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//
// Copyright (c) 2002-2012 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// Display.cpp: Implements the egl::Display class, representing the abstract
// display on which graphics are drawn. Implements EGLDisplay.
// [EGL 1.4] section 2.1.2 page 3.
#include "libEGL/Display.h"
#include <algorithm>
#include <map>
#include <vector>
#include "common/debug.h"
#include "libGLESv2/mathutil.h"
#include "libEGL/main.h"
namespace egl
{
namespace
{
typedef std::map<EGLNativeDisplayType, Display*> DisplayMap;
DisplayMap displays;
}
// D3D9_REMOVE - Temporary duplication of this conversion function until remainder of d3d types are stripped
GLenum ConvertBackBufferFormat(D3DFORMAT format)
{
switch (format)
{
case D3DFMT_A4R4G4B4: return GL_RGBA4;
case D3DFMT_A8R8G8B8: return GL_RGBA8_OES;
case D3DFMT_A1R5G5B5: return GL_RGB5_A1;
case D3DFMT_R5G6B5: return GL_RGB565;
case D3DFMT_X8R8G8B8: return GL_RGB8_OES;
default:
UNREACHABLE();
}
return GL_RGBA4;
}
// D3D9_REMOVE - Temporary duplication of this conversion function until remainder of d3d types are stripped
GLenum ConvertDepthStencilFormat(D3DFORMAT format)
{
if (format == D3DFMT_INTZ)
{
return GL_DEPTH24_STENCIL8_OES;
}
switch (format)
{
case D3DFMT_D16:
case D3DFMT_D24X8:
return GL_DEPTH_COMPONENT16;
case D3DFMT_D24S8:
return GL_DEPTH24_STENCIL8_OES;
case D3DFMT_UNKNOWN:
return GL_NONE; // This case diverges from the one in utilities-- but this function gets removed imminently.
default:
UNREACHABLE();
}
return GL_DEPTH24_STENCIL8_OES;
}
egl::Display *Display::getDisplay(EGLNativeDisplayType displayId)
{
if (displays.find(displayId) != displays.end())
{
return displays[displayId];
}
egl::Display *display = NULL;
if (displayId == EGL_DEFAULT_DISPLAY)
{
display = new egl::Display(displayId, (HDC)NULL, false);
}
else if (displayId == EGL_SOFTWARE_DISPLAY_ANGLE)
{
display = new egl::Display(displayId, (HDC)NULL, true);
}
else
{
// FIXME: Check if displayId is a valid display device context
display = new egl::Display(displayId, (HDC)displayId, false);
}
displays[displayId] = display;
return display;
}
Display::Display(EGLNativeDisplayType displayId, HDC deviceContext, bool software) : mDc(deviceContext)
{
mMinSwapInterval = 1;
mMaxSwapInterval = 1;
mSoftwareDevice = software;
mDisplayId = displayId;
mRenderer = NULL;
}
Display::~Display()
{
terminate();
DisplayMap::iterator thisDisplay = displays.find(mDisplayId);
if (thisDisplay != displays.end())
{
displays.erase(thisDisplay);
}
}
bool Display::initialize()
{
if (isInitialized())
{
return true;
}
HMODULE hModule = NULL;
if (mSoftwareDevice)
{
hModule = GetModuleHandle(TEXT("swiftshader_d3d9.dll"));
}
else
{
hModule = GetModuleHandle(TEXT("d3d9.dll"));
}
if (hModule == NULL)
{
terminate();
return false;
}
mRenderer = glCreateRenderer(this, hModule, mDc);
EGLint status = EGL_BAD_ALLOC;
if (mRenderer)
status = mRenderer->initialize();
if (status != EGL_SUCCESS)
{
terminate();
return error(status, false);
}
IDirect3D9 *d3d9 = mRenderer->getD3D(); // D3D9_REPLACE
UINT adapter = mRenderer->getAdapter(); // D3D9_REPLACE
D3DDEVTYPE deviceType = mRenderer->getDeviceType(); // D3D9_REPLACE
IDirect3DDevice9 *device = mRenderer->getDevice(); // D3D9_REPLACE
mMinSwapInterval = mRenderer->getMinSwapInterval();
mMaxSwapInterval = mRenderer->getMaxSwapInterval();
// START D3D9_REPLACE
const D3DFORMAT renderTargetFormats[] =
{
D3DFMT_A1R5G5B5,
// D3DFMT_A2R10G10B10, // The color_ramp conformance test uses ReadPixels with UNSIGNED_BYTE causing it to think that rendering skipped a colour value.
