Refactored Texture2D, separated out D3D logic

BUG=angle:688
Change-Id: I93c2ff0b125278234d61324844b79cc58135d4d8
Reviewed-on: https://chromium-review.googlesource.com/207675
Reviewed-by: Shannon Woods <shannonwoods@chromium.org>
Tested-by: Brandon Jones <bajones@chromium.org>
diff --git a/BUILD.gn b/BUILD.gn
index dd9f88c..b7026ce 100644
--- a/BUILD.gn
+++ b/BUILD.gn
@@ -374,6 +374,7 @@
       "src/libGLESv2/renderer/Renderer.h",
       "src/libGLESv2/renderer/ShaderExecutable.h",
       "src/libGLESv2/renderer/SwapChain.h",
+      "src/libGLESv2/renderer/TextureImpl.h",
       "src/libGLESv2/renderer/VertexArrayImpl.h",
       "src/libGLESv2/renderer/copyimage.cpp",
       "src/libGLESv2/renderer/copyimage.h",
@@ -421,6 +422,8 @@
         "src/libGLESv2/renderer/d3d/IndexBuffer.h",
         "src/libGLESv2/renderer/d3d/IndexDataManager.cpp",
         "src/libGLESv2/renderer/d3d/IndexDataManager.h",
+        "src/libGLESv2/renderer/d3d/TextureD3D.cpp",
+        "src/libGLESv2/renderer/d3d/TextureD3D.h",
         "src/libGLESv2/renderer/d3d/TextureStorage.cpp",
         "src/libGLESv2/renderer/d3d/TextureStorage.h",
         "src/libGLESv2/renderer/d3d/VertexBuffer.cpp",
diff --git a/projects/src/libGLESv2.vcxproj b/projects/src/libGLESv2.vcxproj
index f94a75f..02b506a 100644
--- a/projects/src/libGLESv2.vcxproj
+++ b/projects/src/libGLESv2.vcxproj
@@ -158,6 +158,7 @@
     <ClInclude Include="..\..\src\libGLESv2\Buffer.h"/>
     <ClInclude Include="..\..\src\libGLESv2\State.h"/>
     <ClInclude Include="..\..\src\libGLESv2\validationES.h"/>
+    <ClInclude Include="..\..\src\libGLESv2\renderer\TextureImpl.h"/>
     <ClInclude Include="..\..\src\libGLESv2\renderer\Renderer.h"/>
     <ClInclude Include="..\..\src\libGLESv2\renderer\ShaderExecutable.h"/>
     <ClInclude Include="..\..\src\libGLESv2\renderer\loadimage.h"/>
@@ -177,6 +178,7 @@
     <ClInclude Include="..\..\src\libGLESv2\renderer\d3d\IndexBuffer.h"/>
     <ClInclude Include="..\..\src\libGLESv2\renderer\d3d\HLSLCompiler.h"/>
     <ClInclude Include="..\..\src\libGLESv2\renderer\d3d\ImageD3D.h"/>
+    <ClInclude Include="..\..\src\libGLESv2\renderer\d3d\TextureD3D.h"/>
     <ClInclude Include="..\..\src\libGLESv2\renderer\d3d\TextureStorage.h"/>
     <ClInclude Include="..\..\src\libGLESv2\renderer\d3d\IndexDataManager.h"/>
     <ClInclude Include="..\..\src\libGLESv2\renderer\d3d\VertexBuffer.h"/>
@@ -342,10 +344,11 @@
     <ClCompile Include="..\..\src\libGLESv2\renderer\d3d\HLSLCompiler.cpp"/>
     <ClCompile Include="..\..\src\libGLESv2\renderer\d3d\BufferD3D.cpp"/>
     <ClCompile Include="..\..\src\libGLESv2\renderer\d3d\IndexBuffer.cpp"/>
+    <ClCompile Include="..\..\src\libGLESv2\renderer\d3d\TextureD3D.cpp"/>
     <ClCompile Include="..\..\src\libGLESv2\renderer\d3d\VertexDataManager.cpp"/>
-    <ClCompile Include="..\..\src\libGLESv2\renderer\d3d\IndexDataManager.cpp"/>
     <ClCompile Include="..\..\src\libGLESv2\renderer\d3d\ImageD3D.cpp"/>
     <ClCompile Include="..\..\src\libGLESv2\renderer\d3d\TextureStorage.cpp"/>
+    <ClCompile Include="..\..\src\libGLESv2\renderer\d3d\IndexDataManager.cpp"/>
     <ClCompile Include="..\..\src\libGLESv2\renderer\d3d\VertexBuffer.cpp"/>
     <ClCompile Include="..\..\src\libGLESv2\renderer\d3d\d3d11\Renderer11.cpp"/>
     <ClCompile Include="..\..\src\libGLESv2\renderer\d3d\d3d11\InputLayoutCache.cpp"/>
diff --git a/projects/src/libGLESv2.vcxproj.filters b/projects/src/libGLESv2.vcxproj.filters
index ff01b0b..b8a879f 100644
--- a/projects/src/libGLESv2.vcxproj.filters
+++ b/projects/src/libGLESv2.vcxproj.filters
@@ -264,6 +264,9 @@
     <ClCompile Include="..\..\src\libGLESv2\renderer\copyimage.cpp">
       <Filter>src\libGLESv2\renderer</Filter>
     </ClCompile>
+    <ClInclude Include="..\..\src\libGLESv2\renderer\TextureImpl.h">
+      <Filter>src\libGLESv2\renderer</Filter>
+    </ClInclude>
     <ClInclude Include="..\..\src\libGLESv2\renderer\Renderer.h">
       <Filter>src\libGLESv2\renderer</Filter>
     </ClInclude>
@@ -351,12 +354,15 @@
     <ClCompile Include="..\..\src\libGLESv2\renderer\d3d\IndexBuffer.cpp">
       <Filter>src\libGLESv2\renderer\d3d</Filter>
     </ClCompile>
+    <ClCompile Include="..\..\src\libGLESv2\renderer\d3d\TextureD3D.cpp">
+      <Filter>src\libGLESv2\renderer\d3d</Filter>
+    </ClCompile>
     <ClCompile Include="..\..\src\libGLESv2\renderer\d3d\VertexDataManager.cpp">
       <Filter>src\libGLESv2\renderer\d3d</Filter>
     </ClCompile>
-    <ClCompile Include="..\..\src\libGLESv2\renderer\d3d\IndexDataManager.cpp">
+    <ClInclude Include="..\..\src\libGLESv2\renderer\d3d\TextureD3D.h">
       <Filter>src\libGLESv2\renderer\d3d</Filter>
-    </ClCompile>
+    </ClInclude>
     <ClInclude Include="..\..\src\libGLESv2\renderer\d3d\TextureStorage.h">
       <Filter>src\libGLESv2\renderer\d3d</Filter>
     </ClInclude>
@@ -375,6 +381,9 @@
     <ClInclude Include="..\..\src\libGLESv2\renderer\d3d\BufferD3D.h">
       <Filter>src\libGLESv2\renderer\d3d</Filter>
     </ClInclude>
+    <ClCompile Include="..\..\src\libGLESv2\renderer\d3d\IndexDataManager.cpp">
+      <Filter>src\libGLESv2\renderer\d3d</Filter>
+    </ClCompile>
     <ClCompile Include="..\..\src\libGLESv2\renderer\d3d\VertexBuffer.cpp">
       <Filter>src\libGLESv2\renderer\d3d</Filter>
     </ClCompile>
diff --git a/src/libGLESv2/Context.cpp b/src/libGLESv2/Context.cpp
index fa8698c..8b1d660 100644
--- a/src/libGLESv2/Context.cpp
+++ b/src/libGLESv2/Context.cpp
@@ -68,7 +68,7 @@
     // In order that access to these initial textures not be lost, they are treated as texture
     // objects all of whose names are 0.
 
-    mTexture2DZero.set(new Texture2D(mRenderer, 0));
+    mTexture2DZero.set(new Texture2D(mRenderer->createTexture2D(), 0));
     mTextureCubeMapZero.set(new TextureCubeMap(mRenderer, 0));
     mTexture3DZero.set(new Texture3D(mRenderer, 0));
     mTexture2DArrayZero.set(new Texture2DArray(mRenderer, 0));
@@ -2151,7 +2151,7 @@
 
           case TEXTURE_2D:
             {
-                Texture2D *incomplete2d = new Texture2D(mRenderer, Texture::INCOMPLETE_TEXTURE_ID);
+                Texture2D *incomplete2d = new Texture2D(mRenderer->createTexture2D(), Texture::INCOMPLETE_TEXTURE_ID);
                 incomplete2d->setImage(0, 1, 1, GL_RGBA, GL_RGBA, GL_UNSIGNED_BYTE, incompleteUnpackState, color);
                 t = incomplete2d;
             }
diff --git a/src/libGLESv2/ResourceManager.cpp b/src/libGLESv2/ResourceManager.cpp
index 660ba6b..2821975 100644
--- a/src/libGLESv2/ResourceManager.cpp
+++ b/src/libGLESv2/ResourceManager.cpp
@@ -377,7 +377,7 @@
 
         if (type == TEXTURE_2D)
         {
-            textureObject = new Texture2D(mRenderer, texture);
+            textureObject = new Texture2D(mRenderer->createTexture2D(), texture);
         }
         else if (type == TEXTURE_CUBE)
         {
diff --git a/src/libGLESv2/Texture.cpp b/src/libGLESv2/Texture.cpp
index 9311ab9..3847fa2 100644
--- a/src/libGLESv2/Texture.cpp
+++ b/src/libGLESv2/Texture.cpp
@@ -24,6 +24,7 @@
 #include "libGLESv2/Buffer.h"
 #include "libGLESv2/renderer/BufferImpl.h"
 #include "libGLESv2/renderer/RenderTarget.h"
+#include "libGLESv2/renderer/TextureImpl.h"
 
 namespace gl
 {
@@ -50,17 +51,12 @@
     return (usage == GL_FRAMEBUFFER_ATTACHMENT_ANGLE);
 }
 
-Texture::Texture(rx::Renderer *renderer, GLuint id, GLenum target) : RefCountObject(id)
+Texture::Texture(GLuint id, GLenum target)
+    : RefCountObject(id),
+      mUsage(GL_NONE),
+      mImmutable(false),
+      mTarget(target)
 {
-    mRenderer = renderer;
-
-    mUsage = GL_NONE;
-
-    mDirtyImages = true;
-
-    mImmutable = false;
-
-    mTarget = target;
 }
 
 Texture::~Texture()
@@ -119,7 +115,66 @@
     return (baseImage ? baseImage->getInternalFormat() : GL_NONE);
 }
 
-void Texture::setImage(const PixelUnpackState &unpack, GLenum type, const void *pixels, rx::Image *image)
+unsigned int Texture::getTextureSerial()
+{
+    rx::TextureStorageInterface *texture = getNativeTexture();
+    return texture ? texture->getTextureSerial() : 0;
+}
+
+bool Texture::isImmutable() const
+{
+    return mImmutable;
+}
+
+int Texture::immutableLevelCount()
+{
+    return (mImmutable ? getNativeTexture()->getStorageInstance()->getLevelCount() : 0);
+}
+
+int Texture::mipLevels() const
+{
+    return log2(std::max(std::max(getBaseLevelWidth(), getBaseLevelHeight()), getBaseLevelDepth())) + 1;
+}
+
+TextureWithRenderer::TextureWithRenderer(rx::Renderer *renderer, GLuint id, GLenum target)
+    : Texture(id, target),
+      mRenderer(renderer),
+      mDirtyImages(true)
+{
+}
+
+TextureWithRenderer::~TextureWithRenderer()
+{
+}
+
+// TODO: This is only used by the D3D backends and FramebufferAttachment. Once
+// FramebufferAttachment has been refactored this function should be pushed
+// down to TextureD3D.
+rx::TextureStorageInterface *TextureWithRenderer::getNativeTexture()
+{
+    // ensure the underlying texture is created
+    initializeStorage(false);
+
+    rx::TextureStorageInterface *storage = getBaseLevelStorage();
+    if (storage)
+    {
+        updateStorage();
+    }
+
+    return storage;
+}
+
+bool TextureWithRenderer::hasDirtyImages() const
+{
+    return mDirtyImages;
+}
+
+void TextureWithRenderer::resetDirty()
+{
+    mDirtyImages = false;
+}
+
+void TextureWithRenderer::setImage(const PixelUnpackState &unpack, GLenum type, const void *pixels, rx::Image *image)
 {
     // No-op
     if (image->getWidth() == 0 || image->getHeight() == 0 || image->getDepth() == 0)
@@ -149,12 +204,12 @@
     }
 }
 
