { |
| if (!restoreLostDevice()) |
| return EGL_NO_SURFACE; |
| } |
| |
| Surface *surface = new Surface(this, configuration, shareHandle, width, height, textureFormat, textureTarget); |
| |
| if (!surface->initialize()) |
| { |
| delete surface; |
| return EGL_NO_SURFACE; |
| } |
| |
| mSurfaceSet.insert(surface); |
| |
| return success(surface); |
| } |
| |
| EGLContext Display::createContext(EGLConfig configHandle, const gl::Context *shareContext, bool notifyResets, bool robustAccess) |
| { |
| if (!mRenderer) |
| { |
| return NULL; |
| } |
| else if (mRenderer->testDeviceLost(false)) // Lost device |
| { |
| if (!restoreLostDevice()) |
| return NULL; |
| } |
| |
| gl::Context *context = glCreateContext(shareContext, notifyResets, robustAccess); |
| mContextSet.insert(context); |
| |
| return context; |
| } |
| |
| bool Display::restoreLostDevice() |
| { |
| for (ContextSet::iterator ctx = mContextSet.begin(); ctx != mContextSet.end(); ctx++) |
| { |
| if ((*ctx)->isResetNotificationEnabled()) |
| return false; // If reset notifications have been requested, application must delete all contexts first |
| } |
| |
| // Release surface resources to make the Reset() succeed |
| for (SurfaceSet::iterator surface = mSurfaceSet.begin(); surface != mSurfaceSet.end(); surface++) |
| { |
| (*surface)->release(); |
| } |
| |
| if (!mRenderer->resetDevice()) |
| { |
| return error(EGL_BAD_ALLOC, false); |
| } |
| |
| // Restore any surfaces that may have been lost |
| for (SurfaceSet::iterator surface = mSurfaceSet.begin(); surface != mSurfaceSet.end(); surface++) |
| { |
| (*surface)->resetSwapChain(); |
| } |
| |
| return true; |
| } |
| |
| |
| void Display::destroySurface(egl::Surface *surface) |
| { |
| delete surface; |
| mSurfaceSet.erase(surface); |
| } |
| |
| void Display::destroyContext(gl::Context *context) |
| { |
| glDestroyContext(context); |
| mContextSet.erase(context); |
| } |
| |
| void Display::notifyDeviceLost() |
| { |
| for (ContextSet::iterator context = mContextSet.begin(); context != mContextSet.end(); context++) |
| { |
| (*context)->markContextLost(); |
| } |
| mRenderer->markDeviceLost(); |
| error(EGL_CONTEXT_LOST); |
| } |
| |
| bool Display::isInitialized() const |
| { |
| return mRenderer != NULL && mConfigSet.size() > 0; |
| } |
| |
| bool Display::isValidConfig(EGLConfig config) |
| { |
| return mConfigSet.get(config) != NULL; |
| } |
| |
| bool Display::isValidContext(gl::Context *context) |
| { |
| return mContextSet.find(context) != mContextSet.end(); |
| } |
| |
| bool Display::isValidSurface(egl::Surface *surface) |
| { |
| return mSurfaceSet.find(surface) != mSurfaceSet.end(); |
| } |
| |
| bool Display::hasExistingWindowSurface(HWND window) |
| { |
| for (SurfaceSet::iterator surface = mSurfaceSet.begin(); surface != mSurfaceSet.end(); surface++) |
| { |
| if ((*surface)->getWindowHandle() == window) |
| { |
| return true; |
| } |
| } |
| |
| return false; |
| } |
| |
| EGLint Display::getMinSwapInterval() |
| { |
| return mMinSwapInterval; |
| } |
| |
| EGLint Display::getMaxSwapInterval() |
| { |
| return mMaxSwapInterval; |
| } |
| |
| void Display::initExtensionString() |
| { |
| HMODULE swiftShader = GetModuleHandle(TEXT("swiftshader_d3d9.dll")); |
| bool shareHandleSupported = mRenderer->getShareHandleSupport(); |
| |
| mExtensionString = ""; |
| |
| // Multi-vendor (EXT) extensions |
| mExtensionString += "EGL_EXT_create_context_robustness "; |
| |
| // ANGLE-specific extensions |
| if (shareHandleSupported) |
| { |
| mExtensionString += "EGL_ANGLE_d3d_share_handle_client_buffer "; |
| } |
| |
| mExtensionString += "EGL_ANGLE_query_surface_pointer "; |
| |
| if (swiftShader) |
| { |
| mExtensionString += "EGL_ANGLE_software_display "; |
| } |
| |
| if (shareHandleSupported) |
| { |
| mExtensionString += "EGL_ANGLE_surface_d3d_texture_2d_share_handle "; |
| } |
| |
| mExtensionString += "EGL_NV_post_sub_buffer"; |
| |
| std::string::size_type end = mExtensionString.find_last_not_of(' '); |
| if (end != std::string::npos) |
| { |
| mExtensionString.resize(end+1); |
| } |
| } |
| |
| const char *Display::getExtensionString() const |
| { |
| return mExtensionString.c_str(); |
| } |
| |
| |
| } |