Refactored Texture2D, separated out D3D logic
BUG=angle:688
Change-Id: I93c2ff0b125278234d61324844b79cc58135d4d8
Reviewed-on: https://chromium-review.googlesource.com/207675
Reviewed-by: Shannon Woods <shannonwoods@chromium.org>
Tested-by: Brandon Jones <bajones@chromium.org>
diff --git a/BUILD.gn b/BUILD.gn
index dd9f88c..b7026ce 100644
--- a/BUILD.gn
+++ b/BUILD.gn
@@ -374,6 +374,7 @@
"src/libGLESv2/renderer/Renderer.h",
"src/libGLESv2/renderer/ShaderExecutable.h",
"src/libGLESv2/renderer/SwapChain.h",
+ "src/libGLESv2/renderer/TextureImpl.h",
"src/libGLESv2/renderer/VertexArrayImpl.h",
"src/libGLESv2/renderer/copyimage.cpp",
"src/libGLESv2/renderer/copyimage.h",
@@ -421,6 +422,8 @@
"src/libGLESv2/renderer/d3d/IndexBuffer.h",
"src/libGLESv2/renderer/d3d/IndexDataManager.cpp",
"src/libGLESv2/renderer/d3d/IndexDataManager.h",
+ "src/libGLESv2/renderer/d3d/TextureD3D.cpp",
+ "src/libGLESv2/renderer/d3d/TextureD3D.h",
"src/libGLESv2/renderer/d3d/TextureStorage.cpp",
"src/libGLESv2/renderer/d3d/TextureStorage.h",
"src/libGLESv2/renderer/d3d/VertexBuffer.cpp",
diff --git a/projects/src/libGLESv2.vcxproj b/projects/src/libGLESv2.vcxproj
index f94a75f..02b506a 100644
--- a/projects/src/libGLESv2.vcxproj
+++ b/projects/src/libGLESv2.vcxproj
@@ -158,6 +158,7 @@
<ClInclude Include="..\..\src\libGLESv2\Buffer.h"/>
<ClInclude Include="..\..\src\libGLESv2\State.h"/>
<ClInclude Include="..\..\src\libGLESv2\validationES.h"/>
+ <ClInclude Include="..\..\src\libGLESv2\renderer\TextureImpl.h"/>
<ClInclude Include="..\..\src\libGLESv2\renderer\Renderer.h"/>
<ClInclude Include="..\..\src\libGLESv2\renderer\ShaderExecutable.h"/>
<ClInclude Include="..\..\src\libGLESv2\renderer\loadimage.h"/>
@@ -177,6 +178,7 @@
<ClInclude Include="..\..\src\libGLESv2\renderer\d3d\IndexBuffer.h"/>
<ClInclude Include="..\..\src\libGLESv2\renderer\d3d\HLSLCompiler.h"/>
<ClInclude Include="..\..\src\libGLESv2\renderer\d3d\ImageD3D.h"/>
+ <ClInclude Include="..\..\src\libGLESv2\renderer\d3d\TextureD3D.h"/>
<ClInclude Include="..\..\src\libGLESv2\renderer\d3d\TextureStorage.h"/>
<ClInclude Include="..\..\src\libGLESv2\renderer\d3d\IndexDataManager.h"/>
<ClInclude Include="..\..\src\libGLESv2\renderer\d3d\VertexBuffer.h"/>
@@ -342,10 +344,11 @@
<ClCompile Include="..\..\src\libGLESv2\renderer\d3d\HLSLCompiler.cpp"/>
<ClCompile Include="..\..\src\libGLESv2\renderer\d3d\BufferD3D.cpp"/>
<ClCompile Include="..\..\src\libGLESv2\renderer\d3d\IndexBuffer.cpp"/>
+ <ClCompile Include="..\..\src\libGLESv2\renderer\d3d\TextureD3D.cpp"/>
<ClCompile Include="..\..\src\libGLESv2\renderer\d3d\VertexDataManager.cpp"/>
- <ClCompile Include="..\..\src\libGLESv2\renderer\d3d\IndexDataManager.cpp"/>
<ClCompile Include="..\..\src\libGLESv2\renderer\d3d\ImageD3D.cpp"/>
<ClCompile Include="..\..\src\libGLESv2\renderer\d3d\TextureStorage.cpp"/>
+ <ClCompile Include="..\..\src\libGLESv2\renderer\d3d\IndexDataManager.cpp"/>
<ClCompile Include="..\..\src\libGLESv2\renderer\d3d\VertexBuffer.cpp"/>
<ClCompile Include="..\..\src\libGLESv2\renderer\d3d\d3d11\Renderer11.cpp"/>
<ClCompile Include="..\..\src\libGLESv2\renderer\d3d\d3d11\InputLayoutCache.cpp"/>
diff --git a/projects/src/libGLESv2.vcxproj.filters b/projects/src/libGLESv2.vcxproj.filters
index ff01b0b..b8a879f 100644
--- a/projects/src/libGLESv2.vcxproj.filters
+++ b/projects/src/libGLESv2.vcxproj.filters
@@ -264,6 +264,9 @@
<ClCompile Include="..\..\src\libGLESv2\renderer\copyimage.cpp">
<Filter>src\libGLESv2\renderer</Filter>
</ClCompile>
+ <ClInclude Include="..\..\src\libGLESv2\renderer\TextureImpl.h">
+ <Filter>src\libGLESv2\renderer</Filter>
+ </ClInclude>
<ClInclude Include="..\..\src\libGLESv2\renderer\Renderer.h">
<Filter>src\libGLESv2\renderer</Filter>
</ClInclude>
@@ -351,12 +354,15 @@
<ClCompile Include="..\..\src\libGLESv2\renderer\d3d\IndexBuffer.cpp">
<Filter>src\libGLESv2\renderer\d3d</Filter>
</ClCompile>
+ <ClCompile Include="..\..\src\libGLESv2\renderer\d3d\TextureD3D.cpp">
+ <Filter>src\libGLESv2\renderer\d3d</Filter>
+ </ClCompile>
<ClCompile Include="..\..\src\libGLESv2\renderer\d3d\VertexDataManager.cpp">
<Filter>src\libGLESv2\renderer\d3d</Filter>
</ClCompile>
- <ClCompile Include="..\..\src\libGLESv2\renderer\d3d\IndexDataManager.cpp">
+ <ClInclude Include="..\..\src\libGLESv2\renderer\d3d\TextureD3D.h">
<Filter>src\libGLESv2\renderer\d3d</Filter>
- </ClCompile>
+ </ClInclude>
<ClInclude Include="..\..\src\libGLESv2\renderer\d3d\TextureStorage.h">
<Filter>src\libGLESv2\renderer\d3d</Filter>
</ClInclude>
@@ -375,6 +381,9 @@
<ClInclude Include="..\..\src\libGLESv2\renderer\d3d\BufferD3D.h">
<Filter>src\libGLESv2\renderer\d3d</Filter>
</ClInclude>
+ <ClCompile Include="..\..\src\libGLESv2\renderer\d3d\IndexDataManager.cpp">
+ <Filter>src\libGLESv2\renderer\d3d</Filter>
+ </ClCompile>
<ClCompile Include="..\..\src\libGLESv2\renderer\d3d\VertexBuffer.cpp">
<Filter>src\libGLESv2\renderer\d3d</Filter>
</ClCompile>
diff --git a/src/libGLESv2/Context.cpp b/src/libGLESv2/Context.cpp
index fa8698c..8b1d660 100644
--- a/src/libGLESv2/Context.cpp
+++ b/src/libGLESv2/Context.cpp
@@ -68,7 +68,7 @@
// In order that access to these initial textures not be lost, they are treated as texture
// objects all of whose names are 0.
- mTexture2DZero.set(new Texture2D(mRenderer, 0));
+ mTexture2DZero.set(new Texture2D(mRenderer->createTexture2D(), 0));
mTextureCubeMapZero.set(new TextureCubeMap(mRenderer, 0));
mTexture3DZero.set(new Texture3D(mRenderer, 0));
mTexture2DArrayZero.set(new Texture2DArray(mRenderer, 0));
@@ -2151,7 +2151,7 @@
case TEXTURE_2D:
{
- Texture2D *incomplete2d = new Texture2D(mRenderer, Texture::INCOMPLETE_TEXTURE_ID);
+ Texture2D *incomplete2d = new Texture2D(mRenderer->createTexture2D(), Texture::INCOMPLETE_TEXTURE_ID);
incomplete2d->setImage(0, 1, 1, GL_RGBA, GL_RGBA, GL_UNSIGNED_BYTE, incompleteUnpackState, color);
t = incomplete2d;
}
diff --git a/src/libGLESv2/ResourceManager.cpp b/src/libGLESv2/ResourceManager.cpp
index 660ba6b..2821975 100644
--- a/src/libGLESv2/ResourceManager.cpp
+++ b/src/libGLESv2/ResourceManager.cpp
@@ -377,7 +377,7 @@
if (type == TEXTURE_2D)
{
- textureObject = new Texture2D(mRenderer, texture);
+ textureObject = new Texture2D(mRenderer->createTexture2D(), texture);
}
else if (type == TEXTURE_CUBE)
{
diff --git a/src/libGLESv2/Texture.cpp b/src/libGLESv2/Texture.cpp
index 9311ab9..3847fa2 100644
--- a/src/libGLESv2/Texture.cpp
+++ b/src/libGLESv2/Texture.cpp
@@ -24,6 +24,7 @@
#include "libGLESv2/Buffer.h"
#include "libGLESv2/renderer/BufferImpl.h"
#include "libGLESv2/renderer/RenderTarget.h"
+#include "libGLESv2/renderer/TextureImpl.h"
namespace gl
{
@@ -50,17 +51,12 @@
return (usage == GL_FRAMEBUFFER_ATTACHMENT_ANGLE);
}
-Texture::Texture(rx::Renderer *renderer, GLuint id, GLenum target) : RefCountObject(id)
+Texture::Texture(GLuint id, GLenum target)
+ : RefCountObject(id),
+ mUsage(GL_NONE),
+ mImmutable(false),
+ mTarget(target)
{
- mRenderer = renderer;
-
- mUsage = GL_NONE;
-
- mDirtyImages = true;
-
- mImmutable = false;
-
- mTarget = target;
}
Texture::~Texture()
@@ -119,7 +115,66 @@
return (baseImage ? baseImage->getInternalFormat() : GL_NONE);
}
-void Texture::setImage(const PixelUnpackState &unpack, GLenum type, const void *pixels, rx::Image *image)
+unsigned int Texture::getTextureSerial()
+{
+ rx::TextureStorageInterface *texture = getNativeTexture();
+ return texture ? texture->getTextureSerial() : 0;
+}
+
+bool Texture::isImmutable() const
+{
+ return mImmutable;
+}
+
+int Texture::immutableLevelCount()
+{
+ return (mImmutable ? getNativeTexture()->getStorageInstance()->getLevelCount() : 0);
+}
+
+int Texture::mipLevels() const
+{
+ return log2(std::max(std::max(getBaseLevelWidth(), getBaseLevelHeight()), getBaseLevelDepth())) + 1;
+}
+
+TextureWithRenderer::TextureWithRenderer(rx::Renderer *renderer, GLuint id, GLenum target)
+ : Texture(id, target),
+ mRenderer(renderer),
+ mDirtyImages(true)
+{
+}
+
+TextureWithRenderer::~TextureWithRenderer()
+{
+}
+
+// TODO: This is only used by the D3D backends and FramebufferAttachment. Once
+// FramebufferAttachment has been refactored this function should be pushed
+// down to TextureD3D.