-bool Texture::isFastUnpackable(const PixelUnpackState &unpack, GLenum sizedInternalFormat)
+bool TextureWithRenderer::isFastUnpackable(const PixelUnpackState &unpack, GLenum sizedInternalFormat)
 {
     return unpack.pixelBuffer.id() != 0 && mRenderer->supportsFastCopyBufferToTexture(sizedInternalFormat);
 }
 
-bool Texture::fastUnpackPixels(const PixelUnpackState &unpack, const void *pixels, const Box &destArea,
+bool TextureWithRenderer::fastUnpackPixels(const PixelUnpackState &unpack, const void *pixels, const Box &destArea,
                                GLenum sizedInternalFormat, GLenum type, rx::RenderTarget *destRenderTarget)
 {
     if (destArea.width <= 0 && destArea.height <= 0 && destArea.depth <= 0)
@@ -171,7 +226,7 @@
     return mRenderer->fastCopyBufferToTexture(unpack, offset, destRenderTarget, sizedInternalFormat, type, destArea);
 }
 
-void Texture::setCompressedImage(GLsizei imageSize, const void *pixels, rx::Image *image)
+void TextureWithRenderer::setCompressedImage(GLsizei imageSize, const void *pixels, rx::Image *image)
 {
     if (pixels != NULL)
     {
@@ -180,7 +235,7 @@
     }
 }
 
-bool Texture::subImage(GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth,
+bool TextureWithRenderer::subImage(GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth,
                        GLenum format, GLenum type, const PixelUnpackState &unpack, const void *pixels, rx::Image *image)
 {
     const void *pixelData = pixels;
@@ -205,7 +260,7 @@
     return true;
 }
 
-bool Texture::subImageCompressed(GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth,
+bool TextureWithRenderer::subImageCompressed(GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth,
                                  GLenum format, GLsizei imageSize, const void *pixels, rx::Image *image)
 {
     if (pixels != NULL)
@@ -217,47 +272,7 @@
     return true;
 }
 
-rx::TextureStorageInterface *Texture::getNativeTexture()
-{
-    // ensure the underlying texture is created
-    initializeStorage(false);
-
-    rx::TextureStorageInterface *storage = getBaseLevelStorage();
-    if (storage)
-    {
-        updateStorage();
-    }
-
-    return storage;
-}
-
-bool Texture::hasDirtyImages() const
-{
-    return mDirtyImages;
-}
-
-void Texture::resetDirty()
-{
-    mDirtyImages = false;
-}
-
-unsigned int Texture::getTextureSerial()
-{
-    rx::TextureStorageInterface *texture = getNativeTexture();
-    return texture ? texture->getTextureSerial() : 0;
-}
-
-bool Texture::isImmutable() const
-{
-    return mImmutable;
-}
-
-int Texture::immutableLevelCount()
-{
-    return (mImmutable ? getNativeTexture()->getStorageInstance()->getLevelCount() : 0);
-}
-
-GLint Texture::creationLevels(GLsizei width, GLsizei height, GLsizei depth) const
+GLint TextureWithRenderer::creationLevels(GLsizei width, GLsizei height, GLsizei depth) const
 {
     // TODO(geofflang): use context's extensions
     if ((isPow2(width) && isPow2(height) && isPow2(depth)) || mRenderer->getRendererExtensions().textureNPOT)
@@ -272,43 +287,49 @@
     }
 }
 
-int Texture::mipLevels() const
+Texture2D::Texture2D(rx::Texture2DImpl *impl, GLuint id)
+    : Texture(id, GL_TEXTURE_2D),
+      mTexture(impl)
 {
-    return log2(std::max(std::max(getBaseLevelWidth(), getBaseLevelHeight()), getBaseLevelDepth())) + 1;
-}
-
-Texture2D::Texture2D(rx::Renderer *renderer, GLuint id) : Texture(renderer, id, GL_TEXTURE_2D)
-{
-    mTexStorage = NULL;
     mSurface = NULL;
-
-    for (int i = 0; i < IMPLEMENTATION_MAX_TEXTURE_LEVELS; ++i)
-    {
-        mImageArray[i] = renderer->createImage();
-    }
 }
 
 Texture2D::~Texture2D()
 {
-    delete mTexStorage;
-    mTexStorage = NULL;
-    
+    SafeDelete(mTexture);
+
     if (mSurface)
     {
         mSurface->setBoundTexture(NULL);
         mSurface = NULL;
     }
+}
 
-    for (int i = 0; i < IMPLEMENTATION_MAX_TEXTURE_LEVELS; ++i)
-    {
-        delete mImageArray[i];
-    }
+rx::TextureStorageInterface *Texture2D::getNativeTexture()
+{
+    return mTexture->getNativeTexture();
+}
+
+void Texture2D::setUsage(GLenum usage)
+{
+    mUsage = usage;
+    mTexture->setUsage(usage);
+}
+
+bool Texture2D::hasDirtyImages() const
+{
+    return mTexture->hasDirtyImages();
+}
+
+void Texture2D::resetDirty()
+{
+    mTexture->resetDirty();
 }
 
 GLsizei Texture2D::getWidth(GLint level) const
 {
     if (level < IMPLEMENTATION_MAX_TEXTURE_LEVELS)
-        return mImageArray[level]->getWidth();
+        return mTexture->getImage(level)->getWidth();
     else
         return 0;
 }
@@ -316,7 +337,7 @@
 GLsizei Texture2D::getHeight(GLint level) const
 {
     if (level < IMPLEMENTATION_MAX_TEXTURE_LEVELS)
-        return mImageArray[level]->getHeight();
+        return mTexture->getImage(level)->getHeight();
     else
         return 0;
 }
@@ -324,7 +345,7 @@
 GLenum Texture2D::getInternalFormat(GLint level) const
 {
     if (level < IMPLEMENTATION_MAX_TEXTURE_LEVELS)
-        return mImageArray[level]->getInternalFormat();
+        return mTexture->getImage(level)->getInternalFormat();
     else
         return GL_NONE;
 }
@@ -332,7 +353,7 @@
 GLenum Texture2D::getActualFormat(GLint level) const
 {
     if (level < IMPLEMENTATION_MAX_TEXTURE_LEVELS)
-        return mImageArray[level]->getActualFormat();
+        return mTexture->getImage(level)->getActualFormat();
     else
         return GL_NONE;
 }
@@ -341,32 +362,7 @@
 {
     releaseTexImage();
 
-    // If there currently is a corresponding storage texture image, it has these parameters
-    const int storageWidth = std::max(1, getBaseLevelWidth() >> level);
-    const int storageHeight = std::max(1, getBaseLevelHeight() >> level);
-    const GLenum storageFormat = getBaseLevelInternalFormat();
-
-    mImageArray[level]->redefine(mRenderer, GL_TEXTURE_2D, internalformat, width, height, 1, false);
-
-    if (mTexStorage)
-    {
-        const int storageLevels = mTexStorage->getLevelCount();
-
-        if ((level >= storageLevels && storageLevels != 0) ||
-            width != storageWidth ||
-            height != storageHeight ||
-            internalformat != storageFormat)   // Discard mismatched storage
-        {
-            for (int i = 0; i < IMPLEMENTATION_MAX_TEXTURE_LEVELS; i++)
-            {
-                mImageArray[i]->markDirty();
-            }
-
-            delete mTexStorage;
-            mTexStorage = NULL;
-            mDirtyImages = true;
-        }
-    }
+    mTexture->redefineImage(level, internalformat, width, height);
 }
 
 void Texture2D::setImage(GLint level, GLsizei width, GLsizei height, GLenum internalFormat, GLenum format, GLenum type, const PixelUnpackState &unpack, const void *pixels)
@@ -375,42 +371,15 @@
                                                                        : GetSizedInternalFormat(format, type);
     redefineImage(level, sizedInternalFormat, width, height);
 
-    bool fastUnpacked = false;
-
-    // Attempt a fast gpu copy of the pixel data to the surface
-    if (isFastUnpackable(unpack, sizedInternalFormat) && isLevelComplete(level))
-    {
-        // Will try to create RT storage if it does not exist
-        rx::RenderTarget *destRenderTarget = getRenderTarget(level);
-        Box destArea(0, 0, 0, getWidth(level), getHeight(level), 1);
-
-        if (destRenderTarget && fastUnpackPixels(unpack, pixels, destArea, sizedInternalFormat, type, destRenderTarget))
-        {
-            // Ensure we don't overwrite our newly initialized data
-            mImageArray[level]->markClean();
-
-            fastUnpacked = true;
-        }
-    }
-
-    if (!fastUnpacked)
-    {
-        Texture::setImage(unpack, type, pixels, mImageArray[level]);
-    }
+    mTexture->setImage(level, width, height, internalFormat, format, type, unpack, pixels);
 }
 
 void Texture2D::bindTexImage(egl::Surface *surface)
 {
     releaseTexImage();
 
-    GLenum internalformat = surface->getFormat();
+    mTexture->bindTexImage(surface);
 
-    mImageArray[0]->redefine(mRenderer, GL_TEXTURE_2D, internalformat, surface->getWidth(), surface->getHeight(), 1, true);
-
-    delete mTexStorage;
-    mTexStorage = new rx::TextureStorageInterface2D(mRenderer, surface->getSwapChain());
-
-    mDirtyImages = true;
     mSurface = surface;
     mSurface->setBoundTexture(this);
 }
@@ -422,16 +391,7 @@
         mSurface->setBoundTexture(NULL);
         mSurface = NULL;
 
-        if (mTexStorage)
-        {
-            delete mTexStorage;
-            mTexStorage = NULL;
-        }
-
-        for (int i = 0; i < IMPLEMENTATION_MAX_TEXTURE_LEVELS; i++)
-        {
-            mImageArray[i]->redefine(mRenderer, GL_TEXTURE_2D, GL_NONE, 0, 0, 0, true);
-        }
+        mTexture->releaseTexImage();
     }
 }
 
@@ -440,51 +400,17 @@
     // compressed formats don't have separate sized internal formats-- we can just use the compressed format directly
     redefineImage(level, format, width, height);
 
-    Texture::setCompressedImage(imageSize, pixels, mImageArray[level]);
-}
-
-void Texture2D::commitRect(GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height)
-{
-    if (isValidLevel(level))
-    {
-        rx::ImageD3D *image = rx::ImageD3D::makeImageD3D(mImageArray[level]);
-        if (image->copyToStorage(mTexStorage, level, xoffset, yoffset, width, height))
-        {
-            image->markClean();
-        }
-    }
+    mTexture->setCompressedImage(level, format, width, height, imageSize, pixels);
 }
 
 void Texture2D::subImage(GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const PixelUnpackState &unpack, const void *pixels)
 {
-    bool fastUnpacked = false;
-
-    if (isFastUnpackable(unpack, getInternalFormat(level)) && isLevelComplete(level))
-    {
-        rx::RenderTarget *renderTarget = getRenderTarget(level);
-        Box destArea(xoffset, yoffset, 0, width, height, 1);
-
-        if (renderTarget && fastUnpackPixels(unpack, pixels, destArea, getInternalFormat(level), type, renderTarget))
-        {
-            // Ensure we don't overwrite our newly initialized data
-            mImageArray[level]->markClean();
-
-            fastUnpacked = true;
-        }
-    }
-
-    if (!fastUnpacked && Texture::subImage(xoffset, yoffset, 0, width, height, 1, format, type, unpack, pixels, mImageArray[level]))
-    {
-        commitRect(level, xoffset, yoffset, width, height);
-    }
+    mTexture->subImage(level, xoffset, yoffset, width, height, format, type, unpack, pixels);
 }
 
 void Texture2D::subImageCompressed(GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *pixels)
 {
-    if (Texture::subImageCompressed(xoffset, yoffset, 0, width, height, 1, format, imageSize, pixels, mImageArray[level]))
-    {
-        commitRect(level, xoffset, yoffset, width, height);
-    }
+    mTexture->subImageCompressed(level, xoffset, yoffset, width, height, format, imageSize, pixels);
 }
 
 void Texture2D::copyImage(GLint level, GLenum format, GLint x, GLint y, GLsizei width, GLsizei height, Framebuffer *source)
@@ -493,223 +419,25 @@
                                                                : GetSizedInternalFormat(format, GL_UNSIGNED_BYTE);
     redefineImage(level, sizedInternalFormat, width, height);
 