D3DFMT_A8R8G8B8,
D3DFMT_R5G6B5,
// D3DFMT_X1R5G5B5, // Has no compatible OpenGL ES renderbuffer format
D3DFMT_X8R8G8B8
};
const D3DFORMAT depthStencilFormats[] =
{
D3DFMT_UNKNOWN,
// D3DFMT_D16_LOCKABLE,
D3DFMT_D32,
// D3DFMT_D15S1,
D3DFMT_D24S8,
D3DFMT_D24X8,
// D3DFMT_D24X4S4,
D3DFMT_D16,
// D3DFMT_D32F_LOCKABLE,
// D3DFMT_D24FS8
};
D3DDISPLAYMODE currentDisplayMode;
d3d9->GetAdapterDisplayMode(adapter, &currentDisplayMode);
ConfigSet configSet;
for (int formatIndex = 0; formatIndex < sizeof(renderTargetFormats) / sizeof(D3DFORMAT); formatIndex++)
{
D3DFORMAT renderTargetFormat = renderTargetFormats[formatIndex];
HRESULT result = d3d9->CheckDeviceFormat(adapter, deviceType, currentDisplayMode.Format, D3DUSAGE_RENDERTARGET, D3DRTYPE_SURFACE, renderTargetFormat);
if (SUCCEEDED(result))
{
for (int depthStencilIndex = 0; depthStencilIndex < sizeof(depthStencilFormats) / sizeof(D3DFORMAT); depthStencilIndex++)
{
D3DFORMAT depthStencilFormat = depthStencilFormats[depthStencilIndex];
HRESULT result = D3D_OK;
if(depthStencilFormat != D3DFMT_UNKNOWN)
{
result = d3d9->CheckDeviceFormat(adapter, deviceType, currentDisplayMode.Format, D3DUSAGE_DEPTHSTENCIL, D3DRTYPE_SURFACE, depthStencilFormat);
}
if (SUCCEEDED(result))
{
if(depthStencilFormat != D3DFMT_UNKNOWN)
{
result = d3d9->CheckDepthStencilMatch(adapter, deviceType, currentDisplayMode.Format, renderTargetFormat, depthStencilFormat);
}
if (SUCCEEDED(result))
{
// FIXME: enumerate multi-sampling
configSet.add(ConvertBackBufferFormat(currentDisplayMode.Format), currentDisplayMode.Width, currentDisplayMode.Height, mMinSwapInterval, mMaxSwapInterval,
ConvertBackBufferFormat(renderTargetFormat), ConvertDepthStencilFormat(depthStencilFormat), 0,
mRenderer->getMaxTextureWidth(), mRenderer->getMaxTextureHeight());
}
}
}
}
}
// END D3D9_REPLACE
// Give the sorted configs a unique ID and store them internally
EGLint index = 1;
for (ConfigSet::Iterator config = configSet.mSet.begin(); config != configSet.mSet.end(); config++)
{
Config configuration = *config;
configuration.mConfigID = index;
index++;
mConfigSet.mSet.insert(configuration);
}
if (!isInitialized())
{
terminate();
return false;
}
initExtensionString();
return true;
}
void Display::terminate()
{
while (!mSurfaceSet.empty())
{
destroySurface(*mSurfaceSet.begin());
}
while (!mContextSet.empty())
{
destroyContext(*mContextSet.begin());
}
glDestroyRenderer(mRenderer);
mRenderer = NULL;
}
bool Display::getConfigs(EGLConfig *configs, const EGLint *attribList, EGLint configSize, EGLint *numConfig)
{
return mConfigSet.getConfigs(configs, attribList, configSize, numConfig);
}
bool Display::getConfigAttrib(EGLConfig config, EGLint attribute, EGLint *value)
{
const egl::Config *configuration = mConfigSet.get(config);
switch (attribute)
{
case EGL_BUFFER_SIZE: *value = configuration->mBufferSize; break;
case EGL_ALPHA_SIZE: *value = configuration->mAlphaSize; break;
case EGL_BLUE_SIZE: *value = configuration->mBlueSize; break;
case EGL_GREEN_SIZE: *value = configuration->mGreenSize; break;
