| // |
| // Copyright (c) 2002-2012 The ANGLE Project Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| // |
| |
| // VertexDataManager.h: Defines the VertexDataManager, a class that |
| // runs the Buffer translation process. |
| |
| #include "libGLESv2/VertexDataManager.h" |
| |
| #include "common/debug.h" |
| |
| #include "libGLESv2/Buffer.h" |
| #include "libGLESv2/Program.h" |
| #include "libGLESv2/main.h" |
| |
| #include "libGLESv2/vertexconversion.h" |
| #include "libGLESv2/IndexDataManager.h" |
| |
| namespace |
| { |
| enum { INITIAL_STREAM_BUFFER_SIZE = 1024*1024 }; |
| // This has to be at least 4k or else it fails on ATI cards. |
| enum { CONSTANT_VERTEX_BUFFER_SIZE = 4096 }; |
| } |
| |
| namespace gl |
| { |
| unsigned int VertexBuffer::mCurrentSerial = 1; |
| |
| int elementsInBuffer(const VertexAttribute &attribute, int size) |
| { |
| int stride = attribute.stride(); |
| return (size - attribute.mOffset % stride + (stride - attribute.typeSize())) / stride; |
| } |
| |
| VertexDataManager::VertexDataManager(Context *context, IDirect3DDevice9 *device) : mContext(context), mDevice(device) |
| { |
| for (int i = 0; i < MAX_VERTEX_ATTRIBS; i++) |
| { |
| mDirtyCurrentValue[i] = true; |
| mCurrentValueBuffer[i] = NULL; |
| mCurrentValueOffsets[i] = 0; |
| } |
| |
| const D3DCAPS9 &caps = context->getDeviceCaps(); |
| checkVertexCaps(caps.DeclTypes); |
| |
| mStreamingBuffer = new StreamingVertexBuffer(mDevice, INITIAL_STREAM_BUFFER_SIZE); |
| |
| if (!mStreamingBuffer) |
| { |
| ERR("Failed to allocate the streaming vertex buffer."); |
| } |
| } |
| |
| VertexDataManager::~VertexDataManager() |
| { |
| delete mStreamingBuffer; |
| |
| for (int i = 0; i < MAX_VERTEX_ATTRIBS; i++) |
| { |
| delete mCurrentValueBuffer[i]; |
| } |
| } |
| |
| std::size_t VertexDataManager::writeAttributeData(ArrayVertexBuffer *vertexBuffer, GLint start, GLsizei count, const VertexAttribute &attribute, GLsizei instances) |
| { |
| Buffer *buffer = attribute.mBoundBuffer.get(); |
| |
| int inputStride = attribute.stride(); |
| int elementSize = attribute.typeSize(); |
| const FormatConverter &converter = formatConverter(attribute); |
| std::size_t streamOffset = 0; |
| |
| void *output = NULL; |
| |
| if (vertexBuffer) |
| { |
| output = vertexBuffer->map(attribute, spaceRequired(attribute, count, instances), &streamOffset); |
| } |
| |
| if (output == NULL) |
| { |
| ERR("Failed to map vertex buffer."); |
| return -1; |
| } |
| |
| const char *input = NULL; |
| |
| if (buffer) |
| { |
| int offset = attribute.mOffset; |
| |
| input = static_cast<const char*>(buffer->data()) + offset; |
| } |
| else |
| { |
| input = static_cast<const char*>(attribute.mPointer); |
| } |
| |
| if (instances == 0 || attribute.mDivisor == 0) |
| { |
| input += inputStride * start; |
| } |
| |
| if (converter.identity && inputStride == elementSize) |
| { |
| memcpy(output, input, count * inputStride); |
| } |
| else |
| { |
| converter.convertArray(input, inputStride, count, output); |
| } |
| |
| vertexBuffer->unmap(); |
| |
| return streamOffset; |
| } |
| |
| GLenum VertexDataManager::prepareVertexData(GLint start, GLsizei count, TranslatedAttribute *translated, GLsizei instances) |
| { |
| if (!mStreamingBuffer) |
| { |
| return GL_OUT_OF_MEMORY; |
| } |
| |
| const VertexAttributeArray &attribs = mContext->getVertexAttributes(); |
| Program *program = mContext->getCurrentProgram(); |
| |
| for (int attributeIndex = 0; attributeIndex < MAX_VERTEX_ATTRIBS; attributeIndex++) |