-    if (!mImageArray[level]->isRenderableFormat())
-    {
-        mImageArray[level]->copy(0, 0, 0, x, y, width, height, source);
-        mDirtyImages = true;
-    }
-    else
-    {
-        ensureRenderTarget();
-        mImageArray[level]->markClean();
-
-        if (width != 0 && height != 0 && isValidLevel(level))
-        {
-            gl::Rectangle sourceRect;
-            sourceRect.x = x;
-            sourceRect.width = width;
-            sourceRect.y = y;
-            sourceRect.height = height;
-
-            mRenderer->copyImage(source, sourceRect, format, 0, 0, mTexStorage, level);
-        }
-    }
+    mTexture->copyImage(level, format, x, y, width, height, source);
 }
 
 void Texture2D::copySubImage(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height, Framebuffer *source)
 {
-    // can only make our texture storage to a render target if level 0 is defined (with a width & height) and
-    // the current level we're copying to is defined (with appropriate format, width & height)
-    bool canCreateRenderTarget = isLevelComplete(level) && isLevelComplete(0);
-
-    if (!mImageArray[level]->isRenderableFormat() || (!mTexStorage && !canCreateRenderTarget))
-    {
-        mImageArray[level]->copy(xoffset, yoffset, 0, x, y, width, height, source);
-        mDirtyImages = true;
-    }
-    else
-    {
-        ensureRenderTarget();
-        
-        if (isValidLevel(level))
-        {
-            updateStorageLevel(level);
-
-            gl::Rectangle sourceRect;
-            sourceRect.x = x;
-            sourceRect.width = width;
-            sourceRect.y = y;
-            sourceRect.height = height;
-
-            mRenderer->copyImage(source, sourceRect,
-                                 gl::GetFormat(getBaseLevelInternalFormat()),
-                                 xoffset, yoffset, mTexStorage, level);
-        }
-    }
+    mTexture->copySubImage(target, level, xoffset, yoffset, zoffset, x, y, width, height, source);
 }
 
 void Texture2D::storage(GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height)
 {
-    for (int level = 0; level < levels; level++)
-    {
-        GLsizei levelWidth = std::max(1, width >> level);
-        GLsizei levelHeight = std::max(1, height >> level);
-        mImageArray[level]->redefine(mRenderer, GL_TEXTURE_2D, internalformat, levelWidth, levelHeight, 1, true);
-    }
-
-    for (int level = levels; level < IMPLEMENTATION_MAX_TEXTURE_LEVELS; level++)
-    {
-        mImageArray[level]->redefine(mRenderer, GL_TEXTURE_2D, GL_NONE, 0, 0, 0, true);
-    }
-
     mImmutable = true;
 
-    setCompleteTexStorage(new rx::TextureStorageInterface2D(mRenderer, internalformat, IsRenderTargetUsage(mUsage), width, height, levels));
-}
-
-void Texture2D::setCompleteTexStorage(rx::TextureStorageInterface2D *newCompleteTexStorage)
-{
-    SafeDelete(mTexStorage);
-    mTexStorage = newCompleteTexStorage;
-
-    if (mTexStorage && mTexStorage->isManaged())
-    {
-        for (int level = 0; level < mTexStorage->getLevelCount(); level++)
-        {
-            rx::ImageD3D::makeImageD3D(mImageArray[level])->setManagedSurface(mTexStorage, level);
-        }
-    }
-
-    mDirtyImages = true;
+    mTexture->storage(levels, internalformat, width, height);
 }
 
 // Tests for 2D texture sampling completeness. [OpenGL ES 2.0.24] section 3.8.2 page 85.
 bool Texture2D::isSamplerComplete(const SamplerState &samplerState) const
 {
-    GLsizei width = getBaseLevelWidth();
-    GLsizei height = getBaseLevelHeight();
-
-    if (width <= 0 || height <= 0)
-    {
-        return false;
-    }
-
-    // TODO(geofflang): use context's texture caps
-    if (!mRenderer->getRendererTextureCaps().get(getInternalFormat(0)).filtering)
-    {
-        if (samplerState.magFilter != GL_NEAREST ||
-            (samplerState.minFilter != GL_NEAREST && samplerState.minFilter != GL_NEAREST_MIPMAP_NEAREST))
-        {
-            return false;
-        }
-    }
-
-    // TODO(geofflang): use context's extensions
-    bool npotSupport = mRenderer->getRendererExtensions().textureNPOT;
-
-    if (!npotSupport)
-    {
-        if ((samplerState.wrapS != GL_CLAMP_TO_EDGE && !isPow2(width)) ||
-            (samplerState.wrapT != GL_CLAMP_TO_EDGE && !isPow2(height)))
-        {
-            return false;
-        }
-    }
-
-    if (IsMipmapFiltered(samplerState))
-    {
-        if (!npotSupport)
-        {
-            if (!isPow2(width) || !isPow2(height))
-            {
-                return false;
-            }
-        }
-
-        if (!isMipmapComplete())
-        {
-            return false;
-        }
-    }
-
-    // OpenGLES 3.0.2 spec section 3.8.13 states that a texture is not mipmap complete if:
-    // The internalformat specified for the texture arrays is a sized internal depth or
-    // depth and stencil format (see table 3.13), the value of TEXTURE_COMPARE_-
-    // MODE is NONE, and either the magnification filter is not NEAREST or the mini-
-    // fication filter is neither NEAREST nor NEAREST_MIPMAP_NEAREST.
-    if (gl::GetDepthBits(getInternalFormat(0)) > 0 && mRenderer->getCurrentClientVersion() > 2)
-    {
-        if (mSamplerState.compareMode == GL_NONE)
-        {
-            if ((mSamplerState.minFilter != GL_NEAREST && mSamplerState.minFilter != GL_NEAREST_MIPMAP_NEAREST) ||
-                mSamplerState.magFilter != GL_NEAREST)
-            {
-                return false;
-            }
-        }
-    }
-
-    return true;
-}
-
-// Tests for 2D texture (mipmap) completeness. [OpenGL ES 2.0.24] section 3.7.10 page 81.
-bool Texture2D::isMipmapComplete() const
-{
-    int levelCount = mipLevels();
-
-    for (int level = 0; level < levelCount; level++)
-    {
-        if (!isLevelComplete(level))
-        {
-            return false;
-        }
-    }
-
-    return true;
-}
-
-bool Texture2D::isLevelComplete(int level) const
-{
-    if (isImmutable())
-    {
-        return true;
-    }
-
-    const rx::Image *baseImage = getBaseLevelImage();
-
-    GLsizei width = baseImage->getWidth();
-    GLsizei height = baseImage->getHeight();
-
-    if (width <= 0 || height <= 0)
-    {
-        return false;
-    }
-
-    // The base image level is complete if the width and height are positive
-    if (level == 0)
-    {
-        return true;
-    }
-
-    ASSERT(level >= 1 && level <= (int)ArraySize(mImageArray) && mImageArray[level] != NULL);
-    rx::Image *image = mImageArray[level];
-
-    if (image->getInternalFormat() != baseImage->getInternalFormat())
-    {
-        return false;
-    }
-
-    if (image->getWidth() != std::max(1, width >> level))
-    {
-        return false;
-    }
-
-    if (image->getHeight() != std::max(1, height >> level))
-    {
-        return false;
-    }
-
-    return true;
+    return mTexture->isSamplerComplete(samplerState);
 }
 
 bool Texture2D::isCompressed(GLint level) const
@@ -722,91 +450,6 @@
     return GetDepthBits(getInternalFormat(level)) > 0;
 }
 
-// Constructs a native texture resource from the texture images
-void Texture2D::initializeStorage(bool renderTarget)
-{
-    // Only initialize the first time this texture is used as a render target or shader resource
-    if (mTexStorage)
-    {
-        return;
-    }
-
-    // do not attempt to create storage for nonexistant data
-    if (!isLevelComplete(0))
-    {
-        return;
-    }
-
-    bool createRenderTarget = (renderTarget || IsRenderTargetUsage(mUsage));
-
-    setCompleteTexStorage(createCompleteStorage(createRenderTarget));
-    ASSERT(mTexStorage);
-
-    // flush image data to the storage
-    updateStorage();
-}
-
-rx::TextureStorageInterface2D *Texture2D::createCompleteStorage(bool renderTarget) const
-{
-    GLsizei width = getBaseLevelWidth();
-    GLsizei height = getBaseLevelHeight();
-
-    ASSERT(width > 0 && height > 0);
-
-    // use existing storage level count, when previously specified by TexStorage*D
-    GLint levels = (mTexStorage ? mTexStorage->getLevelCount() : creationLevels(width, height, 1));
-
-    return new rx::TextureStorageInterface2D(mRenderer, getBaseLevelInternalFormat(), renderTarget, width, height, levels);
-}
-
-void Texture2D::updateStorage()
-{
-    ASSERT(mTexStorage != NULL);
-    GLint storageLevels = mTexStorage->getLevelCount();
-    for (int level = 0; level < storageLevels; level++)
-    {
-        if (mImageArray[level]->isDirty() && isLevelComplete(level))
-        {
-            updateStorageLevel(level);
-        }
-    }
-}
-
-void Texture2D::updateStorageLevel(int level)
-{
-    ASSERT(level <= (int)ArraySize(mImageArray) && mImageArray[level] != NULL);
-    ASSERT(isLevelComplete(level));
-
-    if (mImageArray[level]->isDirty())
-    {
-        commitRect(level, 0, 0, getWidth(level), getHeight(level));
-    }
-}
-
-bool Texture2D::ensureRenderTarget()
-{
-    initializeStorage(true);
-
-    if (getBaseLevelWidth() > 0 && getBaseLevelHeight() > 0)
-    {
-        ASSERT(mTexStorage);
-        if (!mTexStorage->isRenderTarget())
-        {
-            rx::TextureStorageInterface2D *newRenderTargetStorage = createCompleteStorage(true);
-
-            if (!mRenderer->copyToRenderTarget(newRenderTargetStorage, mTexStorage))
-            {
-                delete newRenderTargetStorage;
-                return gl::error(GL_OUT_OF_MEMORY, false);
-            }
-
-            setCompleteTexStorage(newRenderTargetStorage);
-        }
-    }
-
-    return (mTexStorage && mTexStorage->isRenderTarget());
-}
-
 void Texture2D::generateMipmaps()
 {
     // Purge array levels 1 through q and reset them to represent the generated mipmap levels.
@@ -818,83 +461,31 @@
                       std::max(getBaseLevelHeight() >> level, 1));
     }
 