case EGL_RED_SIZE: *value = configuration->mRedSize; break;
case EGL_DEPTH_SIZE: *value = configuration->mDepthSize; break;
case EGL_STENCIL_SIZE: *value = configuration->mStencilSize; break;
case EGL_CONFIG_CAVEAT: *value = configuration->mConfigCaveat; break;
case EGL_CONFIG_ID: *value = configuration->mConfigID; break;
case EGL_LEVEL: *value = configuration->mLevel; break;
case EGL_NATIVE_RENDERABLE: *value = configuration->mNativeRenderable; break;
case EGL_NATIVE_VISUAL_TYPE: *value = configuration->mNativeVisualType; break;
case EGL_SAMPLES: *value = configuration->mSamples; break;
case EGL_SAMPLE_BUFFERS: *value = configuration->mSampleBuffers; break;
case EGL_SURFACE_TYPE: *value = configuration->mSurfaceType; break;
case EGL_TRANSPARENT_TYPE: *value = configuration->mTransparentType; break;
case EGL_TRANSPARENT_BLUE_VALUE: *value = configuration->mTransparentBlueValue; break;
case EGL_TRANSPARENT_GREEN_VALUE: *value = configuration->mTransparentGreenValue; break;
case EGL_TRANSPARENT_RED_VALUE: *value = configuration->mTransparentRedValue; break;
case EGL_BIND_TO_TEXTURE_RGB: *value = configuration->mBindToTextureRGB; break;
case EGL_BIND_TO_TEXTURE_RGBA: *value = configuration->mBindToTextureRGBA; break;
case EGL_MIN_SWAP_INTERVAL: *value = configuration->mMinSwapInterval; break;
case EGL_MAX_SWAP_INTERVAL: *value = configuration->mMaxSwapInterval; break;
case EGL_LUMINANCE_SIZE: *value = configuration->mLuminanceSize; break;
case EGL_ALPHA_MASK_SIZE: *value = configuration->mAlphaMaskSize; break;
case EGL_COLOR_BUFFER_TYPE: *value = configuration->mColorBufferType; break;
case EGL_RENDERABLE_TYPE: *value = configuration->mRenderableType; break;
case EGL_MATCH_NATIVE_PIXMAP: *value = false; UNIMPLEMENTED(); break;
case EGL_CONFORMANT: *value = configuration->mConformant; break;
case EGL_MAX_PBUFFER_WIDTH: *value = configuration->mMaxPBufferWidth; break;
case EGL_MAX_PBUFFER_HEIGHT: *value = configuration->mMaxPBufferHeight; break;
case EGL_MAX_PBUFFER_PIXELS: *value = configuration->mMaxPBufferPixels; break;
default:
return false;
}
return true;
}
EGLSurface Display::createWindowSurface(HWND window, EGLConfig config, const EGLint *attribList)
{
const Config *configuration = mConfigSet.get(config);
EGLint postSubBufferSupported = EGL_FALSE;
if (attribList)
{
while (*attribList != EGL_NONE)
{
switch (attribList[0])
{
case EGL_RENDER_BUFFER:
switch (attribList[1])
{
case EGL_BACK_BUFFER:
break;
case EGL_SINGLE_BUFFER:
return error(EGL_BAD_MATCH, EGL_NO_SURFACE); // Rendering directly to front buffer not supported
default:
return error(EGL_BAD_ATTRIBUTE, EGL_NO_SURFACE);
}
break;
case EGL_POST_SUB_BUFFER_SUPPORTED_NV:
postSubBufferSupported = attribList[1];
break;
case EGL_VG_COLORSPACE:
return error(EGL_BAD_MATCH, EGL_NO_SURFACE);
case EGL_VG_ALPHA_FORMAT:
return error(EGL_BAD_MATCH, EGL_NO_SURFACE);
default:
return error(EGL_BAD_ATTRIBUTE, EGL_NO_SURFACE);
}
attribList += 2;
}
}
if (hasExistingWindowSurface(window))
{
return error(EGL_BAD_ALLOC, EGL_NO_SURFACE);