+rx::TextureStorageInterface *TextureWithRenderer::getNativeTexture()
+{
+ // ensure the underlying texture is created
+ initializeStorage(false);
+
+ rx::TextureStorageInterface *storage = getBaseLevelStorage();
+ if (storage)
+ {
+ updateStorage();
+ }
+
+ return storage;
+}
+
+bool TextureWithRenderer::hasDirtyImages() const
+{
+ return mDirtyImages;
+}
+
+void TextureWithRenderer::resetDirty()
+{
+ mDirtyImages = false;
+}
+
+void TextureWithRenderer::setImage(const PixelUnpackState &unpack, GLenum type, const void *pixels, rx::Image *image)
{
// No-op
if (image->getWidth() == 0 || image->getHeight() == 0 || image->getDepth() == 0)
@@ -149,12 +204,12 @@
}
}
-bool Texture::isFastUnpackable(const PixelUnpackState &unpack, GLenum sizedInternalFormat)
+bool TextureWithRenderer::isFastUnpackable(const PixelUnpackState &unpack, GLenum sizedInternalFormat)
{
return unpack.pixelBuffer.id() != 0 && mRenderer->supportsFastCopyBufferToTexture(sizedInternalFormat);
}
-bool Texture::fastUnpackPixels(const PixelUnpackState &unpack, const void *pixels, const Box &destArea,
+bool TextureWithRenderer::fastUnpackPixels(const PixelUnpackState &unpack, const void *pixels, const Box &destArea,
GLenum sizedInternalFormat, GLenum type, rx::RenderTarget *destRenderTarget)
{
if (destArea.width <= 0 && destArea.height <= 0 && destArea.depth <= 0)
@@ -171,7 +226,7 @@
return mRenderer->fastCopyBufferToTexture(unpack, offset, destRenderTarget, sizedInternalFormat, type, destArea);
}
-void Texture::setCompressedImage(GLsizei imageSize, const void *pixels, rx::Image *image)
+void TextureWithRenderer::setCompressedImage(GLsizei imageSize, const void *pixels, rx::Image *image)
{
if (pixels != NULL)
{
@@ -180,7 +235,7 @@
}
}
-bool Texture::subImage(GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth,
+bool TextureWithRenderer::subImage(GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth,
GLenum format, GLenum type, const PixelUnpackState &unpack, const void *pixels, rx::Image *image)
{
const void *pixelData = pixels;
@@ -205,7 +260,7 @@
return true;
}
-bool Texture::subImageCompressed(GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth,
+bool TextureWithRenderer::subImageCompressed(GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth,
GLenum format, GLsizei imageSize, const void *pixels, rx::Image *image)
{
if (pixels != NULL)
@@ -217,47 +272,7 @@
return true;
}
-rx::TextureStorageInterface *Texture::getNativeTexture()
-{
- // ensure the underlying texture is created
- initializeStorage(false);
-
- rx::TextureStorageInterface *storage = getBaseLevelStorage();
- if (storage)
- {
- updateStorage();
- }
-
- return storage;
-}
-
-bool Texture::hasDirtyImages() const
-{
- return mDirtyImages;
-}
-
-void Texture::resetDirty()
-{
- mDirtyImages = false;
-}
-
-unsigned int Texture::getTextureSerial()
-{
- rx::TextureStorageInterface *texture = getNativeTexture();
- return texture ? texture->getTextureSerial() : 0;
-}
-
-bool Texture::isImmutable() const
-{
- return mImmutable;
-}
-
-int Texture::immutableLevelCount()
-{
- return (mImmutable ? getNativeTexture()->getStorageInstance()->getLevelCount() : 0);
-}
-
-GLint Texture::creationLevels(GLsizei width, GLsizei height, GLsizei depth) const
+GLint TextureWithRenderer::creationLevels(GLsizei width, GLsizei height, GLsizei depth) const
{
// TODO(geofflang): use context's extensions
if ((isPow2(width) && isPow2(height) && isPow2(depth)) || mRenderer->getRendererExtensions().textureNPOT)
@@ -272,43 +287,49 @@
}
}
-int Texture::mipLevels() const
+Texture2D::Texture2D(rx::Texture2DImpl *impl, GLuint id)
+ : Texture(id, GL_TEXTURE_2D),
+ mTexture(impl)
{
- return log2(std::max(std::max(getBaseLevelWidth(), getBaseLevelHeight()), getBaseLevelDepth())) + 1;
-}
-
-Texture2D::Texture2D(rx::Renderer *renderer, GLuint id) : Texture(renderer, id, GL_TEXTURE_2D)
-{
- mTexStorage = NULL;
mSurface = NULL;
-
- for (int i = 0; i < IMPLEMENTATION_MAX_TEXTURE_LEVELS; ++i)
- {
- mImageArray[i] = renderer->createImage();
- }
}
Texture2D::~Texture2D()
{
- delete mTexStorage;
- mTexStorage = NULL;
-
+ SafeDelete(mTexture);
+
if (mSurface)
{
mSurface->setBoundTexture(NULL);
mSurface = NULL;
}
+}
- for (int i = 0; i < IMPLEMENTATION_MAX_TEXTURE_LEVELS; ++i)
- {
- delete mImageArray[i];
- }
+rx::TextureStorageInterface *Texture2D::getNativeTexture()
+{
+ return mTexture->getNativeTexture();
+}
+
+void Texture2D::setUsage(GLenum usage)
+{
+ mUsage = usage;
+ mTexture->setUsage(usage);
+}
+
+bool Texture2D::hasDirtyImages() const
+{
+ return mTexture->hasDirtyImages();
+}
+
+void Texture2D::resetDirty()
+{
+ mTexture->resetDirty();
}
GLsizei Texture2D::getWidth(GLint level) const
{
if (level < IMPLEMENTATION_MAX_TEXTURE_LEVELS)
- return mImageArray[level]->getWidth();
+ return mTexture->getImage(level)->getWidth();
else
return 0;
}
@@ -316,7 +337,7 @@
GLsizei Texture2D::getHeight(GLint level) const
{
if (level < IMPLEMENTATION_MAX_TEXTURE_LEVELS)
- return mImageArray[level]->getHeight();
+ return mTexture->getImage(level)->getHeight();
else
return 0;
}
@@ -324,7 +345,7 @@
GLenum Texture2D::getInternalFormat(GLint level) const
{
if (level < IMPLEMENTATION_MAX_TEXTURE_LEVELS)
- return mImageArray[level]->getInternalFormat();
+ return mTexture->getImage(level)->getInternalFormat();
else
return GL_NONE;
}
@@ -332,7 +353,7 @@
GLenum Texture2D::getActualFormat(GLint level) const
{
if (level < IMPLEMENTATION_MAX_TEXTURE_LEVELS)
- return mImageArray[level]->getActualFormat();
+ return mTexture->getImage(level)->getActualFormat();
else
return GL_NONE;
}
@@ -341,32 +362,7 @@
{
releaseTexImage();
- // If there currently is a corresponding storage texture image, it has these parameters
- const int storageWidth = std::max(1, getBaseLevelWidth() >> level);
- const int storageHeight = std::max(1, getBaseLevelHeight() >> level);
- const GLenum storageFormat = getBaseLevelInternalFormat();
-
- mImageArray[level]->redefine(mRenderer, GL_TEXTURE_2D, internalformat, width, height, 1, false);
-
- if (mTexStorage)
- {
- const int storageLevels = mTexStorage->getLevelCount();
-
- if ((level >= storageLevels && storageLevels != 0) ||
- width != storageWidth ||
- height != storageHeight ||
- internalformat != storageFormat) // Discard mismatched storage
- {
- for (int i = 0; i < IMPLEMENTATION_MAX_TEXTURE_LEVELS; i++)
- {
- mImageArray[i]->markDirty();
- }
-
- delete mTexStorage;
- mTexStorage = NULL;
- mDirtyImages = true;
- }
- }
+ mTexture->redefineImage(level, internalformat, width, height);
}
void Texture2D::setImage(GLint level, GLsizei width, GLsizei height, GLenum internalFormat, GLenum format, GLenum type, const PixelUnpackState &unpack, const void *pixels)
@@ -375,42 +371,15 @@
: GetSizedInternalFormat(format, type);
redefineImage(level, sizedInternalFormat, width, height);
- bool fastUnpacked = false;
-
- // Attempt a fast gpu copy of the pixel data to the surface
- if (isFastUnpackable(unpack, sizedInternalFormat) && isLevelComplete(level))
- {
- // Will try to create RT storage if it does not exist
- rx::RenderTarget *destRenderTarget = getRenderTarget(level);
- Box destArea(0, 0, 0, getWidth(level), getHeight(level), 1);
-
- if (destRenderTarget && fastUnpackPixels(unpack, pixels, destArea, sizedInternalFormat, type, destRenderTarget))
- {
- // Ensure we don't overwrite our newly initialized data
- mImageArray[level]->markClean();
-
- fastUnpacked = true;
- }
- }
-
- if (!fastUnpacked)
- {
- Texture::setImage(unpack, type, pixels, mImageArray[level]);
- }
+ mTexture->setImage(level, width, height, internalFormat, format, type, unpack, pixels);
}
void Texture2D::bindTexImage(egl::Surface *surface)
{
releaseTexImage();
- GLenum internalformat = surface->getFormat();
+ mTexture->bindTexImage(surface);
- mImageArray[0]->redefine(mRenderer, GL_TEXTURE_2D, internalformat, surface->getWidth(), surface->getHeight(), 1, true);
-
- delete mTexStorage;
- mTexStorage = new rx::TextureStorageInterface2D(mRenderer, surface->getSwapChain());
-
- mDirtyImages = true;
mSurface = surface;
mSurface->setBoundTexture(this);
}
@@ -422,16 +391,7 @@
mSurface->setBoundTexture(NULL);
mSurface = NULL;
- if (mTexStorage)
- {
- delete mTexStorage;
- mTexStorage = NULL;
- }
-
- for (int i = 0; i < IMPLEMENTATION_MAX_TEXTURE_LEVELS; i++)
- {
- mImageArray[i]->redefine(mRenderer, GL_TEXTURE_2D, GL_NONE, 0, 0, 0, true);
- }
+ mTexture->releaseTexImage();
}
}
@@ -440,51 +400,17 @@
// compressed formats don't have separate sized internal formats-- we can just use the compressed format directly
redefineImage(level, format, width, height);
- Texture::setCompressedImage(imageSize, pixels, mImageArray[level]);
-}
-
-void Texture2D::commitRect(GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height)
-{
- if (isValidLevel(level))
- {
- rx::ImageD3D *image = rx::ImageD3D::makeImageD3D(mImageArray[level]);
- if (image->copyToStorage(mTexStorage, level, xoffset, yoffset, width, height))
- {
- image->markClean();
- }
- }
+ mTexture->setCompressedImage(level, format, width, height, imageSize, pixels);
}
void Texture2D::subImage(GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const PixelUnpackState &unpack, const void *pixels)
{
- bool fastUnpacked = false;
-
- if (isFastUnpackable(unpack, getInternalFormat(level)) && isLevelComplete(level))
- {
- rx::RenderTarget *renderTarget = getRenderTarget(level);
- Box destArea(xoffset, yoffset, 0, width, height, 1);
-