-    if (mTexStorage && mTexStorage->isRenderTarget())
-    {
-        for (int level = 1; level < levelCount; level++)
-        {
-            mTexStorage->generateMipmap(level);
-
-            mImageArray[level]->markClean();
-        }
-    }
-    else
-    {
-        for (int level = 1; level < levelCount; level++)
-        {
-            mRenderer->generateMipmap(mImageArray[level], mImageArray[level - 1]);
-        }
-    }
+    mTexture->generateMipmaps();
 }
 
 const rx::Image *Texture2D::getBaseLevelImage() const
 {
-    return mImageArray[0];
-}
-
-rx::TextureStorageInterface *Texture2D::getBaseLevelStorage()
-{
-    return mTexStorage;
+    return mTexture->getImage(0);
 }
 
 unsigned int Texture2D::getRenderTargetSerial(GLint level)
 {
-    return (ensureRenderTarget() ? mTexStorage->getRenderTargetSerial(level) : 0);
+    return mTexture->getRenderTargetSerial(level);
 }
 
 rx::RenderTarget *Texture2D::getRenderTarget(GLint level)
 {
-    // ensure the underlying texture is created
-    if (!ensureRenderTarget())
-    {
-        return NULL;
-    }
-
-    updateStorageLevel(level);
-
-    // ensure this is NOT a depth texture
-    if (isDepth(level))
-    {
-        return NULL;
-    }
-
-    return mTexStorage->getRenderTarget(level);
+    return mTexture->getRenderTarget(level);
 }
 
 rx::RenderTarget *Texture2D::getDepthSencil(GLint level)
 {
-    // ensure the underlying texture is created
-    if (!ensureRenderTarget())
-    {
-        return NULL;
-    }
-
-    updateStorageLevel(level);
-
-    // ensure this is actually a depth texture
-    if (!isDepth(level))
-    {
-        return NULL;
-    }
-
-    return mTexStorage->getRenderTarget(level);
+    return mTexture->getDepthSencil(level);
 }
 
-bool Texture2D::isValidLevel(int level) const
-{
-    return (mTexStorage ? (level >= 0 && level < mTexStorage->getLevelCount()) : false);
-}
-
-TextureCubeMap::TextureCubeMap(rx::Renderer *renderer, GLuint id) : Texture(renderer, id, GL_TEXTURE_CUBE_MAP)
+TextureCubeMap::TextureCubeMap(rx::Renderer *renderer, GLuint id)
+    : TextureWithRenderer(renderer, id, GL_TEXTURE_CUBE_MAP)
 {
     mTexStorage = NULL;
     for (int i = 0; i < 6; i++)
@@ -988,7 +579,7 @@
     int faceIndex = targetToIndex(target);
     redefineImage(faceIndex, level, format, width, height);
 
-    Texture::setCompressedImage(imageSize, pixels, mImageArray[faceIndex][level]);
+    TextureWithRenderer::setCompressedImage(imageSize, pixels, mImageArray[faceIndex][level]);
 }
 
 void TextureCubeMap::commitRect(int faceIndex, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height)
@@ -1004,7 +595,7 @@
 void TextureCubeMap::subImage(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const PixelUnpackState &unpack, const void *pixels)
 {
     int faceIndex = targetToIndex(target);
-    if (Texture::subImage(xoffset, yoffset, 0, width, height, 1, format, type, unpack, pixels, mImageArray[faceIndex][level]))
+    if (TextureWithRenderer::subImage(xoffset, yoffset, 0, width, height, 1, format, type, unpack, pixels, mImageArray[faceIndex][level]))
     {
         commitRect(faceIndex, level, xoffset, yoffset, width, height);
     }
@@ -1013,7 +604,7 @@
 void TextureCubeMap::subImageCompressed(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *pixels)
 {
     int faceIndex = targetToIndex(target);
-    if (Texture::subImageCompressed(xoffset, yoffset, 0, width, height, 1, format, imageSize, pixels, mImageArray[faceIndex][level]))
+    if (TextureWithRenderer::subImageCompressed(xoffset, yoffset, 0, width, height, 1, format, imageSize, pixels, mImageArray[faceIndex][level]))
     {
         commitRect(faceIndex, level, xoffset, yoffset, width, height);
     }
@@ -1280,7 +871,7 @@
 
     redefineImage(faceIndex, level, sizedInternalFormat, width, height);
 
-    Texture::setImage(unpack, type, pixels, mImageArray[faceIndex][level]);
+    TextureWithRenderer::setImage(unpack, type, pixels, mImageArray[faceIndex][level]);
 }
 
 int TextureCubeMap::targetToIndex(GLenum target)
@@ -1519,7 +1110,8 @@
     return (mTexStorage ? (level >= 0 && level < mTexStorage->getLevelCount()) : 0);
 }
 
-Texture3D::Texture3D(rx::Renderer *renderer, GLuint id) : Texture(renderer, id, GL_TEXTURE_3D)
+Texture3D::Texture3D(rx::Renderer *renderer, GLuint id)
+    : TextureWithRenderer(renderer, id, GL_TEXTURE_3D)
 {
     mTexStorage = NULL;
 
@@ -1601,7 +1193,7 @@
 
     if (!fastUnpacked)
     {
-        Texture::setImage(unpack, type, pixels, mImageArray[level]);
+        TextureWithRenderer::setImage(unpack, type, pixels, mImageArray[level]);
     }
 }
 
@@ -1610,7 +1202,7 @@
     // compressed formats don't have separate sized internal formats-- we can just use the compressed format directly
     redefineImage(level, format, width, height, depth);
 
-    Texture::setCompressedImage(imageSize, pixels, mImageArray[level]);
+    TextureWithRenderer::setCompressedImage(imageSize, pixels, mImageArray[level]);
 }
 
 void Texture3D::subImage(GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const PixelUnpackState &unpack, const void *pixels)
@@ -1632,7 +1224,7 @@
         }
     }
 
-    if (!fastUnpacked && Texture::subImage(xoffset, yoffset, zoffset, width, height, depth, format, type, unpack, pixels, mImageArray[level]))
+    if (!fastUnpacked && TextureWithRenderer::subImage(xoffset, yoffset, zoffset, width, height, depth, format, type, unpack, pixels, mImageArray[level]))
     {
         commitRect(level, xoffset, yoffset, zoffset, width, height, depth);
     }
@@ -1640,7 +1232,7 @@
 
 void Texture3D::subImageCompressed(GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *pixels)
 {
-    if (Texture::subImageCompressed(xoffset, yoffset, zoffset, width, height, depth, format, imageSize, pixels, mImageArray[level]))
+    if (TextureWithRenderer::subImageCompressed(xoffset, yoffset, zoffset, width, height, depth, format, imageSize, pixels, mImageArray[level]))
     {
         commitRect(level, xoffset, yoffset, zoffset, width, height, depth);
     }
@@ -2036,7 +1628,8 @@
     }
 }
 
-Texture2DArray::Texture2DArray(rx::Renderer *renderer, GLuint id) : Texture(renderer, id, GL_TEXTURE_2D_ARRAY)
+Texture2DArray::Texture2DArray(rx::Renderer *renderer, GLuint id)
+    : TextureWithRenderer(renderer, id, GL_TEXTURE_2D_ARRAY)
 {
     mTexStorage = NULL;
 
@@ -2115,7 +1708,7 @@
     for (int i = 0; i < depth; i++)
     {
         const void *layerPixels = pixels ? (reinterpret_cast<const unsigned char*>(pixels) + (inputDepthPitch * i)) : NULL;
-        Texture::setImage(unpack, type, layerPixels, mImageArray[level][i]);
+        TextureWithRenderer::setImage(unpack, type, layerPixels, mImageArray[level][i]);
     }
 }
 
@@ -2129,7 +1722,7 @@
     for (int i = 0; i < depth; i++)
     {
         const void *layerPixels = pixels ? (reinterpret_cast<const unsigned char*>(pixels) + (inputDepthPitch * i)) : NULL;
-        Texture::setCompressedImage(imageSize, layerPixels, mImageArray[level][i]);
+        TextureWithRenderer::setCompressedImage(imageSize, layerPixels, mImageArray[level][i]);
     }
 }
 
@@ -2143,7 +1736,7 @@
         int layer = zoffset + i;
         const void *layerPixels = pixels ? (reinterpret_cast<const unsigned char*>(pixels) + (inputDepthPitch * i)) : NULL;
 
-        if (Texture::subImage(xoffset, yoffset, zoffset, width, height, 1, format, type, unpack, layerPixels, mImageArray[level][layer]))
+        if (TextureWithRenderer::subImage(xoffset, yoffset, zoffset, width, height, 1, format, type, unpack, layerPixels, mImageArray[level][layer]))
         {
             commitRect(level, xoffset, yoffset, layer, width, height);
         }
@@ -2159,7 +1752,7 @@
         int layer = zoffset + i;
         const void *layerPixels = pixels ? (reinterpret_cast<const unsigned char*>(pixels) + (inputDepthPitch * i)) : NULL;
 
-        if (Texture::subImageCompressed(xoffset, yoffset, zoffset, width, height, 1, format, imageSize, layerPixels, mImageArray[level][layer]))
+        if (TextureWithRenderer::subImageCompressed(xoffset, yoffset, zoffset, width, height, 1, format, imageSize, layerPixels, mImageArray[level][layer]))
         {
             commitRect(level, xoffset, yoffset, layer, width, height);
         }
diff --git a/src/libGLESv2/Texture.h b/src/libGLESv2/Texture.h
index 323c7ed..d2d7bdf 100644
--- a/src/libGLESv2/Texture.h
+++ b/src/libGLESv2/Texture.h
@@ -18,6 +18,7 @@
 #include "common/debug.h"
 #include "common/RefCountObject.h"
 #include "libGLESv2/angletypes.h"
+#include "libGLESv2/constants.h"
 
 namespace egl
 {
@@ -27,6 +28,7 @@
 namespace rx
 {
 class Renderer;
+class Texture2DImpl;
 class TextureStorageInterface;
 class TextureStorageInterface2D;
 class TextureStorageInterfaceCube;
@@ -41,25 +43,12 @@
 class Framebuffer;
 class FramebufferAttachment;
 
-enum
-{
-    // These are the maximums the implementation can support
-    // The actual GL caps are limited by the device caps
-    // and should be queried from the Context
-    IMPLEMENTATION_MAX_2D_TEXTURE_SIZE = 16384,
-    IMPLEMENTATION_MAX_CUBE_MAP_TEXTURE_SIZE = 16384,
-    IMPLEMENTATION_MAX_3D_TEXTURE_SIZE = 2048,
-    IMPLEMENTATION_MAX_2D_ARRAY_TEXTURE_LAYERS = 2048,
-
-    IMPLEMENTATION_MAX_TEXTURE_LEVELS = 15   // 1+log2 of MAX_TEXTURE_SIZE
-};
-
 bool IsMipmapFiltered(const SamplerState &samplerState);
 
 class Texture : public RefCountObject
 {
   public:
-    Texture(rx::Renderer *renderer, GLuint id, GLenum target);
+    Texture(GLuint id, GLenum target);
 
     virtual ~Texture();
 
@@ -69,7 +58,7 @@
     SamplerState &getSamplerState() { return mSamplerState; }
     void getSamplerStateWithNativeOffset(SamplerState *sampler);
 
-    void setUsage(GLenum usage);
+    virtual void setUsage(GLenum usage);
     GLenum getUsage() const;
 
     GLint getBaseLevelWidth() const;
@@ -79,14 +68,13 @@
 
     virtual bool isSamplerComplete(const SamplerState &samplerState) const = 0;
 
-    rx::TextureStorageInterface *getNativeTexture();
+    virtual rx::TextureStorageInterface *getNativeTexture() = 0;
 
     virtual void generateMipmaps() = 0;
     virtual void copySubImage(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height, Framebuffer *source) = 0;
 
-    bool hasDirtyParameters() const;
-    bool hasDirtyImages() const;
-    void resetDirty();
+    virtual bool hasDirtyImages() const = 0;
+    virtual void resetDirty() = 0;
     unsigned int getTextureSerial();
 
     bool isImmutable() const;
@@ -95,6 +83,34 @@
     static const GLuint INCOMPLETE_TEXTURE_ID = static_cast<GLuint>(-1);   // Every texture takes an id at creation time. The value is arbitrary because it is never registered with the resource manager.
 