| { |
| translated[attributeIndex].active = (program->getSemanticIndex(attributeIndex) != -1); |
| } |
| |
| // Determine the required storage size per used buffer, and invalidate static buffers that don't contain matching attributes |
| for (int i = 0; i < MAX_VERTEX_ATTRIBS; i++) |
| { |
| if (translated[i].active && attribs[i].mArrayEnabled) |
| { |
| Buffer *buffer = attribs[i].mBoundBuffer.get(); |
| StaticVertexBuffer *staticBuffer = buffer ? buffer->getStaticVertexBuffer() : NULL; |
| |
| if (staticBuffer) |
| { |
| if (staticBuffer->size() == 0) |
| { |
| int totalCount = elementsInBuffer(attribs[i], buffer->size()); |
| staticBuffer->addRequiredSpace(spaceRequired(attribs[i], totalCount, 0)); |
| } |
| else if (staticBuffer->lookupAttribute(attribs[i]) == -1) |
| { |
| // This static buffer doesn't have matching attributes, so fall back to using the streaming buffer |
| // Add the space of all previous attributes belonging to the invalidated static buffer to the streaming buffer |
| for (int previous = 0; previous < i; previous++) |
| { |
| if (translated[previous].active && attribs[previous].mArrayEnabled) |
| { |
| Buffer *previousBuffer = attribs[previous].mBoundBuffer.get(); |
| StaticVertexBuffer *previousStaticBuffer = previousBuffer ? previousBuffer->getStaticVertexBuffer() : NULL; |
| |
| if (staticBuffer == previousStaticBuffer) |
| { |
| mStreamingBuffer->addRequiredSpace(spaceRequired(attribs[previous], count, instances)); |
| } |
| } |
| } |
| |
| mStreamingBuffer->addRequiredSpace(spaceRequired(attribs[i], count, instances)); |
| |
| buffer->invalidateStaticData(); |
| } |
| } |
| else |
| { |
| mStreamingBuffer->addRequiredSpace(spaceRequired(attribs[i], count, instances)); |
| } |
| } |
| } |
| |
| // Reserve the required space per used buffer |
| for (int i = 0; i < MAX_VERTEX_ATTRIBS; i++) |
| { |
| if (translated[i].active && attribs[i].mArrayEnabled) |
| { |
| Buffer *buffer = attribs[i].mBoundBuffer.get(); |
| ArrayVertexBuffer *staticBuffer = buffer ? buffer->getStaticVertexBuffer() : NULL; |
| ArrayVertexBuffer *vertexBuffer = staticBuffer ? staticBuffer : mStreamingBuffer; |
| |
| if (vertexBuffer) |
| { |
| vertexBuffer->reserveRequiredSpace(); |
| } |
| } |
| } |
| |
| // Perform the vertex data translations |
| for (int i = 0; i < MAX_VERTEX_ATTRIBS; i++) |
| { |
| if (translated[i].active) |
| { |
| if (attribs[i].mArrayEnabled) |
| { |
| Buffer *buffer = attribs[i].mBoundBuffer.get(); |
| |
| if (!buffer && attribs[i].mPointer == NULL) |
| { |
| // This is an application error that would normally result in a crash, but we catch it and return an error |
| ERR("An enabled vertex array has no buffer and no pointer."); |
| return GL_INVALID_OPERATION; |
| } |
| |
| const FormatConverter &converter = formatConverter(attribs[i]); |
| |
| StaticVertexBuffer *staticBuffer = buffer ? buffer->getStaticVertexBuffer() : NULL; |
| ArrayVertexBuffer *vertexBuffer = staticBuffer ? staticBuffer : static_cast<ArrayVertexBuffer*>(mStreamingBuffer); |
| |
| std::size_t streamOffset = -1; |
| |
| if (staticBuffer) |
| { |
| streamOffset = staticBuffer->lookupAttribute(attribs[i]); |
| |
| if (streamOffset == -1) |
| { |
| // Convert the entire buffer |
| int totalCount = elementsInBuffer(attribs[i], buffer->size()); |
| int startIndex = attribs[i].mOffset / attribs[i].stride(); |
| |
| streamOffset = writeAttributeData(staticBuffer, -startIndex, totalCount, attribs[i], 0); |
| } |
| |