- if (renderTarget && fastUnpackPixels(unpack, pixels, destArea, getInternalFormat(level), type, renderTarget))
- {
- // Ensure we don't overwrite our newly initialized data
- mImageArray[level]->markClean();
-
- fastUnpacked = true;
- }
- }
-
- if (!fastUnpacked && Texture::subImage(xoffset, yoffset, 0, width, height, 1, format, type, unpack, pixels, mImageArray[level]))
- {
- commitRect(level, xoffset, yoffset, width, height);
- }
+ mTexture->subImage(level, xoffset, yoffset, width, height, format, type, unpack, pixels);
}
void Texture2D::subImageCompressed(GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *pixels)
{
- if (Texture::subImageCompressed(xoffset, yoffset, 0, width, height, 1, format, imageSize, pixels, mImageArray[level]))
- {
- commitRect(level, xoffset, yoffset, width, height);
- }
+ mTexture->subImageCompressed(level, xoffset, yoffset, width, height, format, imageSize, pixels);
}
void Texture2D::copyImage(GLint level, GLenum format, GLint x, GLint y, GLsizei width, GLsizei height, Framebuffer *source)
@@ -493,223 +419,25 @@
: GetSizedInternalFormat(format, GL_UNSIGNED_BYTE);
redefineImage(level, sizedInternalFormat, width, height);
- if (!mImageArray[level]->isRenderableFormat())
- {
- mImageArray[level]->copy(0, 0, 0, x, y, width, height, source);
- mDirtyImages = true;
- }
- else
- {
- ensureRenderTarget();
- mImageArray[level]->markClean();
-
- if (width != 0 && height != 0 && isValidLevel(level))
- {
- gl::Rectangle sourceRect;
- sourceRect.x = x;
- sourceRect.width = width;
- sourceRect.y = y;
- sourceRect.height = height;
-
- mRenderer->copyImage(source, sourceRect, format, 0, 0, mTexStorage, level);
- }
- }
+ mTexture->copyImage(level, format, x, y, width, height, source);
}
void Texture2D::copySubImage(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height, Framebuffer *source)
{
- // can only make our texture storage to a render target if level 0 is defined (with a width & height) and
- // the current level we're copying to is defined (with appropriate format, width & height)
- bool canCreateRenderTarget = isLevelComplete(level) && isLevelComplete(0);
-
- if (!mImageArray[level]->isRenderableFormat() || (!mTexStorage && !canCreateRenderTarget))
- {
- mImageArray[level]->copy(xoffset, yoffset, 0, x, y, width, height, source);
- mDirtyImages = true;
- }
- else
- {
- ensureRenderTarget();
-
- if (isValidLevel(level))
- {
- updateStorageLevel(level);
-
- gl::Rectangle sourceRect;
- sourceRect.x = x;
- sourceRect.width = width;
- sourceRect.y = y;
- sourceRect.height = height;
-
- mRenderer->copyImage(source, sourceRect,
- gl::GetFormat(getBaseLevelInternalFormat()),
- xoffset, yoffset, mTexStorage, level);
- }
- }
+ mTexture->copySubImage(target, level, xoffset, yoffset, zoffset, x, y, width, height, source);
}
void Texture2D::storage(GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height)
{
- for (int level = 0; level < levels; level++)
- {
- GLsizei levelWidth = std::max(1, width >> level);
- GLsizei levelHeight = std::max(1, height >> level);
- mImageArray[level]->redefine(mRenderer, GL_TEXTURE_2D, internalformat, levelWidth, levelHeight, 1, true);
- }
-
- for (int level = levels; level < IMPLEMENTATION_MAX_TEXTURE_LEVELS; level++)
- {
- mImageArray[level]->redefine(mRenderer, GL_TEXTURE_2D, GL_NONE, 0, 0, 0, true);
- }
-
mImmutable = true;
- setCompleteTexStorage(new rx::TextureStorageInterface2D(mRenderer, internalformat, IsRenderTargetUsage(mUsage), width, height, levels));
-}
-
-void Texture2D::setCompleteTexStorage(rx::TextureStorageInterface2D *newCompleteTexStorage)
-{
- SafeDelete(mTexStorage);
- mTexStorage = newCompleteTexStorage;
-
- if (mTexStorage && mTexStorage->isManaged())
- {
- for (int level = 0; level < mTexStorage->getLevelCount(); level++)
- {
- rx::ImageD3D::makeImageD3D(mImageArray[level])->setManagedSurface(mTexStorage, level);
- }
- }
-
- mDirtyImages = true;
+ mTexture->storage(levels, internalformat, width, height);
}
// Tests for 2D texture sampling completeness. [OpenGL ES 2.0.24] section 3.8.2 page 85.
bool Texture2D::isSamplerComplete(const SamplerState &samplerState) const
{
- GLsizei width = getBaseLevelWidth();
- GLsizei height = getBaseLevelHeight();
-
- if (width <= 0 || height <= 0)
- {
- return false;
- }
-
- // TODO(geofflang): use context's texture caps
- if (!mRenderer->getRendererTextureCaps().get(getInternalFormat(0)).filtering)
- {
- if (samplerState.magFilter != GL_NEAREST ||
- (samplerState.minFilter != GL_NEAREST && samplerState.minFilter != GL_NEAREST_MIPMAP_NEAREST))
- {
- return false;
- }
- }
-
- // TODO(geofflang): use context's extensions
- bool npotSupport = mRenderer->getRendererExtensions().textureNPOT;
-
- if (!npotSupport)
- {
- if ((samplerState.wrapS != GL_CLAMP_TO_EDGE && !isPow2(width)) ||
- (samplerState.wrapT != GL_CLAMP_TO_EDGE && !isPow2(height)))
- {
- return false;
- }
- }
-
- if (IsMipmapFiltered(samplerState))
- {
- if (!npotSupport)
- {
- if (!isPow2(width) || !isPow2(height))
- {
- return false;
- }
- }
-
- if (!isMipmapComplete())
- {
- return false;
- }
- }
-
- // OpenGLES 3.0.2 spec section 3.8.13 states that a texture is not mipmap complete if:
- // The internalformat specified for the texture arrays is a sized internal depth or
- // depth and stencil format (see table 3.13), the value of TEXTURE_COMPARE_-
- // MODE is NONE, and either the magnification filter is not NEAREST or the mini-
- // fication filter is neither NEAREST nor NEAREST_MIPMAP_NEAREST.
- if (gl::GetDepthBits(getInternalFormat(0)) > 0 && mRenderer->getCurrentClientVersion() > 2)
- {
- if (mSamplerState.compareMode == GL_NONE)
- {
- if ((mSamplerState.minFilter != GL_NEAREST && mSamplerState.minFilter != GL_NEAREST_MIPMAP_NEAREST) ||
- mSamplerState.magFilter != GL_NEAREST)
- {
- return false;
- }
- }
- }
-
- return true;
-}
-
-// Tests for 2D texture (mipmap) completeness. [OpenGL ES 2.0.24] section 3.7.10 page 81.
-bool Texture2D::isMipmapComplete() const
-{
- int levelCount = mipLevels();
-
- for (int level = 0; level < levelCount; level++)
- {
- if (!isLevelComplete(level))
- {
- return false;
- }
- }
-
- return true;
-}
-
-bool Texture2D::isLevelComplete(int level) const
-{
- if (isImmutable())
- {
- return true;
- }
-
- const rx::Image *baseImage = getBaseLevelImage();
-
- GLsizei width = baseImage->getWidth();
- GLsizei height = baseImage->getHeight();
-
- if (width <= 0 || height <= 0)
- {
- return false;
- }
-
- // The base image level is complete if the width and height are positive
- if (level == 0)
- {
- return true;
- }
-
- ASSERT(level >= 1 && level <= (int)ArraySize(mImageArray) && mImageArray[level] != NULL);
- rx::Image *image = mImageArray[level];
-
- if (image->getInternalFormat() != baseImage->getInternalFormat())
- {
- return false;
- }
-
- if (image->getWidth() != std::max(1, width >> level))
- {
- return false;
- }
-
- if (image->getHeight() != std::max(1, height >> level))
- {
- return false;
- }
-
- return true;
+ return mTexture->isSamplerComplete(samplerState);
}
bool Texture2D::isCompressed(GLint level) const
@@ -722,91 +450,6 @@
return GetDepthBits(getInternalFormat(level)) > 0;
}
-// Constructs a native texture resource from the texture images
-void Texture2D::initializeStorage(bool renderTarget)
-{
- // Only initialize the first time this texture is used as a render target or shader resource
- if (mTexStorage)
- {
- return;
- }
-
- // do not attempt to create storage for nonexistant data
- if (!isLevelComplete(0))
- {
- return;
- }
-
- bool createRenderTarget = (renderTarget || IsRenderTargetUsage(mUsage));
-
- setCompleteTexStorage(createCompleteStorage(createRenderTarget));
- ASSERT(mTexStorage);
-
- // flush image data to the storage
- updateStorage();
-}
-
-rx::TextureStorageInterface2D *Texture2D::createCompleteStorage(bool renderTarget) const
-{
- GLsizei width = getBaseLevelWidth();
- GLsizei height = getBaseLevelHeight();
-
- ASSERT(width > 0 && height > 0);
-
- // use existing storage level count, when previously specified by TexStorage*D
- GLint levels = (mTexStorage ? mTexStorage->getLevelCount() : creationLevels(width, height, 1));
-
- return new rx::TextureStorageInterface2D(mRenderer, getBaseLevelInternalFormat(), renderTarget, width, height, levels);
-}
-
-void Texture2D::updateStorage()
-{
- ASSERT(mTexStorage != NULL);
- GLint storageLevels = mTexStorage->getLevelCount();
- for (int level = 0; level < storageLevels; level++)
- {
- if (mImageArray[level]->isDirty() && isLevelComplete(level))
- {
- updateStorageLevel(level);
- }
- }
-}
-
-void Texture2D::updateStorageLevel(int level)
-{
- ASSERT(level <= (int)ArraySize(mImageArray) && mImageArray[level] != NULL);
- ASSERT(isLevelComplete(level));
-
- if (mImageArray[level]->isDirty())
- {
- commitRect(level, 0, 0, getWidth(level), getHeight(level));
- }
-}
-
-bool Texture2D::ensureRenderTarget()
-{
- initializeStorage(true);
-
- if (getBaseLevelWidth() > 0 && getBaseLevelHeight() > 0)
- {
- ASSERT(mTexStorage);
- if (!mTexStorage->isRenderTarget())
- {
- rx::TextureStorageInterface2D *newRenderTargetStorage = createCompleteStorage(true);
-
- if (!mRenderer->copyToRenderTarget(newRenderTargetStorage, mTexStorage))
- {
- delete newRenderTargetStorage;
- return gl::error(GL_OUT_OF_MEMORY, false);
- }
-
- setCompleteTexStorage(newRenderTargetStorage);
- }
- }
-
- return (mTexStorage && mTexStorage->isRenderTarget());
-}
-
void Texture2D::generateMipmaps()
{
// Purge array levels 1 through q and reset them to represent the generated mipmap levels.