   protected:
+    int mipLevels() const;
+
+    SamplerState mSamplerState;
+    GLenum mUsage;
+
+    bool mImmutable;
+
+    GLenum mTarget;
+
+  private:
+    DISALLOW_COPY_AND_ASSIGN(Texture);
+
+    virtual const rx::Image *getBaseLevelImage() const = 0;
+};
+
+// TODO: This class is only here to make incremental Texture refactoring easier
+class TextureWithRenderer : public Texture
+{
+  public:
+    TextureWithRenderer(rx::Renderer *renderer, GLuint id, GLenum target);
+    virtual ~TextureWithRenderer();
+
+    virtual rx::TextureStorageInterface *getNativeTexture();
+
+    virtual bool hasDirtyImages() const;
+    virtual void resetDirty();
+
+  protected:
     void setImage(const PixelUnpackState &unpack, GLenum type, const void *pixels, rx::Image *image);
     bool subImage(GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth,
                   GLenum format, GLenum type, const PixelUnpackState &unpack, const void *pixels, rx::Image *image);
@@ -106,37 +122,32 @@
                           GLenum sizedInternalFormat, GLenum type, rx::RenderTarget *destRenderTarget);
 
     GLint creationLevels(GLsizei width, GLsizei height, GLsizei depth) const;
-    int mipLevels() const;
 
     virtual void initializeStorage(bool renderTarget) = 0;
     virtual void updateStorage() = 0;
     virtual bool ensureRenderTarget() = 0;
 
     rx::Renderer *mRenderer;
-
-    SamplerState mSamplerState;
-    GLenum mUsage;
-
     bool mDirtyImages;
 
-    bool mImmutable;
-
-    GLenum mTarget;
-
   private:
-    DISALLOW_COPY_AND_ASSIGN(Texture);
+    DISALLOW_COPY_AND_ASSIGN(TextureWithRenderer);
 
     virtual rx::TextureStorageInterface *getBaseLevelStorage() = 0;
-    virtual const rx::Image *getBaseLevelImage() const = 0;
 };
 
 class Texture2D : public Texture
 {
   public:
-    Texture2D(rx::Renderer *renderer, GLuint id);
+    Texture2D(rx::Texture2DImpl *impl, GLuint id);
 
     ~Texture2D();
 
+    virtual rx::TextureStorageInterface *getNativeTexture();
+    virtual void setUsage(GLenum usage);
+    virtual bool hasDirtyImages() const;
+    virtual void resetDirty();
+
     GLsizei getWidth(GLint level) const;
     GLsizei getHeight(GLint level) const;
     GLenum getInternalFormat(GLint level) const;
@@ -168,30 +179,15 @@
   private:
     DISALLOW_COPY_AND_ASSIGN(Texture2D);
 
-    virtual void initializeStorage(bool renderTarget);
-    rx::TextureStorageInterface2D *createCompleteStorage(bool renderTarget) const;
-    void setCompleteTexStorage(rx::TextureStorageInterface2D *newCompleteTexStorage);
-
-    virtual void updateStorage();
-    virtual bool ensureRenderTarget();
-    virtual rx::TextureStorageInterface *getBaseLevelStorage();
     virtual const rx::Image *getBaseLevelImage() const;
 
-    bool isMipmapComplete() const;
-    bool isValidLevel(int level) const;
-    bool isLevelComplete(int level) const;
-    void updateStorageLevel(int level);
-
     void redefineImage(GLint level, GLenum internalformat, GLsizei width, GLsizei height);
-    void commitRect(GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height);
 
-    rx::Image *mImageArray[IMPLEMENTATION_MAX_TEXTURE_LEVELS];
-
-    rx::TextureStorageInterface2D *mTexStorage;
+    rx::Texture2DImpl *mTexture;
     egl::Surface *mSurface;
 };
 
-class TextureCubeMap : public Texture
+class TextureCubeMap : public TextureWithRenderer
 {
   public:
     TextureCubeMap(rx::Renderer *renderer, GLuint id);
@@ -260,7 +256,7 @@
     rx::TextureStorageInterfaceCube *mTexStorage;
 };
 
-class Texture3D : public Texture
+class Texture3D : public TextureWithRenderer
 {
   public:
     Texture3D(rx::Renderer *renderer, GLuint id);
@@ -320,7 +316,7 @@
     rx::TextureStorageInterface3D *mTexStorage;
 };
 
-class Texture2DArray : public Texture
+class Texture2DArray : public TextureWithRenderer
 {
   public:
     Texture2DArray(rx::Renderer *renderer, GLuint id);
diff --git a/src/libGLESv2/constants.h b/src/libGLESv2/constants.h
index 7972536..c87f92d 100644
--- a/src/libGLESv2/constants.h
+++ b/src/libGLESv2/constants.h
@@ -31,6 +31,16 @@
                                                          IMPLEMENTATION_MAX_FRAGMENT_SHADER_UNIFORM_BUFFERS,
 
     IMPLEMENTATION_MAX_TRANSFORM_FEEDBACK_BUFFERS = 4,
+
+    // These are the maximums the implementation can support
+    // The actual GL caps are limited by the device caps
+    // and should be queried from the Context
+    IMPLEMENTATION_MAX_2D_TEXTURE_SIZE = 16384,
+    IMPLEMENTATION_MAX_CUBE_MAP_TEXTURE_SIZE = 16384,
+    IMPLEMENTATION_MAX_3D_TEXTURE_SIZE = 2048,
+    IMPLEMENTATION_MAX_2D_ARRAY_TEXTURE_LAYERS = 2048,
+
+    IMPLEMENTATION_MAX_TEXTURE_LEVELS = 15   // 1+log2 of MAX_TEXTURE_SIZE
 };
 
 }
diff --git a/src/libGLESv2/renderer/Renderer.h b/src/libGLESv2/renderer/Renderer.h
index 8987bad..3c2acd8 100644
--- a/src/libGLESv2/renderer/Renderer.h
+++ b/src/libGLESv2/renderer/Renderer.h
@@ -58,6 +58,8 @@
 class TextureStorage;
 class UniformStorage;
 
+class Texture2DImpl;
+
 struct ConfigDesc
 {
     GLenum  renderTargetFormat;
@@ -225,6 +227,9 @@
     virtual TextureStorage *createTextureStorage3D(GLenum internalformat, bool renderTarget, GLsizei width, GLsizei height, GLsizei depth, int levels) = 0;
     virtual TextureStorage *createTextureStorage2DArray(GLenum internalformat, bool renderTarget, GLsizei width, GLsizei height, GLsizei depth, int levels) = 0;
 
