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//
// Copyright (c) 2002-2010 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// Framebuffer.cpp: Implements the gl::Framebuffer class. Implements GL framebuffer
// objects and related functionality. [OpenGL ES 2.0.24] section 4.4 page 105.
#include "libGLESv2/Framebuffer.h"
#include "libGLESv2/main.h"
#include "libGLESv2/Renderbuffer.h"
#include "libGLESv2/Texture.h"
#include "libGLESv2/utilities.h"
namespace gl
{
Framebuffer::Framebuffer(GLuint handle) : mHandle(handle)
{
mColorbufferType = GL_NONE;
mColorbufferHandle = 0;
mDepthbufferType = GL_NONE;
mDepthbufferHandle = 0;
mStencilbufferType = GL_NONE;
mStencilbufferHandle = 0;
}
Framebuffer::~Framebuffer()
{
}
void Framebuffer::setColorbuffer(GLenum type, GLuint colorbuffer)
{
mColorbufferType = type;
mColorbufferHandle = colorbuffer;
}
void Framebuffer::setDepthbuffer(GLenum type, GLuint depthbuffer)
{
mDepthbufferType = type;
mDepthbufferHandle = depthbuffer;
}
void Framebuffer::setStencilbuffer(GLenum type, GLuint stencilbuffer)
{
mStencilbufferType = type;
mStencilbufferHandle = stencilbuffer;
}
void Framebuffer::detachTexture(GLuint texture)
{
if (mColorbufferHandle == texture && IsTextureTarget(mColorbufferType))
{
mColorbufferType = GL_NONE;
mColorbufferHandle = 0;
}
if (mDepthbufferHandle == texture && IsTextureTarget(mDepthbufferType))
{
mDepthbufferType = GL_NONE;
mDepthbufferHandle = 0;
}
if (mStencilbufferHandle == texture && IsTextureTarget(mStencilbufferType))
{
mStencilbufferType = GL_NONE;
mStencilbufferHandle = 0;
}
}
void Framebuffer::detachRenderbuffer(GLuint renderbuffer)
{
if (mColorbufferHandle == renderbuffer && mColorbufferType == GL_RENDERBUFFER)
{
mColorbufferType = GL_NONE;
mColorbufferHandle = 0;
}
if (mDepthbufferHandle == renderbuffer && mDepthbufferType == GL_RENDERBUFFER)
{
mDepthbufferType = GL_NONE;
mDepthbufferHandle = 0;
}
if (mStencilbufferHandle == renderbuffer && mStencilbufferType == GL_RENDERBUFFER)
{
mStencilbufferType = GL_NONE;
mStencilbufferHandle = 0;
}
}
unsigned int Framebuffer::getRenderTargetSerial()
{
Renderbuffer *colorbuffer = getColorbuffer();
if (colorbuffer)
{
return colorbuffer->getSerial();
}
return 0;
}
IDirect3DSurface9 *Framebuffer::getRenderTarget()
{
Renderbuffer *colorbuffer = getColorbuffer();
if (colorbuffer)
{
return colorbuffer->getRenderTarget();
}
return NULL;
}
unsigned int Framebuffer::getDepthbufferSerial()
{
gl::Context *context = gl::getContext();
DepthStencilbuffer *depthbuffer = context->getDepthbuffer(mDepthbufferHandle);
if (depthbuffer)
{
return depthbuffer->getSerial();
}
return 0;
}
Colorbuffer *Framebuffer::getColorbuffer()
{
gl::Context *context = gl::getContext();
Colorbuffer *colorbuffer = NULL;
if (mColorbufferType == GL_NONE)
{
UNREACHABLE();
colorbuffer = NULL;
}
else if (mColorbufferType == GL_RENDERBUFFER)
{
colorbuffer = context->getColorbuffer(mColorbufferHandle);
}
else
{
colorbuffer = context->getTexture(mColorbufferHandle)->getColorbuffer(mColorbufferType);
}
if (colorbuffer && colorbuffer->isColorbuffer())
{
return colorbuffer;
}
return NULL;
}
DepthStencilbuffer *Framebuffer::getDepthbuffer()
{
if (mDepthbufferType != GL_NONE)
{
gl::Context *context = gl::getContext();
DepthStencilbuffer *depthbuffer = context->getDepthbuffer(mDepthbufferHandle);
if (depthbuffer && depthbuffer->isDepthbuffer())
{
return depthbuffer;
}
}
return NULL;
}
DepthStencilbuffer *Framebuffer::getStencilbuffer()
{
if (mStencilbufferType != GL_NONE)
{
gl::Context *context = gl::getContext();
DepthStencilbuffer *stencilbuffer = context->getStencilbuffer(mStencilbufferHandle);
if (stencilbuffer && stencilbuffer->isStencilbuffer())
{
return stencilbuffer;
}
}
return NULL;
}
GLenum Framebuffer::getColorbufferType()
{
return mColorbufferType;
}
GLenum Framebuffer::getDepthbufferType()
{
return mDepthbufferType;
}
GLenum Framebuffer::getStencilbufferType()
{
return mStencilbufferType;
}
GLuint Framebuffer::getColorbufferHandle()
{
return mColorbufferHandle;
}
GLuint Framebuffer::getDepthbufferHandle()
{
return mDepthbufferHandle;
}
GLuint Framebuffer::getStencilbufferHandle()
{
return mStencilbufferHandle;
}
GLenum Framebuffer::completeness()
{
gl::Context *context = gl::getContext();
int width = 0;
int height = 0;
if (mHandle != 0)
{
if (mColorbufferType != GL_NONE)
{
Colorbuffer *colorbuffer = getColorbuffer();
if (!colorbuffer)
{
return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT;
}
if (colorbuffer->getWidth() == 0 || colorbuffer->getHeight() == 0)
{
return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT;
}
width = colorbuffer->getWidth();
height = colorbuffer->getHeight();
}
else
{
return GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT;
}
DepthStencilbuffer *depthbuffer = NULL;
DepthStencilbuffer *stencilbuffer = NULL;
if (mDepthbufferType != GL_NONE)
{
depthbuffer = context->getDepthbuffer(mDepthbufferHandle);
if (!depthbuffer)
{
return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT;
}
if (depthbuffer->getWidth() == 0 || depthbuffer->getHeight() == 0)
{
return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT;
}
if (width == 0)
{
width = depthbuffer->getWidth();
height = depthbuffer->getHeight();
}
else if (width != depthbuffer->getWidth() || height != depthbuffer->getHeight())
{
return GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS;
}
}
if (mStencilbufferType != GL_NONE)
{
stencilbuffer = context->getStencilbuffer(mStencilbufferHandle);
if (!stencilbuffer)
{
return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT;
}
if (stencilbuffer->getWidth() == 0 || stencilbuffer->getHeight() == 0)
{
return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT;
}
if (width == 0)
{
width = stencilbuffer->getWidth();
height = stencilbuffer->getHeight();
}
else if (width != stencilbuffer->getWidth() || height != stencilbuffer->getHeight())
{
return GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS;
}
}
if (mDepthbufferType == GL_RENDERBUFFER && mStencilbufferType == GL_RENDERBUFFER)
{
if (depthbuffer->getFormat() != GL_DEPTH24_STENCIL8_OES ||
stencilbuffer->getFormat() != GL_DEPTH24_STENCIL8_OES ||
depthbuffer->getSerial() != stencilbuffer->getSerial())
{
return GL_FRAMEBUFFER_UNSUPPORTED;
}
}
}
return GL_FRAMEBUFFER_COMPLETE;
}
}