| if (streamOffset != -1) |
| { |
| streamOffset += (attribs[i].mOffset / attribs[i].stride()) * converter.outputElementSize; |
| |
| if (instances == 0 || attribs[i].mDivisor == 0) |
| { |
| streamOffset += start * converter.outputElementSize; |
| } |
| } |
| } |
| else |
| { |
| streamOffset = writeAttributeData(mStreamingBuffer, start, count, attribs[i], instances); |
| } |
| |
| if (streamOffset == -1) |
| { |
| return GL_OUT_OF_MEMORY; |
| } |
| |
| translated[i].vertexBuffer = vertexBuffer->getBuffer(); |
| translated[i].serial = vertexBuffer->getSerial(); |
| translated[i].divisor = attribs[i].mDivisor; |
| |
| translated[i].type = converter.d3dDeclType; |
| translated[i].stride = converter.outputElementSize; |
| translated[i].offset = streamOffset; |
| } |
| else |
| { |
| if (!mCurrentValueBuffer[i]) |
| { |
| mCurrentValueBuffer[i] = new StreamingVertexBuffer(mDevice, CONSTANT_VERTEX_BUFFER_SIZE); |
| } |
| |
| StreamingVertexBuffer *buffer = mCurrentValueBuffer[i]; |
| |
| if (mDirtyCurrentValue[i]) |
| { |
| const int requiredSpace = 4 * sizeof(float); |
| buffer->addRequiredSpace(requiredSpace); |
| buffer->reserveRequiredSpace(); |
| float *data = static_cast<float*>(buffer->map(VertexAttribute(), requiredSpace, &mCurrentValueOffsets[i])); |
| if (data) |
| { |
| data[0] = attribs[i].mCurrentValue[0]; |
| data[1] = attribs[i].mCurrentValue[1]; |
| data[2] = attribs[i].mCurrentValue[2]; |
| data[3] = attribs[i].mCurrentValue[3]; |
| buffer->unmap(); |
| mDirtyCurrentValue[i] = false; |
| } |
| } |
| |
| translated[i].vertexBuffer = mCurrentValueBuffer[i]->getBuffer(); |
| translated[i].serial = mCurrentValueBuffer[i]->getSerial(); |
| translated[i].divisor = 0; |
| |
| translated[i].type = D3DDECLTYPE_FLOAT4; |
| translated[i].stride = 0; |
| translated[i].offset = mCurrentValueOffsets[i]; |
| } |
| } |
| } |
| |
| for (int i = 0; i < MAX_VERTEX_ATTRIBS; i++) |
| { |
| if (translated[i].active && attribs[i].mArrayEnabled) |
| { |
| Buffer *buffer = attribs[i].mBoundBuffer.get(); |
| |
| if (buffer) |
| { |
| buffer->promoteStaticUsage(count * attribs[i].typeSize()); |
| } |
| } |
| } |
| |
| return GL_NO_ERROR; |
| } |
| |
| std::size_t VertexDataManager::spaceRequired(const VertexAttribute &attrib, std::size_t count, GLsizei instances) const |
| { |
| size_t elementSize = formatConverter(attrib).outputElementSize; |
| |
| if (instances == 0 || attrib.mDivisor == 0) |
| { |
| return elementSize * count; |
| } |
| else |
| { |
| return elementSize * ((instances + attrib.mDivisor - 1) / attrib.mDivisor); |
| } |
| } |
| |
| // Mapping from OpenGL-ES vertex attrib type to D3D decl type: |
| // |
| // BYTE SHORT (Cast) |
| // BYTE-norm FLOAT (Normalize) (can't be exactly represented as SHORT-norm) |
| // UNSIGNED_BYTE UBYTE4 (Identity) or SHORT (Cast) |
| // UNSIGNED_BYTE-norm UBYTE4N (Identity) or FLOAT (Normalize) |
| // SHORT SHORT (Identity) |
| // SHORT-norm SHORT-norm (Identity) or FLOAT (Normalize) |
| // UNSIGNED_SHORT FLOAT (Cast) |
| // UNSIGNED_SHORT-norm USHORT-norm (Identity) or FLOAT (Normalize) |
| // FIXED (not in WebGL) FLOAT (FixedToFloat) |
| // FLOAT FLOAT (Identity) |
| |
| // GLToCType maps from GL type (as GLenum) to the C typedef. |
| template <GLenum GLType> struct GLToCType { }; |
| |
| template <> struct GLToCType<GL_BYTE> { typedef GLbyte type; }; |
| template <> struct GLToCType<GL_UNSIGNED_BYTE> { typedef GLubyte type; }; |
| template <> struct GLToCType<GL_SHORT> { typedef GLshort type; }; |