+    // Texture creation
+    virtual Texture2DImpl *createTexture2D() = 0;
+
     // Buffer creation
     virtual BufferImpl *createBuffer() = 0;
     virtual VertexBuffer *createVertexBuffer() = 0;
diff --git a/src/libGLESv2/renderer/TextureImpl.h b/src/libGLESv2/renderer/TextureImpl.h
new file mode 100644
index 0000000..d788bc1
--- /dev/null
+++ b/src/libGLESv2/renderer/TextureImpl.h
@@ -0,0 +1,68 @@
+//
+// Copyright 2014 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// TextureImpl.h: Defines the abstract rx::TextureImpl classes.
+
+#ifndef LIBGLESV2_RENDERER_TEXTUREIMPL_H_
+#define LIBGLESV2_RENDERER_TEXTUREIMPL_H_
+
+#include "common/angleutils.h"
+
+namespace gl
+{
+class Framebuffer;
+struct SamplerState;
+}
+
+namespace rx
+{
+
+class Image;
+class RenderTarget;
+class Renderer;
+class TextureStorageInterface;
+class TextureStorageInterface2D;
+
+class Texture2DImpl
+{
+  public:
+    virtual ~Texture2DImpl() {}
+
+    // TODO: If this methods could go away that would be ideal;
+    // TextureStorage should only be necessary for the D3D backend, and as such
+    // higher level code should not rely on it.
+    virtual TextureStorageInterface *getNativeTexture() = 0;
+
+    virtual Image *getImage(int level) const = 0;
+
+    virtual void setUsage(GLenum usage) = 0;
+    virtual bool hasDirtyImages() const = 0;
+    virtual void resetDirty() = 0;
+
+    virtual bool isSamplerComplete(const gl::SamplerState &samplerState) const = 0;
+    virtual void bindTexImage(egl::Surface *surface) = 0;
+    virtual void releaseTexImage() = 0;
+
+    virtual void setImage(GLint level, GLsizei width, GLsizei height, GLenum internalFormat, GLenum format, GLenum type, const gl::PixelUnpackState &unpack, const void *pixels) = 0;
+    virtual void setCompressedImage(GLint level, GLenum format, GLsizei width, GLsizei height, GLsizei imageSize, const void *pixels) = 0;
+    virtual void subImage(GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const gl::PixelUnpackState &unpack, const void *pixels) = 0;
+    virtual void subImageCompressed(GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *pixels) = 0;
+    virtual void copyImage(GLint level, GLenum format, GLint x, GLint y, GLsizei width, GLsizei height, gl::Framebuffer *source) = 0;
+    virtual void copySubImage(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height, gl::Framebuffer *source) = 0;
+    virtual void storage(GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height) = 0;
+    virtual void generateMipmaps() = 0;
+
+    virtual unsigned int getRenderTargetSerial(GLint level) = 0;
+
+    virtual RenderTarget *getRenderTarget(GLint level) = 0;
+    virtual RenderTarget *getDepthSencil(GLint level) = 0;
+
+    virtual void redefineImage(GLint level, GLenum internalformat, GLsizei width, GLsizei height) = 0;
+};
+
+}
+
+#endif // LIBGLESV2_RENDERER_TEXTUREIMPL_H_
diff --git a/src/libGLESv2/renderer/d3d/TextureD3D.cpp b/src/libGLESv2/renderer/d3d/TextureD3D.cpp
new file mode 100644
index 0000000..e105df6
--- /dev/null
+++ b/src/libGLESv2/renderer/d3d/TextureD3D.cpp
@@ -0,0 +1,818 @@
+#include "precompiled.h"
+//
+// Copyright 2014 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// TextureD3D.cpp: Implementations of the Texture interfaces shared betweeen the D3D backends.
+
+#include "common/mathutil.h"
+#include "libEGL/Surface.h"
+#include "libGLESv2/Buffer.h"
+#include "libGLESv2/Framebuffer.h"
+#include "libGLESv2/main.h"
+#include "libGLESv2/formatutils.h"
+#include "libGLESv2/renderer/BufferImpl.h"
+#include "libGLESv2/renderer/RenderTarget.h"
+#include "libGLESv2/renderer/Renderer.h"
+#include "libGLESv2/renderer/d3d/ImageD3D.h"
+#include "libGLESv2/renderer/d3d/TextureD3D.h"
+#include "libGLESv2/renderer/d3d/TextureStorage.h"
+
+namespace rx
+{
+
+bool IsMipmapFiltered(const gl::SamplerState &samplerState)
+{
+    switch (samplerState.minFilter)
+    {
+      case GL_NEAREST:
+      case GL_LINEAR:
+        return false;
+      case GL_NEAREST_MIPMAP_NEAREST:
+      case GL_LINEAR_MIPMAP_NEAREST:
+      case GL_NEAREST_MIPMAP_LINEAR:
+      case GL_LINEAR_MIPMAP_LINEAR:
+        return true;
+      default: UNREACHABLE();
+        return false;
+    }
+}
+
+bool IsRenderTargetUsage(GLenum usage)
+{
+    return (usage == GL_FRAMEBUFFER_ATTACHMENT_ANGLE);
+}
+
+TextureD3D::TextureD3D(rx::Renderer *renderer)
+    : mRenderer(renderer),
+      mUsage(GL_NONE),
+      mDirtyImages(true),
+      mImmutable(false)
+{
+}
+
+TextureD3D::~TextureD3D()
+{
+}
+
+GLint TextureD3D::getBaseLevelWidth() const
+{
+    const rx::Image *baseImage = getBaseLevelImage();
+    return (baseImage ? baseImage->getWidth() : 0);
+}
+
+GLint TextureD3D::getBaseLevelHeight() const
+{
+    const rx::Image *baseImage = getBaseLevelImage();
+    return (baseImage ? baseImage->getHeight() : 0);
+}
+
+GLint TextureD3D::getBaseLevelDepth() const
+{
+    const rx::Image *baseImage = getBaseLevelImage();
+    return (baseImage ? baseImage->getDepth() : 0);
+}
+
+// Note: "base level image" is loosely defined to be any image from the base level,
+// where in the base of 2D array textures and cube maps there are several. Don't use
+// the base level image for anything except querying texture format and size.
+GLenum TextureD3D::getBaseLevelInternalFormat() const
+{
+    const rx::Image *baseImage = getBaseLevelImage();
+    return (baseImage ? baseImage->getInternalFormat() : GL_NONE);
+}
+
+void TextureD3D::setImage(const gl::PixelUnpackState &unpack, GLenum type, const void *pixels, rx::Image *image)
+{
+    // No-op
+    if (image->getWidth() == 0 || image->getHeight() == 0 || image->getDepth() == 0)
+    {
+        return;
+    }
+
+    // We no longer need the "GLenum format" parameter to TexImage to determine what data format "pixels" contains.
+    // From our image internal format we know how many channels to expect, and "type" gives the format of pixel's components.
+    const void *pixelData = pixels;
+
+    if (unpack.pixelBuffer.id() != 0)
+    {
+        // Do a CPU readback here, if we have an unpack buffer bound and the fast GPU path is not supported
+        gl::Buffer *pixelBuffer = unpack.pixelBuffer.get();
+        ptrdiff_t offset = reinterpret_cast<ptrdiff_t>(pixels);
+        // TODO: setImage/subImage is the only place outside of renderer that asks for a buffers raw data.
+        // This functionality should be moved into renderer and the getData method of BufferImpl removed.
+        const void *bufferData = pixelBuffer->getImplementation()->getData();
+        pixelData = static_cast<const unsigned char *>(bufferData) + offset;
+    }
+
+    if (pixelData != NULL)
+    {
+        image->loadData(0, 0, 0, image->getWidth(), image->getHeight(), image->getDepth(), unpack.alignment, type, pixelData);
+        mDirtyImages = true;
+    }
+}
+
+bool TextureD3D::subImage(GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth,
+                       GLenum format, GLenum type, const gl::PixelUnpackState &unpack, const void *pixels, rx::Image *image)
+{
+    const void *pixelData = pixels;
+
+    // CPU readback & copy where direct GPU copy is not supported
+    if (unpack.pixelBuffer.id() != 0)
+    {
+        gl::Buffer *pixelBuffer = unpack.pixelBuffer.get();
+        unsigned int offset = reinterpret_cast<unsigned int>(pixels);
+        // TODO: setImage/subImage is the only place outside of renderer that asks for a buffers raw data.
+        // This functionality should be moved into renderer and the getData method of BufferImpl removed.
+        const void *bufferData = pixelBuffer->getImplementation()->getData();
+        pixelData = static_cast<const unsigned char *>(bufferData) + offset;
+    }
+
+    if (pixelData != NULL)
+    {
+        image->loadData(xoffset, yoffset, zoffset, width, height, depth, unpack.alignment, type, pixelData);
+        mDirtyImages = true;
+    }
+
+    return true;
+}
+
+void TextureD3D::setCompressedImage(GLsizei imageSize, const void *pixels, rx::Image *image)
+{
+    if (pixels != NULL)
+    {
+        image->loadCompressedData(0, 0, 0, image->getWidth(), image->getHeight(), image->getDepth(), pixels);
+        mDirtyImages = true;
+    }
+}
+
+bool TextureD3D::subImageCompressed(GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth,
+                                 GLenum format, GLsizei imageSize, const void *pixels, rx::Image *image)
+{
+    if (pixels != NULL)
+    {
+        image->loadCompressedData(xoffset, yoffset, zoffset, width, height, depth, pixels);
+        mDirtyImages = true;
+    }
+
+    return true;
+}
+
+bool TextureD3D::isFastUnpackable(const gl::PixelUnpackState &unpack, GLenum sizedInternalFormat)
+{
+    return unpack.pixelBuffer.id() != 0 && mRenderer->supportsFastCopyBufferToTexture(sizedInternalFormat);
+}
+
+bool TextureD3D::fastUnpackPixels(const gl::PixelUnpackState &unpack, const void *pixels, const gl::Box &destArea,
+                               GLenum sizedInternalFormat, GLenum type, rx::RenderTarget *destRenderTarget)
+{
+    if (destArea.width <= 0 && destArea.height <= 0 && destArea.depth <= 0)
+    {
+        return true;
+    }
+
+    // In order to perform the fast copy through the shader, we must have the right format, and be able
+    // to create a render target.
+    ASSERT(mRenderer->supportsFastCopyBufferToTexture(sizedInternalFormat));
+
+    unsigned int offset = reinterpret_cast<unsigned int>(pixels);
+
+    return mRenderer->fastCopyBufferToTexture(unpack, offset, destRenderTarget, sizedInternalFormat, type, destArea);
+}
+
+GLint TextureD3D::creationLevels(GLsizei width, GLsizei height, GLsizei depth) const
+{
+    if ((gl::isPow2(width) && gl::isPow2(height) && gl::isPow2(depth)) || mRenderer->getRendererExtensions().textureNPOT)
+    {
+        // Maximum number of levels
+        return gl::log2(std::max(std::max(width, height), depth)) + 1;
+    }
+    else
+    {
+        // OpenGL ES 2.0 without GL_OES_texture_npot does not permit NPOT mipmaps.
+        return 1;
+    }
+}
+
+int TextureD3D::mipLevels() const
+{
+    return gl::log2(std::max(std::max(getBaseLevelWidth(), getBaseLevelHeight()), getBaseLevelDepth())) + 1;
+}
+
+
+TextureD3D_2D::TextureD3D_2D(rx::Renderer *renderer)
+    : TextureD3D(renderer),
+      Texture2DImpl(),
+      mTexStorage(NULL)
+{
+    for (int i = 0; i < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS; ++i)
+    {
+        mImageArray[i] = ImageD3D::makeImageD3D(renderer->createImage());
+    }
+}
+
+TextureD3D_2D::~TextureD3D_2D()
+{
+    SafeDelete(mTexStorage);
+
+    for (int i = 0; i < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS; ++i)
+    {
+        delete mImageArray[i];
+    }
+}
+
+TextureD3D_2D *TextureD3D_2D::makeTextureD3D_2D(Texture2DImpl *texture)
+{
+    ASSERT(HAS_DYNAMIC_TYPE(TextureD3D_2D*, texture));
+    return static_cast<TextureD3D_2D*>(texture);
+}
+
+TextureStorageInterface *TextureD3D_2D::getNativeTexture()
+{
+    // ensure the underlying texture is created
+    initializeStorage(false);
+
+    rx::TextureStorageInterface *storage = getBaseLevelStorage();
+    if (storage)
+    {
+        updateStorage();
+    }
+
+    return storage;
+}
+
+Image *TextureD3D_2D::getImage(int level) const
+{
+    ASSERT(level < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS);
+    return mImageArray[level];
+}
+
+void TextureD3D_2D::setUsage(GLenum usage)
+{
+    mUsage = usage;
+}
+
+void TextureD3D_2D::resetDirty()
+{
+    mDirtyImages = false;
+}
+
+GLsizei TextureD3D_2D::getWidth(GLint level) const
+{
+    if (level < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS)
+        return mImageArray[level]->getWidth();
+    else
+        return 0;
+}
+
+GLsizei TextureD3D_2D::getHeight(GLint level) const
+{
+    if (level < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS)
+        return mImageArray[level]->getHeight();
+    else
+        return 0;
+}
+
+GLenum TextureD3D_2D::getInternalFormat(GLint level) const
+{
+    if (level < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS)
+        return mImageArray[level]->getInternalFormat();
+    else
+        return GL_NONE;
+}
+
+GLenum TextureD3D_2D::getActualFormat(GLint level) const
+{
+    if (level < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS)
+        return mImageArray[level]->getActualFormat();
+    else
+        return GL_NONE;
+}
+
+bool TextureD3D_2D::isDepth(GLint level) const
+{
+    return gl::GetDepthBits(getInternalFormat(level)) > 0;
+}
+
+void TextureD3D_2D::setImage(GLint level, GLsizei width, GLsizei height, GLenum internalFormat, GLenum format, GLenum type, const gl::PixelUnpackState &unpack, const void *pixels)
+{
+    GLenum sizedInternalFormat = gl::IsSizedInternalFormat(internalFormat) ? internalFormat
+                                                                       : gl::GetSizedInternalFormat(format, type);
+    bool fastUnpacked = false;
+
+    // Attempt a fast gpu copy of the pixel data to the surface
+    if (isFastUnpackable(unpack, sizedInternalFormat) && isLevelComplete(level))
+    {
+        // Will try to create RT storage if it does not exist
+        rx::RenderTarget *destRenderTarget = getRenderTarget(level);
+        gl::Box destArea(0, 0, 0, getWidth(level), getHeight(level), 1);
+
+        if (destRenderTarget && fastUnpackPixels(unpack, pixels, destArea, sizedInternalFormat, type, destRenderTarget))
+        {
+            // Ensure we don't overwrite our newly initialized data
+            mImageArray[level]->markClean();
+
+            fastUnpacked = true;
+        }
+    }
+
+    if (!fastUnpacked)
+    {
+        TextureD3D::setImage(unpack, type, pixels, mImageArray[level]);
+    }
+}
+
+void TextureD3D_2D::setCompressedImage(GLint level, GLenum format, GLsizei width, GLsizei height, GLsizei imageSize, const void *pixels)
+{
+    TextureD3D::setCompressedImage(imageSize, pixels, mImageArray[level]);
+}
+
+void TextureD3D_2D::subImage(GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const gl::PixelUnpackState &unpack, const void *pixels)
+{
+    bool fastUnpacked = false;
+
+    if (isFastUnpackable(unpack, getInternalFormat(level)) && isLevelComplete(level))
+    {
+        rx::RenderTarget *renderTarget = getRenderTarget(level);
+        gl::Box destArea(xoffset, yoffset, 0, width, height, 1);
+
+        if (renderTarget && fastUnpackPixels(unpack, pixels, destArea, getInternalFormat(level), type, renderTarget))
+        {
+            // Ensure we don't overwrite our newly initialized data
+            mImageArray[level]->markClean();
+
+            fastUnpacked = true;
+        }
+    }
+
+    if (!fastUnpacked && TextureD3D::subImage(xoffset, yoffset, 0, width, height, 1, format, type, unpack, pixels, mImageArray[level]))
+    {
+        commitRect(level, xoffset, yoffset, width, height);
+    }
+}
+
+void TextureD3D_2D::subImageCompressed(GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *pixels)
+{
+    if (TextureD3D::subImageCompressed(xoffset, yoffset, 0, width, height, 1, format, imageSize, pixels, mImageArray[level]))
+    {
+        commitRect(level, xoffset, yoffset, width, height);
+    }
+}
+
+void TextureD3D_2D::copyImage(GLint level, GLenum format, GLint x, GLint y, GLsizei width, GLsizei height, gl::Framebuffer *source)
+{
+    if (!mImageArray[level]->isRenderableFormat())
+    {
+        mImageArray[level]->copy(0, 0, 0, x, y, width, height, source);
+        mDirtyImages = true;
+    }
+    else
+    {
+        ensureRenderTarget();
+        mImageArray[level]->markClean();
+
+        if (width != 0 && height != 0 && isValidLevel(level))
+        {
+            gl::Rectangle sourceRect;
+            sourceRect.x = x;
+            sourceRect.width = width;
+            sourceRect.y = y;
+            sourceRect.height = height;
+
+            mRenderer->copyImage(source, sourceRect, format, 0, 0, mTexStorage, level);
+        }
+    }
+}
+
+void TextureD3D_2D::copySubImage(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height, gl::Framebuffer *source)
+{
+    // can only make our texture storage to a render target if level 0 is defined (with a width & height) and
+    // the current level we're copying to is defined (with appropriate format, width & height)
+    bool canCreateRenderTarget = isLevelComplete(level) && isLevelComplete(0);
+
+    if (!mImageArray[level]->isRenderableFormat() || (!mTexStorage && !canCreateRenderTarget))
+    {
+        mImageArray[level]->copy(xoffset, yoffset, 0, x, y, width, height, source);
+        mDirtyImages = true;
+    }
+    else
+    {
+        ensureRenderTarget();
+
+        if (isValidLevel(level))
+        {
+            updateStorageLevel(level);
+
+            gl::Rectangle sourceRect;
+            sourceRect.x = x;
+            sourceRect.width = width;
+            sourceRect.y = y;
+            sourceRect.height = height;
+
+            mRenderer->copyImage(source, sourceRect,
+                                 gl::GetFormat(getBaseLevelInternalFormat()),
+                                 xoffset, yoffset, mTexStorage, level);
+        }
+    }
+}
+
+void TextureD3D_2D::storage(GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height)
+{