}
if (mRenderer->testDeviceLost(false))
{
if (!restoreLostDevice())
return EGL_NO_SURFACE;
}
Surface *surface = new Surface(this, configuration, window, postSubBufferSupported);
if (!surface->initialize())
{
delete surface;
return EGL_NO_SURFACE;
}
mSurfaceSet.insert(surface);
return success(surface);
}
EGLSurface Display::createOffscreenSurface(EGLConfig config, HANDLE shareHandle, const EGLint *attribList)
{
EGLint width = 0, height = 0;
EGLenum textureFormat = EGL_NO_TEXTURE;
EGLenum textureTarget = EGL_NO_TEXTURE;
const Config *configuration = mConfigSet.get(config);
if (attribList)
{
while (*attribList != EGL_NONE)
{
switch (attribList[0])
{
case EGL_WIDTH:
width = attribList[1];
break;
case EGL_HEIGHT:
height = attribList[1];
break;
case EGL_LARGEST_PBUFFER:
if (attribList[1] != EGL_FALSE)
UNIMPLEMENTED(); // FIXME
break;
case EGL_TEXTURE_FORMAT:
switch (attribList[1])
{
case EGL_NO_TEXTURE:
case EGL_TEXTURE_RGB:
case EGL_TEXTURE_RGBA:
textureFormat = attribList[1];
break;
default:
return error(EGL_BAD_ATTRIBUTE, EGL_NO_SURFACE);
}
break;
case EGL_TEXTURE_TARGET:
switch (attribList[1])
{
case EGL_NO_TEXTURE:
case EGL_TEXTURE_2D:
textureTarget = attribList[1];
break;
default:
return error(EGL_BAD_ATTRIBUTE, EGL_NO_SURFACE);
}
break;
case EGL_MIPMAP_TEXTURE:
if (attribList[1] != EGL_FALSE)
return error(EGL_BAD_ATTRIBUTE, EGL_NO_SURFACE);
break;
case EGL_VG_COLORSPACE:
return error(EGL_BAD_MATCH, EGL_NO_SURFACE);
case EGL_VG_ALPHA_FORMAT:
return error(EGL_BAD_MATCH, EGL_NO_SURFACE);
default:
return error(EGL_BAD_ATTRIBUTE, EGL_NO_SURFACE);
}
attribList += 2;
}
}
if (width < 0 || height < 0)
{
return error(EGL_BAD_PARAMETER, EGL_NO_SURFACE);
}
if (width == 0 || height == 0)
{
return error(EGL_BAD_ATTRIBUTE, EGL_NO_SURFACE);
}
if (textureFormat != EGL_NO_TEXTURE && !mRenderer->getNonPower2TextureSupport() && (!gl::isPow2(width) || !gl::isPow2(height)))
{
return error(EGL_BAD_MATCH, EGL_NO_SURFACE);
}
if ((textureFormat != EGL_NO_TEXTURE && textureTarget == EGL_NO_TEXTURE) ||
(textureFormat == EGL_NO_TEXTURE && textureTarget != EGL_NO_TEXTURE))
{
return error(EGL_BAD_MATCH, EGL_NO_SURFACE);
}
if (!(configuration->mSurfaceType & EGL_PBUFFER_BIT))
{
return error(EGL_BAD_MATCH, EGL_NO_SURFACE);
}
if ((textureFormat == EGL_TEXTURE_RGB && configuration->mBindToTextureRGB != EGL_TRUE) ||
(textureFormat == EGL_TEXTURE_RGBA && configuration->mBindToTextureRGBA != EGL_TRUE))
{
return error(EGL_BAD_ATTRIBUTE, EGL_NO_SURFACE);
}
if (mRenderer->testDeviceLost(false))
{
if (!restoreLostDevice())
return EGL_NO_SURFACE;
}
Surface *surface = new Surface(this, configuration, shareHandle, width, height, textureFormat, textureTarget);
if (!surface->initialize())
{
delete surface;
return EGL_NO_SURFACE;
}
mSurfaceSet.insert(surface);
return success(surface);
}
EGLContext Display::createContext(EGLConfig configHandle, const gl::Context *shareContext, bool notifyResets, bool robustAccess)
{
if (!mRenderer)
{
return NULL;
}
else if (mRenderer->testDeviceLost(false)) // Lost device