| template <> struct GLToCType<GL_UNSIGNED_SHORT> { typedef GLushort type; }; |
| template <> struct GLToCType<GL_FIXED> { typedef GLuint type; }; |
| template <> struct GLToCType<GL_FLOAT> { typedef GLfloat type; }; |
| |
| // This differs from D3DDECLTYPE in that it is unsized. (Size expansion is applied last.) |
| enum D3DVertexType |
| { |
| D3DVT_FLOAT, |
| D3DVT_SHORT, |
| D3DVT_SHORT_NORM, |
| D3DVT_UBYTE, |
| D3DVT_UBYTE_NORM, |
| D3DVT_USHORT_NORM |
| }; |
| |
| // D3DToCType maps from D3D vertex type (as enum D3DVertexType) to the corresponding C type. |
| template <unsigned int D3DType> struct D3DToCType { }; |
| |
| template <> struct D3DToCType<D3DVT_FLOAT> { typedef float type; }; |
| template <> struct D3DToCType<D3DVT_SHORT> { typedef short type; }; |
| template <> struct D3DToCType<D3DVT_SHORT_NORM> { typedef short type; }; |
| template <> struct D3DToCType<D3DVT_UBYTE> { typedef unsigned char type; }; |
| template <> struct D3DToCType<D3DVT_UBYTE_NORM> { typedef unsigned char type; }; |
| template <> struct D3DToCType<D3DVT_USHORT_NORM> { typedef unsigned short type; }; |
| |
| // Encode the type/size combinations that D3D permits. For each type/size it expands to a widener that will provide the appropriate final size. |
| template <unsigned int type, int size> |
| struct WidenRule |
| { |
| }; |
| |
| template <int size> struct WidenRule<D3DVT_FLOAT, size> : gl::NoWiden<size> { }; |
| template <int size> struct WidenRule<D3DVT_SHORT, size> : gl::WidenToEven<size> { }; |
| template <int size> struct WidenRule<D3DVT_SHORT_NORM, size> : gl::WidenToEven<size> { }; |
| template <int size> struct WidenRule<D3DVT_UBYTE, size> : gl::WidenToFour<size> { }; |
| template <int size> struct WidenRule<D3DVT_UBYTE_NORM, size> : gl::WidenToFour<size> { }; |
| template <int size> struct WidenRule<D3DVT_USHORT_NORM, size> : gl::WidenToEven<size> { }; |
| |
| // VertexTypeFlags encodes the D3DCAPS9::DeclType flag and vertex declaration flag for each D3D vertex type & size combination. |
| template <unsigned int d3dtype, int size> |
| struct VertexTypeFlags |
| { |
| }; |
| |
| template <unsigned int capflag, unsigned int declflag> |
| struct VertexTypeFlagsHelper |
| { |
| enum { capflag = capflag }; |
| enum { declflag = declflag }; |
| }; |
| |
| template <> struct VertexTypeFlags<D3DVT_FLOAT, 1> : VertexTypeFlagsHelper<0, D3DDECLTYPE_FLOAT1> { }; |
| template <> struct VertexTypeFlags<D3DVT_FLOAT, 2> : VertexTypeFlagsHelper<0, D3DDECLTYPE_FLOAT2> { }; |
| template <> struct VertexTypeFlags<D3DVT_FLOAT, 3> : VertexTypeFlagsHelper<0, D3DDECLTYPE_FLOAT3> { }; |
| template <> struct VertexTypeFlags<D3DVT_FLOAT, 4> : VertexTypeFlagsHelper<0, D3DDECLTYPE_FLOAT4> { }; |
| template <> struct VertexTypeFlags<D3DVT_SHORT, 2> : VertexTypeFlagsHelper<0, D3DDECLTYPE_SHORT2> { }; |
| template <> struct VertexTypeFlags<D3DVT_SHORT, 4> : VertexTypeFlagsHelper<0, D3DDECLTYPE_SHORT4> { }; |
| template <> struct VertexTypeFlags<D3DVT_SHORT_NORM, 2> : VertexTypeFlagsHelper<D3DDTCAPS_SHORT2N, D3DDECLTYPE_SHORT2N> { }; |
| template <> struct VertexTypeFlags<D3DVT_SHORT_NORM, 4> : VertexTypeFlagsHelper<D3DDTCAPS_SHORT4N, D3DDECLTYPE_SHORT4N> { }; |
| template <> struct VertexTypeFlags<D3DVT_UBYTE, 4> : VertexTypeFlagsHelper<D3DDTCAPS_UBYTE4, D3DDECLTYPE_UBYTE4> { }; |
| template <> struct VertexTypeFlags<D3DVT_UBYTE_NORM, 4> : VertexTypeFlagsHelper<D3DDTCAPS_UBYTE4N, D3DDECLTYPE_UBYTE4N> { }; |