@@ -818,83 +461,31 @@
std::max(getBaseLevelHeight() >> level, 1));
}
- if (mTexStorage && mTexStorage->isRenderTarget())
- {
- for (int level = 1; level < levelCount; level++)
- {
- mTexStorage->generateMipmap(level);
-
- mImageArray[level]->markClean();
- }
- }
- else
- {
- for (int level = 1; level < levelCount; level++)
- {
- mRenderer->generateMipmap(mImageArray[level], mImageArray[level - 1]);
- }
- }
+ mTexture->generateMipmaps();
}
const rx::Image *Texture2D::getBaseLevelImage() const
{
- return mImageArray[0];
-}
-
-rx::TextureStorageInterface *Texture2D::getBaseLevelStorage()
-{
- return mTexStorage;
+ return mTexture->getImage(0);
}
unsigned int Texture2D::getRenderTargetSerial(GLint level)
{
- return (ensureRenderTarget() ? mTexStorage->getRenderTargetSerial(level) : 0);
+ return mTexture->getRenderTargetSerial(level);
}
rx::RenderTarget *Texture2D::getRenderTarget(GLint level)
{
- // ensure the underlying texture is created
- if (!ensureRenderTarget())
- {
- return NULL;
- }
-
- updateStorageLevel(level);
-
- // ensure this is NOT a depth texture
- if (isDepth(level))
- {
- return NULL;
- }
-
- return mTexStorage->getRenderTarget(level);
+ return mTexture->getRenderTarget(level);
}
rx::RenderTarget *Texture2D::getDepthSencil(GLint level)
{
- // ensure the underlying texture is created
- if (!ensureRenderTarget())
- {
- return NULL;
- }
-
- updateStorageLevel(level);
-
- // ensure this is actually a depth texture
- if (!isDepth(level))
- {
- return NULL;
- }
-
- return mTexStorage->getRenderTarget(level);
+ return mTexture->getDepthSencil(level);
}
-bool Texture2D::isValidLevel(int level) const
-{
- return (mTexStorage ? (level >= 0 && level < mTexStorage->getLevelCount()) : false);
-}
-
-TextureCubeMap::TextureCubeMap(rx::Renderer *renderer, GLuint id) : Texture(renderer, id, GL_TEXTURE_CUBE_MAP)
+TextureCubeMap::TextureCubeMap(rx::Renderer *renderer, GLuint id)
+ : TextureWithRenderer(renderer, id, GL_TEXTURE_CUBE_MAP)
{
mTexStorage = NULL;
for (int i = 0; i < 6; i++)
@@ -988,7 +579,7 @@
int faceIndex = targetToIndex(target);
redefineImage(faceIndex, level, format, width, height);
- Texture::setCompressedImage(imageSize, pixels, mImageArray[faceIndex][level]);
+ TextureWithRenderer::setCompressedImage(imageSize, pixels, mImageArray[faceIndex][level]);
}
void TextureCubeMap::commitRect(int faceIndex, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height)
@@ -1004,7 +595,7 @@
void TextureCubeMap::subImage(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const PixelUnpackState &unpack, const void *pixels)
{
int faceIndex = targetToIndex(target);
- if (Texture::subImage(xoffset, yoffset, 0, width, height, 1, format, type, unpack, pixels, mImageArray[faceIndex][level]))
+ if (TextureWithRenderer::subImage(xoffset, yoffset, 0, width, height, 1, format, type, unpack, pixels, mImageArray[faceIndex][level]))
{
commitRect(faceIndex, level, xoffset, yoffset, width, height);
}
@@ -1013,7 +604,7 @@
void TextureCubeMap::subImageCompressed(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *pixels)
{
int faceIndex = targetToIndex(target);
- if (Texture::subImageCompressed(xoffset, yoffset, 0, width, height, 1, format, imageSize, pixels, mImageArray[faceIndex][level]))
+ if (TextureWithRenderer::subImageCompressed(xoffset, yoffset, 0, width, height, 1, format, imageSize, pixels, mImageArray[faceIndex][level]))
{
commitRect(faceIndex, level, xoffset, yoffset, width, height);
}
@@ -1280,7 +871,7 @@
redefineImage(faceIndex, level, sizedInternalFormat, width, height);
- Texture::setImage(unpack, type, pixels, mImageArray[faceIndex][level]);
+ TextureWithRenderer::setImage(unpack, type, pixels, mImageArray[faceIndex][level]);
}
int TextureCubeMap::targetToIndex(GLenum target)
@@ -1519,7 +1110,8 @@
return (mTexStorage ? (level >= 0 && level < mTexStorage->getLevelCount()) : 0);
}
-Texture3D::Texture3D(rx::Renderer *renderer, GLuint id) : Texture(renderer, id, GL_TEXTURE_3D)
+Texture3D::Texture3D(rx::Renderer *renderer, GLuint id)
+ : TextureWithRenderer(renderer, id, GL_TEXTURE_3D)
{
mTexStorage = NULL;
@@ -1601,7 +1193,7 @@
if (!fastUnpacked)
{
- Texture::setImage(unpack, type, pixels, mImageArray[level]);
+ TextureWithRenderer::setImage(unpack, type, pixels, mImageArray[level]);
}
}
@@ -1610,7 +1202,7 @@
// compressed formats don't have separate sized internal formats-- we can just use the compressed format directly
redefineImage(level, format, width, height, depth);
- Texture::setCompressedImage(imageSize, pixels, mImageArray[level]);
+ TextureWithRenderer::setCompressedImage(imageSize, pixels, mImageArray[level]);
}
void Texture3D::subImage(GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const PixelUnpackState &unpack, const void *pixels)
@@ -1632,7 +1224,7 @@
}
}
- if (!fastUnpacked && Texture::subImage(xoffset, yoffset, zoffset, width, height, depth, format, type, unpack, pixels, mImageArray[level]))
+ if (!fastUnpacked && TextureWithRenderer::subImage(xoffset, yoffset, zoffset, width, height, depth, format, type, unpack, pixels, mImageArray[level]))
{
commitRect(level, xoffset, yoffset, zoffset, width, height, depth);
}
@@ -1640,7 +1232,7 @@
void Texture3D::subImageCompressed(GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *pixels)
{
- if (Texture::subImageCompressed(xoffset, yoffset, zoffset, width, height, depth, format, imageSize, pixels, mImageArray[level]))
+ if (TextureWithRenderer::subImageCompressed(xoffset, yoffset, zoffset, width, height, depth, format, imageSize, pixels, mImageArray[level]))
{
commitRect(level, xoffset, yoffset, zoffset, width, height, depth);
}
@@ -2036,7 +1628,8 @@
}
}
-Texture2DArray::Texture2DArray(rx::Renderer *renderer, GLuint id) : Texture(renderer, id, GL_TEXTURE_2D_ARRAY)
+Texture2DArray::Texture2DArray(rx::Renderer *renderer, GLuint id)
+ : TextureWithRenderer(renderer, id, GL_TEXTURE_2D_ARRAY)
{
mTexStorage = NULL;
@@ -2115,7 +1708,7 @@
for (int i = 0; i < depth; i++)
{
const void *layerPixels = pixels ? (reinterpret_cast<const unsigned char*>(pixels) + (inputDepthPitch * i)) : NULL;
- Texture::setImage(unpack, type, layerPixels, mImageArray[level][i]);
+ TextureWithRenderer::setImage(unpack, type, layerPixels, mImageArray[level][i]);
}
}
@@ -2129,7 +1722,7 @@
for (int i = 0; i < depth; i++)
{
const void *layerPixels = pixels ? (reinterpret_cast<const unsigned char*>(pixels) + (inputDepthPitch * i)) : NULL;
- Texture::setCompressedImage(imageSize, layerPixels, mImageArray[level][i]);
+ TextureWithRenderer::setCompressedImage(imageSize, layerPixels, mImageArray[level][i]);
}
}
@@ -2143,7 +1736,7 @@
int layer = zoffset + i;
const void *layerPixels = pixels ? (reinterpret_cast<const unsigned char*>(pixels) + (inputDepthPitch * i)) : NULL;
- if (Texture::subImage(xoffset, yoffset, zoffset, width, height, 1, format, type, unpack, layerPixels, mImageArray[level][layer]))
+ if (TextureWithRenderer::subImage(xoffset, yoffset, zoffset, width, height, 1, format, type, unpack, layerPixels, mImageArray[level][layer]))
{
commitRect(level, xoffset, yoffset, layer, width, height);
}
@@ -2159,7 +1752,7 @@
int layer = zoffset + i;
const void *layerPixels = pixels ? (reinterpret_cast<const unsigned char*>(pixels) + (inputDepthPitch * i)) : NULL;
- if (Texture::subImageCompressed(xoffset, yoffset, zoffset, width, height, 1, format, imageSize, layerPixels, mImageArray[level][layer]))
+ if (TextureWithRenderer::subImageCompressed(xoffset, yoffset, zoffset, width, height, 1, format, imageSize, layerPixels, mImageArray[level][layer]))
{
commitRect(level, xoffset, yoffset, layer, width, height);
}
diff --git a/src/libGLESv2/Texture.h b/src/libGLESv2/Texture.h
index 323c7ed..d2d7bdf 100644
--- a/src/libGLESv2/Texture.h
+++ b/src/libGLESv2/Texture.h
@@ -18,6 +18,7 @@
#include "common/debug.h"
#include "common/RefCountObject.h"
#include "libGLESv2/angletypes.h"
+#include "libGLESv2/constants.h"
namespace egl
{
@@ -27,6 +28,7 @@
namespace rx
{
class Renderer;
+class Texture2DImpl;
class TextureStorageInterface;
class TextureStorageInterface2D;
class TextureStorageInterfaceCube;
@@ -41,25 +43,12 @@
class Framebuffer;
class FramebufferAttachment;
-enum
-{
- // These are the maximums the implementation can support
- // The actual GL caps are limited by the device caps
- // and should be queried from the Context
- IMPLEMENTATION_MAX_2D_TEXTURE_SIZE = 16384,
- IMPLEMENTATION_MAX_CUBE_MAP_TEXTURE_SIZE = 16384,
- IMPLEMENTATION_MAX_3D_TEXTURE_SIZE = 2048,
- IMPLEMENTATION_MAX_2D_ARRAY_TEXTURE_LAYERS = 2048,
-
- IMPLEMENTATION_MAX_TEXTURE_LEVELS = 15 // 1+log2 of MAX_TEXTURE_SIZE
-};
-
bool IsMipmapFiltered(const SamplerState &samplerState);
class Texture : public RefCountObject
{
public:
- Texture(rx::Renderer *renderer, GLuint id, GLenum target);
+ Texture(GLuint id, GLenum target);
virtual ~Texture();
@@ -69,7 +58,7 @@
SamplerState &getSamplerState() { return mSamplerState; }
void getSamplerStateWithNativeOffset(SamplerState *sampler);
- void setUsage(GLenum usage);
+ virtual void setUsage(GLenum usage);
GLenum getUsage() const;
GLint getBaseLevelWidth() const;
@@ -79,14 +68,13 @@
virtual bool isSamplerComplete(const SamplerState &samplerState) const = 0;
- rx::TextureStorageInterface *getNativeTexture();
+ virtual rx::TextureStorageInterface *getNativeTexture() = 0;
virtual void generateMipmaps() = 0;
virtual void copySubImage(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height, Framebuffer *source) = 0;
- bool hasDirtyParameters() const;
- bool hasDirtyImages() const;
- void resetDirty();
+ virtual bool hasDirtyImages() const = 0;
+ virtual void resetDirty() = 0;
unsigned int getTextureSerial();
bool isImmutable() const;
@@ -95,6 +83,34 @@
static const GLuint INCOMPLETE_TEXTURE_ID = static_cast<GLuint>(-1); // Every texture takes an id at creation time. The value is arbitrary because it is never registered with the resource manager.