+    for (int level = 0; level < levels; level++)
+    {
+        GLsizei levelWidth = std::max(1, width >> level);
+        GLsizei levelHeight = std::max(1, height >> level);
+        mImageArray[level]->redefine(mRenderer, GL_TEXTURE_2D, internalformat, levelWidth, levelHeight, 1, true);
+    }
+
+    for (int level = levels; level < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS; level++)
+    {
+        mImageArray[level]->redefine(mRenderer, GL_TEXTURE_2D, GL_NONE, 0, 0, 0, true);
+    }
+
+    mImmutable = true;
+
+    setCompleteTexStorage(new rx::TextureStorageInterface2D(mRenderer, internalformat, IsRenderTargetUsage(mUsage), width, height, levels));
+}
+
+// Tests for 2D texture sampling completeness. [OpenGL ES 2.0.24] section 3.8.2 page 85.
+bool TextureD3D_2D::isSamplerComplete(const gl::SamplerState &samplerState) const
+{
+    GLsizei width = getBaseLevelWidth();
+    GLsizei height = getBaseLevelHeight();
+
+    if (width <= 0 || height <= 0)
+    {
+        return false;
+    }
+
+    if (!mRenderer->getRendererTextureCaps().get(getInternalFormat(0)).filtering)
+    {
+        if (samplerState.magFilter != GL_NEAREST ||
+            (samplerState.minFilter != GL_NEAREST && samplerState.minFilter != GL_NEAREST_MIPMAP_NEAREST))
+        {
+            return false;
+        }
+    }
+
+    // TODO(geofflang): use context's extensions
+    bool npotSupport = mRenderer->getRendererExtensions().textureNPOT;
+
+    if (!npotSupport)
+    {
+        if ((samplerState.wrapS != GL_CLAMP_TO_EDGE && !gl::isPow2(width)) ||
+            (samplerState.wrapT != GL_CLAMP_TO_EDGE && !gl::isPow2(height)))
+        {
+            return false;
+        }
+    }
+
+    if (IsMipmapFiltered(samplerState))
+    {
+        if (!npotSupport)
+        {
+            if (!gl::isPow2(width) || !gl::isPow2(height))
+            {
+                return false;
+            }
+        }
+
+        if (!isMipmapComplete())
+        {
+            return false;
+        }
+    }
+
+    // OpenGLES 3.0.2 spec section 3.8.13 states that a texture is not mipmap complete if:
+    // The internalformat specified for the texture arrays is a sized internal depth or
+    // depth and stencil format (see table 3.13), the value of TEXTURE_COMPARE_-
+    // MODE is NONE, and either the magnification filter is not NEAREST or the mini-
+    // fication filter is neither NEAREST nor NEAREST_MIPMAP_NEAREST.
+    if (gl::GetDepthBits(getInternalFormat(0)) > 0 && mRenderer->getCurrentClientVersion() > 2)
+    {
+        if (samplerState.compareMode == GL_NONE)
+        {
+            if ((samplerState.minFilter != GL_NEAREST && samplerState.minFilter != GL_NEAREST_MIPMAP_NEAREST) ||
+                samplerState.magFilter != GL_NEAREST)
+            {
+                return false;
+            }
+        }
+    }
+
+    return true;
+}
+
+void TextureD3D_2D::bindTexImage(egl::Surface *surface)
+{
+    GLenum internalformat = surface->getFormat();
+
+    mImageArray[0]->redefine(mRenderer, GL_TEXTURE_2D, internalformat, surface->getWidth(), surface->getHeight(), 1, true);
+
+    if (mTexStorage)
+    {
+        SafeDelete(mTexStorage);
+    }
+    mTexStorage = new rx::TextureStorageInterface2D(mRenderer, surface->getSwapChain());
+
+    mDirtyImages = true;
+}
+
+void TextureD3D_2D::releaseTexImage()
+{
+    if (mTexStorage)
+    {
+        SafeDelete(mTexStorage);
+    }
+
+    for (int i = 0; i < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS; i++)
+    {
+        mImageArray[i]->redefine(mRenderer, GL_TEXTURE_2D, GL_NONE, 0, 0, 0, true);
+    }
+}
+
+void TextureD3D_2D::generateMipmaps()
+{
+    int levelCount = mipLevels();
+
+    if (mTexStorage && mTexStorage->isRenderTarget())
+    {
+        for (int level = 1; level < levelCount; level++)
+        {
+            mTexStorage->generateMipmap(level);
+
+            mImageArray[level]->markClean();
+        }
+    }
+    else
+    {
+        for (int level = 1; level < levelCount; level++)
+        {
+            mRenderer->generateMipmap(mImageArray[level], mImageArray[level - 1]);
+        }
+    }
+}
+
+unsigned int TextureD3D_2D::getRenderTargetSerial(GLint level)
+{
+    return (ensureRenderTarget() ? mTexStorage->getRenderTargetSerial(level) : 0);
+}
+
+RenderTarget *TextureD3D_2D::getRenderTarget(GLint level)
+{
+    // ensure the underlying texture is created
+    if (!ensureRenderTarget())
+    {
+        return NULL;
+    }
+
+    updateStorageLevel(level);
+
+    // ensure this is NOT a depth texture
+    if (isDepth(level))
+    {
+        return NULL;
+    }
+
+    return mTexStorage->getRenderTarget(level);
+}
+
+RenderTarget *TextureD3D_2D::getDepthSencil(GLint level)
+{
+    // ensure the underlying texture is created
+    if (!ensureRenderTarget())
+    {
+        return NULL;
+    }
+
+    updateStorageLevel(level);
+
+    // ensure this is actually a depth texture
+    if (!isDepth(level))
+    {
+        return NULL;
+    }
+
+    return mTexStorage->getRenderTarget(level);
+}
+
+// Tests for 2D texture (mipmap) completeness. [OpenGL ES 2.0.24] section 3.7.10 page 81.
+bool TextureD3D_2D::isMipmapComplete() const
+{
+    int levelCount = mipLevels();
+
+    for (int level = 0; level < levelCount; level++)
+    {
+        if (!isLevelComplete(level))
+        {
+            return false;
+        }
+    }
+
+    return true;
+}
+
+bool TextureD3D_2D::isValidLevel(int level) const
+{
+    return (mTexStorage ? (level >= 0 && level < mTexStorage->getLevelCount()) : false);
+}
+
+bool TextureD3D_2D::isLevelComplete(int level) const
+{
+    if (isImmutable())
+    {
+        return true;
+    }
+
+    const rx::Image *baseImage = getBaseLevelImage();
+
+    GLsizei width = baseImage->getWidth();
+    GLsizei height = baseImage->getHeight();
+
+    if (width <= 0 || height <= 0)
+    {
+        return false;
+    }
+
+    // The base image level is complete if the width and height are positive
+    if (level == 0)
+    {
+        return true;
+    }
+
+    ASSERT(level >= 1 && level <= (int)ArraySize(mImageArray) && mImageArray[level] != NULL);
+    rx::Image *image = mImageArray[level];
+
+    if (image->getInternalFormat() != baseImage->getInternalFormat())
+    {
+        return false;
+    }
+
+    if (image->getWidth() != std::max(1, width >> level))
+    {
+        return false;
+    }
+
+    if (image->getHeight() != std::max(1, height >> level))
+    {
+        return false;
+    }
+
+    return true;
+}
+
+// Constructs a native texture resource from the texture images
+void TextureD3D_2D::initializeStorage(bool renderTarget)
+{
+    // Only initialize the first time this texture is used as a render target or shader resource
+    if (mTexStorage)
+    {
+        return;
+    }
+
+    // do not attempt to create storage for nonexistant data
+    if (!isLevelComplete(0))
+    {
+        return;
+    }
+
+    bool createRenderTarget = (renderTarget || IsRenderTargetUsage(mUsage));
+
+    setCompleteTexStorage(createCompleteStorage(createRenderTarget));
+    ASSERT(mTexStorage);
+
+    // flush image data to the storage
+    updateStorage();
+}
+
+rx::TextureStorageInterface2D *TextureD3D_2D::createCompleteStorage(bool renderTarget) const
+{
+    GLsizei width = getBaseLevelWidth();
+    GLsizei height = getBaseLevelHeight();
+
+    ASSERT(width > 0 && height > 0);
+
+    // use existing storage level count, when previously specified by TexStorage*D
+    GLint levels = (mTexStorage ? mTexStorage->getLevelCount() : creationLevels(width, height, 1));
+
+    return new rx::TextureStorageInterface2D(mRenderer, getBaseLevelInternalFormat(), renderTarget, width, height, levels);
+}
+
+void TextureD3D_2D::setCompleteTexStorage(TextureStorageInterface2D *newCompleteTexStorage)
+{
+    SafeDelete(mTexStorage);
+    mTexStorage = newCompleteTexStorage;
+
+    if (mTexStorage && mTexStorage->isManaged())
+    {
+        for (int level = 0; level < mTexStorage->getLevelCount(); level++)
+        {
+            mImageArray[level]->setManagedSurface(mTexStorage, level);
+        }
+    }
+
+    mDirtyImages = true;
+}
+
+void TextureD3D_2D::updateStorage()
+{
+    ASSERT(mTexStorage != NULL);
+    GLint storageLevels = mTexStorage->getLevelCount();
+    for (int level = 0; level < storageLevels; level++)
+    {
+        if (mImageArray[level]->isDirty() && isLevelComplete(level))
+        {
+            updateStorageLevel(level);
+        }
+    }
+}
+
+bool TextureD3D_2D::ensureRenderTarget()
+{
+    initializeStorage(true);
+
+    if (getBaseLevelWidth() > 0 && getBaseLevelHeight() > 0)
+    {
+        ASSERT(mTexStorage);
+        if (!mTexStorage->isRenderTarget())
+        {
+            rx::TextureStorageInterface2D *newRenderTargetStorage = createCompleteStorage(true);
+
+            if (!mRenderer->copyToRenderTarget(newRenderTargetStorage, mTexStorage))
+            {
+                delete newRenderTargetStorage;
+                return gl::error(GL_OUT_OF_MEMORY, false);
+            }
+
+            setCompleteTexStorage(newRenderTargetStorage);
+        }
+    }
+
+    return (mTexStorage && mTexStorage->isRenderTarget());
+}
+
+TextureStorageInterface *TextureD3D_2D::getBaseLevelStorage()
+{
+    return mTexStorage;
+}
+
+const ImageD3D *TextureD3D_2D::getBaseLevelImage() const
+{
+    return mImageArray[0];
+}
+
+void TextureD3D_2D::updateStorageLevel(int level)
+{
+    ASSERT(level <= (int)ArraySize(mImageArray) && mImageArray[level] != NULL);
+    ASSERT(isLevelComplete(level));
+
+    if (mImageArray[level]->isDirty())
+    {
+        commitRect(level, 0, 0, getWidth(level), getHeight(level));
+    }
+}
+
+void TextureD3D_2D::redefineImage(GLint level, GLenum internalformat, GLsizei width, GLsizei height)
+{
+    // If there currently is a corresponding storage texture image, it has these parameters
+    const int storageWidth = std::max(1, getBaseLevelWidth() >> level);
+    const int storageHeight = std::max(1, getBaseLevelHeight() >> level);
+    const GLenum storageFormat = getBaseLevelInternalFormat();
+
+    mImageArray[level]->redefine(mRenderer, GL_TEXTURE_2D, internalformat, width, height, 1, false);
+
+    if (mTexStorage)
+    {
+        const int storageLevels = mTexStorage->getLevelCount();
+
+        if ((level >= storageLevels && storageLevels != 0) ||
+            width != storageWidth ||
+            height != storageHeight ||
+            internalformat != storageFormat)   // Discard mismatched storage
+        {
+            for (int i = 0; i < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS; i++)
+            {
+                mImageArray[i]->markDirty();
+            }
+
+            SafeDelete(mTexStorage);
+            mDirtyImages = true;
+        }
+    }
+}
+
+void TextureD3D_2D::commitRect(GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height)
+{
+    if (isValidLevel(level))
+    {
+        rx::ImageD3D *image = mImageArray[level];
+        if (image->copyToStorage(mTexStorage, level, xoffset, yoffset, width, height))
+        {
+            image->markClean();
+        }
+    }
+}
+
+}
\ No newline at end of file
diff --git a/src/libGLESv2/renderer/d3d/TextureD3D.h b/src/libGLESv2/renderer/d3d/TextureD3D.h
new file mode 100644
index 0000000..14785d0
--- /dev/null
+++ b/src/libGLESv2/renderer/d3d/TextureD3D.h
@@ -0,0 +1,140 @@
+//
+// Copyright 2014 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// TextureD3D.h: Implementations of the Texture interfaces shared betweeen the D3D backends.
+
+#ifndef LIBGLESV2_RENDERER_TEXTURED3D_H_
+#define LIBGLESV2_RENDERER_TEXTURED3D_H_
+
+#include "libGLESv2/renderer/TextureImpl.h"
+#include "libGLESv2/angletypes.h"
+#include "libGLESv2/constants.h"
+
+namespace gl
+{
+class Framebuffer;
+}
+
+namespace rx
+{
+
+class Image;
+class ImageD3D;
+class Renderer;
+class TextureStorageInterface;
+class TextureStorageInterface2D;
+
+class TextureD3D
+{
+  public:
+    TextureD3D(rx::Renderer *renderer);
+    virtual ~TextureD3D();
+
+    GLint getBaseLevelWidth() const;
+    GLint getBaseLevelHeight() const;
+    GLint getBaseLevelDepth() const;
+    GLenum getBaseLevelInternalFormat() const;
+
+    bool isImmutable() const { return mImmutable; }
+
+  protected:
+    void setImage(const gl::PixelUnpackState &unpack, GLenum type, const void *pixels, rx::Image *image);
+    bool subImage(GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth,
+                  GLenum format, GLenum type, const gl::PixelUnpackState &unpack, const void *pixels, rx::Image *image);
+    void setCompressedImage(GLsizei imageSize, const void *pixels, rx::Image *image);
+    bool subImageCompressed(GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth,
+                            GLenum format, GLsizei imageSize, const void *pixels, rx::Image *image);
+    bool isFastUnpackable(const gl::PixelUnpackState &unpack, GLenum sizedInternalFormat);
+    bool fastUnpackPixels(const gl::PixelUnpackState &unpack, const void *pixels, const gl::Box &destArea,
+                                  GLenum sizedInternalFormat, GLenum type, rx::RenderTarget *destRenderTarget);
+
+    GLint creationLevels(GLsizei width, GLsizei height, GLsizei depth) const;
+    int mipLevels() const;
+
+    Renderer *mRenderer;
+
+    GLenum mUsage;
+
+    bool mDirtyImages;
+
+    bool mImmutable;
+
+  private:
+    DISALLOW_COPY_AND_ASSIGN(TextureD3D);
+
+    virtual TextureStorageInterface *getBaseLevelStorage() = 0;
+    virtual const ImageD3D *getBaseLevelImage() const = 0;
+};
+
+class TextureD3D_2D : public Texture2DImpl, public TextureD3D
+{
+  public:
+    TextureD3D_2D(rx::Renderer *renderer);
+    virtual ~TextureD3D_2D();
+
+    static TextureD3D_2D *makeTextureD3D_2D(Texture2DImpl *texture);
+
+    virtual TextureStorageInterface *getNativeTexture();
+
+    virtual Image *getImage(int level) const;
+
+    virtual void setUsage(GLenum usage);
+    virtual bool hasDirtyImages() const { return mDirtyImages; }
+    virtual void resetDirty();
+
+    GLsizei getWidth(GLint level) const;
+    GLsizei getHeight(GLint level) const;
+    GLenum getInternalFormat(GLint level) const;
+    GLenum getActualFormat(GLint level) const;
+    bool isDepth(GLint level) const;
+
+    virtual void setImage(GLint level, GLsizei width, GLsizei height, GLenum internalFormat, GLenum format, GLenum type, const gl::PixelUnpackState &unpack, const void *pixels);
+    virtual void setCompressedImage(GLint level, GLenum format, GLsizei width, GLsizei height, GLsizei imageSize, const void *pixels);
+    virtual void subImage(GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const gl::PixelUnpackState &unpack, const void *pixels);
+    virtual void subImageCompressed(GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *pixels);
+    virtual void copyImage(GLint level, GLenum format, GLint x, GLint y, GLsizei width, GLsizei height, gl::Framebuffer *source);
+    virtual void copySubImage(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height, gl::Framebuffer *source);
+    virtual void storage(GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height);
+
+    virtual bool isSamplerComplete(const gl::SamplerState &samplerState) const;
+    virtual void bindTexImage(egl::Surface *surface);
+    virtual void releaseTexImage();
+
+    virtual void generateMipmaps();
+
+    virtual unsigned int getRenderTargetSerial(GLint level);
+
+    virtual RenderTarget *getRenderTarget(GLint level);
+    virtual RenderTarget *getDepthSencil(GLint level);
+
+  private:
+    DISALLOW_COPY_AND_ASSIGN(TextureD3D_2D);
+
+    void initializeStorage(bool renderTarget);
+    TextureStorageInterface2D *createCompleteStorage(bool renderTarget) const;
+    void setCompleteTexStorage(TextureStorageInterface2D *newCompleteTexStorage);
+
+    void updateStorage();
+    bool ensureRenderTarget();
+    virtual TextureStorageInterface *getBaseLevelStorage();
+    virtual const ImageD3D *getBaseLevelImage() const;
+
+    bool isMipmapComplete() const;
+    bool isValidLevel(int level) const;
+    bool isLevelComplete(int level) const;
+
+    void updateStorageLevel(int level);
+
+    virtual void redefineImage(GLint level, GLenum internalformat, GLsizei width, GLsizei height);
+    void commitRect(GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height);
+
+    TextureStorageInterface2D *mTexStorage;
+    ImageD3D *mImageArray[gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS];
+};
+
+}
+
+#endif // LIBGLESV2_RENDERER_TEXTURED3D_H_
diff --git a/src/libGLESv2/renderer/d3d/d3d11/Renderer11.cpp b/src/libGLESv2/renderer/d3d/d3d11/Renderer11.cpp
index 4bbb6c3..e54f61e 100644
--- a/src/libGLESv2/renderer/d3d/d3d11/Renderer11.cpp
+++ b/src/libGLESv2/renderer/d3d/d3d11/Renderer11.cpp
@@ -13,6 +13,7 @@
 #include "libGLESv2/FramebufferAttachment.h"
 #include "libGLESv2/ProgramBinary.h"
 #include "libGLESv2/Framebuffer.h"
+#include "libGLESv2/renderer/d3d/TextureD3D.h"
 #include "libGLESv2/renderer/d3d/d3d11/Renderer11.h"
 #include "libGLESv2/renderer/d3d/d3d11/RenderTarget11.h"
 #include "libGLESv2/renderer/d3d/d3d11/renderer11_utils.h"
@@ -2900,6 +2901,11 @@
     return new TextureStorage11_2DArray(this, internalformat, renderTarget, width, height, depth, levels);
 }
 