| template <> struct VertexTypeFlags<D3DVT_USHORT_NORM, 2> : VertexTypeFlagsHelper<D3DDTCAPS_USHORT2N, D3DDECLTYPE_USHORT2N> { }; |
| template <> struct VertexTypeFlags<D3DVT_USHORT_NORM, 4> : VertexTypeFlagsHelper<D3DDTCAPS_USHORT4N, D3DDECLTYPE_USHORT4N> { }; |
| |
| |
| // VertexTypeMapping maps GL type & normalized flag to preferred and fallback D3D vertex types (as D3DVertexType enums). |
| template <GLenum GLtype, bool normalized> |
| struct VertexTypeMapping |
| { |
| }; |
| |
| template <D3DVertexType Preferred, D3DVertexType Fallback = Preferred> |
| struct VertexTypeMappingBase |
| { |
| enum { preferred = Preferred }; |
| enum { fallback = Fallback }; |
| }; |
| |
| template <> struct VertexTypeMapping<GL_BYTE, false> : VertexTypeMappingBase<D3DVT_SHORT> { }; // Cast |
| template <> struct VertexTypeMapping<GL_BYTE, true> : VertexTypeMappingBase<D3DVT_FLOAT> { }; // Normalize |
| template <> struct VertexTypeMapping<GL_UNSIGNED_BYTE, false> : VertexTypeMappingBase<D3DVT_UBYTE, D3DVT_FLOAT> { }; // Identity, Cast |
| template <> struct VertexTypeMapping<GL_UNSIGNED_BYTE, true> : VertexTypeMappingBase<D3DVT_UBYTE_NORM, D3DVT_FLOAT> { }; // Identity, Normalize |
| template <> struct VertexTypeMapping<GL_SHORT, false> : VertexTypeMappingBase<D3DVT_SHORT> { }; // Identity |
| template <> struct VertexTypeMapping<GL_SHORT, true> : VertexTypeMappingBase<D3DVT_SHORT_NORM, D3DVT_FLOAT> { }; // Cast, Normalize |
| template <> struct VertexTypeMapping<GL_UNSIGNED_SHORT, false> : VertexTypeMappingBase<D3DVT_FLOAT> { }; // Cast |
| template <> struct VertexTypeMapping<GL_UNSIGNED_SHORT, true> : VertexTypeMappingBase<D3DVT_USHORT_NORM, D3DVT_FLOAT> { }; // Cast, Normalize |
| template <bool normalized> struct VertexTypeMapping<GL_FIXED, normalized> : VertexTypeMappingBase<D3DVT_FLOAT> { }; // FixedToFloat |
| template <bool normalized> struct VertexTypeMapping<GL_FLOAT, normalized> : VertexTypeMappingBase<D3DVT_FLOAT> { }; // Identity |
| |
| |
| // Given a GL type & norm flag and a D3D type, ConversionRule provides the type conversion rule (Cast, Normalize, Identity, FixedToFloat). |
| // The conversion rules themselves are defined in vertexconversion.h. |
| |
| // Almost all cases are covered by Cast (including those that are actually Identity since Cast<T,T> knows it's an identity mapping). |
| template <GLenum fromType, bool normalized, unsigned int toType> |
| struct ConversionRule : gl::Cast<typename GLToCType<fromType>::type, typename D3DToCType<toType>::type> |
| { |
| }; |
| |
| // All conversions from normalized types to float use the Normalize operator. |
| template <GLenum fromType> struct ConversionRule<fromType, true, D3DVT_FLOAT> : gl::Normalize<typename GLToCType<fromType>::type> { }; |
| |
| // Use a full specialisation for this so that it preferentially matches ahead of the generic normalize-to-float rules. |
| template <> struct ConversionRule<GL_FIXED, true, D3DVT_FLOAT> : gl::FixedToFloat<GLint, 16> { }; |
| template <> struct ConversionRule<GL_FIXED, false, D3DVT_FLOAT> : gl::FixedToFloat<GLint, 16> { }; |
| |
| // A 2-stage construction is used for DefaultVertexValues because float must use SimpleDefaultValues (i.e. 0/1) |
| // whether it is normalized or not. |
| template <class T, bool normalized> |
| struct DefaultVertexValuesStage2 |
| { |
| }; |
| |
| template <class T> struct DefaultVertexValuesStage2<T, true> : gl::NormalizedDefaultValues<T> { }; |
| template <class T> struct DefaultVertexValuesStage2<T, false> : gl::SimpleDefaultValues<T> { }; |