{
if (!restoreLostDevice())
return NULL;
}
gl::Context *context = glCreateContext(shareContext, notifyResets, robustAccess);
mContextSet.insert(context);
return context;
}
bool Display::restoreLostDevice()
{
for (ContextSet::iterator ctx = mContextSet.begin(); ctx != mContextSet.end(); ctx++)
{
if ((*ctx)->isResetNotificationEnabled())
return false; // If reset notifications have been requested, application must delete all contexts first
}
// Release surface resources to make the Reset() succeed
for (SurfaceSet::iterator surface = mSurfaceSet.begin(); surface != mSurfaceSet.end(); surface++)
{
(*surface)->release();
}
if (!mRenderer->resetDevice())
{
return error(EGL_BAD_ALLOC, false);
}
// Restore any surfaces that may have been lost
for (SurfaceSet::iterator surface = mSurfaceSet.begin(); surface != mSurfaceSet.end(); surface++)
{
(*surface)->resetSwapChain();
}
return true;
}
void Display::destroySurface(egl::Surface *surface)
{
delete surface;
mSurfaceSet.erase(surface);
}
void Display::destroyContext(gl::Context *context)
{
glDestroyContext(context);
mContextSet.erase(context);
}
void Display::notifyDeviceLost()
{
for (ContextSet::iterator context = mContextSet.begin(); context != mContextSet.end(); context++)
{
(*context)->markContextLost();
}
mRenderer->markDeviceLost();
error(EGL_CONTEXT_LOST);
}
bool Display::isInitialized() const
{
return mRenderer != NULL && mConfigSet.size() > 0;
}
bool Display::isValidConfig(EGLConfig config)
{
return mConfigSet.get(config) != NULL;
}
bool Display::isValidContext(gl::Context *context)
{
return mContextSet.find(context) != mContextSet.end();
}
bool Display::isValidSurface(egl::Surface *surface)
{
return mSurfaceSet.find(surface) != mSurfaceSet.end();
}
bool Display::hasExistingWindowSurface(HWND window)
{
for (SurfaceSet::iterator surface = mSurfaceSet.begin(); surface != mSurfaceSet.end(); surface++)
{
if ((*surface)->getWindowHandle() == window)
{
return true;
}
}
return false;
}
EGLint Display::getMinSwapInterval()
{
return mMinSwapInterval;
}
EGLint Display::getMaxSwapInterval()
{
return mMaxSwapInterval;
}
void Display::initExtensionString()
{
HMODULE swiftShader = GetModuleHandle(TEXT("swiftshader_d3d9.dll"));
bool shareHandleSupported = mRenderer->getShareHandleSupport();
mExtensionString = "";
// Multi-vendor (EXT) extensions
mExtensionString += "EGL_EXT_create_context_robustness ";
// ANGLE-specific extensions
if (shareHandleSupported)
{
mExtensionString += "EGL_ANGLE_d3d_share_handle_client_buffer ";
}
mExtensionString += "EGL_ANGLE_query_surface_pointer ";
if (swiftShader)
{
mExtensionString += "EGL_ANGLE_software_display ";
}
if (shareHandleSupported)
{
mExtensionString += "EGL_ANGLE_surface_d3d_texture_2d_share_handle ";
}
mExtensionString += "EGL_NV_post_sub_buffer";
std::string::size_type end = mExtensionString.find_last_not_of(' ');
if (end != std::string::npos)
{
mExtensionString.resize(end+1);
}
}
const char *Display::getExtensionString() const
{
return mExtensionString.c_str();
}
}