protected:
+ int mipLevels() const;
+
+ SamplerState mSamplerState;
+ GLenum mUsage;
+
+ bool mImmutable;
+
+ GLenum mTarget;
+
+ private:
+ DISALLOW_COPY_AND_ASSIGN(Texture);
+
+ virtual const rx::Image *getBaseLevelImage() const = 0;
+};
+
+// TODO: This class is only here to make incremental Texture refactoring easier
+class TextureWithRenderer : public Texture
+{
+ public:
+ TextureWithRenderer(rx::Renderer *renderer, GLuint id, GLenum target);
+ virtual ~TextureWithRenderer();
+
+ virtual rx::TextureStorageInterface *getNativeTexture();
+
+ virtual bool hasDirtyImages() const;
+ virtual void resetDirty();
+
+ protected:
void setImage(const PixelUnpackState &unpack, GLenum type, const void *pixels, rx::Image *image);
bool subImage(GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth,
GLenum format, GLenum type, const PixelUnpackState &unpack, const void *pixels, rx::Image *image);
@@ -106,37 +122,32 @@
GLenum sizedInternalFormat, GLenum type, rx::RenderTarget *destRenderTarget);
GLint creationLevels(GLsizei width, GLsizei height, GLsizei depth) const;
- int mipLevels() const;
virtual void initializeStorage(bool renderTarget) = 0;
virtual void updateStorage() = 0;
virtual bool ensureRenderTarget() = 0;
rx::Renderer *mRenderer;
-
- SamplerState mSamplerState;
- GLenum mUsage;
-
bool mDirtyImages;
- bool mImmutable;
-
- GLenum mTarget;
-
private:
- DISALLOW_COPY_AND_ASSIGN(Texture);
+ DISALLOW_COPY_AND_ASSIGN(TextureWithRenderer);
virtual rx::TextureStorageInterface *getBaseLevelStorage() = 0;
- virtual const rx::Image *getBaseLevelImage() const = 0;
};
class Texture2D : public Texture
{
public:
- Texture2D(rx::Renderer *renderer, GLuint id);
+ Texture2D(rx::Texture2DImpl *impl, GLuint id);
~Texture2D();
+ virtual rx::TextureStorageInterface *getNativeTexture();
+ virtual void setUsage(GLenum usage);
+ virtual bool hasDirtyImages() const;
+ virtual void resetDirty();
+
GLsizei getWidth(GLint level) const;
GLsizei getHeight(GLint level) const;
GLenum getInternalFormat(GLint level) const;
@@ -168,30 +179,15 @@
private:
DISALLOW_COPY_AND_ASSIGN(Texture2D);
- virtual void initializeStorage(bool renderTarget);
- rx::TextureStorageInterface2D *createCompleteStorage(bool renderTarget) const;
- void setCompleteTexStorage(rx::TextureStorageInterface2D *newCompleteTexStorage);
-
- virtual void updateStorage();
- virtual bool ensureRenderTarget();
- virtual rx::TextureStorageInterface *getBaseLevelStorage();
virtual const rx::Image *getBaseLevelImage() const;
- bool isMipmapComplete() const;
- bool isValidLevel(int level) const;
- bool isLevelComplete(int level) const;
- void updateStorageLevel(int level);
-
void redefineImage(GLint level, GLenum internalformat, GLsizei width, GLsizei height);
- void commitRect(GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height);
- rx::Image *mImageArray[IMPLEMENTATION_MAX_TEXTURE_LEVELS];
-
- rx::TextureStorageInterface2D *mTexStorage;
+ rx::Texture2DImpl *mTexture;
egl::Surface *mSurface;
};
-class TextureCubeMap : public Texture
+class TextureCubeMap : public TextureWithRenderer
{
public:
TextureCubeMap(rx::Renderer *renderer, GLuint id);
@@ -260,7 +256,7 @@
rx::TextureStorageInterfaceCube *mTexStorage;
};
-class Texture3D : public Texture
+class Texture3D : public TextureWithRenderer
{
public:
Texture3D(rx::Renderer *renderer, GLuint id);
@@ -320,7 +316,7 @@
rx::TextureStorageInterface3D *mTexStorage;
};
-class Texture2DArray : public Texture
+class Texture2DArray : public TextureWithRenderer
{
public:
Texture2DArray(rx::Renderer *renderer, GLuint id);
diff --git a/src/libGLESv2/constants.h b/src/libGLESv2/constants.h
index 7972536..c87f92d 100644
--- a/src/libGLESv2/constants.h
+++ b/src/libGLESv2/constants.h
@@ -31,6 +31,16 @@
IMPLEMENTATION_MAX_FRAGMENT_SHADER_UNIFORM_BUFFERS,
IMPLEMENTATION_MAX_TRANSFORM_FEEDBACK_BUFFERS = 4,
+
+ // These are the maximums the implementation can support
+ // The actual GL caps are limited by the device caps
+ // and should be queried from the Context
+ IMPLEMENTATION_MAX_2D_TEXTURE_SIZE = 16384,
+ IMPLEMENTATION_MAX_CUBE_MAP_TEXTURE_SIZE = 16384,
+ IMPLEMENTATION_MAX_3D_TEXTURE_SIZE = 2048,
+ IMPLEMENTATION_MAX_2D_ARRAY_TEXTURE_LAYERS = 2048,
+
+ IMPLEMENTATION_MAX_TEXTURE_LEVELS = 15 // 1+log2 of MAX_TEXTURE_SIZE
};
}
diff --git a/src/libGLESv2/renderer/Renderer.h b/src/libGLESv2/renderer/Renderer.h
index 8987bad..3c2acd8 100644
--- a/src/libGLESv2/renderer/Renderer.h
+++ b/src/libGLESv2/renderer/Renderer.h
@@ -58,6 +58,8 @@
class TextureStorage;
class UniformStorage;
+class Texture2DImpl;
+
struct ConfigDesc
{
GLenum renderTargetFormat;
@@ -225,6 +227,9 @@
virtual TextureStorage *createTextureStorage3D(GLenum internalformat, bool renderTarget, GLsizei width, GLsizei height, GLsizei depth, int levels) = 0;
virtual TextureStorage *createTextureStorage2DArray(GLenum internalformat, bool renderTarget, GLsizei width, GLsizei height, GLsizei depth, int levels) = 0;
+ // Texture creation
+ virtual Texture2DImpl *createTexture2D() = 0;
+
// Buffer creation
virtual BufferImpl *createBuffer() = 0;
virtual VertexBuffer *createVertexBuffer() = 0;
diff --git a/src/libGLESv2/renderer/TextureImpl.h b/src/libGLESv2/renderer/TextureImpl.h
new file mode 100644
index 0000000..d788bc1
--- /dev/null
+++ b/src/libGLESv2/renderer/TextureImpl.h
@@ -0,0 +1,68 @@
+//
+// Copyright 2014 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// TextureImpl.h: Defines the abstract rx::TextureImpl classes.
+
+#ifndef LIBGLESV2_RENDERER_TEXTUREIMPL_H_
+#define LIBGLESV2_RENDERER_TEXTUREIMPL_H_
+
+#include "common/angleutils.h"
+
+namespace gl
+{
+class Framebuffer;
+struct SamplerState;
+}
+
+namespace rx
+{
+
+class Image;
+class RenderTarget;
+class Renderer;
+class TextureStorageInterface;
+class TextureStorageInterface2D;
+
+class Texture2DImpl
+{
+ public:
+ virtual ~Texture2DImpl() {}
+
+ // TODO: If this methods could go away that would be ideal;
+ // TextureStorage should only be necessary for the D3D backend, and as such
+ // higher level code should not rely on it.
+ virtual TextureStorageInterface *getNativeTexture() = 0;
+
+ virtual Image *getImage(int level) const = 0;
+
+ virtual void setUsage(GLenum usage) = 0;
+ virtual bool hasDirtyImages() const = 0;
+ virtual void resetDirty() = 0;
+
+ virtual bool isSamplerComplete(const gl::SamplerState &samplerState) const = 0;
+ virtual void bindTexImage(egl::Surface *surface) = 0;
+ virtual void releaseTexImage() = 0;
+
+ virtual void setImage(GLint level, GLsizei width, GLsizei height, GLenum internalFormat, GLenum format, GLenum type, const gl::PixelUnpackState &unpack, const void *pixels) = 0;
+ virtual void setCompressedImage(GLint level, GLenum format, GLsizei width, GLsizei height, GLsizei imageSize, const void *pixels) = 0;
+ virtual void subImage(GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const gl::PixelUnpackState &unpack, const void *pixels) = 0;
+ virtual void subImageCompressed(GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *pixels) = 0;
+ virtual void copyImage(GLint level, GLenum format, GLint x, GLint y, GLsizei width, GLsizei height, gl::Framebuffer *source) = 0;
+ virtual void copySubImage(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height, gl::Framebuffer *source) = 0;
+ virtual void storage(GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height) = 0;
+ virtual void generateMipmaps() = 0;
+
+ virtual unsigned int getRenderTargetSerial(GLint level) = 0;
+
+ virtual RenderTarget *getRenderTarget(GLint level) = 0;
+ virtual RenderTarget *getDepthSencil(GLint level) = 0;
+
+ virtual void redefineImage(GLint level, GLenum internalformat, GLsizei width, GLsizei height) = 0;
+};
+
+}
+
+#endif // LIBGLESV2_RENDERER_TEXTUREIMPL_H_
diff --git a/src/libGLESv2/renderer/d3d/TextureD3D.cpp b/src/libGLESv2/renderer/d3d/TextureD3D.cpp
new file mode 100644
index 0000000..e105df6
--- /dev/null
+++ b/src/libGLESv2/renderer/d3d/TextureD3D.cpp
@@ -0,0 +1,818 @@
+#include "precompiled.h"
+//
+// Copyright 2014 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// TextureD3D.cpp: Implementations of the Texture interfaces shared betweeen the D3D backends.
+
+#include "common/mathutil.h"
+#include "libEGL/Surface.h"
+#include "libGLESv2/Buffer.h"
+#include "libGLESv2/Framebuffer.h"
+#include "libGLESv2/main.h"
+#include "libGLESv2/formatutils.h"
+#include "libGLESv2/renderer/BufferImpl.h"
+#include "libGLESv2/renderer/RenderTarget.h"
+#include "libGLESv2/renderer/Renderer.h"
+#include "libGLESv2/renderer/d3d/ImageD3D.h"
+#include "libGLESv2/renderer/d3d/TextureD3D.h"
+#include "libGLESv2/renderer/d3d/TextureStorage.h"
+
+namespace rx
+{
+
+bool IsMipmapFiltered(const gl::SamplerState &samplerState)
+{
+ switch (samplerState.minFilter)
+ {
+ case GL_NEAREST:
+ case GL_LINEAR:
+ return false;
+ case GL_NEAREST_MIPMAP_NEAREST:
+ case GL_LINEAR_MIPMAP_NEAREST:
+ case GL_NEAREST_MIPMAP_LINEAR:
+ case GL_LINEAR_MIPMAP_LINEAR:
+ return true;
+ default: UNREACHABLE();
+ return false;
+ }
+}
+
+bool IsRenderTargetUsage(GLenum usage)
+{
+ return (usage == GL_FRAMEBUFFER_ATTACHMENT_ANGLE);
+}
+
+TextureD3D::TextureD3D(rx::Renderer *renderer)
+ : mRenderer(renderer),
+ mUsage(GL_NONE),
+ mDirtyImages(true),
+ mImmutable(false)
+{
+}
+
+TextureD3D::~TextureD3D()
+{
+}
+
+GLint TextureD3D::getBaseLevelWidth() const
+{
+ const rx::Image *baseImage = getBaseLevelImage();
+ return (baseImage ? baseImage->getWidth() : 0);
+}
+
+GLint TextureD3D::getBaseLevelHeight() const
+{
+ const rx::Image *baseImage = getBaseLevelImage();
+ return (baseImage ? baseImage->getHeight() : 0);
+}
+
+GLint TextureD3D::getBaseLevelDepth() const
+{
+ const rx::Image *baseImage = getBaseLevelImage();
+ return (baseImage ? baseImage->getDepth() : 0);
+}
+
+// Note: "base level image" is loosely defined to be any image from the base level,
+// where in the base of 2D array textures and cube maps there are several. Don't use
+// the base level image for anything except querying texture format and size.