| |
| // Work out the default value rule for a D3D type (expressed as the C type) and |
| template <class T, bool normalized> |
| struct DefaultVertexValues : DefaultVertexValuesStage2<T, normalized> |
| { |
| }; |
| |
| template <bool normalized> struct DefaultVertexValues<float, normalized> : gl::SimpleDefaultValues<float> { }; |
| |
| // Policy rules for use with Converter, to choose whether to use the preferred or fallback conversion. |
| // The fallback conversion produces an output that all D3D9 devices must support. |
| template <class T> struct UsePreferred { enum { type = T::preferred }; }; |
| template <class T> struct UseFallback { enum { type = T::fallback }; }; |
| |
| // Converter ties it all together. Given an OpenGL type/norm/size and choice of preferred/fallback conversion, |
| // it provides all the members of the appropriate VertexDataConverter, the D3DCAPS9::DeclTypes flag in cap flag |
| // and the D3DDECLTYPE member needed for the vertex declaration in declflag. |
| template <GLenum fromType, bool normalized, int size, template <class T> class PreferenceRule> |
| struct Converter |
| : gl::VertexDataConverter<typename GLToCType<fromType>::type, |
| WidenRule<PreferenceRule< VertexTypeMapping<fromType, normalized> >::type, size>, |
| ConversionRule<fromType, |
| normalized, |
| PreferenceRule< VertexTypeMapping<fromType, normalized> >::type>, |
| DefaultVertexValues<typename D3DToCType<PreferenceRule< VertexTypeMapping<fromType, normalized> >::type>::type, normalized > > |
| { |
| private: |
| enum { d3dtype = PreferenceRule< VertexTypeMapping<fromType, normalized> >::type }; |
| enum { d3dsize = WidenRule<d3dtype, size>::finalWidth }; |
| |
| public: |
| enum { capflag = VertexTypeFlags<d3dtype, d3dsize>::capflag }; |
| enum { declflag = VertexTypeFlags<d3dtype, d3dsize>::declflag }; |
| }; |
| |
| // Initialise a TranslationInfo |
| #define TRANSLATION(type, norm, size, preferred) \ |
| { \ |
| Converter<type, norm, size, preferred>::identity, \ |
| Converter<type, norm, size, preferred>::finalSize, \ |
| Converter<type, norm, size, preferred>::convertArray, \ |
| static_cast<D3DDECLTYPE>(Converter<type, norm, size, preferred>::declflag) \ |
| } |
| |
| #define TRANSLATION_FOR_TYPE_NORM_SIZE(type, norm, size) \ |
| { \ |
| Converter<type, norm, size, UsePreferred>::capflag, \ |
| TRANSLATION(type, norm, size, UsePreferred), \ |
| TRANSLATION(type, norm, size, UseFallback) \ |
| } |
| |
| #define TRANSLATIONS_FOR_TYPE(type) \ |
| { \ |
| { TRANSLATION_FOR_TYPE_NORM_SIZE(type, false, 1), TRANSLATION_FOR_TYPE_NORM_SIZE(type, false, 2), TRANSLATION_FOR_TYPE_NORM_SIZE(type, false, 3), TRANSLATION_FOR_TYPE_NORM_SIZE(type, false, 4) }, \ |
| { TRANSLATION_FOR_TYPE_NORM_SIZE(type, true, 1), TRANSLATION_FOR_TYPE_NORM_SIZE(type, true, 2), TRANSLATION_FOR_TYPE_NORM_SIZE(type, true, 3), TRANSLATION_FOR_TYPE_NORM_SIZE(type, true, 4) }, \ |
| } |
| |
| #define TRANSLATIONS_FOR_TYPE_NO_NORM(type) \ |
| { \ |
| { TRANSLATION_FOR_TYPE_NORM_SIZE(type, false, 1), TRANSLATION_FOR_TYPE_NORM_SIZE(type, false, 2), TRANSLATION_FOR_TYPE_NORM_SIZE(type, false, 3), TRANSLATION_FOR_TYPE_NORM_SIZE(type, false, 4) }, \ |
| { TRANSLATION_FOR_TYPE_NORM_SIZE(type, false, 1), TRANSLATION_FOR_TYPE_NORM_SIZE(type, false, 2), TRANSLATION_FOR_TYPE_NORM_SIZE(type, false, 3), TRANSLATION_FOR_TYPE_NORM_SIZE(type, false, 4) }, \ |
| } |
| |
| const VertexDataManager::TranslationDescription VertexDataManager::mPossibleTranslations[NUM_GL_VERTEX_ATTRIB_TYPES][2][4] = // [GL types as enumerated by typeIndex()][normalized][size-1] |