+Texture2DImpl *Renderer11::createTexture2D()
+{
+    return new TextureD3D_2D(this);
+}
+
 void Renderer11::readTextureData(ID3D11Texture2D *texture, unsigned int subResource, const gl::Rectangle &area, GLenum format,
                                  GLenum type, GLuint outputPitch, const gl::PixelPackState &pack, void *pixels)
 {
diff --git a/src/libGLESv2/renderer/d3d/d3d11/Renderer11.h b/src/libGLESv2/renderer/d3d/d3d11/Renderer11.h
index 8d3b3ca..e51498d 100644
--- a/src/libGLESv2/renderer/d3d/d3d11/Renderer11.h
+++ b/src/libGLESv2/renderer/d3d/d3d11/Renderer11.h
@@ -177,6 +177,9 @@
     virtual TextureStorage *createTextureStorage3D(GLenum internalformat, bool renderTarget, GLsizei width, GLsizei height, GLsizei depth, int levels);
     virtual TextureStorage *createTextureStorage2DArray(GLenum internalformat, bool renderTarget, GLsizei width, GLsizei height, GLsizei depth, int levels);
 
+    // Texture creation
+    virtual Texture2DImpl *createTexture2D();
+
     // Buffer creation
     virtual BufferImpl *createBuffer();
     virtual VertexBuffer *createVertexBuffer();
diff --git a/src/libGLESv2/renderer/d3d/d3d9/Renderer9.cpp b/src/libGLESv2/renderer/d3d/d3d9/Renderer9.cpp
index 6a00c21..037eb46 100644
--- a/src/libGLESv2/renderer/d3d/d3d9/Renderer9.cpp
+++ b/src/libGLESv2/renderer/d3d/d3d9/Renderer9.cpp
@@ -17,6 +17,7 @@
 #include "libGLESv2/Renderbuffer.h"
 #include "libGLESv2/ProgramBinary.h"
 #include "libGLESv2/renderer/d3d/IndexDataManager.h"
+#include "libGLESv2/renderer/d3d/TextureD3D.h"
 #include "libGLESv2/renderer/d3d/d3d9/Renderer9.h"
 #include "libGLESv2/renderer/d3d/d3d9/renderer9_utils.h"
 #include "libGLESv2/renderer/d3d/d3d9/formatutils9.h"
@@ -3193,6 +3194,11 @@
     return NULL;
 }
 
+Texture2DImpl *Renderer9::createTexture2D()
+{
+    return new TextureD3D_2D(this);
+}
+
 bool Renderer9::getLUID(LUID *adapterLuid) const
 {
     adapterLuid->HighPart = 0;
diff --git a/src/libGLESv2/renderer/d3d/d3d9/Renderer9.h b/src/libGLESv2/renderer/d3d/d3d9/Renderer9.h
index 23d9f0f..5e9fa17 100644
--- a/src/libGLESv2/renderer/d3d/d3d9/Renderer9.h
+++ b/src/libGLESv2/renderer/d3d/d3d9/Renderer9.h
@@ -179,6 +179,9 @@
     virtual TextureStorage *createTextureStorage3D(GLenum internalformat, bool renderTarget, GLsizei width, GLsizei height, GLsizei depth, int levels);
     virtual TextureStorage *createTextureStorage2DArray(GLenum internalformat, bool renderTarget, GLsizei width, GLsizei height, GLsizei depth, int levels);
 
+    // Texture creation
+    virtual Texture2DImpl *createTexture2D();
+
     // Buffer creation
     virtual BufferImpl *createBuffer();
     virtual VertexBuffer *createVertexBuffer();