+GLenum TextureD3D::getBaseLevelInternalFormat() const
+{
+ const rx::Image *baseImage = getBaseLevelImage();
+ return (baseImage ? baseImage->getInternalFormat() : GL_NONE);
+}
+
+void TextureD3D::setImage(const gl::PixelUnpackState &unpack, GLenum type, const void *pixels, rx::Image *image)
+{
+ // No-op
+ if (image->getWidth() == 0 || image->getHeight() == 0 || image->getDepth() == 0)
+ {
+ return;
+ }
+
+ // We no longer need the "GLenum format" parameter to TexImage to determine what data format "pixels" contains.
+ // From our image internal format we know how many channels to expect, and "type" gives the format of pixel's components.
+ const void *pixelData = pixels;
+
+ if (unpack.pixelBuffer.id() != 0)
+ {
+ // Do a CPU readback here, if we have an unpack buffer bound and the fast GPU path is not supported
+ gl::Buffer *pixelBuffer = unpack.pixelBuffer.get();
+ ptrdiff_t offset = reinterpret_cast<ptrdiff_t>(pixels);
+ // TODO: setImage/subImage is the only place outside of renderer that asks for a buffers raw data.
+ // This functionality should be moved into renderer and the getData method of BufferImpl removed.
+ const void *bufferData = pixelBuffer->getImplementation()->getData();
+ pixelData = static_cast<const unsigned char *>(bufferData) + offset;
+ }
+
+ if (pixelData != NULL)
+ {
+ image->loadData(0, 0, 0, image->getWidth(), image->getHeight(), image->getDepth(), unpack.alignment, type, pixelData);
+ mDirtyImages = true;
+ }
+}
+
+bool TextureD3D::subImage(GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth,
+ GLenum format, GLenum type, const gl::PixelUnpackState &unpack, const void *pixels, rx::Image *image)
+{
+ const void *pixelData = pixels;
+
+ // CPU readback & copy where direct GPU copy is not supported
+ if (unpack.pixelBuffer.id() != 0)
+ {
+ gl::Buffer *pixelBuffer = unpack.pixelBuffer.get();
+ unsigned int offset = reinterpret_cast<unsigned int>(pixels);
+ // TODO: setImage/subImage is the only place outside of renderer that asks for a buffers raw data.
+ // This functionality should be moved into renderer and the getData method of BufferImpl removed.
+ const void *bufferData = pixelBuffer->getImplementation()->getData();
+ pixelData = static_cast<const unsigned char *>(bufferData) + offset;
+ }
+
+ if (pixelData != NULL)
+ {
+ image->loadData(xoffset, yoffset, zoffset, width, height, depth, unpack.alignment, type, pixelData);
+ mDirtyImages = true;
+ }
+
+ return true;
+}
+
+void TextureD3D::setCompressedImage(GLsizei imageSize, const void *pixels, rx::Image *image)
+{
+ if (pixels != NULL)
+ {
+ image->loadCompressedData(0, 0, 0, image->getWidth(), image->getHeight(), image->getDepth(), pixels);
+ mDirtyImages = true;
+ }
+}
+
+bool TextureD3D::subImageCompressed(GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth,
+ GLenum format, GLsizei imageSize, const void *pixels, rx::Image *image)
+{
+ if (pixels != NULL)
+ {
+ image->loadCompressedData(xoffset, yoffset, zoffset, width, height, depth, pixels);
+ mDirtyImages = true;
+ }
+
+ return true;
+}
+
+bool TextureD3D::isFastUnpackable(const gl::PixelUnpackState &unpack, GLenum sizedInternalFormat)
+{
+ return unpack.pixelBuffer.id() != 0 && mRenderer->supportsFastCopyBufferToTexture(sizedInternalFormat);
+}
+
+bool TextureD3D::fastUnpackPixels(const gl::PixelUnpackState &unpack, const void *pixels, const gl::Box &destArea,
+ GLenum sizedInternalFormat, GLenum type, rx::RenderTarget *destRenderTarget)
+{
+ if (destArea.width <= 0 && destArea.height <= 0 && destArea.depth <= 0)
+ {
+ return true;
+ }
+
+ // In order to perform the fast copy through the shader, we must have the right format, and be able
+ // to create a render target.
+ ASSERT(mRenderer->supportsFastCopyBufferToTexture(sizedInternalFormat));
+
+ unsigned int offset = reinterpret_cast<unsigned int>(pixels);
+
+ return mRenderer->fastCopyBufferToTexture(unpack, offset, destRenderTarget, sizedInternalFormat, type, destArea);
+}
+
+GLint TextureD3D::creationLevels(GLsizei width, GLsizei height, GLsizei depth) const
+{
+ if ((gl::isPow2(width) && gl::isPow2(height) && gl::isPow2(depth)) || mRenderer->getRendererExtensions().textureNPOT)
+ {
+ // Maximum number of levels
+ return gl::log2(std::max(std::max(width, height), depth)) + 1;
+ }
+ else
+ {
+ // OpenGL ES 2.0 without GL_OES_texture_npot does not permit NPOT mipmaps.
+ return 1;
+ }
+}
+
+int TextureD3D::mipLevels() const
+{
+ return gl::log2(std::max(std::max(getBaseLevelWidth(), getBaseLevelHeight()), getBaseLevelDepth())) + 1;
+}
+
+
+TextureD3D_2D::TextureD3D_2D(rx::Renderer *renderer)
+ : TextureD3D(renderer),
+ Texture2DImpl(),
+ mTexStorage(NULL)
+{
+ for (int i = 0; i < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS; ++i)
+ {
+ mImageArray[i] = ImageD3D::makeImageD3D(renderer->createImage());
+ }
+}
+
+TextureD3D_2D::~TextureD3D_2D()
+{
+ SafeDelete(mTexStorage);
+
+ for (int i = 0; i < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS; ++i)
+ {
+ delete mImageArray[i];
+ }
+}
+
+TextureD3D_2D *TextureD3D_2D::makeTextureD3D_2D(Texture2DImpl *texture)
+{
+ ASSERT(HAS_DYNAMIC_TYPE(TextureD3D_2D*, texture));
+ return static_cast<TextureD3D_2D*>(texture);
+}
+
+TextureStorageInterface *TextureD3D_2D::getNativeTexture()
+{
+ // ensure the underlying texture is created
+ initializeStorage(false);
+
+ rx::TextureStorageInterface *storage = getBaseLevelStorage();
+ if (storage)
+ {
+ updateStorage();
+ }
+
+ return storage;
+}
+
+Image *TextureD3D_2D::getImage(int level) const
+{
+ ASSERT(level < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS);
+ return mImageArray[level];
+}
+
+void TextureD3D_2D::setUsage(GLenum usage)
+{
+ mUsage = usage;
+}
+
+void TextureD3D_2D::resetDirty()
+{
+ mDirtyImages = false;
+}
+
+GLsizei TextureD3D_2D::getWidth(GLint level) const
+{
+ if (level < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS)
+ return mImageArray[level]->getWidth();
+ else
+ return 0;
+}
+
+GLsizei TextureD3D_2D::getHeight(GLint level) const
+{
+ if (level < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS)
+ return mImageArray[level]->getHeight();
+ else
+ return 0;
+}
+
+GLenum TextureD3D_2D::getInternalFormat(GLint level) const
+{
+ if (level < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS)
+ return mImageArray[level]->getInternalFormat();
+ else
+ return GL_NONE;
+}
+
+GLenum TextureD3D_2D::getActualFormat(GLint level) const
+{
+ if (level < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS)
+ return mImageArray[level]->getActualFormat();
+ else
+ return GL_NONE;
+}
+
+bool TextureD3D_2D::isDepth(GLint level) const
+{
+ return gl::GetDepthBits(getInternalFormat(level)) > 0;
+}
+
+void TextureD3D_2D::setImage(GLint level, GLsizei width, GLsizei height, GLenum internalFormat, GLenum format, GLenum type, const gl::PixelUnpackState &unpack, const void *pixels)
+{
+ GLenum sizedInternalFormat = gl::IsSizedInternalFormat(internalFormat) ? internalFormat
+ : gl::GetSizedInternalFormat(format, type);
+ bool fastUnpacked = false;
+
+ // Attempt a fast gpu copy of the pixel data to the surface
+ if (isFastUnpackable(unpack, sizedInternalFormat) && isLevelComplete(level))
+ {
+ // Will try to create RT storage if it does not exist
+ rx::RenderTarget *destRenderTarget = getRenderTarget(level);
+ gl::Box destArea(0, 0, 0, getWidth(level), getHeight(level), 1);
+
+ if (destRenderTarget && fastUnpackPixels(unpack, pixels, destArea, sizedInternalFormat, type, destRenderTarget))
+ {
+ // Ensure we don't overwrite our newly initialized data
+ mImageArray[level]->markClean();
+
+ fastUnpacked = true;
+ }
+ }
+
+ if (!fastUnpacked)
+ {
+ TextureD3D::setImage(unpack, type, pixels, mImageArray[level]);
+ }
+}
+
+void TextureD3D_2D::setCompressedImage(GLint level, GLenum format, GLsizei width, GLsizei height, GLsizei imageSize, const void *pixels)
+{
+ TextureD3D::setCompressedImage(imageSize, pixels, mImageArray[level]);
+}
+
+void TextureD3D_2D::subImage(GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const gl::PixelUnpackState &unpack, const void *pixels)
+{
+ bool fastUnpacked = false;
+
+ if (isFastUnpackable(unpack, getInternalFormat(level)) && isLevelComplete(level))
+ {
+ rx::RenderTarget *renderTarget = getRenderTarget(level);
+ gl::Box destArea(xoffset, yoffset, 0, width, height, 1);
+
+ if (renderTarget && fastUnpackPixels(unpack, pixels, destArea, getInternalFormat(level), type, renderTarget))
+ {
+ // Ensure we don't overwrite our newly initialized data
+ mImageArray[level]->markClean();
+
+ fastUnpacked = true;
+ }
+ }
+
+ if (!fastUnpacked && TextureD3D::subImage(xoffset, yoffset, 0, width, height, 1, format, type, unpack, pixels, mImageArray[level]))
+ {
+ commitRect(level, xoffset, yoffset, width, height);
+ }
+}
+
+void TextureD3D_2D::subImageCompressed(GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *pixels)
+{
+ if (TextureD3D::subImageCompressed(xoffset, yoffset, 0, width, height, 1, format, imageSize, pixels, mImageArray[level]))
+ {
+ commitRect(level, xoffset, yoffset, width, height);
+ }
+}
+
+void TextureD3D_2D::copyImage(GLint level, GLenum format, GLint x, GLint y, GLsizei width, GLsizei height, gl::Framebuffer *source)
+{
+ if (!mImageArray[level]->isRenderableFormat())
+ {
+ mImageArray[level]->copy(0, 0, 0, x, y, width, height, source);
+ mDirtyImages = true;
+ }
+ else
+ {
+ ensureRenderTarget();
+ mImageArray[level]->markClean();
+
+ if (width != 0 && height != 0 && isValidLevel(level))
+ {
+ gl::Rectangle sourceRect;
+ sourceRect.x = x;
+ sourceRect.width = width;
+ sourceRect.y = y;
+ sourceRect.height = height;
+
+ mRenderer->copyImage(source, sourceRect, format, 0, 0, mTexStorage, level);
+ }
+ }
+}
+
+void TextureD3D_2D::copySubImage(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height, gl::Framebuffer *source)
+{
+ // can only make our texture storage to a render target if level 0 is defined (with a width & height) and
+ // the current level we're copying to is defined (with appropriate format, width & height)
+ bool canCreateRenderTarget = isLevelComplete(level) && isLevelComplete(0);
+
+ if (!mImageArray[level]->isRenderableFormat() || (!mTexStorage && !canCreateRenderTarget))
+ {
+ mImageArray[level]->copy(xoffset, yoffset, 0, x, y, width, height, source);
+ mDirtyImages = true;
+ }
+ else
+ {
+ ensureRenderTarget();
+
+ if (isValidLevel(level))
+ {
+ updateStorageLevel(level);
+
+ gl::Rectangle sourceRect;
+ sourceRect.x = x;
+ sourceRect.width = width;
+ sourceRect.y = y;
+ sourceRect.height = height;
+
+ mRenderer->copyImage(source, sourceRect,
+ gl::GetFormat(getBaseLevelInternalFormat()),
+ xoffset, yoffset, mTexStorage, level);
+ }
+ }
+}
+
+void TextureD3D_2D::storage(GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height)
+{
+ for (int level = 0; level < levels; level++)
+ {
+ GLsizei levelWidth = std::max(1, width >> level);
+ GLsizei levelHeight = std::max(1, height >> level);
+ mImageArray[level]->redefine(mRenderer, GL_TEXTURE_2D, internalformat, levelWidth, levelHeight, 1, true);
+ }
+
+ for (int level = levels; level < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS; level++)
+ {
+ mImageArray[level]->redefine(mRenderer, GL_TEXTURE_2D, GL_NONE, 0, 0, 0, true);
+ }
+
+ mImmutable = true;
+
+ setCompleteTexStorage(new rx::TextureStorageInterface2D(mRenderer, internalformat, IsRenderTargetUsage(mUsage), width, height, levels));
+}
+
+// Tests for 2D texture sampling completeness. [OpenGL ES 2.0.24] section 3.8.2 page 85.