| { |
| TRANSLATIONS_FOR_TYPE(GL_BYTE), |
| TRANSLATIONS_FOR_TYPE(GL_UNSIGNED_BYTE), |
| TRANSLATIONS_FOR_TYPE(GL_SHORT), |
| TRANSLATIONS_FOR_TYPE(GL_UNSIGNED_SHORT), |
| TRANSLATIONS_FOR_TYPE_NO_NORM(GL_FIXED), |
| TRANSLATIONS_FOR_TYPE_NO_NORM(GL_FLOAT) |
| }; |
| |
| void VertexDataManager::checkVertexCaps(DWORD declTypes) |
| { |
| for (unsigned int i = 0; i < NUM_GL_VERTEX_ATTRIB_TYPES; i++) |
| { |
| for (unsigned int j = 0; j < 2; j++) |
| { |
| for (unsigned int k = 0; k < 4; k++) |
| { |
| if (mPossibleTranslations[i][j][k].capsFlag == 0 || (declTypes & mPossibleTranslations[i][j][k].capsFlag) != 0) |
| { |
| mAttributeTypes[i][j][k] = mPossibleTranslations[i][j][k].preferredConversion; |
| } |
| else |
| { |
| mAttributeTypes[i][j][k] = mPossibleTranslations[i][j][k].fallbackConversion; |
| } |
| } |
| } |
| } |
| } |
| |
| // This is used to index mAttributeTypes and mPossibleTranslations. |
| unsigned int VertexDataManager::typeIndex(GLenum type) const |
| { |
| switch (type) |
| { |
| case GL_BYTE: return 0; |
| case GL_UNSIGNED_BYTE: return 1; |
| case GL_SHORT: return 2; |
| case GL_UNSIGNED_SHORT: return 3; |
| case GL_FIXED: return 4; |
| case GL_FLOAT: return 5; |
| |
| default: UNREACHABLE(); return 5; |
| } |
| } |
| |
| VertexBuffer::VertexBuffer(IDirect3DDevice9 *device, std::size_t size, DWORD usageFlags) : mDevice(device), mVertexBuffer(NULL) |
| { |
| if (size > 0) |
| { |
| D3DPOOL pool = getDisplay()->getBufferPool(usageFlags); |
| HRESULT result = device->CreateVertexBuffer(size, usageFlags, 0, pool, &mVertexBuffer, NULL); |
| mSerial = issueSerial(); |
| |
| if (FAILED(result)) |
| { |
| ERR("Out of memory allocating a vertex buffer of size %lu.", size); |
| } |
| } |
| } |
| |
| VertexBuffer::~VertexBuffer() |
| { |
| if (mVertexBuffer) |
| { |
| mVertexBuffer->Release(); |
| } |
| } |
| |
| void VertexBuffer::unmap() |
| { |
| if (mVertexBuffer) |
| { |
| mVertexBuffer->Unlock(); |
| } |
| } |
| |
| IDirect3DVertexBuffer9 *VertexBuffer::getBuffer() const |
| { |
| return mVertexBuffer; |
| } |
| |
| unsigned int VertexBuffer::getSerial() const |
| { |
| return mSerial; |
| } |
| |
| unsigned int VertexBuffer::issueSerial() |
| { |
| return mCurrentSerial++; |
| } |
| |
| ArrayVertexBuffer::ArrayVertexBuffer(IDirect3DDevice9 *device, std::size_t size, DWORD usageFlags) : VertexBuffer(device, size, usageFlags) |
| { |
| mBufferSize = size; |
| mWritePosition = 0; |
| mRequiredSpace = 0; |
| } |
| |
| ArrayVertexBuffer::~ArrayVertexBuffer() |
| { |
| } |
| |
| void ArrayVertexBuffer::addRequiredSpace(UINT requiredSpace) |
| { |
| mRequiredSpace += requiredSpace; |
| } |
| |
| StreamingVertexBuffer::StreamingVertexBuffer(IDirect3DDevice9 *device, std::size_t initialSize) : ArrayVertexBuffer(device, initialSize, D3DUSAGE_DYNAMIC | D3DUSAGE_WRITEONLY) |
| { |
| } |
| |
| StreamingVertexBuffer::~StreamingVertexBuffer() |
| { |
| } |
| |
| void *StreamingVertexBuffer::map(const VertexAttribute &attribute, std::size_t requiredSpace, std::size_t *offset) |
| { |
| void *mapPtr = NULL; |
| |
| if (mVertexBuffer) |
| { |
| HRESULT result = mVertexBuffer->Lock(mWritePosition, requiredSpace, &mapPtr, D3DLOCK_NOOVERWRITE); |
| |
| if (FAILED(result)) |
| { |
| ERR("Lock failed with error 0x%08x", result); |
| return NULL; |
| } |
| |
| *offset = mWritePosition; |
| mWritePosition += requiredSpace; |
| } |
| |
| return mapPtr; |
