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//
// Copyright (c) 2002-2010 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// geometry/VertexDataManager.h: Defines the VertexDataManager, a class that
// runs the Buffer translation process.
#ifndef LIBGLESV2_GEOMETRY_VERTEXDATAMANAGER_H_
#define LIBGLESV2_GEOMETRY_VERTEXDATAMANAGER_H_
#include <bitset>
#include <cstddef>
#define GL_APICALL
#include <GLES2/gl2.h>
#include "libGLESv2/Context.h"
namespace gl
{
class Buffer;
class BufferBackEnd;
class TranslatedVertexBuffer;
struct TranslatedAttribute;
struct FormatConverter;
struct TranslatedIndexData;
class VertexDataManager
{
public:
VertexDataManager(Context *context, BufferBackEnd *backend);
~VertexDataManager();
void dirtyCurrentValues() { mDirtyCurrentValues = true; }
GLenum preRenderValidate(GLint start,
GLsizei count,
TranslatedAttribute *outAttribs);
GLenum preRenderValidate(const TranslatedIndexData &indexInfo,
TranslatedAttribute* outAttribs);
private:
std::bitset<MAX_VERTEX_ATTRIBS> activeAttribs();
class TranslationHelper
{
public:
virtual ~TranslationHelper() { }
virtual void translate(const FormatConverter &converter, GLsizei stride, const void *source, void *dest) = 0;
};
class ArrayTranslationHelper : public TranslationHelper
{
public:
ArrayTranslationHelper(GLint first, GLsizei count);
void translate(const FormatConverter &converter, GLsizei stride, const void *source, void *dest);
private:
GLint mFirst;
GLsizei mCount;
};
class IndexedTranslationHelper : public TranslationHelper
{
public:
IndexedTranslationHelper(const Index *indices, Index minIndex, GLsizei count);
void translate(const FormatConverter &converter, GLint stride, const void *source, void *dest);
private:
const Index *mIndices;
Index mMinIndex;
GLsizei mCount;
};
GLenum internalPreRenderValidate(const AttributeState *attribs,
const std::bitset<MAX_VERTEX_ATTRIBS> &activeAttribs,
Index minIndex,
Index maxIndex,
TranslationHelper *translator,
TranslatedAttribute *outAttribs);
void reloadCurrentValues(const AttributeState *attribs, std::size_t *offset);
void processNonArrayAttributes(const AttributeState *attribs, const std::bitset<MAX_VERTEX_ATTRIBS> &activeAttribs, TranslatedAttribute *translated);
std::size_t typeSize(GLenum type) const;
std::size_t interpretGlStride(const AttributeState &attrib) const;
std::size_t roundUp(std::size_t x, std::size_t multiple) const;
std::size_t spaceRequired(const AttributeState &attrib, std::size_t maxVertex) const;
Context *mContext;
BufferBackEnd *mBackend;
TranslatedVertexBuffer *mStreamBuffer;
bool mDirtyCurrentValues;
std::size_t mCurrentValueOffset; // Offset within mCurrentValueBuffer that the current attribute values were last loaded at.
TranslatedVertexBuffer *mCurrentValueBuffer;
};
}
#endif // LIBGLESV2_GEOMETRY_VERTEXDATAMANAGER_H_