+bool TextureD3D_2D::isSamplerComplete(const gl::SamplerState &samplerState) const
+{
+ GLsizei width = getBaseLevelWidth();
+ GLsizei height = getBaseLevelHeight();
+
+ if (width <= 0 || height <= 0)
+ {
+ return false;
+ }
+
+ if (!mRenderer->getRendererTextureCaps().get(getInternalFormat(0)).filtering)
+ {
+ if (samplerState.magFilter != GL_NEAREST ||
+ (samplerState.minFilter != GL_NEAREST && samplerState.minFilter != GL_NEAREST_MIPMAP_NEAREST))
+ {
+ return false;
+ }
+ }
+
+ // TODO(geofflang): use context's extensions
+ bool npotSupport = mRenderer->getRendererExtensions().textureNPOT;
+
+ if (!npotSupport)
+ {
+ if ((samplerState.wrapS != GL_CLAMP_TO_EDGE && !gl::isPow2(width)) ||
+ (samplerState.wrapT != GL_CLAMP_TO_EDGE && !gl::isPow2(height)))
+ {
+ return false;
+ }
+ }
+
+ if (IsMipmapFiltered(samplerState))
+ {
+ if (!npotSupport)
+ {
+ if (!gl::isPow2(width) || !gl::isPow2(height))
+ {
+ return false;
+ }
+ }
+
+ if (!isMipmapComplete())
+ {
+ return false;
+ }
+ }
+
+ // OpenGLES 3.0.2 spec section 3.8.13 states that a texture is not mipmap complete if:
+ // The internalformat specified for the texture arrays is a sized internal depth or
+ // depth and stencil format (see table 3.13), the value of TEXTURE_COMPARE_-
+ // MODE is NONE, and either the magnification filter is not NEAREST or the mini-
+ // fication filter is neither NEAREST nor NEAREST_MIPMAP_NEAREST.
+ if (gl::GetDepthBits(getInternalFormat(0)) > 0 && mRenderer->getCurrentClientVersion() > 2)
+ {
+ if (samplerState.compareMode == GL_NONE)
+ {
+ if ((samplerState.minFilter != GL_NEAREST && samplerState.minFilter != GL_NEAREST_MIPMAP_NEAREST) ||
+ samplerState.magFilter != GL_NEAREST)
+ {
+ return false;
+ }
+ }
+ }
+
+ return true;
+}
+
+void TextureD3D_2D::bindTexImage(egl::Surface *surface)
+{
+ GLenum internalformat = surface->getFormat();
+
+ mImageArray[0]->redefine(mRenderer, GL_TEXTURE_2D, internalformat, surface->getWidth(), surface->getHeight(), 1, true);
+
+ if (mTexStorage)
+ {
+ SafeDelete(mTexStorage);
+ }
+ mTexStorage = new rx::TextureStorageInterface2D(mRenderer, surface->getSwapChain());
+
+ mDirtyImages = true;
+}
+
+void TextureD3D_2D::releaseTexImage()
+{
+ if (mTexStorage)
+ {
+ SafeDelete(mTexStorage);
+ }
+
+ for (int i = 0; i < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS; i++)
+ {
+ mImageArray[i]->redefine(mRenderer, GL_TEXTURE_2D, GL_NONE, 0, 0, 0, true);
+ }
+}
+
+void TextureD3D_2D::generateMipmaps()
+{
+ int levelCount = mipLevels();
+
+ if (mTexStorage && mTexStorage->isRenderTarget())
+ {
+ for (int level = 1; level < levelCount; level++)
+ {
+ mTexStorage->generateMipmap(level);
+
+ mImageArray[level]->markClean();
+ }
+ }
+ else
+ {
+ for (int level = 1; level < levelCount; level++)
+ {
+ mRenderer->generateMipmap(mImageArray[level], mImageArray[level - 1]);
+ }
+ }
+}
+
+unsigned int TextureD3D_2D::getRenderTargetSerial(GLint level)
+{
+ return (ensureRenderTarget() ? mTexStorage->getRenderTargetSerial(level) : 0);
+}
+
+RenderTarget *TextureD3D_2D::getRenderTarget(GLint level)
+{
+ // ensure the underlying texture is created
+ if (!ensureRenderTarget())
+ {
+ return NULL;
+ }
+
+ updateStorageLevel(level);
+
+ // ensure this is NOT a depth texture
+ if (isDepth(level))
+ {
+ return NULL;
+ }
+
+ return mTexStorage->getRenderTarget(level);
+}
+
+RenderTarget *TextureD3D_2D::getDepthSencil(GLint level)
+{
+ // ensure the underlying texture is created
+ if (!ensureRenderTarget())
+ {
+ return NULL;
+ }
+
+ updateStorageLevel(level);
+
+ // ensure this is actually a depth texture
+ if (!isDepth(level))
+ {
+ return NULL;
+ }
+
+ return mTexStorage->getRenderTarget(level);
+}
+
+// Tests for 2D texture (mipmap) completeness. [OpenGL ES 2.0.24] section 3.7.10 page 81.
+bool TextureD3D_2D::isMipmapComplete() const
+{
+ int levelCount = mipLevels();
+
+ for (int level = 0; level < levelCount; level++)
+ {
+ if (!isLevelComplete(level))
+ {
+ return false;
+ }
+ }
+
+ return true;
+}
+
+bool TextureD3D_2D::isValidLevel(int level) const
+{
+ return (mTexStorage ? (level >= 0 && level < mTexStorage->getLevelCount()) : false);
+}
+
+bool TextureD3D_2D::isLevelComplete(int level) const
+{
+ if (isImmutable())
+ {
+ return true;
+ }
+
+ const rx::Image *baseImage = getBaseLevelImage();
+
+ GLsizei width = baseImage->getWidth();
+ GLsizei height = baseImage->getHeight();
+
+ if (width <= 0 || height <= 0)
+ {
+ return false;
+ }
+
+ // The base image level is complete if the width and height are positive
+ if (level == 0)
+ {
+ return true;
+ }
+
+ ASSERT(level >= 1 && level <= (int)ArraySize(mImageArray) && mImageArray[level] != NULL);
+ rx::Image *image = mImageArray[level];
+
+ if (image->getInternalFormat() != baseImage->getInternalFormat())
+ {
+ return false;
+ }
+
+ if (image->getWidth() != std::max(1, width >> level))
+ {
+ return false;
+ }
+
+ if (image->getHeight() != std::max(1, height >> level))
+ {
+ return false;
+ }
+
+ return true;
+}
+
+// Constructs a native texture resource from the texture images
+void TextureD3D_2D::initializeStorage(bool renderTarget)
+{
+ // Only initialize the first time this texture is used as a render target or shader resource
+ if (mTexStorage)
+ {
+ return;
+ }
+
+ // do not attempt to create storage for nonexistant data
+ if (!isLevelComplete(0))
+ {
+ return;
+ }
+
+ bool createRenderTarget = (renderTarget || IsRenderTargetUsage(mUsage));
+
+ setCompleteTexStorage(createCompleteStorage(createRenderTarget));
+ ASSERT(mTexStorage);
+
+ // flush image data to the storage
+ updateStorage();
+}
+
+rx::TextureStorageInterface2D *TextureD3D_2D::createCompleteStorage(bool renderTarget) const
+{
+ GLsizei width = getBaseLevelWidth();
+ GLsizei height = getBaseLevelHeight();
+
+ ASSERT(width > 0 && height > 0);
+
+ // use existing storage level count, when previously specified by TexStorage*D
+ GLint levels = (mTexStorage ? mTexStorage->getLevelCount() : creationLevels(width, height, 1));
+
+ return new rx::TextureStorageInterface2D(mRenderer, getBaseLevelInternalFormat(), renderTarget, width, height, levels);
+}
+
+void TextureD3D_2D::setCompleteTexStorage(TextureStorageInterface2D *newCompleteTexStorage)
+{
+ SafeDelete(mTexStorage);
+ mTexStorage = newCompleteTexStorage;
+
+ if (mTexStorage && mTexStorage->isManaged())
+ {
+ for (int level = 0; level < mTexStorage->getLevelCount(); level++)
+ {
+ mImageArray[level]->setManagedSurface(mTexStorage, level);
+ }
+ }
+
+ mDirtyImages = true;
+}
+
+void TextureD3D_2D::updateStorage()
+{
+ ASSERT(mTexStorage != NULL);
+ GLint storageLevels = mTexStorage->getLevelCount();
+ for (int level = 0; level < storageLevels; level++)
+ {
+ if (mImageArray[level]->isDirty() && isLevelComplete(level))
+ {
+ updateStorageLevel(level);
+ }
+ }
+}
+
+bool TextureD3D_2D::ensureRenderTarget()
+{
+ initializeStorage(true);
+
+ if (getBaseLevelWidth() > 0 && getBaseLevelHeight() > 0)
+ {
+ ASSERT(mTexStorage);
+ if (!mTexStorage->isRenderTarget())
+ {
+ rx::TextureStorageInterface2D *newRenderTargetStorage = createCompleteStorage(true);
+
+ if (!mRenderer->copyToRenderTarget(newRenderTargetStorage, mTexStorage))
+ {
+ delete newRenderTargetStorage;
+ return gl::error(GL_OUT_OF_MEMORY, false);
+ }
+
+ setCompleteTexStorage(newRenderTargetStorage);
+ }
+ }
+
+ return (mTexStorage && mTexStorage->isRenderTarget());
+}
+
+TextureStorageInterface *TextureD3D_2D::getBaseLevelStorage()
+{
+ return mTexStorage;
+}
+
+const ImageD3D *TextureD3D_2D::getBaseLevelImage() const
+{
+ return mImageArray[0];
+}
+
+void TextureD3D_2D::updateStorageLevel(int level)
+{
+ ASSERT(level <= (int)ArraySize(mImageArray) && mImageArray[level] != NULL);
+ ASSERT(isLevelComplete(level));
+
+ if (mImageArray[level]->isDirty())
+ {
+ commitRect(level, 0, 0, getWidth(level), getHeight(level));
+ }
+}
+
+void TextureD3D_2D::redefineImage(GLint level, GLenum internalformat, GLsizei width, GLsizei height)
+{
+ // If there currently is a corresponding storage texture image, it has these parameters
+ const int storageWidth = std::max(1, getBaseLevelWidth() >> level);
+ const int storageHeight = std::max(1, getBaseLevelHeight() >> level);
+ const GLenum storageFormat = getBaseLevelInternalFormat();
+
+ mImageArray[level]->redefine(mRenderer, GL_TEXTURE_2D, internalformat, width, height, 1, false);
+
+ if (mTexStorage)
+ {
+ const int storageLevels = mTexStorage->getLevelCount();
+
+ if ((level >= storageLevels && storageLevels != 0) ||
+ width != storageWidth ||
+ height != storageHeight ||
+ internalformat != storageFormat) // Discard mismatched storage
+ {
+ for (int i = 0; i < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS; i++)
+ {
+ mImageArray[i]->markDirty();
+ }
+
+ SafeDelete(mTexStorage);
+ mDirtyImages = true;
+ }
+ }
+}
+
+void TextureD3D_2D::commitRect(GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height)
+{
+ if (isValidLevel(level))
+ {
+ rx::ImageD3D *image = mImageArray[level];
+ if (image->copyToStorage(mTexStorage, level, xoffset, yoffset, width, height))
+ {
+ image->markClean();
+ }
+ }
+}
+
+}
\ No newline at end of file
diff --git a/src/libGLESv2/renderer/d3d/TextureD3D.h b/src/libGLESv2/renderer/d3d/TextureD3D.h
new file mode 100644
index 0000000..14785d0
--- /dev/null
+++ b/src/libGLESv2/renderer/d3d/TextureD3D.h
@@ -0,0 +1,140 @@
+//
+// Copyright 2014 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// TextureD3D.h: Implementations of the Texture interfaces shared betweeen the D3D backends.