| } |
| |
| void StreamingVertexBuffer::reserveRequiredSpace() |
| { |
| if (mRequiredSpace > mBufferSize) |
| { |
| if (mVertexBuffer) |
| { |
| mVertexBuffer->Release(); |
| mVertexBuffer = NULL; |
| } |
| |
| mBufferSize = std::max(mRequiredSpace, 3 * mBufferSize / 2); // 1.5 x mBufferSize is arbitrary and should be checked to see we don't have too many reallocations. |
| |
| D3DPOOL pool = getDisplay()->getBufferPool(D3DUSAGE_DYNAMIC | D3DUSAGE_WRITEONLY); |
| HRESULT result = mDevice->CreateVertexBuffer(mBufferSize, D3DUSAGE_DYNAMIC | D3DUSAGE_WRITEONLY, 0, pool, &mVertexBuffer, NULL); |
| mSerial = issueSerial(); |
| |
| if (FAILED(result)) |
| { |
| ERR("Out of memory allocating a vertex buffer of size %lu.", mBufferSize); |
| } |
| |
| mWritePosition = 0; |
| } |
| else if (mWritePosition + mRequiredSpace > mBufferSize) // Recycle |
| { |
| if (mVertexBuffer) |
| { |
| void *dummy; |
| mVertexBuffer->Lock(0, 1, &dummy, D3DLOCK_DISCARD); |
| mVertexBuffer->Unlock(); |
| } |
| |
| mWritePosition = 0; |
| } |
| |
| mRequiredSpace = 0; |
| } |
| |
| StaticVertexBuffer::StaticVertexBuffer(IDirect3DDevice9 *device) : ArrayVertexBuffer(device, 0, D3DUSAGE_WRITEONLY) |
| { |
| } |
| |
| StaticVertexBuffer::~StaticVertexBuffer() |
| { |
| } |
| |
| void *StaticVertexBuffer::map(const VertexAttribute &attribute, std::size_t requiredSpace, std::size_t *streamOffset) |
| { |
| void *mapPtr = NULL; |
| |
| if (mVertexBuffer) |
| { |
| HRESULT result = mVertexBuffer->Lock(mWritePosition, requiredSpace, &mapPtr, 0); |
| |
| if (FAILED(result)) |
| { |
| ERR("Lock failed with error 0x%08x", result); |
| return NULL; |
| } |
| |
| int attributeOffset = attribute.mOffset % attribute.stride(); |
| VertexElement element = {attribute.mType, attribute.mSize, attribute.stride(), attribute.mNormalized, attributeOffset, mWritePosition}; |
| mCache.push_back(element); |
| |
| *streamOffset = mWritePosition; |
| mWritePosition += requiredSpace; |
| } |
| |
| return mapPtr; |
| } |
| |
| void StaticVertexBuffer::reserveRequiredSpace() |
| { |
| if (!mVertexBuffer && mBufferSize == 0) |
| { |
| D3DPOOL pool = getDisplay()->getBufferPool(D3DUSAGE_WRITEONLY); |
| HRESULT result = mDevice->CreateVertexBuffer(mRequiredSpace, D3DUSAGE_WRITEONLY, 0, pool, &mVertexBuffer, NULL); |
| mSerial = issueSerial(); |
| |
| if (FAILED(result)) |
| { |
| ERR("Out of memory allocating a vertex buffer of size %lu.", mRequiredSpace); |
| } |
| |
| mBufferSize = mRequiredSpace; |
| } |
| else if (mVertexBuffer && mBufferSize >= mRequiredSpace) |
| { |
| // Already allocated |
| } |
| else UNREACHABLE(); // Static vertex buffers can't be resized |
| |
| mRequiredSpace = 0; |
| } |
| |
| std::size_t StaticVertexBuffer::lookupAttribute(const VertexAttribute &attribute) |
| { |
| for (unsigned int element = 0; element < mCache.size(); element++) |
| { |
| if (mCache[element].type == attribute.mType && |
| mCache[element].size == attribute.mSize && |
| mCache[element].stride == attribute.stride() && |
| mCache[element].normalized == attribute.mNormalized) |
| { |
| if (mCache[element].attributeOffset == attribute.mOffset % attribute.stride()) |
| { |
| return mCache[element].streamOffset; |
| } |
| } |
| } |
| |
| return -1; |
| } |
| |
| const VertexDataManager::FormatConverter &VertexDataManager::formatConverter(const VertexAttribute &attribute) const |
| { |
| return mAttributeTypes[typeIndex(attribute.mType)][attribute.mNormalized][attribute.mSize - 1]; |
| } |
| } |