+
+#ifndef LIBGLESV2_RENDERER_TEXTURED3D_H_
+#define LIBGLESV2_RENDERER_TEXTURED3D_H_
+
+#include "libGLESv2/renderer/TextureImpl.h"
+#include "libGLESv2/angletypes.h"
+#include "libGLESv2/constants.h"
+
+namespace gl
+{
+class Framebuffer;
+}
+
+namespace rx
+{
+
+class Image;
+class ImageD3D;
+class Renderer;
+class TextureStorageInterface;
+class TextureStorageInterface2D;
+
+class TextureD3D
+{
+ public:
+ TextureD3D(rx::Renderer *renderer);
+ virtual ~TextureD3D();
+
+ GLint getBaseLevelWidth() const;
+ GLint getBaseLevelHeight() const;
+ GLint getBaseLevelDepth() const;
+ GLenum getBaseLevelInternalFormat() const;
+
+ bool isImmutable() const { return mImmutable; }
+
+ protected:
+ void setImage(const gl::PixelUnpackState &unpack, GLenum type, const void *pixels, rx::Image *image);
+ bool subImage(GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth,
+ GLenum format, GLenum type, const gl::PixelUnpackState &unpack, const void *pixels, rx::Image *image);
+ void setCompressedImage(GLsizei imageSize, const void *pixels, rx::Image *image);
+ bool subImageCompressed(GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth,
+ GLenum format, GLsizei imageSize, const void *pixels, rx::Image *image);
+ bool isFastUnpackable(const gl::PixelUnpackState &unpack, GLenum sizedInternalFormat);
+ bool fastUnpackPixels(const gl::PixelUnpackState &unpack, const void *pixels, const gl::Box &destArea,
+ GLenum sizedInternalFormat, GLenum type, rx::RenderTarget *destRenderTarget);
+
+ GLint creationLevels(GLsizei width, GLsizei height, GLsizei depth) const;
+ int mipLevels() const;
+
+ Renderer *mRenderer;
+
+ GLenum mUsage;
+
+ bool mDirtyImages;
+
+ bool mImmutable;
+
+ private:
+ DISALLOW_COPY_AND_ASSIGN(TextureD3D);
+
+ virtual TextureStorageInterface *getBaseLevelStorage() = 0;
+ virtual const ImageD3D *getBaseLevelImage() const = 0;
+};
+
+class TextureD3D_2D : public Texture2DImpl, public TextureD3D
+{
+ public:
+ TextureD3D_2D(rx::Renderer *renderer);
+ virtual ~TextureD3D_2D();
+
+ static TextureD3D_2D *makeTextureD3D_2D(Texture2DImpl *texture);
+
+ virtual TextureStorageInterface *getNativeTexture();
+
+ virtual Image *getImage(int level) const;
+
+ virtual void setUsage(GLenum usage);
+ virtual bool hasDirtyImages() const { return mDirtyImages; }
+ virtual void resetDirty();
+
+ GLsizei getWidth(GLint level) const;
+ GLsizei getHeight(GLint level) const;
+ GLenum getInternalFormat(GLint level) const;
+ GLenum getActualFormat(GLint level) const;
+ bool isDepth(GLint level) const;
+
+ virtual void setImage(GLint level, GLsizei width, GLsizei height, GLenum internalFormat, GLenum format, GLenum type, const gl::PixelUnpackState &unpack, const void *pixels);
+ virtual void setCompressedImage(GLint level, GLenum format, GLsizei width, GLsizei height, GLsizei imageSize, const void *pixels);
+ virtual void subImage(GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const gl::PixelUnpackState &unpack, const void *pixels);
+ virtual void subImageCompressed(GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *pixels);
+ virtual void copyImage(GLint level, GLenum format, GLint x, GLint y, GLsizei width, GLsizei height, gl::Framebuffer *source);
+ virtual void copySubImage(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height, gl::Framebuffer *source);
+ virtual void storage(GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height);
+
+ virtual bool isSamplerComplete(const gl::SamplerState &samplerState) const;
+ virtual void bindTexImage(egl::Surface *surface);
+ virtual void releaseTexImage();
+
+ virtual void generateMipmaps();
+
+ virtual unsigned int getRenderTargetSerial(GLint level);
+
+ virtual RenderTarget *getRenderTarget(GLint level);
+ virtual RenderTarget *getDepthSencil(GLint level);
+
+ private:
+ DISALLOW_COPY_AND_ASSIGN(TextureD3D_2D);
+
+ void initializeStorage(bool renderTarget);
+ TextureStorageInterface2D *createCompleteStorage(bool renderTarget) const;
+ void setCompleteTexStorage(TextureStorageInterface2D *newCompleteTexStorage);
+
+ void updateStorage();
+ bool ensureRenderTarget();
+ virtual TextureStorageInterface *getBaseLevelStorage();
+ virtual const ImageD3D *getBaseLevelImage() const;
+
+ bool isMipmapComplete() const;
+ bool isValidLevel(int level) const;
+ bool isLevelComplete(int level) const;
+
+ void updateStorageLevel(int level);
+
+ virtual void redefineImage(GLint level, GLenum internalformat, GLsizei width, GLsizei height);
+ void commitRect(GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height);
+
+ TextureStorageInterface2D *mTexStorage;
+ ImageD3D *mImageArray[gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS];
+};
+
+}
+
+#endif // LIBGLESV2_RENDERER_TEXTURED3D_H_
diff --git a/src/libGLESv2/renderer/d3d/d3d11/Renderer11.cpp b/src/libGLESv2/renderer/d3d/d3d11/Renderer11.cpp
index 4bbb6c3..e54f61e 100644
--- a/src/libGLESv2/renderer/d3d/d3d11/Renderer11.cpp
+++ b/src/libGLESv2/renderer/d3d/d3d11/Renderer11.cpp
@@ -13,6 +13,7 @@
#include "libGLESv2/FramebufferAttachment.h"
#include "libGLESv2/ProgramBinary.h"
#include "libGLESv2/Framebuffer.h"
+#include "libGLESv2/renderer/d3d/TextureD3D.h"
#include "libGLESv2/renderer/d3d/d3d11/Renderer11.h"
#include "libGLESv2/renderer/d3d/d3d11/RenderTarget11.h"
#include "libGLESv2/renderer/d3d/d3d11/renderer11_utils.h"
@@ -2900,6 +2901,11 @@
return new TextureStorage11_2DArray(this, internalformat, renderTarget, width, height, depth, levels);
}
+Texture2DImpl *Renderer11::createTexture2D()
+{
+ return new TextureD3D_2D(this);
+}
+
void Renderer11::readTextureData(ID3D11Texture2D *texture, unsigned int subResource, const gl::Rectangle &area, GLenum format,
GLenum type, GLuint outputPitch, const gl::PixelPackState &pack, void *pixels)
{
diff --git a/src/libGLESv2/renderer/d3d/d3d11/Renderer11.h b/src/libGLESv2/renderer/d3d/d3d11/Renderer11.h
index 8d3b3ca..e51498d 100644
--- a/src/libGLESv2/renderer/d3d/d3d11/Renderer11.h
+++ b/src/libGLESv2/renderer/d3d/d3d11/Renderer11.h
@@ -177,6 +177,9 @@
virtual TextureStorage *createTextureStorage3D(GLenum internalformat, bool renderTarget, GLsizei width, GLsizei height, GLsizei depth, int levels);
virtual TextureStorage *createTextureStorage2DArray(GLenum internalformat, bool renderTarget, GLsizei width, GLsizei height, GLsizei depth, int levels);
+ // Texture creation
+ virtual Texture2DImpl *createTexture2D();
+
// Buffer creation
virtual BufferImpl *createBuffer();
virtual VertexBuffer *createVertexBuffer();
diff --git a/src/libGLESv2/renderer/d3d/d3d9/Renderer9.cpp b/src/libGLESv2/renderer/d3d/d3d9/Renderer9.cpp
index 6a00c21..037eb46 100644
--- a/src/libGLESv2/renderer/d3d/d3d9/Renderer9.cpp
+++ b/src/libGLESv2/renderer/d3d/d3d9/Renderer9.cpp
@@ -17,6 +17,7 @@
#include "libGLESv2/Renderbuffer.h"
#include "libGLESv2/ProgramBinary.h"
#include "libGLESv2/renderer/d3d/IndexDataManager.h"
+#include "libGLESv2/renderer/d3d/TextureD3D.h"
#include "libGLESv2/renderer/d3d/d3d9/Renderer9.h"
#include "libGLESv2/renderer/d3d/d3d9/renderer9_utils.h"
#include "libGLESv2/renderer/d3d/d3d9/formatutils9.h"
@@ -3193,6 +3194,11 @@
return NULL;
}
+Texture2DImpl *Renderer9::createTexture2D()
+{
+ return new TextureD3D_2D(this);
+}
+
bool Renderer9::getLUID(LUID *adapterLuid) const
{
adapterLuid->HighPart = 0;
diff --git a/src/libGLESv2/renderer/d3d/d3d9/Renderer9.h b/src/libGLESv2/renderer/d3d/d3d9/Renderer9.h
index 23d9f0f..5e9fa17 100644
--- a/src/libGLESv2/renderer/d3d/d3d9/Renderer9.h
+++ b/src/libGLESv2/renderer/d3d/d3d9/Renderer9.h
@@ -179,6 +179,9 @@
virtual TextureStorage *createTextureStorage3D(GLenum internalformat, bool renderTarget, GLsizei width, GLsizei height, GLsizei depth, int levels);
virtual TextureStorage *createTextureStorage2DArray(GLenum internalformat, bool renderTarget, GLsizei width, GLsizei height, GLsizei depth, int levels);
+ // Texture creation
+ virtual Texture2DImpl *createTexture2D();
+
// Buffer creation
virtual BufferImpl *createBuffer();
virtual VertexBuffer *createVertexBuffer();